Author Topic: Mario Kart Wii Mega Thread  (Read 243804 times)

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Offline Mario

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Re: Mario Kart Wii Mega Thread
« Reply #725 on: May 09, 2008, 04:32:47 AM »
Shells aren't rare especially taking into account the triples. Second place getting slowly raped with 3 red shells basically lets first place fly off into the distance and win the race, and it happens way too often. Blue shells don't balance this enough. Haven't even really played battle mode though.

Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #726 on: May 09, 2008, 04:55:53 AM »
Oh man dude. Battle mode is pretty bad.  I just seem to remember more 3-pack green shells in the racing.
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Offline Mikintosh

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Re: Mario Kart Wii Mega Thread
« Reply #727 on: May 09, 2008, 07:14:41 PM »
I kind of like the new battle mode; teams make it easier to find targets, and the games last longer. They should've kept the old version as well, though.

Offline EasyCure

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Re: Mario Kart Wii Mega Thread
« Reply #728 on: May 10, 2008, 12:10:48 AM »
i hate the new battle mode.. but i've never played it with friends so maybe that iwll change. i feel like all i do is circles until i see someone thats NOT on my team, then i end up missing and do circles for another hour.

also, i really hate how hard it is to connect online now. That first day was awesome. it was so easy to connect to random players and even some forum members like Bill and i think Arbok. Now its almost as bad as brawl..

Oh and brawl update: Still havent played a "with anyone" match since i've had the game. Not even close to once.
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Offline Shecky

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Re: Mario Kart Wii Mega Thread
« Reply #729 on: May 10, 2008, 09:21:32 AM »
We played a few rounds of battle with 5 humans and it was fun.  I think one member of NWR was involved too.  There's a punishment for loosing all your balloons, but it doesn't stop you from playing - a must for kids these days it seems.  In the old days we took our elimination and lived with it ;)


Brawl's online component is broken.  It's great that they got the code to allow fluid matches between a group of local people, but they totally botched the matchmaking portion.  MK does it near 90% perfectly.  The fact that I can be playing a random match - and then be TOLD at the end of it that other friends are online is exactly what all these games should be doing.

Kart's Wii Channel is useless if you have the game in the system.  The only time you should you it is if you have a different disc loaded in the drive.

Offline Arbok

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Re: Mario Kart Wii Mega Thread
« Reply #730 on: May 10, 2008, 11:12:05 AM »
also, i really hate how hard it is to connect online now. That first day was awesome. it was so easy to connect to random players and even some forum members like Bill and i think Arbok. Now its almost as bad as brawl..

Yes, first day was awesome, and it was great to race both you and Bill pretty much the instant after I brought it home. Shame that pretty much every time I have connected afterwards, which often takes awhile now, there have hardly been any other NWR'ers on.

Oh and brawl update: Still havent played a "with anyone" match since i've had the game. Not even close to once.

You have to keep trying. It takes AGES. I seriously start to eat, lift weights or something else when on the rare occasion I do attempt "anyone". After a long while it will finally find someone, and once it does you can generally play a lot of matches afterwards with the same group... but man is the initial process painful.
« Last Edit: May 10, 2008, 11:14:14 AM by Arbok »
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Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #731 on: May 12, 2008, 07:17:11 PM »
Would you guys go to "License settings" > "Check rankings" and tell me what your Nintendo WFC Races thing says?  Mine says "Wins: 73 Losses: 35."  Now let me tell you, I have played on WFC maybe 3 times, I did not ever do 100+ races. I think this might be my like my Mario Kart DS stuff to or something...

I've unlocked everyone but the hardest two now... almost there.
« Last Edit: May 13, 2008, 01:26:17 AM by DAaaMan64 »
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Offline Dasmos

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Re: Mario Kart Wii Mega Thread
« Reply #732 on: May 13, 2008, 02:46:38 AM »
Na, wins mean how many people you beat. For example if you came first in an 11 person race you would receive 10 wins, and if you came 7th in a 12 person race you would get 5 wins and 6 losses.
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Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #733 on: May 13, 2008, 03:42:45 AM »
Na, wins mean how many people you beat. For example if you came first in an 11 person race you would receive 10 wins, and if you came 7th in a 12 person race you would get 5 wins and 6 losses.

