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Messages - BlackNMild2k1

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30976
General Gaming / RE:Holy Flying Armchairs RobIn!
« on: May 04, 2005, 10:26:26 AM »
Quote

Quarterly profits at Electronic Arts Inc. plunged 91 percent because of withering competition

thats kinda what happens when you don't let the competition be competitive.

30977
Nintendo Gaming / RE:Are you ready to 'Touch DIC' ?
« on: May 02, 2005, 04:40:47 PM »
Quote

Originally posted by: PaLaDiN
No, no, the cart itself is hardware, and you stick it into the DS, which then wraps its software around it and does whatever the cart tells it to do.

The cart hardware also holds software inside it, but let's not go there.


I think we are gonna need a little talk about 'the birds & the bees' before you really try and explain all that again.

p.s. obviously the cart is a very dominant masculine, and the DS a submissive feminine

30978
IR as in infra-red? as just like my remote control? as in when I walk infront of you or obsruct direct view of the console from the controller, you no longer have a connection?

Don't you think it would atleast be blue-tooth or some other kind of radio tech?

[valley girl] Infra Red is like SOOO 19-90's!!! whatevers....*palm to the face*[/valley girl]

30979
General Chat / RE:Family Guy Season 4
« on: May 02, 2005, 11:02:33 AM »
I actually thought the 2nd half of AD was kinda funny, but I really don't see the show lasting for long.

AD is/was the replacement for FG, and now that FG is back, AD is not needed.  The two shows are so similar(characters, humor style, animation) that I wouldn't want AD to dilute the humor that could be in FG because they had to use some of the better jokes in AD to help it succeed instead of just packing it all into FG.  Just as was pointed out above, the characters are way too similar, no matter how different they really are?

30980
Does that mean that Xenon is now, not only the codename, but the official name for 'the thing'?

30981
TalkBack / RE:Namco and Bandai to Merge
« on: May 01, 2005, 06:39:35 PM »
doesn't Nintendo own a sizable portion of Bandai?

Does this mean more Nintendo love from Namdai/Banco... err I mean Bandai/Namco??

edit:
I found the story on Nintendo buying shares of Bandai

Nintendo now own 2.7% of Bandai making them one of the largest share holders

30982
Nintendo Gaming / RE:Official DS Sales Thread
« on: April 28, 2005, 02:59:17 PM »
The battle between DS & PSP - from the beginning

Here you go:

5th December 2004:-

NDS - 468,883

12th December 2004:-

NDS - 198,892
PSP - 160,019

19th December 2004:-

NDS - 221,625
PSP - 85,059

26th December 2004:-

NDS - 396,674
PSP - 107,217

2nd January 2005:-

NDS - 209,522
PSP - 129,957

9th January 2005:-

NDS - 108,561
PSP - 62,052

16th January 2005:-

NDS - 53,527
PSP - 64,602

23rd January 2005:-

NDS - 44,604
PSP - 66,543

30th January 2005:-

NDS - 43,226
PSP - 74,405

6th February 2005:-

NDS - 29,552
PSP - 48,781

13th February 2005:-

NDS - 26,205
PSP - 45,972

20th February 2005:-

NDS - 22,363
PSP - 38,314

27th February 2005:-

NDS - 26,761
PSP - 41,867

6th March 2005:-

NDS - 25,759
PSP - 47,633

13th March 2005:-

NDS - 26,537
PSP - 46,307

20th March 2005:-

NDS - 22,446
PSP - 43,644

27th March 2005:-

NDS - 55,825
PSP - 43,043

3rd April 2005:-

NDS - 43,023
PSP - 33,911

10th April 2005-

NDS - 30,028
PSP - 28,848

17th April 2005-

NDS - 21,698
PSP - 28,950

24th April 2005-

NDS 96,191
PSP 33,004


Totals:

DS - 2,171,902
PSP - 1,230,128

Difference - 941,774 in favour of DS.

