Author Topic: Mario Kart Wii Mega Thread  (Read 243857 times)

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Offline Bizzy_Fatso

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Re: Mario Kart Wii Mega Thread
« Reply #350 on: March 21, 2008, 02:36:47 PM »
No GP multiplayer?  Only team-based battle mode?  Gee..thanks Nintendo

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Re: Mario Kart Wii Mega Thread
« Reply #351 on: March 21, 2008, 03:00:01 PM »
It has million-seller written all over it.
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Offline EasyCure

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Re: Mario Kart Wii Mega Thread
« Reply #352 on: March 21, 2008, 04:00:18 PM »
It has million-seller written all over it.

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Offline animecyberrat

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Re: Mario Kart Wii Mega Thread
« Reply #353 on: March 21, 2008, 05:21:31 PM »
So when does it come out again?
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Offline Mario

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Re: Mario Kart Wii Mega Thread
« Reply #354 on: March 21, 2008, 05:42:25 PM »
More dreams shattered. One step forward, two steps backward for Nintendo. Can't they just think of the FANS for ONCE! You know, the people who PLAY THEIR GAMES! What's sadder is that this will be the last Mario Kart for about 5 years.

Looks like we'll have to make our own GP points system, with a pen and a pad. Sigh. Now Nintendo are killing the environment by wasting paper. Mario Kart Wii could in fact, destroy the planet and life as we know it. Makes me SICK.

Offline NWR_pap64

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Re: Mario Kart Wii Mega Thread
« Reply #355 on: March 22, 2008, 09:56:15 PM »
I have the feeling that MK Wii could end up being one of Nintendo's most controversial games this year, simply because the addition or removal of features have caused so much ruckus and faux outrage.

I still think the game will deliver a rock solid online experience. In fact, don't be surprised if the game gets glowing reviews despite missing vital features thanks to the game's online gameplay.
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Offline vudu

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Re: Mario Kart Wii Mega Thread
« Reply #356 on: March 24, 2008, 02:08:50 PM »
Battle Mode features some great new dynamic arenas for both classic Balloon Battle and a clever and entertaining variant called Coin Runners, where coins you pick up count as health. But it's only possible to play in red vs. blue team games; there's no free-for-all, which to our mind runs contrary to the true spirit of Battle Mode, that of the gleefully ruthless fracas.

I could be wrong, but I think that only Coin Runners is limited to team play.  I'm pretty sure Balloon Battle is still free-for-all.  I read the cover story of this month's Nintendo Power and that's what I took away from the article.
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Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #357 on: March 24, 2008, 02:18:04 PM »
Battle Mode features some great new dynamic arenas for both classic Balloon Battle and a clever and entertaining variant called Coin Runners, where coins you pick up count as health. But it's only possible to play in red vs. blue team games; there's no free-for-all, which to our mind runs contrary to the true spirit of Battle Mode, that of the gleefully ruthless fracas.

I could be wrong, but I think that only Coin Runners is limited to team play.  I'm pretty sure Balloon Battle is still free-for-all.  I read the cover story of this month's Nintendo Power and that's what I took away from the article.
The way I read that article it sounds like all battles are in teams when playing online, but there may be an option for free-for-all when playing split screen.
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Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #358 on: March 26, 2008, 01:19:45 PM »
Quote
(Correction: Since this review was published, Nintendo has informed Eurogamer that it is possible to play sequences of four races with friends both offline and online. Offline, you can choose to select a race each time, randomise, or play in order - effectively allowing you to play through a regular GP if you select the usual first track. Online, racing with Friends, each player can select a track from those available on their save file. This clearly contradicts our observations of the review code and we apologise for the error. After discussion we feel the score below still fits the game.)
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Offline Pale

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Re: Mario Kart Wii Mega Thread
« Reply #359 on: March 26, 2008, 01:28:23 PM »
Has anything been said about the max number of online human racers in a single race?
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Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #360 on: March 26, 2008, 01:31:26 PM »
I'm pretty sure it's 12...
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Re: Mario Kart Wii Mega Thread
« Reply #361 on: March 26, 2008, 02:04:06 PM »
Quit spreading roomers.
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Offline Pale

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Re: Mario Kart Wii Mega Thread
« Reply #362 on: March 26, 2008, 02:08:04 PM »
Man, I would love to be able to have myself and my fiancee on my Wii, playing against up to 6 other members of family each with their own Wii....

I'm not holding my breathe though.
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Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #363 on: March 26, 2008, 02:24:27 PM »
Actually, scratch that...I'm now absolutely confident online is 12 players...

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Re: Mario Kart Wii Mega Thread
« Reply #364 on: March 26, 2008, 02:30:51 PM »
Ok, so that SEEMS to confirm that it at least works in the random matchmaking mode...which SHOULD confirm that it's in friends mode as well....

I'm still not going to hold my breath.

Also, it is still up in the air whether or not 2-4 people on one Wii could play against 2-4 people on another....