Wooh thats crazy. But fine with me!
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Offline bosshogx

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Re: Mario Kart Wii Mega Thread
« Reply #734 on: May 13, 2008, 07:46:37 AM »
Sorry if it's been asked in this thread already but, how is the cc engine size determined in online matches.  I played a friends match the other night and we raced at 100cc.  I didn't see an option to change it to 150cc or 50cc.
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Offline TAYREL713

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Re: Mario Kart Wii Mega Thread
« Reply #735 on: May 13, 2008, 08:30:02 AM »
Has anyone noticed that the people you race in worldwide and regional races Mii's appear in the Mii Parade? I only noticed this because of a very distinct Mii I raced against and I go to the Mii Parade (I like to see how much it has grown) and there is said Mii along with a bunch of others I recognized from various races. Also,, you know how Miis appear in various forms around the game, whne playing online does my competitor see my Mii's or his/her own?
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Offline TheFleece

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Re: Mario Kart Wii Mega Thread
« Reply #736 on: May 13, 2008, 08:42:33 AM »
Has anyone noticed that the people you race in worldwide and regional races Mii's appear in the Mii Parade? I only noticed this because of a very distinct Mii I raced against and I go to the Mii Parade (I like to see how much it has grown) and there is said Mii along with a bunch of others I recognized from various races. Also,, you know how Miis appear in various forms around the game, whne playing online does my competitor see my Mii's or his/her own?

I've noticed this too and I like it because I can get a cool Mii from someone without getting their Wii Code. As far as if they can see your Mii as a say, ad or statue on the stage- I would guess yea because I've see Mii's that I don't have acting as such. I was excited for a few days after noticing all this!
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Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #737 on: May 13, 2008, 12:32:58 PM »
Wow that is pretty cool. I'll have to watch for that.
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Offline Guitar Smasher

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Re: Mario Kart Wii Mega Thread
« Reply #738 on: May 13, 2008, 07:27:54 PM »
Has anyone experienced "cheating" or some sort of hacking in the online yet?  In two consecutive races I was leading until the last 5 seconds when a racer appeared out of nowhere and boosted past me.  I check behind quite often and the racer was not visible on the map until he was past me.  It only happened twice, afterwhich I decided to quit that game.

Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #739 on: May 13, 2008, 08:55:39 PM »
bullet bill + mushroom
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Offline Dasmos

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Re: Mario Kart Wii Mega Thread
« Reply #740 on: May 13, 2008, 09:00:39 PM »
I've raced against those who are impervious to all items, Blue Shell, Red Shells, Green Shells, Bananas, you name it. At these times it's also possible to beat them, but they don't lose. I was a good half a lap in front of everybody on SNES Ghost Valley 2 and somehow I wasn't declared the victor.
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Offline Mario

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Re: Mario Kart Wii Mega Thread
« Reply #741 on: May 15, 2008, 08:37:50 AM »
New Competition is up, and it's awesome! No wusses allowed (Wheel only applies).

Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #742 on: May 15, 2008, 11:39:16 AM »
I unlocked Daisy yesterday.  Personal victory for me.
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Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #743 on: May 15, 2008, 11:45:48 AM »
New Competition is up, and it's awesome! No wusses allowed (Wheel only applies).

Wheels only? Fucking awesome.
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Offline EasyCure

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Re: Mario Kart Wii Mega Thread
« Reply #744 on: May 15, 2008, 11:58:44 AM »
dont care. stopped playing the game once it became a headache to get online



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Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #745 on: May 15, 2008, 12:07:05 PM »
Real players wait 2 weeks to get online.
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Offline EasyCure

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Re: Mario Kart Wii Mega Thread
« Reply #746 on: May 15, 2008, 09:09:39 PM »
Real players wait 2 weeks to get online.

for once i dont like a post of yours.
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Offline blackfootsteps

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Re: Mario Kart Wii Mega Thread
« Reply #747 on: May 15, 2008, 09:14:44 PM »
I still haven't even bought the game, it's sold out everywhere!
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Offline NWR_pap64

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Re: Mario Kart Wii Mega Thread
« Reply #748 on: May 18, 2008, 02:04:34 AM »
Having played a good amount of Mario Kart Wii in the last few days I am ready to offer my impressions.