Just catalouging the race
Its alot easier to see how things are going when its all neatly in one place

30983
I was trying to figure out who this guy may be working for and.........

Quote

Aries said on April 27th, 2005 at 6:10 am:
Sega is developing three games for the Revolution that should be at E3. I’m not going to reveal too much on what they are up to for obvious reasons. The three games I listed does not include the game we are developing for them. You will be very suprised at what they are doing. I’m sure you have heard of the Xbox 360 title Condemned that they are working on. This game is something that many wouldn’t expect Sega to make; you won’t expect what you will see at E3. The other game they have is a typical, quirky Sega game. It’s very interesting in the sense that it uses all the system’s capibilities.

He said that he does not work for Silicon Knights who is developing a game w/ Sega right now.  But he did mention that he is developing a game for Sega right now.  So what developers does Sega work with? Or does he now work for Sega?

30984
Nintendo Gaming / RE:Are you ready to 'Touch DIC' ?
« on: April 28, 2005, 12:21:20 PM »
"Touching is good, but Feeling is better"

can't wait for the sequel

Nintendo trying a little too hard (pun?) to look mature?  

30985
Nintendo Gaming / Are you ready to 'Touch DIC' ?
« on: April 28, 2005, 11:39:45 AM »
Gizmodo.com

I couldn't make this up, you have to look at the picture provided.

The finger makes it all the better, and no this isn't a game just for girls (atually its not a game at all)  

30986
Nintendo Gaming / RE:Official GCN Sales Thread
« on: April 28, 2005, 10:54:53 AM »
games sales media-create April 18-24

1. Romancing SaGa: Minstrel Song - 216,904 (PS2)(NEW)
2. Fire Emblem - 102,073 (GC)(NEW)
3. Naruto 3 - 84,195 (DS)(NEW)
4. Nintendogs: Siba & Friends - 82,585 (DS)(NEW)
5. Nintendogs: Dachs & Friends - 52,563 (DS)(NEW)
6. Nintendogs: Chihuahua & Friends - 45,826(DS)(NEW)
7. Baseball Live 2005 - 43,852 (PS2)(NEW)
8. Mega Man Zero 4 - 37,973 (GBA)(NEW)
9. Mobile Suit Gundam: One Year War - 29,592 (PS2)
10. Tokyo Xtreme Racer: Zone of Control - 29,473(PS2)(NEW)

system sales for the week:

Nintendo DS - (96,191)
PlayStation 2 - (33,080)
PSP - (33,004)
Game Boy Advance SP - (10,820)
GameCube - (8,329)
Game Boy Advance - (422)
Xbox - (112)


Xbox drops about a 1/3, GC more than doubles and DS outsells them all combined (taking about 53% of system sales)
Its good to see another GC game back at the top of the charts and its pushing systems out the door, hopefully it keeps up and pushes the GC closer & closer to regaining it 2nd place status .  

30987
Nintendo Gaming / RE:Legend of Zelda: 2005 Official Discussion
« on: April 26, 2005, 06:56:54 PM »
haha your 'link' doesn't work

but guess what.....   my LINK does

30988
General Gaming / RE:Microsoft to release three versions of Xbox 2
« on: April 26, 2005, 01:18:46 PM »
ShackNews.com
Quote

Microsoft Upset Over Xbox 360 Leak

Gee, I wonder why? If you missed it, an image was leaked that showed the Xbox 360 design in all its glory; you can find the pictures here. According to Internet rumors, Microsoft now believes the leak came from the MTV production staff. Supposedly, an actual console wasn't going to be showed, just the render that is being passed around. In any case, a couple other images hit the net: this one showing what appears to be a 64MB memory card inserted into the system and this side shot of the console with a 40GB hard drive attached.


More Rumors

Quote

More Xbox 360 Rumors: Halo 2.5, Launch Lineup

Okay, grain of salt time. IGN's rumor column has a few intriguing tidbits. First, the biggie. Halo 2.5 will be available launch day and it will come pre-loaded on the hard drive. It will feature high-res textures, widescreen res, 720p, and cut-scenes that don't feature LOD pop-in. I would assume it'd also have all the new maps. If true, smart move; the $399 console with the hard drive has a pack-in game and everyone now has a reason to buy the hard drive separately. The other rumor is that the system will have 40 titles available the first month. 15-20 at launch, and ten more each two weeks. Some names being tossed around are Perfect Dark Zero, Test Drive, the new Need for Speed, PGR3, Burnout 4, and a Namco racing title. Can't ever have enough racers, apparently.


just a little second sourcing & rumor back-up

but xbox releasing @ $399.00 w/ hard drive & Halo 2.5 pre-loaded, I'm gonna go out on a limb and assume $299.00 w/o hdd.

