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Messages - Ian Sane

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TalkBack / Re: Nintendo Releases Third Quarter Fiscal 2020 Results
« on: February 02, 2021, 11:48:40 AM »
I think Nintendo's all ages approach has been assisted by the passage of time.  Around the N64/Gamecube eras the "kiddy" label was the kiss of death.  But keep in mind that at that point kids who grew up with the NES were in their teens and early 20's, so they were at an age where they're very sensitive about appearances and peer pressure.  Children have always loved Nintendo and now you also have middle-aged gamers that want to play games with their kids.  Or even middle-aged people without kids are perfectly fine with playing whatever games look enjoyable to them, regardless of whether a 15 year old thinks it's "kiddy".  The demographics for videogames has expanded where there are now two generations of people that grew up with them.  When Nintendo was "kiddy" you were in big trouble if you didn't have the teenager demographic but now that's only a section of the full market.

General Chat / Re: Official NFL Discussion: Great Googly Moogly
« on: February 01, 2021, 12:43:56 PM »
My brother and I have gotten into the habit of referring to Goff as "Jared Goof".  The guy got badly exposed in the Superbowl a few years back.  The Patriots realized that Goff was relying entirely on Sean McVay's playcalling so they would hold off on setting their defensive formation until after the headsets were turned off.  Unlike good quarterbacks, Goff couldn't react on the fly to the defense and the offense went nowhere.  Oddly enough Goff's huge contract came AFTER he was exposed as a fraud and the Rams organization would logically have known he was a fraud the entire time.  Never made any sense to me.

Goff is a quarterback that succeeds because of the organization around him while Stafford has probably succeeded despite it.  So in theory the trade makes sense for LA.  There is a lot of risk involved of course.  But if they win a Superbowl I doubt Rams fans will care if they have no first round draft pick for several years.  I suppose in theory if this all fails and they need the picks back they could probably get them by trading Aaron Donald or flipping Stafford again since there is always someone desperate for a quarterback.

General Chat / Re: Official NFL Discussion: Great Googly Moogly
« on: January 24, 2021, 11:30:31 PM »
You are in the red zone down 8 points with 2:05 to go and it's fourth down.  Let's review your options:

1. You attempt to score a touchdown and fail.  The other team gets the ball with a one score lead.

2. You score a touchdown but fail at the 2-pt conversion.  The other team gets the ball with a one score lead.

3. You score a touchdown and get the 2-pt conversion.  The game is tied.

4. You kick a field goal.  The other team gets the ball with a one score lead.

If you're leaning towards option 4, you're the Green Bay Packers head coach and also a stupid person.  Note how in all situations except option 3 the result is exactly the same.  But in option 4 you do not even attempt to tie the game and the field goal gains you nothing.  The worst case scenario of trying to tie the game and failing is the exact same result as choosing to kick.  When fearing failure this idiot intentionally chose failure rather than merely risking it.  I swear this should be used as some quiz for HR departments to test a job candidate's decision-making capabilities.

TalkBack / Re: Wrestling Empire (Switch) Review
« on: January 18, 2021, 04:39:58 PM »
Somebody reads the Blog of Doom. :)

Making a wrestling game that looks like an N64 game doesn't quite make sense.  If I want to relive the old Aki wrestling days I have my copy of No Mercy.  But what I wanted was a proper wrestling game using the Aki engine on the PS2/Cube/Xbox generation of consoles.  THQ switched devs so Aki made Def Jam Vendetta and Ultimate Muscle for that gen.  Those were good games but they weren't proper wrestling games.  Meanwhile the N64 games are rather dated with very slow gameplay.

The N64 games are dated and the Gamecube games are not proper wrestling games.  Either experience is compromised but if Aki had been able to make a WWE game, or even a TNA game, during that generation we would have had a title that stood the test of time.  That's the money game for an indy dev.

