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Originally posted by: pap64 Street fighter II was meant to be a somewhat realistic fighter with a little more depth than what the other games had back in the day. Speed, skill, technique and movement were required to master the game.
Milking. You forgot the
milking.
Capcom's fighters are the exact opposite of what I'm looking for in a fighting game: emphasis on speed, memorization of movesets and reflexes, everything a casual gamer won't touch.
I loved SSB because anyone could pick it up and learn a character after only a few games, then hone their techniques from there as they learned the physics of the game and their character's full abilities, no need to pick up the manual to look up the character movesets.
I doubt we'll be seeing any more SF games anytime soon, though, so it's just beating dead horse at this point. I don't understand how Capcom can, like SNK, be one of the last bastions of 2D gaming and yet focus almost entirely on Sony hardware since Sony abhors 2D games.
SF was only popular because it was the first successful game of its kind and as a result the fanbase became intensely loyal, much like they did for the DQ and FF franchises.
I loved SSB because it was everything SF wasn't: no combos, no long special moves, no clone characters (one of the reasons Melee pissed me off), no emphasis on raw speed and FFS, NO MILKING!!!!
On another note, I may break down one day and buy CV, but only because of how awesome the two DS ones have been for me.