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Messages - UncleBob

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14201
Nintendo Gaming / RE: N64 adapter for GC!?
« on: November 18, 2004, 03:42:52 PM »
But what if you already have a GB Player?  Those things aren't fun to take off - it'd be a pain to switch them around every so often...

14202
Nintendo Gaming / RE: Release Date firmness
« on: November 17, 2004, 05:20:52 PM »
Wal-Mart, as well, has the DS locked out from sales at the register.

Even though their TV ads say it's for sale now in the Home Entertainment department.

(And no, not even the store manager can override the sale at the register - it absolutly will not allow it.)

14203
Nintendo Gaming / GBASP Batteries in the DS?
« on: November 17, 2004, 07:28:34 AM »
Just wondering if the battery from the GBASP will fit into the DS... anyone have a clue?

14204
TalkBack / RE: The Big Contest: Nintendo DS Launch!
« on: November 16, 2004, 01:32:23 AM »
You could always just *give* it to me.

I wouldn't complain.  

14205
TalkBack / RE: The Big Contest: Nintendo DS Launch!
« on: November 14, 2004, 03:23:30 AM »
You know, this would probably be great fun, if it wasn't for the fact that I'm on crappy dial-up and there's bound to be lag galore....

Oh well, guess I'll have to settle for going to Wal-Mart to get my DS.

14206
Nintendo Gaming / RE: Non-Game Software You'd Like to See for the NDS
« on: November 14, 2004, 03:22:26 AM »
I want a new Digital Camera (i.e.: Game Boy Camera 2)
And a TV Tuner - with A/V jacks to connect stuff into it.

And a waffle iron..

14207
TalkBack / RE: Nintendo Releases US Game Commercials
« on: November 13, 2004, 06:27:22 AM »
Personally, I think some of the Japanese commericals are quite a bit better than the ones we have stateside.

I'd almost think it'd be neat for NoA to just run a few of the Japanese commericals (complete with the Japanese language) just to really catch people's attention...

14208
Nintendo Gaming / RE: New Legend of Zelda already in Quarter 2?
« on: November 13, 2004, 06:21:19 AM »
Is it at all possible Nintendo has on again/off again been working on this game since that demo back in 2001?

14209
Nintendo Gaming / RE:How to meet DS players
« on: November 10, 2004, 05:59:46 PM »
Quote

Originally posted by: norebonomis
i don't mind playing with weirdos


Somewhere, Someone wants to play with you...

14210
> Actually Bob think about how mcuh longer you would've had to wait outside if the 85 people in front of you all wanted to buy another game, or place pre orderes for Halo 3.

Then I would have thought "Gee, I should have gotten here eariler so I wouldn't have to wait behind all of these people."
See, I don't mind waiting so much (though I am a little cheesed that we all had to wait outside in the cold instead of waiting inside the mall...)

14211
>What you do is, next time you happen to be in EB Games, just "casually" mention to one of the clerks (or preferably the manager)...

But... it was the store manager.

14212
So I go to the "local" EB Games (about an hour away) to pick up my Brother-in-law's HALO 2 Pre-Order at midnight. I get there at about 10, get handed number 86 and wait in line for over two and a half hours (in the cold outdoors, because apparently the mall management wouldn't let us wait inside) to get the game. When at the register, I ask about getting Mario Power Tennis (something for myself, after all) and I'm told (somewhat briskly) that "No, we're *only* selling HALO 2 tonight. You'll have to come back tommrow if you want that.".

What the crap is this?

14213
General Gaming / RE: Piracy
« on: November 07, 2004, 04:21:34 AM »
The entire "maybe they wouldn't have bought it otherwise" arguement is crap.  You're still taking something that isn't yours.  Period.  There is absolutly no excuse for this kind of behavior.  Anyone who thinks it is okay really needs to review their own basic morals.

14214
Perhaps the DS could have some kind of FM receiver that we don't know about yet?

Hey, it's fun to speculate.

14215
General Gaming / RE: Piracy
« on: November 06, 2004, 08:07:52 PM »
The people who seem to think they have the right to steal from others would likely be the first ones to complain if someone stole from them...

14216
Imangine if Nintendo teamed up with Clear Channel or something though and broadcasted a signal over regular radio waves - piggy backed on the latest Garth Brooks hit...

14218
TalkBack / RE: Dance on GameCube with MC Groovz danceCraze
« on: November 05, 2004, 06:02:09 AM »
Well, I think I'm mostly sold on the Dance Pad...

I can't wait to try out the original Super Mario Bros. (via Game Boy Player) with the pad...  Should be fun...

14219
TalkBack / RE: Dance on GameCube with MC Groovz danceCraze
« on: November 02, 2004, 01:19:25 PM »
MadCatz is the one brand I cannot bring myself to buy *anything* from...

But it's lisenced by Nintendo...

But it's MadCatz...

But Nintendo...

MadCatz...
Nintendo...
MadCatz... Nintendo... MadCatz...Nintendo...MadCatz...Nintendo...MadCatz...Nintendo...

Brain Hurtz...

14220
General Gaming / RE: Canada + ESRB = Power?
« on: October 31, 2004, 08:40:44 AM »
Personally, I'm a-okay with stores and businesses that card anyone of any age for any reason (games, movies, etc...) - heck, I'd even encourage it.

However - and this is a big however - I am 100% against any government enforced regulation of any kind on retailers or individuals who wish to purchase/sell these items.

Confused?

