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Messages - BlackNMild2k1

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31026
I know the title is cheesy but....

anyway GamesIndustry.biz has stated that details have been revealed
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The name of Xbox's successor is Xbox 360, we can confirm, and the design of the machine is indeed a concave shape.
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As for the logo of the console, it is described as a simple, round nexus with "Xbox 360" written inside it. Previous rumours had simply the numbers "360" in the disc. This branding tends to suggest that we can expect to see "360" appearing after many game names, as happened with the Nintendo 64.

Do we have any artist that would like to come up with a mock-up??

Don't forget that
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Previous rumours had put the console as light silver, although fresh information says the final design may be white. OurColony does suggest a platinum-white colour scheme for the hardware.

edit: added second quote    

31027
General Gaming / RE:NES Remake??
« on: April 13, 2005, 01:46:02 PM »
why don't the 2 of you go in together and get 2 of them at a discounted price
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Buy 1 at $39.95 - shipping = $8.00
Buy 2 - 4 at $31.96 (20% off) - shipping = $11.00
Then the one of you that lives in America (assuming one of you live in America) can ship it to the other in canada.

You'll both save $8.00 apiece on the on the hardware and $2.50 apiece on the shipping.
The only questioning factor left no is can you trust each other to come good on your end of the deal?  

31028
Nintendo Gaming / RE:Nintendo Press conference
« on: April 12, 2005, 10:59:59 AM »
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Originally posted by: TheYoungerPlumber
You know, I'm rather amazed the folks at Game Informer would make it sound like this is a competition to be first.  The company in the last time slot is always in the best position to one-up the others.

Goldman Sachs seems to think otherwise
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Microsoft will provide a sneak peek of the Xbox 2 console on a television special on May 12 on MTV in North America and on May 13 internationally. "We had expected Xbox 2 to shown for the first time at the E3 videogaming conference in Los Angeles (May 17-20, 2005)," Goldman said. "This appears to be a tactical effort to show Xbox 2 before Sony (nyse: SNE - news - people ) demonstrates the PS3 [PlayStation 3 videogame console] at E3."


source: Forbes.com

31029
General Gaming / RE:Microsoft Next BoxControler Leaked
« on: April 12, 2005, 10:03:02 AM »
It was stated somewhere else that that is their decoy kit to demonstrate the technology inside, and the Nextbox would not look like that.

31030
General Gaming / RE:New Controller for PS3?
« on: April 11, 2005, 08:34:39 PM »
IGN.Gear has just run a story on the White Fusion PS2 prototype trackball controller.  And even though they didn't reveal anything new/important, they did mention something interesting.
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Now, the million dollar answer... Yes, games will need to be programmed to take advantage of the REFLEX Control. We're told that developers are very pleased with what they've seen, so hopefully support will be a widespread occurrence. Interestingly, you'll notice that the demo videos are using Unreal Tournament for PlayStation 2; it's definitely not any of the PC versions. Note that that title is well over four years old and has support for White Fusion's controller. What that means, well, all will be revealed in due time...

So what do all of you think it means?

31031
General Gaming / RE:Microsoft Next BoxControler Leaked
« on: April 11, 2005, 11:18:37 AM »
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Originally posted by: PaleZer0
Hmm, that d-pad looks like its been stolen from their terrible PC d-pads...  blah..

Does anyone else find it odd that this picture is all fuzzy like he had to take it quickly, yet he had enough time to flip the controller over and take another one?  I smell hoax.
I have actually seen pictures that are a lot clearer than that one.  And I've seen a pic of a psp showing off the xbox 2 controller, I'll try and find it again and post a link.

31032
General Gaming / RE:Microsoft Next BoxControler Leaked
« on: April 10, 2005, 08:21:44 PM »
Its supposedly gonna be wireless as standard, and the big button in the middle lights up when pressed signaling that the wireless controller is on.

at least that is what I have heard ......

edit: And hopefully the ABXY buttons get a little larger and the controller is the size of the type S

31033
General Gaming / RE:Sega Fantasy VI
« on: April 10, 2005, 05:34:05 PM »
that was a very epic story

that movie was very funny, but it was long soooo long, about 20 minutes or so
its worth the watch if you have the time

31034
Nintendo Gaming / RE:REV's appearance and marketing
« on: April 09, 2005, 04:11:04 PM »
In response to:

The return of the color red.

The return of N-64-style curves.

Smaller footprint.

Reggie says
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One thing the GameCube taught us is the importance of pleasing as many different types of gamers in the market as possible. For example, the physical design of the hardware itself was a bold attempt by us to do this -- to make a system that is stylish in its own way and that will fit in well with a family living room. In hindsight, the color choice and box design may not have been as helpful in achieving that goal.

