Author Topic: Mario Kart Wii Mega Thread  (Read 243862 times)

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Offline Mario

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Re: Mario Kart Wii Mega Thread
« Reply #300 on: March 05, 2008, 11:36:45 PM »
The sense of speed is fantastic

Offline Bizzy_Fatso

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Re: Mario Kart Wii Mega Thread
« Reply #301 on: March 05, 2008, 11:50:04 PM »
I'm gonna miss block fort...but I'm more excited for the game after watching the latest videos than I was before.  The sense of speed is definitely looking good, I agree...and I'm not as worried about the quality of the graphics as long as the game moves at a good pace with no slowdown even with split-screen multiplayer going on.

Offline Bizzy_Fatso

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Re: Mario Kart Wii Mega Thread
« Reply #302 on: March 06, 2008, 12:01:14 AM »
ah shoot...right after posting that I read the IGN hands-on and they said that it feels slow and the framerate dips in 4-player multiplayer...blah

Offline Bill Aurion

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Re: Mario Kart Wii Mega Thread
« Reply #303 on: March 06, 2008, 12:07:56 AM »
Well those are IGN impressions, so you can ignore them...
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Offline ShyGuy

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Re: Mario Kart Wii Mega Thread
« Reply #304 on: March 06, 2008, 12:14:14 AM »
Man, just looking at the videos is the reason. The character models seem small and low poly, the tracks seem bland, there doesn't seem to be much going on in the background. I'm not being a graphic whore here, it's just gives me the impression that Nintendo isn't putting as much effort into this version of Mario Kart. (I'm starting to sound like the Smash Bros whiners, aren't I?)

I'll probably without a doubt still buy it.

Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #305 on: March 06, 2008, 12:38:13 AM »
ah shoot...right after posting that I read the IGN hands-on and they said that it feels slow and the framerate dips in 4-player multiplayer...blah

They quickly pointed out that it was a preview build and there was a good chance that the frame rate dipping would be fixed in the final version. One thing that preview mentioned that I hope doesn't change: no more snaking.
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Offline Bizzy_Fatso

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Re: Mario Kart Wii Mega Thread
« Reply #306 on: March 06, 2008, 02:15:33 AM »
ah shoot...right after posting that I read the IGN hands-on and they said that it feels slow and the framerate dips in 4-player multiplayer...blah


They quickly pointed out that it was a preview build and there was a good chance that the frame rate dipping would be fixed in the final version. One thing that preview mentioned that I hope doesn't change: no more snaking.

Ya..very true.  Actually, watching the videos it doesn't look too slow to me, so I'm not sure why they're saying that...  I didn't have any complaints about the speed of the DS version, so if it's comparable I'll be happy
« Last Edit: March 06, 2008, 02:02:17 PM by Bizzy_Fatso »

Offline IceCold

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Re: Mario Kart Wii Mega Thread
« Reply #307 on: March 06, 2008, 02:18:45 AM »
It is? I confess, I haven't played Double Dash in a long time. All I remember is I loved Tilit-a-Kart, and Nintendo Gamecube (no chance of that happening, I know) was insane with just 4 and would be even insaner with 8.

Yeah, the Cube level was insane for 4-player Bob-omb  battles - most of the time you couldn't even see through the smoke.
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Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #308 on: March 06, 2008, 03:07:48 AM »
If it was insane with 4 I can't imagine what it will be like with 12. Though the Bob-omb Battles aren't returning. It's becoming easier to stomach the loss of Block Fort, it'll at least give me a reason to still play battle in 64 and DS from time to time. Hopefully the new battle arenas will be good, unlike in DS (except Twilight House, which is thatnkfully in Wii), especially Block Plaza, it better not shame the name Block like Block City did.
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Offline BeautifulShy

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Re: Mario Kart Wii Mega Thread
« Reply #309 on: March 06, 2008, 03:42:03 AM »
Has it been confermed what items are returning. I miss the feather. :(
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Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #310 on: March 06, 2008, 05:10:09 AM »
Everybody needs to come to terms with the fact that the feather is never coming back. Face it, it wouldn't work with modern track designs. According to NP's list everything from MKDS is back (I think) along with three new items: the Mega Mushroom, the Lightning Cloud (this one sounds pretty cool, it makes you faster but will shock you after a certain amount of time, you can transfer it to someone else by running your kart/bike into them), and the POW Block. The first and last of those weren't explained, but the POW Block's name suggests something along the lines of Lightning.
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Offline darknight06