Also why so many racing titles @ launch, and 40 launch window titles!!!! thats impressive if true.  

p.s. posted this in another thread but I meant to post it in this one  sorry

30989

ShackNews.com
Quote

Microsoft Upset Over Xbox 360 Leak

Gee, I wonder why? If you missed it, an image was leaked that showed the Xbox 360 design in all its glory; you can find the pictures here. According to Internet rumors, Microsoft now believes the leak came from the MTV production staff. Supposedly, an actual console wasn't going to be showed, just the render that is being passed around. In any case, a couple other images hit the net: this one showing what appears to be a 64MB memory card inserted into the system and this side shot of the console with a 40GB hard drive attached.


More Rumors

Quote

More Xbox 360 Rumors: Halo 2.5, Launch Lineup

Okay, grain of salt time. IGN's rumor column has a few intriguing tidbits. First, the biggie. Halo 2.5 will be available launch day and it will come pre-loaded on the hard drive. It will feature high-res textures, widescreen res, 720p, and cut-scenes that don't feature LOD pop-in. I would assume it'd also have all the new maps. If true, smart move; the $399 console with the hard drive has a pack-in game and everyone now has a reason to buy the hard drive separately. The other rumor is that the system will have 40 titles available the first month. 15-20 at launch, and ten more each two weeks. Some names being tossed around are Perfect Dark Zero, Test Drive, the new Need for Speed, PGR3, Burnout 4, and a Namco racing title. Can't ever have enough racers, apparently.


just a little second sourcing & rumor back-up

but xbox releasing @ $399.00 w/ hard drive & Halo 2.5 pre-loaded, I'm gonna go out on a limb and assume $299.00 w/o hdd.

Also why so many racing titles @ launch, and 40 launch window titles!!!! thats impressive if true.  


Edit: posted in wrong thread - but has already been replied to

30990
General Gaming / Euro PSP release date & price announced
« on: April 25, 2005, 08:14:43 PM »
http://www.yourpsp.com/html/en_GB_press_release.pdf

to be released on September 1, 2005
249euros(179pounds)

I hope all of you across the pond don't mind the wait

30991
Nintendo Gaming / RE:Legend of Zelda: 2005 Official Discussion
« on: April 25, 2005, 02:59:33 PM »
Quote

Originally posted by: KnowsNothing

Eiji Aonuma should NOT be shortened to EA.  Ever.


I didn't ant to be the one to type it out manually, even though I know there is an easy way to do it in MS Word


30992
Nintendo Gaming / RE:Hardcore Moms?
« on: April 25, 2005, 02:29:05 PM »
deja vu...?

I feel like I've read that somewhere before

30993
Nintendo Gaming / RE:Legend of Zelda: 2005 Official Discussion
« on: April 25, 2005, 01:58:53 PM »
just remember not to triple click on the spoiler text, that will highlight all of it and make it all visible.

I bet you thought it was gonna say something very interesting under here, didn't you, go on and admit it, you were just too curious not to look, well take that curiosity and read the interview up above, now that is interesting, and a lot less of a waste of time than it was to read this

30994
Nintendo Gaming / RE:Legend of Zelda: 2005 Official Discussion
« on: April 25, 2005, 01:23:48 PM »
I really didn't want to scan back through the last 1000+ post to see if this is posted, but apparently it is some bits and pieces of an interview from the latest EGM magazine retyped and posted from 1.com boards - this info collected on N-sider.com forums by Juno Reactor

Breaking news! As many of you already know, the next issue of EGM will feature a "blow-out" cover story on the new Zelda. As it turns out, some people across the Internet have already received their copy (mainly subscribers in the Ziff-Davis area of California, where it's already circulating)! The new details revealed are quite promising. They include:
There will be no voice acting. Hurray for written text!
There will be no GBA connectivity. I liked the Tingle Tuner, but alas...
Fishing returns! You can "angle" for fishies in the beautiful new waters!
Artwork of Princess Zelda depicts her wielding a blade
The storyline involves both Zelda AND Ganon; part of the story involves Link rescuing Zelda
No official title has been decided upon yet (as of press time)
"Chicken gliding" with the cuccos is back!
Link is a cowboy at the game's beginning; there's a minigame to teach horseback riding
Many positively gushing Tauro Village impressions; "great sense of realism," "grand in scale"
Horseback battles, including equestrian boss battles, will be plentiful
Combat in Zelda '05 will be different from, and enhanced over, TWW
Also, the U.K. Gamecube magazine "Cube" had an excerpt of what they claim is the official opening premise for the game's story. They said:

