Author Topic: Mario Kart Wii Mega Thread  (Read 243913 times)

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Offline Mario

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Re: Mario Kart Wii Mega Thread
« Reply #275 on: March 02, 2008, 04:28:18 AM »
100% of this post doesn't want voice chat.

Will battle mode be 12 player? That could be a bit too random to be fun, you could die in like 5 seconds.

Offline Bizzy_Fatso

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Re: Mario Kart Wii Mega Thread
« Reply #276 on: March 02, 2008, 04:31:18 AM »
100% of this post doesn't want voice chat.

Will battle mode be 12 player? That could be a bit too random to be fun, you could die in like 5 seconds.

I'm not sure...was it 12 player in the DS version?  I can't remember...whatever it was, sometimes it felt too hectic (like on the DS level)

Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #277 on: March 02, 2008, 04:33:57 AM »
"What's wrong with block fort??"

Ask Nintendo; they hate it.  Just like voice chat, core gamers, Metroid, high-definition, component cables, GameCube, fullscale 3D Pokemon RPGs, bump-mapping, Europe, 64DD, DVD playback, SD cards, the environment, Australia...
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Offline Deguello

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Re: Mario Kart Wii Mega Thread
« Reply #278 on: March 02, 2008, 04:37:39 AM »
Now don't be facetious, Pro.  Bizzy might take you seriously and think you agree with him.
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Offline Bizzy_Fatso

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Re: Mario Kart Wii Mega Thread
« Reply #279 on: March 02, 2008, 04:38:38 AM »
Are you familiar with non-responder bias, Bizzy?  Online polls mean nothing.  99% of the Ku Klux Klan support anti-miscegenation laws (curious about that 1%?)

Your attempt to create consensus fails.  Try again.

Seriously...for someone who is trying to call my reading comprehension into question, you sure do make your fair share of mistakes...I wasn't trying to create consensus...you all don't agree with me, and that's fine.  What I was trying to do (which is obvious if you read my post) is show that there are a significant number of other people out there who share my opinion. That is all.

Offline Deguello

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Re: Mario Kart Wii Mega Thread
« Reply #280 on: March 02, 2008, 04:51:06 AM »
"I wasn't trying to create consensus...you all don't agree with me, and that's fine.  What I was trying to do (which is obvious if you read my post) is show that there are a significant number of other people out there who share my opinion."

http://en.wikipedia.org/wiki/False_consensus_effect

"98% of IGN agrees with me!"  We disagree on significance.  To see how much of an impact IGN has, they held an extensive "Buy Zack and Wiki" Campaign.  The game basically flopped.  IGN's influence is nowhere near "significant."  And 98% of it is a little bit less than less-than-significant.  We have no idea who prefers what, but I would wager that the majority don't care about voice chat, considering the DS has an absolutely popular online system that lacks voice chat.  Nobody cares enough for it to affect anything.  So it's inclusion/exclusion is immaterial.
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Offline ShyGuy

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Re: Mario Kart Wii Mega Thread
« Reply #281 on: March 02, 2008, 05:04:45 AM »
This thread has taken a turn for the epic. I hope that Crimm mentions it in the next community section on the RFN Podcast.

Offline Bizzy_Fatso

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Re: Mario Kart Wii Mega Thread
« Reply #282 on: March 02, 2008, 05:23:23 AM »
The DS online system isn't completely lacking in voice chat...it's limited, but it is there in a few titles. 

Anyway...let's just agree to disagree, there's no point in continuing this debate

Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #283 on: March 02, 2008, 10:30:01 AM »
Ah Block Fort.  What a great level that is.  Remember it so well.
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Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #284 on: March 02, 2008, 01:47:29 PM »
Wait, have they confirmed no Block Fort or is it just Pro being Pro? I don't remember where I read it but I read that there are 10 battle maps. And for whoever asked, MKDS supported 8 players in battle mode, which was just about the perfect amount.
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Offline GoldenPhoenix

