Author Topic: Mario Kart Wii Mega Thread  (Read 243803 times)

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Offline Ceric

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Re: Mario Kart Wii Mega Thread
« Reply #375 on: March 27, 2008, 09:44:54 AM »
So Toads come from factories now things are starting to make sense.  I hope its the Mouse guy from Mario 2.  Also I'll bet that Shyguy will be in there as a racer.  We'll also, cringe, get Bowser Jr. as well...
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Offline NWR_pap64

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Re: Mario Kart Wii Mega Thread
« Reply #376 on: March 27, 2008, 12:28:16 PM »
Baby Birdo has been confirmed as a playable character in MK Wii, so now we have 17 characters.

Now, who's left?

-Toaddette
- Dixie Kong (she was in Mario Hoops)
- Toadsworth
- Mii (This has been confirmed, so add it to the list, Bill)
- A retro comeback character (this is a rumor floating around. It says that Wart from Super Mario Bros.2 is that character)
- ROB
- Petey Piranha

I didn't think that Mii counted as one of the 24, but I'll add it anyway...And I'm pretty sure that the Baby Birdo pic is a photoshop until proven with gameplay shots...

I don't know, dude. Even if people are incredible at making fakes this looks pretty legit.
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Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #377 on: March 27, 2008, 03:04:37 PM »
Also add in the fact that we didn't even have REGULAR Birdo revealed yet...Why would they have a Baby Birdo but not a Baby Wario?

And talking secret characters, this is the rumoured final list...

* Baby Luigi - Light Weight
* Toadette - Light Weight
* Toadsworth - Light Weight
* Shy Guy - Light Weight
* Diddy Kong - Middle Weight
* Princess Daisy - Middle Weight
* Princess Rosalina - Middle Weight
* Birdo - Middle Weight
* Boo - Heavy Weight
* Wiggler - Heavy Weight
* Dry Bones - Heavy Weight
* R.O.B. - Heavy Weight
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Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #378 on: March 27, 2008, 04:07:42 PM »
Dry Bones was a light weight in DS, why would he suddenly be a heavy?
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Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #379 on: March 27, 2008, 04:33:27 PM »
More calcium in his diet.

He's now big-boned.
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Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #380 on: March 27, 2008, 04:34:28 PM »
To balance the number of each weight class...
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Offline NWR_pap64

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Re: Mario Kart Wii Mega Thread
« Reply #381 on: March 27, 2008, 04:37:34 PM »
Also add in the fact that we didn't even have REGULAR Birdo revealed yet...Why would they have a Baby Birdo but not a Baby Wario?

Just did some research and all signs point to it being a fake. It supposedly spawned on Gamefaqs, but I'm not so sure, especially since the leaked Brawl roster was claimed to be "fake" as well.

Like you said, though, gameplay footage should confirm or deny this.
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Offline EasyCure

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Re: Mario Kart Wii Mega Thread
« Reply #382 on: March 27, 2008, 04:40:18 PM »
For that matter, how does a Boo classify as heavy?
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Offline NWR_pap64

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Re: Mario Kart Wii Mega Thread
« Reply #383 on: March 27, 2008, 04:41:43 PM »
For that matter, how does a Boo classify as heavy?

King Boo was a heavy in DD!!, so maybe people think Boo wi;l be a heavy as well.
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Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #384 on: March 27, 2008, 04:48:13 PM »
Boo is massive marshmallow and 110% TONGUE
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Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #385 on: March 27, 2008, 04:57:18 PM »
Time for a breakdown of everything we know...

Characters (17/24)
Mario
Luigi
Peach
Baby Mario
Baby Peach
Yoshi
Toad
Koopa
DK
Wario
Waluigi
Bowser
Mii
Baby Luigi (Hidden)
Daisy (Hidden)
Diddy (Hidden)
Boo (Hidden)

New Courses (13/16)
Luigi Circuit
Moo Moo Meadows
Mushroom Gorge
Toad Factory
Mario Circuit
Coconut Mall
DK Summit
Wario's Gold Mine
Koopa Cape
*Unknown* (Sunset course)
*Unknown* (Has giant Wigglers!)
Bowser's Castle*
Rainbow Road*

Retro Courses (13/16)
Mario Circuit (SNES)
Mario Circuit 3 (SNES)*
Ghost Valley 2 (SNES)
Mario Raceway (64)
DK Jungle (64)
Sherbet Land (64)
Shy Guy Beach (GBA)
Yoshi Desert (GBA)*
Waluigi Stadium (DD)
Peach Beach (DD)
DK Mountain (DD)
Delfino Square (DS)
Yoshi Falls (DS)

*Haven't seen personally, so I can't confirm whether these are accurate or not...Though the chances of there being a Bowser's Castle and a Rainbow Road are EXTREMELY high, you know?