First off, I wouldn't call it THE WORST MK game ever. Far from it. While it ain't the best game ever it isn't the worst either, and those that claim it is either set their standards way too high or weren't fans to begin with.

My gripes with the game are few, but are there nonetheless. First, I miss the personalized karts from Double Dash and MK DS. The unlockable karts and bikes are nice, but they are all universal karts, meaning that each character shares the same set of karts and bikes available. Not a big deal, really, but I miss racing on a big ass Yoshi head or a rhino :p .

Second, yes, the rubber band AI is extremely annoying. Its the one thing that almost keeps me away from the single player experience (which is required in order to unlock the best characters and vehicles). There are times in which it isn't so bad, and I'm so ahead of the other racers that the damage is very little. However, at times the AI gets brutal, even in the 50cc mode. I think the worst I have ever encountered was being hit by lighting, a blue shell and a blooper AT THE SAME TIME AT THE FINISH LINE IN DAISY CIRCUIT!

Really, I thought Nintendo was aiming to please casual players with this release. This sort of thing is bound to make them annoyed. Rubber band AI is a last gen trick that should get destroyed. Programmers are doing marvelous things with AI nowadays, the need to make the computer players cheat feels tacky and is an excuse for programmers to not balance a game out.

Finally, its a standard MK release, meaning that Nintendo played it very safe with this release. Yes, there are bikes, the absence of snaking and stunts that provide a speed boost when done right, but doesn't feel like the revolution is should be. Its fresh enough, however, to keep me interested. MK DS failed to do this as it was way too much of the same song and dance for me to keep interested.

Now onto the best parts of the game. The bikes rule. I know the game is all about the karts, but there's something oddly satisfying about pulling stunts and racing at the speed of light on a bike. Plus, some of the designs are very cool.

The graphics are awesome! Yes, I said the graphics are awesome, something many reviewers have trashed like it had destroyed, killed their families and gave them a terminal disease. Its true that the characters are very blocky and low poly, but the stages are very beautiful! They are so colorful and alive I sometimes have to stop and look at even the smallest details. The game is also runs at a silky smooth framerate, something vital in an action racing game like MK.

The usage of Miis is just as fun as in the other games featuring the digital caricatures, with sometimes very surprising and downright funny appearances.

So yeah, its not Brawl quality, but the graphics are top notch nonetheless.

Believe it or not I haven't used the Wii Wheel, or the tilt controls, that much, not because they are bad, because my gaming quarters are somewhat uncomfortable, getting in the way of my motion based enjoyment. But from the little that I played using the tilt controls I could tell there's a little bit of a learning curve involved, which would explain why some reviewers didn't even bother with it.

The driving is definitely in your hands, meaning that if the character drives well or not its not the game's fault, its yours.

I still need more time with the wheel before saying a final thought.

And of course, online rocks. Being able to join a race with anyone on the spot, inviting Wii friends to MK Wii through the message board, tournaments, ghost races, ALL of this are very sweet options. Now THIS is the game Brawl should have been; smooth and clean with enough features to satisfy old timers as well as newcomers.

So overall, MK Wii is a winner, despite its horrible AI issues and its "if it ain't broke don't fix it" mantra carried over from MK DS. Bikes are a very fun addition to the franchise, and online racing is the best ever seen on a Nintendo console.

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Offline stevey

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Re: Mario Kart Wii Mega Thread
« Reply #749 on: May 19, 2008, 08:29:38 PM »


The Wheel is cursed! Every time I try to play with a wheel that happens, Nintendo trying to make me smash it aren't they.....
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