Author Topic: Quantum3 Engine in Exclusive Development for Wii  (Read 3578 times)

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Offline Nick DiMola

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Quantum3 Engine in Exclusive Development for Wii
« on: April 18, 2008, 01:35:58 PM »
High Voltage Games is focusing their energy on making poor Wii graphics a thing of the past.
 http://nintendoworldreport.com/newsArt.cfm?artid=15811

 High Voltage Games, the team behind the brand-new title The Conduit is creating the Quantum3 engine to power their new FPS experience. Featuring “real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, [and] morphing,” all purportedly running at a smooth frame rate.    


High Voltage says the Quantum3 engine will provide Wii developers a solid system to develop Wii games that are on par with the graphical offerings of the Xbox 360. The company is making it their personal mission to set a trend in the Wii community where games include more than just a unique play experience, but also offer top-notch graphics.

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Offline Kairon

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Re: Quantum3 Engine in Exclusive Development for Wii
« Reply #1 on: April 19, 2008, 08:50:31 PM »
Sweet, I assume these guys are hoping to license this engine out to others though. I wonder if it's flexible enough to be used for a wide range of games?
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Offline GoldenPhoenix

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Re: Quantum3 Engine in Exclusive Development for Wii
« Reply #2 on: April 20, 2008, 12:27:03 AM »
On par with Xbox 360? Wow, they are shooting for the stars there, I hope they can achieve even SOME of that.
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Offline Kairon

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Re: Quantum3 Engine in Exclusive Development for Wii
« Reply #3 on: April 20, 2008, 04:14:28 AM »
How about looking at it another way GP? They're aiming for Super Mario Galaxy graphics for all games.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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Some shall be pardon'd, and some punished:
For never was a story of more woe
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Offline Shift Key

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Re: Quantum3 Engine in Exclusive Development for Wii
« Reply #4 on: April 20, 2008, 06:34:23 AM »
How about looking at it another way GP? They're aiming for Super Mario Galaxy graphics for all games.

So they've found a way to unlock the raw power of that duct tape holding the two gamecubes Wii together?

I'm calling shenanigans on that "on par with the 360" remark. It just reeks of marketing bullshit.

Offline KDR_11k

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Re: Quantum3 Engine in Exclusive Development for Wii
« Reply #5 on: April 20, 2008, 01:55:08 PM »
Normalmapping is a huge leap, improvements over that don't make as much of a difference. With proper NMs it'd be close enough.

Offline Plugabugz

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Re: Quantum3 Engine in Exclusive Development for Wii
« Reply #6 on: April 20, 2008, 07:15:02 PM »
This is interesting, i'm noticing a trend of lots of engines but not a lot of actual evidence of where they're being used.