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Re: Mario Kart Wii Mega Thread
« Reply #311 on: March 06, 2008, 06:21:14 PM »
Graphics seem about right to me, it's still at it's worse case scenario 24 different racing objects like MKDD was  (12 karts 12 characters) with what will probably be a crapload of things flying at you at one time with improved effects and environments in a 4 player split screen environment.  If it didn't have to have a 4 player split screen mode, they could probably give it better visuals more like that of the arcade game since the screen rendering would be more controlled.  That and I'm quite sure they were going for as consistent a framerate as they could get while trying to update the graphics some so sacrifices had to be made.

Offline Nick DiMola

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Re: Mario Kart Wii Mega Thread
« Reply #312 on: March 12, 2008, 12:50:06 PM »
Mario Kart Wii US Release Date confirmed, coming April 27th

EDIT: Link back to the NWR Press Release, since it is now posted.
« Last Edit: March 12, 2008, 01:59:46 PM by Mr. Jack »
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Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #313 on: March 12, 2008, 01:20:17 PM »
wow that is pretty odd. Maybe we'll have something good for the winter season after all.  What do you suppose it is?  I am hoping for a new starfox.
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Offline Ceric

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Re: Mario Kart Wii Mega Thread
« Reply #314 on: March 12, 2008, 01:36:18 PM »
Looking at the videos, it looks to be on par or worse than Double Dash and the Vehicles themselves look more next gen and less whimsical.
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Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #315 on: March 12, 2008, 01:53:34 PM »
wow that is pretty odd. Maybe we'll have something good for the winter season after all.  What do you suppose it is?  I am hoping for a new starfox.

ahahahahah Nintendo would need to come up with something more relavant than SpaceDog.  The series has lost its touch and hope.
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Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #316 on: March 12, 2008, 01:58:57 PM »
wow that is pretty odd. Maybe we'll have something good for the winter season after all.  What do you suppose it is?  I am hoping for a new starfox.

ahahahahah Nintendo would need to come up with something more relavant than SpaceDog.  The series has lost its touch and hope.

It can be fixed!  As long as it isn't Pokemon Colosseum X5 or some crap
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Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #317 on: March 12, 2008, 01:59:15 PM »
The already-planned Kirby and Animal Crossing plus StarFox or Pikmin and possibly Disaster: Day of Crisis in addition to Brawl and Mario Kart would make for a second straight stellar year of games from Nintendo.
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Offline Caterkiller

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Re: Mario Kart Wii Mega Thread
« Reply #318 on: March 12, 2008, 03:12:00 PM »
Remember how long ago they said they were working on the next Donkey Kong? that could be a surprise this winter, but I doubt it.

Matt from IGN told me that Kid Icarus is definitely being made, but who knows when that's going to come about.
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Offline NWR_pap64

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Re: Mario Kart Wii Mega Thread
« Reply #319 on: March 12, 2008, 05:37:07 PM »
I still find this to be an odd decision. However, I heard that a few days before MK Wii's release Rockstar will release GTA 4, so maybe this is why Nintendo is so eager to release the game.

But what I find even more troubling is that they want to release an online heavy title when Brawl, another online heavy title, is struggling to keep things balanced. Hopefully by then Brawl's issues will have been settled and Nintendo can concentrate on MK Wii.
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Offline IceCold

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Re: Mario Kart Wii Mega Thread
« Reply #320 on: March 13, 2008, 12:41:10 AM »
I just want my damn F-Zero.
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Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #321 on: March 13, 2008, 12:47:52 AM »
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Offline Kairon

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Re: Mario Kart Wii Mega Thread
« Reply #322 on: March 15, 2008, 05:37:52 AM »
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Offline Deguello

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Re: Mario Kart Wii Mega Thread
« Reply #323 on: March 15, 2008, 08:18:35 AM »
Kairon, you are joking if any self-respecting F-Zero fan would pick that cheap substitute in place of legitimate F-Zero.
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Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #324 on: March 15, 2008, 01:33:42 PM »
After getting a look at Block Plaza in the IGN Battle Mode video I'm getting a little more excited. It's not the travesty that Block CIty was, and basically looks like a bigger version of Block Fort, with a few new twists. I think it looks like it should be good.
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