General Chat / Re: Official NFL Discussion: Great Googly Moogly
« on: January 11, 2021, 12:31:25 PM »
Well my Seahawks played like garbage.  I think there was on good kick return that put them in position to get a touchdown but there was otherwise nothing to cheer.  This was against the Rams playing their back-up who got hurt and for some reason Goff, who had a broken thumb on his throwing hand, was the only other QB suited up and had to play.  You would assume that such circumstances would allow for an easy win but apparently not.  Early in the season Seattle was being talked up as Superbowl contenders and Wilson got MVP talk.  Something happened during the bye week because they have been terrible ever since.  Wilson went from MVP candidate to looking like someone that would have gotten benched if he didn't already have such a strong reputation.

On a side note, the Rams third QB is Blake Bortles.  How bad is Bortles that they didn't dress him despite Goff having had surgery on his thumb?  I assumed they dressed Goff to throw off the Seahawks so they wouldn't know who was starting until the last minute.  Wouldn't you dress three quarterbacks to accommodate the potential situation of the starter getting injured?  Even if you're willing to play Goff, wouldn't he be at a high risk to re-injure his thumb?  If that happened they would have had to snap to the running back or something.  They thought risking that and using a roster spot on an extra special teamer or whatever was preferable to Bortles playing, which I find hilarious.

I found myself enjoying the Browns game.  I don't particularly dislike the Steelers but for some reason I found a lot of enjoyment in seeing them fall behind early on.  I guess I can't help but like the underdog in games where I otherwise have no skin in the game.  I also was sympathetic to the Browns since their head coach was in quarantine and that would be a really lousy way for a season to end.  But when Pittsburgh started crawling back and actually got it close enough that they could have come back I couldn't help but think of the possibility of the Browns losing.  I figured it would be called "The Collapse", using the typical Cleveland sports misfortune naming convention.  If any fandom was going to have their team go up 28-0 in the first quarter in a playoff game against their most hated rival and end up losing it would be the Browns.

Nintendo Gaming / Re: Official Sales Thread
« on: January 08, 2021, 07:42:46 PM »
What does the PS5 have as a killer app for the Japanese market?  Sometimes it can be as simple as that.

The SNES Classic is a near perfect machine.  Obviously Chrono Trigger is the big omission and Kirby's Dream Course is the obvious title to swap out for it.  But I also think that DKC2 should take DKC1's place as it is the better title.  Though I get why Nintendo put the first game in since it's the one that has Donkey Kong as a playable character and is probably the more well known title.  But if you really want a SNES Greatest Hits and can't put in the entire trilogy, DKC2 is the one to include.

General Chat / Re: The Fast Food Thread - Would You Like Posts With That?
« on: November 23, 2020, 07:33:43 PM »
I have a couple of times waited for In-N-Out burger for around 3 hours or so.  The Langley Cruise-In is a local classic cars show and In-N-Out used to (maybe still do; haven't gone in years) have a food truck at it.  This was a big deal because at the time the closest In-N-Out was in Redding, CA, a good 12 hour drive and a border crossing away.  So we would get there early to get a ticket to wait in line for 3 hours.  We did this two years in a row and decided it was not worth it anymore.

But we were waiting for a one-day-only chance to get In-N-Out in our area.  We didn't wait forever for a location that was permanently going to be in our town.  When Popeye's chicken sandwich was creating a frenzy I had no interest in going out of my way for it because I knew that in time the locations in my area would have them readily available, which they do now and they're delicious.  I probably would show up at a new In-N-Out if there was one opening here (or in Northwest Washington in a post-covid world where I can cross the border) but if I saw a lineup wrapping around the mall I would get something else to eat and return at a later date.

I tend to use dee's, should I replace them with doo's?
"That's the same thing. You just replaced dee's with doo's.


Going through different songs named "Carry On" I found one by Spacehog which is not the song I was looking for but sounds similar enough that I'm sure that's what Google was suggesting.  Fortunately the song is great and I'm glad to have found it!

I tried this out but it didn't seem to pick up most of what I tested with.  Maybe I suck at humming the tunes?  I tend to use dee's, should I replace them with doo's?  Day Tripper was one song I could get to consistently work, since it has a very distinct riff.

I tried a song that I remember hearing on the radio in high school once that I have never been able to find and it has been so long I probably am singing the one line I think I remember completely wrong.  It couldn't figure it out except one time it suggested "Carry On".  The problem is it only mentions the song name, not the artist.