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Re: Mario Kart Wii Mega Thread
« Reply #285 on: March 02, 2008, 06:52:54 PM »
For the record 300k is far from a flop and I believe Zack and Wiki sold over 150k in the US alone. Please stop with this "Zack and Wiki" flopped crap because it is not true and IGN more than likely helped it succeed. Anyway carry on with this stupid discussion on Mario Kart Wii voice chat.
« Last Edit: March 02, 2008, 06:55:21 PM by GoldenPhoenix »
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Offline Chozo Ghost

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Re: Mario Kart Wii Mega Thread
« Reply #286 on: March 02, 2008, 07:42:29 PM »
If Nintendo hates voice chat so much then why did they allow it with Pokemon DS?
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Offline Adrock

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Re: Mario Kart Wii Mega Thread
« Reply #287 on: March 02, 2008, 08:14:55 PM »
Nintendo doesn't hate voice chat. They're just being cheap, lazy or ignorant. Take your pick.

Offline Mario

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Re: Mario Kart Wii Mega Thread
« Reply #288 on: March 03, 2008, 01:49:53 AM »
Cheap. The last thing they need right now is to have to manufacture more crap. (voice headset thingys)

Offline Darkheart

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Re: Mario Kart Wii Mega Thread
« Reply #289 on: March 03, 2008, 11:43:37 AM »
Though I am not crying over it I really do want voice chat EVENTUALLY.  I never used it on Xbox because of the random retards in random matches making racist comments and swearing a ton; but if Nintendo just implements it for Friends Only matches, the only negative language I can expect is from my friends and family.  I always would prefer to play with my friends in family in person rather than over an internet connection but when you live far away I like having options to be able to play games together while keeping communication. 

Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #290 on: March 05, 2008, 05:27:37 PM »
Nintendo Power confirms no Block Fort, what were they thinking? And one of the new ones has "Block" in the name, which, if Block City in Double Dash is any indicator, will be an insult to Block Fort and be horrible and something that no one will ever want to play on. They also chose the worst Battle arena from Mario Kart 64, Skyscraper. At least they got one thing right, the DS representative is Twilight House.
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Offline Kairon

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Re: Mario Kart Wii Mega Thread
« Reply #291 on: March 05, 2008, 05:32:56 PM »
This is the wrong game to argue about voice chat over.
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Offline Nick DiMola

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Re: Mario Kart Wii Mega Thread
« Reply #292 on: March 05, 2008, 05:37:49 PM »
This is the wrong game to argue about voice chat over.

QFT. Oh and to comment on the last 2 pages of this thread ... lol.
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Offline NinGurl69 *huggles

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Re: Mario Kart Wii Mega Thread
« Reply #293 on: March 05, 2008, 05:49:10 PM »
"Nintendo Power confirms no Block Fort"

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Offline NWR_insanolord

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Re: Mario Kart Wii Mega Thread
« Reply #294 on: March 05, 2008, 07:54:17 PM »
They're actually including classic battle stages from the SNES and GBA games, but I don't care as much about that because I've never played battle in those games. If they'd used Double Deck as the N64 representative, or even Big Donut, it would have been better, and they should have used a better stage than Cookie Land from Double Dash.
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Offline Mario

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Re: Mario Kart Wii Mega Thread
« Reply #295 on: March 05, 2008, 08:28:33 PM »
I didn't know people actually played Battle Mode

Offline DAaaMan64

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Re: Mario Kart Wii Mega Thread
« Reply #296 on: March 05, 2008, 08:39:21 PM »
I didn't know people actually played Battle Mode

O_o
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Offline IceCold

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Re: Mario Kart Wii Mega Thread
« Reply #297 on: March 05, 2008, 08:41:26 PM »
Hey, wait a second! Cookie Land was awesome!
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Re: Mario Kart Wii Mega Thread
« Reply #298 on: March 05, 2008, 09:49:46 PM »
It is? I confess, I haven't played Double Dash in a long time. All I remember is I loved Tilit-a-Kart, and Nintendo Gamecube (no chance of that happening, I know) was insane with just 4 and would be even insaner with 8.
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Offline ShyGuy

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Re: Mario Kart Wii Mega Thread
« Reply #299 on: March 05, 2008, 11:28:24 PM »
The graphical fidelity of the latest videos at IGN make me fear that Nintendo is crapping this game out.

http://media.wii.ign.com/media/949/949580/vids_1.html