Anyway, none of this changes that you can go to a store like Wal-Mart, put $50 on a gift card, then go home and log on to WalMart.com and order R rated movies or M rated games...  I don't know if EB or other stores/sites let you do this....

14221
General Gaming / Buying old/used games online?
« on: October 31, 2004, 08:33:07 AM »
Anyone have any reccomendations for sites to buy old (NES) games/accessories online?  Espically hard to find stuff (Like Stack Up, etc...)?

Aside from eBay, of course...

14222
Nintendo Gaming / RE: IGN-Cube's on another Nintendo-rant
« on: October 30, 2004, 03:36:35 PM »
Sounds kinda like some of the editorals I've seen here at times...

'bah... I play games for fun, not for what others think of them...  ::goes back to playing his Classic NES version of Super Mario Bros.::

14223
Nintendo Gaming / RE: Ninja Turtles 2... 2 discs?
« on: October 29, 2004, 10:20:27 AM »
You know, the MMO game could be a great idea!  And I'm not one for online gaming (at this point and time)...

Back to the other idea, yeah, you'd have to take extra time to develop the game to work all the bugs out, however, it should be fairly easy to develop one "engine" and make games that use different aspects of the engine (Basically, different "levels", though each one would have it's own theme, weapons, etc...).  Yeah, it'd be a drain on the artwork side...

But the MMO Arcade thing sounds like a neat idea...


14224
Nintendo Gaming / RE: Ninja Turtles 2... 2 discs?
« on: October 29, 2004, 09:18:21 AM »
The problem with trying to make a console game more like an arcade game is... well, you simply can't.

A good example is Pac Man...  Back in the day when I had Pac Man on my Intellivision, it was an okay game... But nothing beat playing it at Pizza Hut on the old table top (assuming you were lucky enough to get to sit there!).  Playing an arcade game is more than just the game itself... If that were the case, I'd been content to have pizza delivered and play the game at home unlimited (well, until mom said it was bedtime - in which case I could just leave the system on overnight and continue from there) - going simply by game play, there is no possible way to compare arcade games and console games - the arcade game wasn't just about the gameplay.  It's about challanging the limits set forth to you... and we're not talking about "fake" limits created by the game, I'm talking real world limits.  The number of quarters, for example.  Or when mom is ready to leave the store.

A lot of the great old arcade games didn't generally have limits on the numbers of continues you could have... you were limited by the number of quarters and how fast you could make it to the change machine and back (which was another challange!).  X-Men, The Simpsons, TMNT, they wern't about "You die and it's over!", they were about "You die and you give us more money!"  It was all about beating the machine before it asked for more.

Short of putting a coin slot on your GCN (Maybe that's what the other port is for!), I don't think it's realistic to expect a console game to live up to the same types of fun that arcade games offer.

Look at Gauntlet.  Probably in the top ten best arcade games ever (IMHO).  If I saw it in an arcade, I'd jump at the chance to play it.  Even though I own Midway Arcade Treasures.  Because in the arcade, I'm going to be playing for money - gambling, if you will.  I've already spent the money at home, it doesn't matter how much more I spend at home, I'm not going to get any more enjoyment out of the game.  But in the arcade... oh yeah...  It's all about how much time I can make the machine give me for each individual quarter I put in it.

Granted, you could put limits on console games - Let's say a Pac Man with no continues.  You die, you start from scratch.  Okay, but then you can start over right then.  Mom (or in today's case, the wife) isn't yelling that it's time to leave.  You don't have to worry about spending your lunch money (or car insurance) in the coin slot.  You just play and keep playing until you have it beat.  Which is, in and of itself, less of a challenge since you aren't waiting a day/week, etc inbetween attempts and you don't lose that "zone" you're in while playing.

I agree completly that today's games are a heck of a lot easier than they used to be when it comes to console games now vs. console games then.  Too many save points and too many continues...  Heck, in a lot of games, I'd even give you the lower difficulty level... But this is because it's what people want.  Look at how badly Majora's Mask was ragged on because of it's limited save system.

And you simply cannot make a short game now-a-days and expect for it to sell well.  We're dealing with a day where "traditional" puzzle games only sell when they're in nice sized collections or at discount prices.  Even if the game is fun and mostly original, it just won't sell if it's short (Ikaruga, as a good example).  People want games that are going to give them a lot for their $50 investment (I seem to recall hearing a lot of whining that Wind Waker was too short and I thought it was a nice sized game).  So then you end up with a Beat 'em up/Shoot 'em up that's too long.  And gets boring (the complaints here).  And could you imangine if you had a 4-hour long beat 'em up that you could never save in?

I do agree with what you're saying (mostly) don't get me wrong...  But I don't think a short, hard game is the answer.

Now what would be great is a game that's an arcade simulator.  Packed with a *lot* of old-style arcade games, you get to play 10-20 at a time (the "Operator" switches games out based upon the GCN's clock and how long the current games have been there vs how often they're played).  The games keep your high scores (and anyone else who happens to play, letting you create profiles).  Each arcade game is a respectable game by itself, but short.  You play it, you beat it, you go on to something else...  You challenge your friends into beating your high scores.  There's limits on continues (if only there was a fun way to limit the amount of "Quarters" you have in the game and a way to "earn" them....)

It'd be more fun if someone managed to get lisence to acutally use older arcade games in this...

14225
Nintendo Gaming / RE: Ninja Turtles 2... 2 discs?
« on: October 29, 2004, 08:14:07 AM »
Could you imangine what would happen if someone released a game for $30-$50 that only lasted about 30-45 mins?  I can hear the screams now...  

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