Author Topic: Mario Kart Wii Mega Thread  (Read 243813 times)

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Offline Luigi Dude

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Re: Mario Kart Wii Mega Thread
« Reply #500 on: April 15, 2008, 06:42:41 PM »

I wasn't talking about you when I mentioned people saying they broke the game, that was about other people.


What other people?  No one else in this thread as said they break the game completly.  Everyone that's complained about them has complained because they make the Single Player game harder and cheaper then it should be.

Just because we hate something about the game, doesn't mean we all suck and don't know how to play it.  I can also beat every Mario Kart on 150CC and Mirror Mode as well, but that doesn't stop me from hating the Blue Shells.

As Adrock already said, yes we can deal with them, but they are a broken part of the game that should be fixed.  They had the Blue Shell right in Mario Kart 64, but it's become too overpowered and cheap in Double Dash and DS.
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Offline animecyberrat

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Re: Mario Kart Wii Mega Thread
« Reply #501 on: April 15, 2008, 07:58:40 PM »
I beg to differ, if it wasn't for those Blue Shells I would have never had a prayer in Mario Kart DS.
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Offline Arbok

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Re: Mario Kart Wii Mega Thread
« Reply #502 on: April 15, 2008, 11:00:12 PM »
So... on a topic not related to Blue Shells, does anyone know if there is anything crucially out of balance with the current character/vehicle selection? I was fine with the balance in previous games, although it wasn't ideal, but the last two really seemed to suffer in this regard with the Parade Kart and its ilk in Double Dash and Dry Bones tank in the DS one.
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Offline KDR_11k

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Re: Mario Kart Wii Mega Thread
« Reply #503 on: April 16, 2008, 02:16:29 AM »
Insanolord, it sounds like your defense against blue shells is just "be so much better than everyone else that the BS won't throw you back enough to lose" (since you say it'll be an issue online as you cannot get such a big lead). Yeah but what should those of us do who aren't such good drivers that we can easily keep a lead in 150cc? I can barely get first place occassionally and when a BS hits in a late lap it's pretty much impossible to recover from.

Re: Mario Kart Wii Mega Thread
« Reply #504 on: April 16, 2008, 03:35:49 AM »
I hope Pipsy and Tiptup won't be as overpowered as they were in the N64 version.
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Offline RABicle

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Re: Mario Kart Wii Mega Thread
« Reply #505 on: April 16, 2008, 05:39:35 AM »
Insanolord, it sounds like your defense against blue shells is just "be so much better than everyone else that the BS won't throw you back enough to lose" (since you say it'll be an issue online as you cannot get such a big lead). Yeah but what should those of us do who aren't such good drivers that we can easily keep a lead in 150cc? I can barely get first place occassionally and when a BS hits in a late lap it's pretty much impossible to recover from.
Maybe you should learn to get good at the game for once in your life. You wont be arguing against Blue Shells when we have a big PGC race online and you're coming last the whole time.
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Offline KDR_11k

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Re: Mario Kart Wii Mega Thread
« Reply #506 on: April 16, 2008, 07:32:33 AM »
I'd be arguing against them because the blue shells would waste item pickups when I could use something else more. When I'm in last place I want mushrooms, red shells, lightnings, etc, anything but blue shells because blue shells don't help me at all, they help people on the other end of the field.

You won't see me in any PGC matches though, no matter which game is being played. I'm not hardcore enough anymore to get up to international level, especially not in racing games (among the hardest to learn genres IMO as it's not apparent when you make an error, in other games you get shot at or something but in a racer nothing happens except you lose at the end).

Offline Shecky

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Re: Mario Kart Wii Mega Thread
« Reply #507 on: April 16, 2008, 08:11:56 AM »
Regarding online play:

"when we tried to race backwards through a map, hitting serious players with shells and forcing them off the road the game actually booted us from the server via an automated, perhaps magical "anti-asshole" system" -IGN

Interesting idea.  Pro will be disappointed.  I kind of like the idea, wonder what the heuristics are?

Offline EasyCure

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Re: Mario Kart Wii Mega Thread
« Reply #508 on: April 16, 2008, 10:49:33 AM »
Regarding online play:

"when we tried to race backwards through a map, hitting serious players with shells and forcing them off the road the game actually booted us from the server via an automated, perhaps magical "anti-asshole" system" -IGN

Interesting idea.  Pro will be disappointed.  I kind of like the idea, wonder what the heuristics are?

aww i didnt even think of doing that!

Oh and all this blue shell arguing is pointless. The best way to sum up everything about the blue shell is to realized what the initials are..

Blue Shells = Bull Sh*t

actually i dont have a problem with them, just bored
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Offline Plugabugz

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Re: Mario Kart Wii Mega Thread
« Reply #509 on: April 16, 2008, 11:53:14 AM »
Regarding online play:

"when we tried to race backwards through a map, hitting serious players with shells and forcing them off the road the game actually booted us from the server via an automated, perhaps magical "anti-asshole" system" -IGN

Interesting idea.  Pro will be disappointed.  I kind of like the idea, wonder what the heuristics are?