Sony and Microsoft both aimed the design of their systems toward the one-color scheme with a purely masculine feel. But with that came their own issues, including constant comments about the size of the systems -- especially the Xbox, which for some time, was teased as being as big as a tea table for consumers in Japan. So, lessons learned for all, I think.


31035
TalkBack / RE:Warp Pipe Moves to the Next World
« on: April 09, 2005, 03:00:39 PM »
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Originally posted by: Myxtika1 Azn
I went and set up a wireless network in my home BECAUSE of the DS.

I was gonna hook up a direct hard-line to my 2nd computer, but since I always planned on getting a DS (as soon as some good online games start appearing) I hooked it with some wireless hardware. Now where are these damn online games(sept.?)!!?? No rush.... but I was just wondering.

31036
Nintendo Gaming / RE:Official GCN Sales Thread
« on: April 07, 2005, 10:52:09 PM »
More #'s from Japan - Media-Create
TOP 10 Weekly Software Sales (March 28 - April 3, 2005)

1 PS2 - Tekken 5 / Namco / 2005.03.31 / 174,064
2 PS2 - World Soccer Winning Eleven 8: Liveware Evolution / Konami / 2005.03.24 / 66,953
3 DS - Kirby Canvas Curse DS / Nintendo 2005.03.24 / 32,766
4 PS2 - Wild Arms: The 4th Detonator (incl. Limited Edition) / SCE / 2005.03.24 / 26,998
5 PS2 - Shining Force Neo / Sega / 2005.03.24 / 18,352
6 PS2 - Memories Off After Rain Vol.3 Sotsugyou (incl. Limited Edition) / Kid / 2005.03.31 / 17,845
7 PS2 - Dynasty Warriors 5 (incl. Limited Edition and Version with PS2) / Koei / 2005.02.24 / 16,853
8 GBA - Mega Man Battle Network 5: Team of Colonel / Capcom / 2005.02.24 / 12,028
9 DS - Egg Monster Hero / Square Enix / 2005.03.24 / 11,647
10 PSP - BLEACH: Beat the Soul / SCE / 2005.03.24 / 10,457

----------------

PS2 - 44,117
DS - 43,023
PSP - 33,911
GBASP - 17,710
GC - 3,754
GBA - 1,074
Xbox - 335


And it appears that that the DS has pulled ahead of the PSP for yet another week in a row, unfortunately just falling just short of 1st place, which would goto PS2 with a lead of about 1,100.
PS2 (12:1) GC (11:1) xbox as it stands now

Tune in next week for yet another update on 'How Japan Sells!!!'  

31037
TalkBack / RE:Warp Pipe Moves to the Next World
« on: April 07, 2005, 01:16:46 PM »
N-Sider has posted their interview.
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N-S: There have been rumours flying around that Demasked is not solely for the Nintendo DS any more, if this is indeed true, how will the software interact, and what platforms are they planned for?

CP : As stated earlier, Magellan was slated to debut with the Nintendo DS. We are obviously very respectful of Nintendo and we enjoy their products. As it stands, Demasked is very heterogeneous. Demasked could be used in all three next-generation consoles including the two current-generation handhelds.

N-S: What are your current plans for implementing the Demasked/Magellan Suite? Have the original talks with developers and publishers provided any benefits to bringing your product to the public?

CP : We have been talking to developers since E3, and they are incredibly excited about Demasked's capabilities and the opportunities that come with it, particularly a segment of Demasked called "ant-farm ". We will begin speaking with publishers this year at E3. I would personally like to work with one publisher exclusively, but we'll see how the rollout ends up. Shortly after E3, barring strong interest by a particular publisher, we will be pursuing our first major round of financing.

WPF: What connection type will users need to access the Demasked software, will it be something launched in-game or separately?

CP : This is something that will be largely up to the publisher of the game. However, in a perfect scenario, we would exclusively partner with a publisher and aide them in growing their existing online community.
I would assume that they were referring to Nintendo, but that would stop them from being implemented into all of the consoles.
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We would like to partner with a publisher exclusively; however that publisher must show us a commitment to delivering these new possibilities to gamers. I did not get into this business solely to make profit, I'm here because there is a void and we are going to fill it. Therefore, partnering with any one company can be a curse or a blessing. Nintendo ' s recent announcement regarding DS online is a positive thing, it shows they are committed to the changing their corporate culture to be more responsive to their consumer, I'd like to see more of that in the industry.

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N-S: Are you able to elaborate more on what "ant-farm" is?

CP : I can tell you what ant-farm is not. Ant-farm is not simply a fisher price toolkit, allowing developers to easily write network code on top of a pre-built community environment while publishers hemorrhage money, ala GameSpy . Ant-farm allows for complete artistic and development freedom, allowing publishers to profit from owning their online infrastructure. We are currently in a time where everything is cut and paste, and the community experience between each game is non-distinguishable, minus games that cost millions to implement and run these features. It's a vicious cycle that hasn't broken because developers are struggling to keep pace with the street date, and some publishers don't mind treating their online infrastructure as marketing expense when they should be treating it as a revenue stream and a way to form a lasting relationship with their customers.