TalkBack / Re: Bethesda Acquired By Microsoft In US$7.5b Deal
« on: September 22, 2020, 01:29:48 AM »
For their first two generations I felt like the Xbox brand was growing and it made sense for Microsoft to play the long game.  The first Xbox didn't come close to the PS2 but it was able to contend with Nintendo and it gained a foothold in the market.  For your first go where you planned to not make a profit to establish the brand that went quite well.  The Xbox 360's generation is a weird one because the Wii outsold the other consoles but it was like it wasn't even in the same market.  The Xbox 360 had the best third party support and appeared to be the console of choice for hardcore gamers.  I feel like if the casual audience didn't embrace the Wii that the Xbox 360 would have won that generation for sure, at least for the western market.  Coming off that generation you figure the Xbox One was a no-brainer for getting green lit.

But that should have been the time all the pieces fell into place and it didn't.  The Xbox One is the least relevant.  It's like the system you bought at launch but you regret that you didn't pick the PS4 instead.  Sony has the high-end console, Nintendo has the hybrid.  There really isn't room for a third product (and has there ever been?  Always seems like number three is struggling to hang on until the next gen).  And this isn't a new brand.  Xbox has been in the console business longer than Sega was.  By now I would figure if it was going to be profitable for them it would have happened already.  Maybe they're playing the REALLY long game where they feel they have enough money to survive longer than everyone else and will make a profit when they're the only ones left.

TalkBack / Re: Bethesda Acquired By Microsoft In US$7.5b Deal
« on: September 21, 2020, 11:36:39 AM »
So is the outcome of this going to be that Microsoft's game library improves or will it be a Rare situation where they just squander Bethesda and only accomplish keeping others from having them?

MS easily has the weakest first party lineup of the big three, and since third parties try to make games for all platforms whenever possible that made the Xbox One a very unnecessary system.  So I get why MS did this as it secures tons of valuable IPs as first party exclusives.  Of course it's all IPs in the grand scheme of things.  It ends up an expensive purchase if they can't get talented people to make those games.

Unfortunately this brings us that much closer to a situation like the film and music industry where only a few companies own almost everything.  That was probably inevitable, but frustrating just the same.

Aside from being one of my favourite systems ever the 3DS also gave me a new appreciation for the DS.  For reasons unknown I didn't play the sort of DS games that really grabbed me until I owned a 3DS, so both systems blur together with me.  I think there is a bit of luck in the age I was when the 3DS came out, where I no longer felt the need to keep up-to-date with the big titles and was fine sticking to whatever niche I felt like.  I pretty much just played RPGs and visual novels on the 3DS and I was very content doing so.

With this being discontinued I now officially have no current game systems and am an old fart playing nothing but retro games.

I did stumble across this video suggesting some development issues that may be why Galaxy 2 was not included in the collection.

From the description of the video:
Super Mario 3D All-Stars is on its way, with three fantastic Mario games: Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. But where's Super Mario Galaxy 2?

Now, to be very, very clear: we do not have a definitive answer for why Super Mario Galaxy 2 is not in Super Mario 3D All-Stars. We can't claim any kind of insight into this matter, nor the attitude within Nintendo with regards to this game.

That said, reading old developer interviews from the time of Super Mario Galaxy 2's creation, it's clear that many of the creators who worked on the game...really didn't want to.

At least at first, although, it's hard to say for certain how they felt, as the interview were all intended to promote the game, and "I didn't want to make this" isn't a great point for the marketing campaign.

So, the developers talk about how they initially were really burned out and didn't want to make Mario Galaxy 2, and how Yoshiaki Koizumi and Shigeru Miyamoto wrestled for creative control before spending five hours in heated "discussion" over the past and future of the Mario franchise. Perhaps we'll touch on that more in a future video.

We cut some content out of this one, by the way. We didn't even mention how the developers got incredibly frustrated with feedback from playtesters who complained about how Yoshi controls in the game. One person said, "That's not my Yoshi!" while another argued that Yoshi should not be ridden by Mario! This in particular feels like a frustrating piece of feedback to receive while working on a Mario game!