The same thing happened to my friend and i last night. We were playing an online race and coz of a series of blunders i got about 30 seconds ahead of him. His Wii then reset (pushed back to the Wii menu) and i was declared the winner. We were too busy laughing to care.

Another way to avoid blue shells is to drive off the track into water.

Offline LuigiHann

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Re: Mario Kart Wii Mega Thread
« Reply #510 on: April 16, 2008, 11:59:11 AM »
I'd be arguing against them because the blue shells would waste item pickups when I could use something else more. When I'm in last place I want mushrooms, red shells, lightnings, etc, anything but blue shells because blue shells don't help me at all, they help people on the other end of the field.

That's the other thing I hate about them. It seems they serve no purpose other than to screw over the people in the first 3 or so ranks, as they do nothing whatsoever to benefit the people who actually threw them. Another flaw that was added post-MK64.

Offline Mario

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Re: Mario Kart Wii Mega Thread
« Reply #511 on: April 16, 2008, 01:10:01 PM »
Nothing? Do you strive for 4th place do you? That's just a plain lie.

Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #512 on: April 16, 2008, 01:10:20 PM »

Another way to avoid blue shells is to drive off the track into water.
Great solution... 0)

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Offline KDR_11k

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Re: Mario Kart Wii Mega Thread
« Reply #513 on: April 16, 2008, 01:37:13 PM »
Another way to avoid blue shells is to drive off the track into water.
As silly as it sounds but has anyone tested if that's faster?

Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #514 on: April 16, 2008, 02:36:33 PM »
Regarding online play:

"when we tried to race backwards through a map, hitting serious players with shells and forcing them off the road the game actually booted us from the server via an automated, perhaps magical "anti-asshole" system" -IGN

Interesting idea.  Pro will be disappointed.  I kind of like the idea, wonder what the heuristics are?

I don't mind cuz it takes skill to cause real trouble.

Another way to avoid blue shells is to drive off the track into water.
As silly as it sounds but has anyone tested if that's faster?

It's actually a viable option since the pack leaders who were hit by the Blue Shell will typically fall victim to the immediate followers who drop Bob-ombs or Giant Banana Peels in front of the Blue Shell recipients who are still trying to land after the explosion.  The subsequent disaster (major LOLz) increases recovery time even more; at least that's how I punished my friends in Double-Dash.

I like the flying Blue Shell cuz it's mostly personal and makes people bitter and fired-up.
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Offline vudu

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Re: Mario Kart Wii Mega Thread
« Reply #515 on: April 16, 2008, 03:29:31 PM »
Nothing? Do you strive for 4th place do you? That's just a plain lie.

He means that you only get blue shells if you're in last place, and they only help the people in second and third place.  Getting a blue shell doesn't help you at all, because you're not going to be able to catch up to the people that you hit.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline EasyCure

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Re: Mario Kart Wii Mega Thread
« Reply #516 on: April 16, 2008, 03:45:10 PM »
It does if you're good. By that i mean you weren't already trailing in 8th to begin with. There'd be some races in MKDS where'd by some strange turn of events i'd lose my 1st place position and fall back to 8th, get a blue shell and work my way back to first (like a man!). As long as it wasnt the last lap, its maneable to get back to 1st.
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Offline vudu

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Re: Mario Kart Wii Mega Thread
« Reply #517 on: April 16, 2008, 03:50:44 PM »
But that doesn't happen often.  Nine times out of ten you get the blue shell when you're the person who's trailing everyone else by a half a lap.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline EasyCure

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Re: Mario Kart Wii Mega Thread
« Reply #518 on: April 16, 2008, 04:09:32 PM »
I don't want to gloat or sound like a d*ck in any way but i've never had that happen to me. Guess we're on two different pages.
February 07, 2003, 02:35:52 PM
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Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #519 on: April 16, 2008, 04:12:03 PM »
I liked to play 5+ lap races, cuz it turned the race track into a more interesting Battle scenario.  There's a lot more time and opportunities for reversals in rank, so climbing up and falling off the ladder every other minute was golden.
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Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #520 on: April 16, 2008, 04:27:38 PM »
I liked to play 5+ lap races, cuz it turned the race track into a more interesting Battle scenario.  There's a lot more time and opportunities for reversals in rank, so climbing up and falling off the ladder every other minute was golden.

I agree that can be quite fun, it can make an ending really crazy too.
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Offline Plugabugz

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Re: Mario Kart Wii Mega Thread
« Reply #521 on: April 16, 2008, 04:33:34 PM »
Another way to avoid blue shells is to drive off the track into water.
As silly as it sounds but has anyone tested if that's faster?

When i know i got a blue shell coming for me i drive off into water/holes on purpose because the shell follows you off the track but don't slow down your re-spawning.

Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #522 on: April 16, 2008, 05:53:18 PM »
I'm pretty sure falling off the track slows you down more, at least it does in DS...
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Offline animecyberrat

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Re: Mario Kart Wii Mega Thread
« Reply #523 on: April 16, 2008, 09:21:42 PM »
So how does the online battle mode work again?
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Offline Dasmos

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Re: Mario Kart Wii Mega Thread
« Reply #524 on: April 16, 2008, 11:40:31 PM »
So how does the online battle mode work again?
2 teams of six, it's point based fun.
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