Please don't screw this one up Nintendo.
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Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #365 on: March 26, 2008, 02:35:08 PM »
Only 2 players playing online with one Wii...
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Offline Pale

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Re: Mario Kart Wii Mega Thread
« Reply #366 on: March 26, 2008, 02:47:02 PM »
Man Bill, that makes me happy that we'll at least have two... Where'd that info come from?  =P
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Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #367 on: March 26, 2008, 04:13:57 PM »
Ninty's own Q&A for the game... =)

(To be more specific, Question #4, to which the reply is basically "4 players offline, 2 players online with one Wii")
« Last Edit: March 26, 2008, 04:19:05 PM by Bill Aurion »
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Offline BeautifulShy

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Re: Mario Kart Wii Mega Thread
« Reply #368 on: March 26, 2008, 08:26:14 PM »
I have question what are your Memories of Mario Kart. In the original I used to drive backwards on many courses. Using the feather for shortcuts in Ghost Vally 1. My nephew playing Rainbow Road. For Mario Kart 64 I would say that Battle Mode and using Bowser to run people of courses and going though Toad's Turnpike. I didn't play Super Circuit. For DS I would have to say Beating all the Cups with all karters. Finally for Double Dash would be its co-op races I was just playing with some friends the other day tons of fun.
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Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #369 on: March 26, 2008, 09:14:26 PM »
My fondest memory of Mario Kart is from the DS version and it involves the hated blue shell and a Wi-Fi match. I'm racing my best friend at Wario Stadium and he's got a pretty good lead going into the final stretch. I hit the last item box, get a blue shell, throw it up, and it hits him 2 feet before the finish line and I zip past him for the win. Really, it could be any one of dozens of great moments in multiplayer, but that's the one that sticks out most in my mind.
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Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #370 on: March 26, 2008, 10:58:52 PM »
Time for a breakdown of everything we know...

Characters (17/24)
Mario
Luigi
Peach
Baby Mario
Baby Peach
Yoshi
Toad
Koopa
DK
Wario
Waluigi
Bowser
Mii
Baby Luigi (Hidden)
Daisy (Hidden)
Diddy (Hidden)
Boo (Hidden)

New Courses (13/16)
Luigi Circuit
Moo Moo Meadows
Mushroom Gorge
Toad Factory
Mario Circuit
Coconut Mall
DK Summit
Wario's Gold Mine
Koopa Cape
*Unknown* (Sunset course)
*Unknown* (Has giant Wigglers!)
Bowser's Castle*
Rainbow Road*

Retro Courses (13/16)
Mario Circuit (SNES)
Mario Circuit 3 (SNES)*
Ghost Valley 2 (SNES)
Mario Raceway (64)
DK Jungle (64)
Sherbet Land (64)
Shy Guy Beach (GBA)
Yoshi Desert (GBA)*
Waluigi Stadium (DD)
Peach Beach (DD)
DK Mountain (DD)
Delfino Square (DS)
Yoshi Falls (DS)

*Haven't seen personally, so I can't confirm whether these are accurate or not...Though the chances of there being a Bowser's Castle and a Rainbow Road are EXTREMELY high, you know?
« Last Edit: March 27, 2008, 01:08:03 AM by Bill Aurion »
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Offline NWR_pap64

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Re: Mario Kart Wii Mega Thread
« Reply #371 on: March 27, 2008, 12:28:44 AM »
Baby Birdo has been confirmed as a playable character in MK Wii, so now we have 17 characters.

Now, who's left?

-Toaddette
- Dixie Kong (she was in Mario Hoops)
- Toadsworth
- Mii (This has been confirmed, so add it to the list, Bill)
- A retro comeback character (this is a rumor floating around. It says that Wart from Super Mario Bros.2 is that character)
- ROB
- Petey Piranha
« Last Edit: March 27, 2008, 12:32:53 AM by pap64 »
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Offline Shift Key

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Re: Mario Kart Wii Mega Thread
« Reply #372 on: March 27, 2008, 12:30:10 AM »
- ROB

Great, now you got my hopes up and everything

Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #373 on: March 27, 2008, 01:07:31 AM »
Baby Birdo has been confirmed as a playable character in MK Wii, so now we have 17 characters.

Now, who's left?

-Toaddette
- Dixie Kong (she was in Mario Hoops)
- Toadsworth
- Mii (This has been confirmed, so add it to the list, Bill)
- A retro comeback character (this is a rumor floating around. It says that Wart from Super Mario Bros.2 is that character)
- ROB
- Petey Piranha

I didn't think that Mii counted as one of the 24, but I'll add it anyway...And I'm pretty sure that the Baby Birdo pic is a photoshop until proven with gameplay shots...
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Offline BeautifulShy

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Re: Mario Kart Wii Mega Thread
« Reply #374 on: March 27, 2008, 01:16:48 AM »
Mario Circuit 3 that was the one with the ramp at the end right? If so I used to use a mushroom to fly across the finish line. As for memories I recall lapping up to 3rd place on Bowser Castle 1 in the original as Peach. That happened to me Insanolord as well.
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