Both Mario Circuit 1 and Mario Circuit 3 from SMK are in?
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Offline Luigi Dude

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Re: Mario Kart Wii Mega Thread
« Reply #386 on: March 27, 2008, 05:41:33 PM »
According to recent reports, these are all 16 Retro courses.

SHELL CUP
GCN Peach Beach
DS Yoshi Fall
SNES Ghost Valley 2
N64 Mario Raceway

BANANA CUP
N64 Sherbet Land
GBA Shy Guy Beach
DS Delfino Square
GCN Waluigi Stadium

LEAF CUP
DS Desert Hills
GBA Bowser Castle 3
N64 DK's Jungle Parkway
GCN Mario Circuit

LIGHTNING CUP
SNES Mario Circuit 3
DS Peach Gardens
GCN DK Mountain
N64 Bowser's Castle
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Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #387 on: March 27, 2008, 05:46:28 PM »
Peach Beach sucks.
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Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #388 on: March 27, 2008, 06:01:48 PM »
N64 Bowser Castle, hell yes!
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Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #389 on: March 27, 2008, 06:04:05 PM »
I want N64 Rainbow Road :(
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Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #390 on: March 27, 2008, 06:05:10 PM »
I want N64 Rainbow Road :(
So do I, but I've given up hope.
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Offline blackfootsteps

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Re: Mario Kart Wii Mega Thread
« Reply #391 on: March 27, 2008, 06:08:27 PM »
Also add in the fact that we didn't even have REGULAR Birdo revealed yet...Why would they have a Baby Birdo but not a Baby Wario?

Just did some research and all signs point to it being a fake. It supposedly spawned on Gamefaqs, but I'm not so sure, especially since the leaked Brawl roster was claimed to be "fake" as well.

Like you said, though, gameplay footage should confirm or deny this.

The wheels on baby Birdo's supposed kart are ripped from Toad's. The kart itself is a re-colour of baby Peach's kart. You can see where the giant eyes have been coloured over quite clearly. Thank god it's a fake, enough babies. No other game has even featured a baby Birdo has it?

The offending picture!

« Last Edit: March 27, 2008, 06:11:34 PM by blackfootsteps »
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Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #392 on: March 27, 2008, 06:22:05 PM »
Birdos can't have babies.
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Offline EasyCure

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Re: Mario Kart Wii Mega Thread
« Reply #393 on: March 27, 2008, 07:06:41 PM »
never played double dash (in full) so i have no idea who king boo is

Birdos can't have babies.

their asexual hermaphridties (sp?)
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Offline NWR_pap64

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Re: Mario Kart Wii Mega Thread
« Reply #394 on: March 27, 2008, 07:09:36 PM »
Birdos can't have babies because they keep using their eggs as WEAPONS!

At the very least Yoshis save some eggs to keep the species going.
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Offline blackfootsteps

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Re: Mario Kart Wii Mega Thread
« Reply #395 on: March 27, 2008, 07:13:15 PM »


Birdos can't have babies.

their asexual hermaphridties (sp?)


Perhaps, but they could adopt a starving Birdo from Africa.
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Offline Mario

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Re: Mario Kart Wii Mega Thread
« Reply #396 on: March 28, 2008, 09:21:22 AM »
Peach Beach sucks.
In fact that entire cup looks like the worst cup in Mario Kart history.
N64 Bowser Castle, hell yes!
Please enlighten me, what's above average about this track. It's by far the worst Bowser Castle track there is.
« Last Edit: March 28, 2008, 09:30:46 AM by Mario »

Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #397 on: March 28, 2008, 10:27:51 AM »
Peach Beach sucks.
In fact that entire cup looks like the worst cup in Mario Kart history.
N64 Bowser Castle, hell yes!
Please enlighten me, what's above average about this track. It's by far the worst Bowser Castle track there is.
I dunno, it's just a personal favorite of mine. I'm a big fan of all the Bowser Castle tracks, it's nice to see that Mario Kart Wii should have three of them. I think Wii has a better selection of N64 tracks than DS did, as well as a couple of my favorite DS tracks, though I have no idea why they'd pick Yoshi Falls. I didn't really like Double Dash, and I think they exhausted most of the good tracks in the DS game, though I did enjoy DK Mountain. They should have had Super Circuit and Double Dash as the ones with only 2, not Super Mario Kart and Super Circuit., though since I never really played much of the original game I don't know what to include, a friend of mine said Mario Circuit 2 would have been a better choice than 3.
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Offline Kenology

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Re: Mario Kart Wii Mega Thread
« Reply #398 on: March 28, 2008, 10:54:52 AM »
You guys probably already talked about this, but what's this I hear about no free-for-all battle mode or multi-player Grand Prix?

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Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #399 on: March 28, 2008, 11:19:32 AM »
Battle Mode is now set into teams and points-based rather than survival-based...Multiplayer GP is essentially in, reviewers jumped the gun...
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