"The storyline of the new Legend of Zelda seems to be a simple case of good versus evil. While the dark of the night has always been home to evil, just recently something has empowered the ghouls and undead of the world to venture into the light; in extreme circumstances, groups of winged demons have been terrorizing the farms and villages that line the open plains of Hyrule. Link's mission is to get to the bottom of what's empowering these demons before they completely dominate the land. We're guessing that Ganondorf will have a hand in this one, but there's no sign of him at this early stage."

Another hot tip about the storyline jives well with this, saying that when Link sees the Triforce appear on his hand (as seen in the Hobby Consolas screenshots), he realizes his destiny and sets off to search for the fiend behind the rising tides of darkness. Then, for the beginning of the game, he fights to rescue Zelda from Ganon, only for a catastrophic event to occur that takes him on a far greater quest. Such is the rumor from alledged "insider" sources, but it sounds reasonable considering recent revelations.

On another note, I suspect Tauro Village will be the official English name for the farming community Link calls home. It sounds like "toro," the Spanish word for bull, a fitting term for a village filled with horned blue cows.


More EGM details! This time, taken from the IGN Boards, which in turn took it from the 1up.com Boards. Stevo18 wrote this, though I edited it for ease of reading, since the original was plagued by bad grammar and spelling (and in a way could still be better):

Chicken gliding is back, and it looks just as silly as I'd imagined it would, in a "realistic" Zelda. Fishing also makes a comeback, and from the sounds of it looks every bit as delightful as you could possibly imagine.

Also, Link receives a wooden sword early on in the game, and learns combat skills through a familiar scarecrow-bashing tutorial. It sounds like the OoT and MM scarecrows will make a return appearance this way.

Now at the beginning of the game, Link is a young cowboy living in a small rural community called Toaru Village. Now this town is NOT in Hyrule; rather, it's located a long way away from Hyrule. The people of Toaru raise cows to sell to the kingdom of Hyrule, and the two places share a friendly relationship with one another.

There are several other villages, and every year the kingdom of Hyrule gathers them all together for a kind of festival where all of the people can communicate with one another. As part of the tradition, the chief of the village is supposed to attend the festival, but this time around, the chief orders Link to go instead.

On the way to the festival, Link encounters some kind of accident, which eventually leads him to the main adventure...


Some interview excerpts:

EGM: Will this Zelda be about rescuing the princess again?
Eiji Aonuma: Yes, the story will involve Zelda, and the story will involve Ganon, but of course the plot won't be identical to those in past Legend of Zeldas.

EGM: Where does this Zelda fit in the overall series timeline?
EA: I can't really go into that, partially because I want to keep it a secret, but also because we haven't decided yet. There are some kinds of...unstable, uncertain ideas we're working on. Depending on what course we choose in terms of developtment, the final ending may change.

EGM: Is it safe to say there is some major gameplay element we still don't know about, like the sailboat in Wind Waker, that will remain secret until just before the game comes out?
bA: You're right. (laughs)

EGM: Is that why the game name still doesn't have a subtitle? Will the full name give something away?
EA: We really don't know what we're going to do with the subtitle at this point. It could work the other way around--maybe there will be some kind of mystery about the title, and somewhere in the course of the gameplay, you'll realize it's meaning.

EGM: From what we've played, the combat feels exactly like Windwaker-we noticed you can still smash shields, knock off helmets, etc. Do you have any changes planned?
EA: Remember how in Wind Waker, if the enemy comes within a certain range of Link and you press the A button at the right time, sometimes Link will do a special attack? We think that worked very well, so we're thinking about intensifying that aspect with this game. We've already added some things, like a jumping downward stab. We're going to incorporate more of those cool-looking performances and a few other changes. People are going to see that this game is pretty different from Wind Waker.