So if Nintendo seems hesitant to mention Mario Galaxy 2, it might be because many of the developers who worked on the game think of it more as "Mario Galaxy 1.5" than a fully fledged game in its own right. A kind of Mario Galaxy Master Quest, rather than a Majora's Mask.

Or, perhaps we're talking nonsense. If so, thank you in advance for pointing it out politely in the comments.

If this is true, I find it impressive that Nintendo's devs created what is regarded as one of the greatest games ever made when their hearts weren't really into it.  THAT is what they made when going through the motions?!  Wikipedia mentions that the original idea for the game was Super Mario Galaxy 1.5, which is a pretty terrible idea honestly.  It turned into a full-on sequel but maybe the devs still think of it as the original project, rather than the masterpiece they turned it into.

Regardless it is dumb to exclude it.  It was both a commercial and critical smash.

Thinking about it more, it would make the most sense for the Galaxy games to be bundled together as 1+2.  If they didn't have an All-Stars style collection that tied into the 35 anniversary would such a release seem strange?

Since Galaxy 2 does re-use assets and doesn't really have a story and is essentially "here's more Super Mario Galaxy levels" is it possible that there are people with clout at Nintendo that don't regard it as a "proper" release?  Could it's exclusion be some workplace politics thing?  Castlevania: Circle of the Moon is a perfectly good game but it has been essentially erased from that series' history because IGA wasn't involved in its development.  I haven't heard of such childish behaviour at Nintendo but you never know exactly what happens at these companies behind closed doors.

This is really cool!  I would have killed for one of these when the DS was current.  At first I was thinking that two monitors makes sense but seemed very unwieldy, but then I saw the ability to put both screens on the same display.  Some DS games would connect the two screens as one big vertical display and a developer would need the ability to view that easily.  The two TVs arranged vertically doesn't seem practical enough for Nintendo to expect people to do that.

Of course what would be cool would be to be able to switch between screens on the fly.  Sometimes you would want to see both screens at once, sometimes just the "main" screen for the action and sometimes the other screen for stats and items and such.  You could switch to whatever screen is most important to you at the time.  But I'm thinking from the perspective of a consumer device specifically to play DS games on a TV.  The intended purpose of this device wouldn't need that functionality.  Now this is making me wish the Wii U had a 3DS player.  Top screen on TV, touchscreen on Gamepad - DONE.  Oh well.

And yes you should play Ghost Trick on it.  Or just play Ghost Trick period.  That's probably one of my top three DS games.  The video was well done as well.  I saw it had a 20 minutes length and I was worried it would have pacing issues but it was thorough and interesting all throughout.  For me it whizzed by before I knew it.

There's the usual problem with a prequel where you know the end of the story already.  Spoiler: the good guys lose.

This seems like the exact sort of game that a company makes when they realize they need something for the holidays and still have enough time to get something ready.  Omega Force can pretty much make Musou games in their sleep and this looks like it reuses tons of assets from Breath of the Wild.  I did like Hyrule Warriors.  That introduced me to Musou and those games are good dumb videogame fun.

But it really does feel like after a strong start with the Switch, Nintendo has fallen into their old routine of infrequent releases.  A Musou game is a good compliment to a strong lineup, not a high profile game in itself.  The Switch benefits a lot from attracting decent third party support (which is a very good thing) and from Nintendo being able to recycle Wii U games that are "new" to most Switch owners.  But shouldn't Nintendo have figured out this release schedule stuff by now?  They've effectively run out of Wii U ports and the competition is starting a new console generation.  This was the time to fix this problem and I feel like they've not taken that seriously because the Switch was so successful.  Hey, didn't Nintendo rest on their laurels and not improve their deficiencies that LAST time they had a successful console?

My general feeling is that collections like this or special editions and such are great for newcomers.  But if I bought a game at the time, I don't buy an updated version later on unless it's a major overhaul like Metroid: Zero Mission.  I have bought arcade compilations that had games I already owned in it and I bought a lot of the recent mini consoles but each time there was some game in there that I didn't have so the redundant titles were more extras.  I've actually done the opposite where I bought some retro collection and then ended up getting the original release later.

