Hey guys
Yes priacy is definately wrong, but really there is nothing we can do about it. The only thing we can do is complain.
Right now I am studying Video Game Development in college, and found some really interesting facts on video game priacy alone.
Check this out... The information below are from instructor that has been working for a while in the gaming industries.
"The ESA estimates $ 3.2 billion in sales are lost as a result of game piracy. With the money lost to piracy, U.S. game publishers could have developed about 1,600 new high quality games."
Wow 3.2 billion$, dont' believe the numbers?
Try taking 1 million piracy copy games and multiply by average cost of 35$. Thats 35 Million$ per year. Thats only 1 company number, now take that multiply by 5. Thats 175 Million Dollar.
How about not 35$ per copy, and 1 million piracy copy games
Lets try 20$ for 1 retal version game, and 500,000 piracy copy games
Thats 10 Million dollar loss per game develope for a single company.
The priacy number I show isn't very realistic, but you get the picture. If all 100+ company were to combine their number it'll sum up somewhere near 3.2 billion$, if not more.
Still not convince that priacy aren't a problem?
Check out this fact...
"The Top 10
These are single games, not franchises.
According to GameState magazine, as of May 21, 2003…
10) Harry Potter and the Philosopher’s Stone (PSX) Sold 8 million copies
9) Grand Theft Auto: Vice City (PS2) 8.5 million copies
Super Mario Bros. 2 (NES 10 million copies
7) The Sims (PC) 10 million copies
6) Super Mario 64 (N64) 11 million copies
5) Super Mario Land (Game Boy) 14 million copies
4) Super Mario World (SNES) 17 million copies
3) Super Mario Bros. 3 (NES) 18 million copies
2) Tetris (Game Boy) 33 million copies
1) Super Mario Bros. (NES) 40 million copies"
Another interesting fact...
NES games make ridiculously a lot of money wouldn't you think?
Despite that there are less compitetion back then, but the most important part is that there is very little piracy back then.
Lets do some math and calculate how much money 40 million copies is..
40 million, let say it cost 10$, the answer is obvious 400 million $
Now lets take a game that is easily pirate, the first cd rom games on the list (The SIMS) 10 million copies, and multiply that by average 40$ per pop... Thats...400 million $ wow, just as much money but the cost is 4 times more, and sold 4 times less.
Keep in mine the time which those 2 games are made
Mario Bro somewhat in the 1980s, and the sims is late 1990s. The currency exchange dramatically increase between that time, so it is not suprising that the sims can make as much as mario bro. If the currency back in 1980s worth as much as the late 1990s, image how much mario bro would make 40million times 40$ = 1.6 billion $.
Thats only if there were no piracy. If there were piracy back then, 10% of that profit would be gone. 400 million $ x 0.10 = 40 million $, that equal to 1$ per copy.
Still think piracy are not an issue.
How about now?
I am sure one of your favorite games are on this list
11) GoldenEye (N64) - 8 Million
12) Donkey Kong Country (SNES) - 8 Million
13) Super Mario Kart (SNES) - 8 Million
14) Pokemon Red/Blue (Game Boy) - 8 Million
15) Half-Life (PC) - 8 Million
16) Tomb Raider II (PSX) - 8 Million
17) Final Fantasy VII (PSX) - 7.8 Million
18) Myst (PC) - 7 Million
19) Gran Turismo 3 (PS2) - 7 Million
20) Dragon Warrior VII (PSX) - 6 Million
Dreamcast: Shenmue II (100, 000 copies)
GameCube: Metroid Prime (Over 1 million copies
Xbox: Halo (2 million copies)
Notice cd copy games has awefully low selling rate, in comparison to cartiage?
Take some time and think about the facts, before questioning the current issue about piracy, is worst then you think.