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N-S: There has been much mention of a component of this suite called "Chorx"; it is arguably the most sought after part of Demasked, in terms of wanting to know what it is... So, what is it?

CP: The Chorx are characters in a game we will be releasing shortly after E3, called "Ahhh-choo!". It is the vessel that will allow us to put ant-hill in a live testing environment.

CP : For the sake of maximum accessibility, it will be a flash game. However, I think it would make a great handheld game. We'll see what the future holds for the Chorx.

N-S: While you are releasing a demo game with the Demasked infrastructure, do you plan on becoming a game development studio as well as a middleware tool house (e.g. the Demasked Suite)?

CP : That ' s an interesting choice of words. I suppose you would traditionally think of Demasked as middleware, however I do not. Ideally, we would be much more involved in the deployment and implementation process from the infrastructure point of view, all the way to advising on game integration. However, yes, we have several game play ideas we would like to see happen after theorizing and conceptualizing the possibilities that go along with Demasked. We have one game design, in particular, called "City Block" which I very much look forward to seeing in the future.
So now they are also making games in their spare time??
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N-S: Is there anything else you wish to state before we close up this interview?

CP : I'm really looking forward to sharing these concepts at E3 and I remain hopeful that we can get to work and start delivering to gamers as quickly as humanly possible. A new platform brings with it a lot of possibility; we are thinking about nothing but the online gaming space.

Something I'd very much like to see, personally, with the next generation is a renewed confidence on behalf of Nintendo. Something along the lines of "don't play games, play Nintendo" would really resinate, I think. Many reading this interview are too young to remember, but there was a significant amount of time where sitting in front of a computer screen to a television screen, playing any type of video game was "playing Nintendo". In any case, I think the company has a lot of opportunity to recapture a lost audience, and I look forward to seeing how they communicate their future innovations on the mass market, which is something they have had difficulty doing in recent years.
I remember those days, and I also think that would be the perfect campaign for Nintendo to help recapture the gamers of yesteryear and their kids too.



 

31038
General Gaming / RE:Sony beams straight into your brain!!
« on: April 07, 2005, 12:37:01 PM »
I could potentially learn spanish while I sleep one night and calculus the next night.  

While I see the potential of this technology, I really don't trust the people that would be behind it.  Sony always seems to leave big gaping backdoors in their software and hardware, and the last thing I would need is some hacker tapping into my brain while I was innocently trying to do something else.  

31039
General Gaming / Microsoft reveals Xbox 360 developers?
« on: April 06, 2005, 10:55:03 PM »
According to GNN.Gamer.com (Babelfished here) a taiwanese site, Microstft Taiwan has revealed Xbox 2 supporters.
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3rd parties:

spring international limited liability company
third wave information limited liability company
2KGames
Activision Inc.
Atari Inc. (English valuable standard)
Bandai Co. Ltd.
Bethesda Softworks LLC
Capcom Co. Ltd.
Codemasters Software Company Ltd.
Eidos Inc.
Electronic Arts Inc. (Beautiful business skill electricity)
FromSoftware Inc.
KOEI Co. Ltd.
Konami
LucasArts
Majesco Entertainment
Midway Games Inc.
Namco Hometek Inc.
Phantagram Co. Ltd.
Rockstar Games
Sega of America Inc.
Tecmo Inc.
THQ Inc.
Ubisoft Entertainment
Vivendi Universal Games Inc.
Webzen Inc. (Net imperial sacrifices)

1st/2nd parties:

BioWare Corp.
Bizarre Creations Ltd.
Bungie Studios
Epic Games Inc.
FASA Studio
Game Republic Inc.
Lionhead Studios Ltd.
Mistwalker
Q Entertainment Inc.
Rare Ltd.
Real Time Worlds

This is just a partial list as more are to be revealed @ E3

p.s. - Microsoft Taiwan was responsible for the Sakaguchi of Miswalker leak before everyone else  

31040
General Gaming / Sony beams straight into your brain!!
« on: April 06, 2005, 05:34:50 PM »
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If you think video games are engrossing now, just wait: PlayStation maker Sony Corp (SNE.N). has been granted a patent for beaming sensory information directly into the brain.

The technique could one day be used to create videogames in which you can smell, taste, and touch, or to help people who are blind or deaf.

The U.S. patent, granted to Sony researcher Thomas Dawson, describes a technique for aiming ultrasonic pulses at specific areas of the brain to induce "sensory experiences" such as smells, sounds and images.