I want people to have access to classic games and you shouldn't have to own a bunch of old systems and hunt down an out-of-print game to do it.  When records went to CDs or VHS went to DVDs you could get the noteworthy albums and movies in the new format quite easily.  I understand with software it is not as easy to do that since everything relies on the hardware it was designed for but with emulation and backwards compatibility I still think a much stronger effort can be made to always have the classics available for purchase.  There are always new kids becoming the age where they want to check out the games from before their time.

I don't have a problem with newcomers buying an old game on a new system.  I don't have much of a problem with someone buying a game they already owned at some point on a newer system so they don't have to keep old hardware hooked up, if the price is reasonable.  I've repurchased some old PC games from my youth where I don't know where the discs are and the game cost $5.  I didn't pay $60 for it.  I don't like people buying a game for the second time because Malibu Stacy has a new hat.  There is a deliberate strategy for companies to pad their release schedule with ports that have a bit of new content in it to get people to double-dip.  That's generally a rip-off and those with self-restraint get punished for it, because enough people do it that it encourages it.

Notice that you don't see as many retro compilations as you did during the PS2/Xbox/Cube era?  Notice that Nintendo has never had a VC as strong as the Wii one was?  Notice that backwards compatibility has disappeared?  That's because the buying behavior of people double-dipping has encouraged the market to push HD remasters.  The PS5 made a big stink about GTA 5 being on it.  If you want GTA 5 it's on tons of platforms brand new for like $20.  Yet, there will be people that buy a PS5 and the first game they get will be GTA 5, even though they already played it on the PS3 and/or PS4.  GTA 5 should be on any popular new system but it should be an afterthought.  Super Mario Bros should be on every Nintendo platform on day one but with no real fanfare to it, just there in case you've never played it and you should be able to.  But these re-releases shouldn't be filling gaps in the release schedule or being charged full price.  A Nintendo Direct focusing on re-releases is pretty damn absurd.

New games should be the focus, old games should be available at a lower price to be an accessible option for new players.

Double game sevens!  Unfortunately I won't be able to watch it tonight.  D'oh!  No way I could avoid spoilers either.  If the Canucks win then I'll hear horns honking and if I don't hear them that it will mean they lost.

All things considering though, I wouldn't have expected this group of players to be one game away from the conference finals in their first playoffs so whatever happens there is lots of optimism for the future.  Hughes has really impressed me and he's a rookie so he should only get a better.  Pettersson and Horvat have been great.  Boeser was disappointing me at first but he's picked it up the last few games.  I was really happy with Markstrom's goaltending and was worried that he would leave in free agency.  But he's been "unfit to play" (ie: presumably has covid) and Thatcher Demko has come in and killed it.  So maybe we can let Markstrom leave if his asking price is too high.  Though I notice Demko gives up a lot of rebounds which hasn't gotten him burned yet but is something I hope he improves on over time.

The Canucks seem quite overmatched against Vegas so I'm blown away they were able to force a game seven.  It's a nice situation because the pressure is on the Knights.  They lose and it's a choke.  Vancouver loses and it's an underdog team going down after a strong effort.

TalkBack / Re: Nintendo Celebrates Mario's 35th Birthday in Style
« on: September 03, 2020, 12:31:23 PM »
Instead of this Game & Watch why not make a Game Boy Classic?  This has an LCD screen and can play Super Mario Bros so surely similar tech could handle Game Boy games.  This is just a novelty, a Game Boy Classic is an obvious product with some real practical functionality that compliments the NES and SNES Classic and could fill demand for more Classic systems, particularly since there isn't going to be an N64 Classic.

I like Super Mario Galaxy 2 more than the titles that did make this.  What possible justification was there to exclude it?  They could save it for a second collection with 3D Land and 3D World but then they wouldn't be re-releasing 3D World by itself.

Though it's not like Galaxy 2 is an expensive or difficult to find title in the used market and there are a stack of Wii's at every thrift store next to the big pile of Rock Band/Guitar Hero controllers.  If you want to play that game today you don't have to jump through too many hoops to do so.  But it should be there.  I wonder if they ran out of space on the cart.