EGM: Besides combat and the graphics, how else will this game be different from Wind Waker?
EA: About the setting, in Wind Waker it was the ocean. I really cannot tell you what kind of setting we're going to adapt for this new Zelda, but I can say we are really trying to expand the sense of scale. Before, whenever we made 3D games, we shied away from using too many big objects. If they aren't necessary for specific gameplay ideas, they become a kind of obstacle. But in this game, we are trying to be more realistic. In this horse-riding battle, you can see it takes place on a huge land, even if it's mostly empty landscape. That's why we need the horse from the very begining of the game. We want people to feel that this is a huge land they're playing in, and without a horse, it's impossible for you to explore. Also, sometimes you're going to see something that's just vast, even though it's not involved in gameplay--something huge or something very tall. We want to realize that sense of awe by presenting things realistically.

EGM: I know you got so many questions about the graphics for Wind Waker and now this new Zelda--do you get tired of talking about the graphics all the time?
EA: No. After all, I have a designer's background myself, so I know how important the visuals are. A change in graphics can give a perfectly different impression to game userI know all about this. But I should say it's not very easy for me to explain why we use this visual style here, why we use that graphical style in other games. I'm kind of forced to make some reasonable, rational background explanation in order to persuade people to understand why this is better than the others. It's not very easy. In my mind it's the emotions you get from one visual that are different from another(style). Whenever we work on a game, we have (lots of) internal discussions about what kind of graphical style we need to adapt. Graphics are very important.

EGM: Looking back, what do you think about the reaction to Wind Waker's cartoon-style graphics?
EA: I know that before the game shipped, there were many debates and arguments about the graphic style. But as soon as we launched Wind Waker, and people started to play with it, they said: "We understand now. This is the reason you used this graphical style this time." Likewise, we're very hopeful that when we launch this new Zelda game, people are going to appreciate it without any further questions and think, "OK, that makes sense."

EGM: True, once most people actually play Wind Waker, the visuals don't bother them, but do you think a lot of people never even picked it up just because of how it looked?
EA: Well, yes, that's unfortunate, but it's true that with graphics... people like certain graphics, and people don't like certain graphics. It's very clear for each different individual. So we're sorry for that, but what I can tell you is, we are pretty confident that we were right about the cartoon approach for Wind Waker. Without that approach, we couldn't tell enough about the story. So whenever people have some doubts, all I can say is-this is a very japanese expression--"You may think it's a trick, but try it and see."

EGM: Let's move on to things we've seen in the two video trailers you've released so far. What's with all the cats, for example?
EA: We're thinking of incorporating some ideas where Link can communicate with animals, one way or another. I can't elaborate on specifically how. But the reason you can pick up cats early in the game in Toaru Village, for example, is because we wanted people to understand you can touch the cats, you can play with them. After leaving that impression, it'll become easier for us as developers to have complex ideas afterward, where the players are willing to approach the animals.

EGM: What about where all the ghosts appear? Is that link using the Lens of Truth item to see invisible stuff?
EA: You may be right-it's one of those mechanics where, after solving riddles, what's invisible can become visible. But once again, I can't elaborate on how that works in that specific case. Please look foward to the actual game. (smiles)

EGM: And that shadowy figure on our cover with his or her back to Link?
EA: Very sorry, but we'd like to keep it secret. People can take your cover as a big mystery. We're not sure when we want to break that infomation--maybe at the next E3 show in May, or maybe not. As a hint, you can also see a kind of castle in the background scenery...

EGM: Wind Waker had a fantastic connectivity feature where a second player could play on a Game Boy Advance hooked up to the Gamecube to help Link. Are you planning anything similar for this Zelda?
EA: Well, I liked the connectivity in Wind Waker very much, and I'm hopeful that we can create that kind of play experience for other games. What's cool about Wind Waker's connectivity is that you can get some additional information on a real-time basis. Even though it may not be "real" realtime, somehow we may be able to reproduce a similar game experience. Maybe a second character in this new Zelda can get access to certain information and help the main player. As far as the character that the other player controls--Tingle--I found out some American people didn't like him very much. So we need to think about what kind of character we're going to use. (laughs)

EGM: So would this new system use the same GBA-GC Link cable setup?
EA: No, we really want everything to be realized with a Gamecube and a disc, nothing else. With connectivity, the downside is you need the Link cable and you need the GBA. For those who don't have everything, the idea of creating something through connectivity, even if it's very good, is pointless. So what I'm thinking is, maybe we can reproduce a similar gaming experience without the cable or GBA.