"The pulsed ultrasonic signal alters the neural timing in the cortex," the patent states. "No invasive surgery is needed to assist a person, such as a blind person, to view live and/or recorded images or hear sounds."

Niels Birbaumer, a neuroscientist at the University of Tuebingen in Germany, told New Scientist he had looked at the Sony patent and "found it plausible." Birbaumer himself has developed a device that enables disabled people to communicate by reading their brain waves.

A Sony Electronics spokeswoman told the magazine that no experiments had been conducted, and that the patent "was based on an inspiration that this may someday be the direction that technology will take us."
Source

It appears that Sony has managed to patent a theory??  And do I really want them messing with my head - literally?

31041
Nintendo Gaming / RE:Got shafted again...and again
« on: April 06, 2005, 04:18:41 PM »
Gamespot says GC, PSP & more info on the DS vesion (PS2 might not get it)

31042
TalkBack / RE:Warp Pipe Moves to the Next World
« on: April 06, 2005, 01:36:38 PM »
over in the N-Sider Forums
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Today, on the WP Forums, Chad said:

I decided, due to the delays and other other reasons I've been pondering, to fully reveal, within reason, the chorx during the interview. By publication you will be able to see what a chorx looks like, as well as get a contextual view of their role in demasked.

The first session will take place with Dean tomorrow at 1pm EST. I am not sure when the interview will be published, as that is not in my control.  


So, tomorrow there will be the first interview on N-Sider, and Chad will fully reveal "the Chorx", he has been talking about.


So it appears that an tomorrow might be when some light is shed upon DemaSked, I'll post it here if no one beats me to it.
EDIT:
Dean (head of N-Sider?) responds:
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The interview is still happening, like, we've been talking for two hours - there's a lot of stuff that will make a lot of people happy.

31043
TalkBack / RE:Fake GameCube Discs Found in UK
« on: April 05, 2005, 05:29:48 PM »
Well they did say 'fake' DVD's, and I know those DVD's have the actual movie on them (most of the time), but when they mentioned Doom 3, they did refer to it as 'pirated'.  So I'm not quite sure what they would have meant by 'fake', but I do suppose they would have said 'pirated' as you pointed out.

31044
TalkBack / RE:Fake GameCube Discs Found in UK
« on: April 05, 2005, 04:51:59 PM »
when they say 'Fake' GC disc do they mean disc that look like authentic games but have no useable data, or mini dvd-r with gamecube games burned onto them?

31045
Nintendo Gaming / RE:Metriod Rev?
« on: April 05, 2005, 02:51:05 PM »
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Originally posted by: kirby_killer_dedede

i agree with ruby and noble that they're just caps from the commercial.




Not that I need the recognition or anything, but didn't I mention the commercial first???

31046
Nintendo Gaming / RE:Metriod Rev?
« on: April 05, 2005, 02:18:01 PM »
I heard that those pics were from the original Metroid commercial for Prime.  But I can't verify that so take it as you will.....

31047
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Originally posted by: ruby_onix
Sony had bought 19% of Square, making them the #2 shareholder. The #1 shareholder was the company's founder (a guy named Miyamoto, no apparent relation to Shiggy), who owned something like 40% of the company.

After Square merged with the larger Enix, Sony's ownership was reduced to 8%.

Which made them the #3 shareholder, because Enix's founder had owned more than 50% of Enix.

Nah, "Game Designers Studio" was about grabbing some of Yamauchi's Fund-Q money, and nothing else.

Thanks for providing the fact, as usual, along with the story.  I knew I had to be somewhere in the ballpark (i was very close).  And what happened to Fund-Q?  Did FF:CC use all the money, cause I don't remember any other games that were developed using it.
 

31048
Nintendo Gaming / RE:Official GCN Sales Thread
« on: April 05, 2005, 12:52:12 AM »
every post (1 or 2) that quoted the title has been edited, so now you'll never know.

31049
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Originally posted by: Bill Aurion
1) Sony's share in Square is almost nothing thanks to the merger between Square and Enix...
2) They wouldn't be passing moneyhats for Square-lite (Sakaguchi) if they could get SE...
3) This is being overhyped...

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Originally posted by: Bill Aurion
That is because Sony had the majority share in Square before the merger...Once the merger was complete, Sony has had no significant influence on SE's decisions...

AFAIK Sony never had a Majority stake, it was somewhere around 14-20%, the merger w/ Enix supposedly took it down to somewhere around 5-7% (going off memory - too late to look it up) or maybe less.

And why wouldn't Microsoft drop money hats to recruit Sakaguchi if that was gonna get them some influence (a voice that matters) over @ Square-Enix?

Not saying that that is what happened, just wanna know why you think they wouldn't use him as a back door.
 

31050
There is still alot of Sony territory that needs to be reclaimed, I think there is room for all three, if two of them unknowingly work together to put on the squeeze.

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