Nintendo Gaming / Re: Switch 2 Speculation
« on: August 27, 2020, 10:53:32 PM »
I would be fine if they just stuck with the name and replaced the SKUs over time. Release a new model every other year or so and let people upgrade who want the latest. The scaling capabilities of the Switch could allow this to occur seamlessly until they pull a Microsoft and release an "X" version that then cuts off the older models from newer high-end games. People understand this with Apple and Android products. Some newer software only runs on a newer OS/phone model.

Those old systems would go out into the market (potentially to siblings and friends of the original owner who don't own a system) and this could create more Switch users over time to buy more software.

I feel if you do this there effectively aren't consoles anymore.  There is just a series of software platforms.  Consoles were supposed to be the easy approach to videogames - you buy the system and everything released for that system works 100% with the same experience for everybody.  It has blurred with the PS4 Pro, Xbox One X, DSi, and New 3DS.  This setup where at one point new games run poorly on your system or not at all and you're pushed towards buying a new model but without any clear distinction between generations introduces the hassles of PC gaming that made it less accessible.

I feel this makes Nintendo and Sony direct competitors with Apple.  If their platform lacks the distinctiveness of a console then I don't see how the general public makes the distinction.  Apple has games too, plus other software that is not game related.  Nintendo's game focus may make them the choice for gaming or it could have the negative effect of their platform just coming across as lacking features since it probably won't have the extra bells and whistles.  The less of a console these things are the less reason there is for all of these similar computers to co-exist in the market.

I think Nintendo would do best if they stuck with the console approach in contrast with everyone else so that they're the straightforward games company, designing hardware specifically for games and using the console model that is easy to understand, particularly for families who don't want to have to buy their kids a new console every two years for minor improvements.  Nintendo did the New 3DS to try to get people to double-dip, which isn't very nice, but they do not demonstrate any particular need to improve hardware to tweak frame rates.  They've exclusively used outdated hardware for 14 years now.  Updating the hardware every five or six years like normal fits their approach to game design.

General Chat / Re: Epic vs. Apple and Google. Title fight!!!!!
« on: August 19, 2020, 05:48:01 PM »
Couldn't this lawsuit have a ripple effect on Nintendo if Apple lost the case?  Nintendo, and Sony and MS of course, have closed platforms like Apple does and set their own pricing and policies and such.  What is the precedent that gets set?  Closed platforms can't exist?  In that case the console market is dead.  I have no horse in this race if it just ends up with a settlement but it could have major consequences if Apple was found to be violating anti-trust laws.

I was thinking about how annoying Fi was.  And I'm not a fan of motion controls.  And then I remembered the guardians... and the repeated imprisoned battles... and the flying mini-games I actually had to get my brother to complete for me because I couldn't work the controls... and the fact that the overworld is split into clearly defined levels instead of a connected world.  ****!  Do I even like this game?!

Oddly enough I still did enjoy it which goes to show how good the Zelda formula is and how talented Nintendo's devs are at designing dungeons.  But in the wake of Breath of the Wild, Skyward Sword looks like the Zelda tipping point where it was clear that an overhaul was needed.  Is there much demand for it to be remade?  I figure it's too new still.  I don't think it can be remade without motion controls and we need time before there is nostalgia for that.

General Gaming / Re: Sitting on the sidelines: PS5 vs XB Series X
« on: August 14, 2020, 11:48:59 AM »
Discussing the prices made me think of something regarding the future of consoles.  The traditional model is to somewhat take a bath on the console and make it up with game sales.  This trickles down to the stores as well as they have a smaller profit margin on the system but they're willing to put up with that so that you return to the store to buy games.  But as digital purchases become more common what incentive is there for the stores?  So Wal-mart is going to sell you a console they make little profit off of and then you buy all your games from the eshop and never set foot in the electronics section of the store again?  And the inevitable future is digital-only consoles, in which case the only items the stores will sell will be the systems and controllers.  In that world why would any store bother to sell those items unless they could get a good mark up for them?  So what's the future for selling the hardware?  Does the MSRP end up with a large profit margin or do the manufacturers just sell the systems from their web site directly?

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