EGM: In the movie trailer and on our cover, we see a wolf howling-can you tell us anything about that? There's some speculation maybe Link is a werewolf...
EA: Hmm...sorry, confidential.


Well, that's as far as I'm typing, as far as the interview itself is concerned. I want to fill you guys in on the actual hands-on stuff:

Hands-On Report - Part One: TOARU VILLAGE

Ah, the tranquil hamlet that kicks off nearly every Zelda game. The one thing that stands out about Toaru Village (Japanese for "unspecified"--the English name is to be determined) is, like everything in this new Zelda, the sense of realism. And we aren't just talking about the graphics: townspeople go about their business, cats and chickens wander here and there (one attacking the other if they get too close), birds scatter out of the tall grass as Link approaches... The sense of scale is impressive; maybe it's just a reaction to Wind Waker's squat characters, but everything seemed taller, bigger, more spread out.

As in the last game, Link starts out without a weapon or his trademark green outfit. "If someone happened to see this scene without knowing what game it is," says Aonuma," they probably wouldn't even guess it was Link in The Legend of Zelda." Upon closer inspection, however, one detail is a dead giveaway: on the back of Link's left hand are three dark triangles--Zelda's Triforce symbol.

"Stick it to 'em"- Eventually Link gets a wooden sword and learns combat in a familiar scarecrow-bashing tutorial. As before, the L trigger locks on targets and B performs different attacks, depending on the direction of the analog stick. But if you don't lock on you can now swipe your sword as you move around, without stopping (handy for clearing tall grass, no doubt), and Link has a special coup de grace: press A for a jumping downward thrust to finish off enemies you've knocked over.

"At home on the Range"-- Another early minigame teaches the player how to ride horseback. As in previous games, you can simply push in the direction you want to go for a slow trot or hit A to apply the whip for a burst of speed. You can also see where "Cowboy Link" (Aonuma's name for our hero before he earns his green duds) gets his name--the goal here is to round up and force all the grazing animals into the barn before time runs out. It's a little tougher than you might think.

"Flying the coup"- Good news: Chicken-gliding is back! Just grab one of your fine-feathered friends, find a tall building or cliff, and jump off--Link floats slowly down, which enables him to reach areas he couldn't otherwise. This technique came in handy during our demo: a pregnant woman asked Link to retrieve a baby basket on the other side of an otherwise unscalable fence. After getting it, he slowly (move too fast and you'll be scolded) escorts her back to her home with it. What a guy!


Hands-On Report- Part 2: BOSS FIGHT!

"Horseback Attack"- Horseback riding has an expanded role in this new Zelda--as Aonuma tells us, fast transportation is basically a requirement from the very start of the game because of larger environments. The second scene we played proved his point with a full-speed boss fight; Link chased down this big-horned baddie atop his bigger-horned steed, first slashing him to remove his armor, and then pelting him with arrows. A very cool and very challenging concept for a boss.

"Fighting The Horde"--Other mobile enemies swarmed Link, trying to distract him from his true target. Horseback combat felt smooth and natural; as always, you can lock on to targets or go into first person and aim manually, slinging arrows with X (or the R trigger for exploding bomb arrows). Link's head tracked nearby foes, and he pivots in whatever direction you point to attack with his sword. He could also dismount anytime and the enemies would circle, making passes until he knocked them off their battle-boars or killed them right in the saddle. (Aonuma told us that in the final game, Link can even steal some of the bad guy's rides.)

The scenery was lovely--rolling hills with the shadows of clouds floating past--but sparse, with only a fence now and then to break things up. Then again, most of our attention was on the enemies--seven or eight (counting thier boars) on screen at once, without a hint of slowdown.

