Quote
Originally posted by: Galford
I really don't think developers are giving the Wii the finger.
There are a number of factors involved, but much of it has to do with the course Nintendo has taken the Wii.
1.)The industry is in the middle of a transition.
In Japan next-gen HD equals PS3. With the PS3 flopping few companines can afford a next gen title unless it's a million seller.
Even still with the PS3's obtuse design few companies will pay money to push it.
Licensing middleware is something the Japanese are not big on.
2.)Limited hardware.
The Wii will not age gracefully.
Minus the controller the Wii hardware was outdated from day one and will continue to look worse against the competition.
With little internal memory the Wii is going to hit a wall fast.
I could say alot things but to boil it down the 360 and PS3 can grow as is, the Wii can not without a major hardware revision.
3.)Nintendo still ignores online.
The PS2 had better online support.
Nintendo only does online because competition shamed them into it.
Once again Xbox Live and PSN are raping the Wii in terms of online integration.
4.)Wii's misc/multimedia functions suck.
From homebrew programming to video/DVD playback there are many things to do on the 360/PS3 without buying a game.
With the Wii you can create a Mii, play a puzzle, and play back a movie in an obscure video format.
That's it.
I know I will take a lot of heat for this but think about it...
Personally, I think your observations are incorrect. The first is true. The only HD option in Japan is the PS3, but games don't sell well when there isn't much hardware penetration, and the PS3 doesn't have that penetration, either. It just isn't a viable option for developers to genuinely make a profit, especially without breaking the bank well before revenue streams in
The second has yet to be determined. However, I have not yet seen a next-generation game whose core mechanics and, in essence, entire self, could not be duplicated on the Wii. Sure, things will have less polygons and look less realistic, but to several gamers, these features are nearer to the back of the list of what's important. In this sense, the Wii won't age like you say, IMO. After all, what else can be done with more polygons and shaders, anyways? Game-play-wise, I mean. Look at the movie Sin City. It told it's story mostly in black and white. Does it seem dated? The timeless classic, It's a Wonderful Life, is that dated, too? What's the difference? Colors? Resolutions? I mean, dude, a great movie is a great movie is a great movie. It doesn't need ultra-realistic graphics to be great. How did the original Star Wars Trilogy age? Are the movies still not great to younger generations? I know I'm using movies and not games, but parallels can be drawn. The difference isn't as big as a silent film and a talkie. This generation, the pay-off in graphics really isn't there. Seriously. Look at Pikmin. Look at Super Mario Galaxy. Look at Metroid Prime 3. These games are nearly par with the big next-gen games, when you account for each game's style. I don't see how a developer wouldn't want a cheaper, friendlier, more familiar programming environment. Really, for most, this should be a non-issue.
Wii online is finding its identity. With the 360, out of the box, you get less than you do with the Wii. You have to buy to have anything, really. With the Wii, you have access to a couple channels, at least. The Wii can surf the 'net, a feature the 360 is missing. Games are free online, though, right now, there are only two, I think. The VC matches Live! Arcade, I believe, especially with the new systems about to emerge. Third party games are beginning to implement online, too. There's three, I was wrong before. Madden '08 is online, too (there might even be more, but heaven forbid I actually research something). Other 3rd party games will feature online, too. For instance, Rock Band and Guitar Hero 3, off the top of my head. It's pretty clear that Nintendo is footing a lot of the online bill for other companies if they want, (with the Nintendo WFC), and they're allowing third parties to jump on board, too.
The Playstation Network is a pretty shoddy thing, at least in North America, if I've heard correctly. Sure, there is a new game every once in a while, but the Playstation games aren't being revived, and it there aren't as many online games as it seems available on the platform, either.
As far as multimedia capabilities: First, the internet. Internet allows streaming media and basically endless information. The 360's online pales in comparison, w/o any true internet surfing applications. Second, price. For the price of a functional media 360, you'll need $350, I think (is that what the price dropped to for the Premium?) With the extra $100, you could buy a $20-30 DVD player, a $50 hard drive or SD card, and a couple VC games. For the price difference between the Wii and the PS3, there's several more options for the consumer. This is irrelevant, though, since we're talking publishers and developers. If you want to talk homebrew, take a look at Wii Ware coming up. It seems like there's actually a method arriving on the Wii that's not available anywhere else for smaller developers to actually make a decent profit. Beyond that, developers don't care if the Wii can play movies, consumers do, and judging by sales, they actually don't. The entire fourth reason is just a non-issue.
So there you go, I think I offer some great reasons why I disagree with you. I will say that Live! has developed into something powerful at the moment, but for once, we can finally see that Nintendo is going somewhere online to match this, with the Metroid Prime 3 Preview Channel, the channel additions, the import games, and Wii Ware. I've mentioned the online gaming situation, and I admit that a hearty online system is a big draw for an American developer, and I concede that it is a better environment right now, but I hate to say it, Japanese games are a little less online-friendly as of now, anyways, so Nintendo's lackluster structure may be a better fit for some.
You make good points, but they either aren't focuses of developers, or there are few extra details neglected in your reasoning that I have countered with.