"Steeple Chase"-- As in the earlier cattle-driving minigame, you can make Link's steed trot in any direction by pushing on the analog stick. You can also whip his horse with the A button for a boost (an action again limited to six times, with a corresponding meter that slowly regenerates). Speed is important; unless Link is moving fast enough to automatically jump over the same wooden fences the boss leaps over, he'll slam into them and stop completely. So that's three things you need to worry about: Keeping up with the boss, attacking him, and avoiding his minions.


Last but not least, I want to mention the beautiful drawing of Princess Zelda holding a sword, and three sketch drawings of Link's different emotions, assuring me that this part of the game isn't being overlooked.

----------------------------------------

Hope you guys enjoy, I personally didn't read it cause I don't want the game to feel familiar to me before I have even played it.

30995
Nintendo Gaming / RE:Legend of Zelda: 2005 Official Discussion
« on: April 25, 2005, 01:02:26 PM »
I remember reading somewhere that they wanted to keep a very 'Manga' style to this Zelda, but they want to go with a more Cel-shaded look for the next one.

So maybe you will get what your looking for. "The best of both worlds"

30996
Nintendo Gaming / RE:Legend of Zelda: 2005 Official Discussion
« on: April 25, 2005, 12:54:30 AM »
Don't know if any of you have seen these pictures yet....

juex-france.com


30997
General Gaming / RE:Next Gen Madden?
« on: April 24, 2005, 11:29:42 PM »
I/m pretty sure the version that is being shown is only for Xbox 360(for now) considering that is going to be the only next-gen system that will be out by the time it comes out. I have seen pictures of Madden 06 for PS2 & GC and they look nothing like the video shown.

I forget where I saw this, but the developers @ EA said that they wish those pictures were not shown because the final game should actually look much, much better than the screens that are being shown.

30998
General Chat / Family Guy Season 4
« on: April 24, 2005, 11:23:30 PM »
I just finished watching the first episode of season 4 "North by North Quahog" (debuts May 1st on FOX @ 9pm)

All I have to say is that its almost like the show was never cancelled, even though they comment on it in the opening scene before the intro, it still has all the humor and random flashback/cut-scenes that made the show so great to begin with.

This is definately a must watch if you are a fan of the show you can watch it now too if you know where to look

30999
Nintendo Gaming / RE:Official DS Sales Thread
« on: April 24, 2005, 10:20:27 PM »
Quote

Originally posted by: Blackknight131
I hear Puppy Times has sold around 80,00 copies already...its first day.
Wonder if that will generate more sales.

Ah screw it, combined with the new colors sales will likely double.

That pink DS is really, really nice =)


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Here are the first day sales of new titles released in Japan on April 20 - 21.

Romancing SaGa: Minstrel Song (PS2, Square Enix) - 140,000 units
Fire Emblem: Souen no Kiseki (GC, Nintendo) - 90,000 units
Nintendogs (NDS, Nintendo) - 80,000 units
Baseball Live 2005 (PS2, Namco) - 25,000 units


source - The-Magicbox.com
 

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General Gaming / RE:Microsoft to release three versions of Xbox 2
« on: April 24, 2005, 09:04:24 PM »
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Originally posted by: Stimutacs Addict
I'm not saying Nintendo will be one step behind; I'm saying the gaming media (and "hardcore" gamers [= Madden dusches]) will stress Nintendo's lack of DVR capabilities to be one of the systems weak points... and let's face it, if those idiots out there who can tolerate buying a minimally upgraded engine EVERY F'ING YEAR think Nintendo isn't offering them enough bang with the Rev, then there will be some problems.

hopefully, Nintendo delivers with the Revolution and I wont even have to worry, because the idiot gamers will be so blown away by the new control interface that everything will be hunki dori

though it is appealing to be recording my fav. shows while I'm gaming....

But Nintendo does have Panasonic, and even though they only dipped their toes in the water this time around with the Panasonic Q, they may actually be ready to dive in and swim right along Nintendo this upcoming generation.

They could provide the "premium" {DVR} version of the Rev that looks all high tech, and capture a part of the market that might not have been interested otherwise. With proper marketing* (unlike the Q) Nintendo might actually be taken serious as a provider of a next-gen gaming machine, instead of just a next-gen videogame toy maker.

*This time they would promote them both at the major events and let everyone know that a more feature rich version of what they want exist.

p.s. original message edited completely

 

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