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Nintendo Gaming / RE: WOW, Super Mario Strikers Charged is shaping up quite well
« on: August 04, 2007, 02:16:55 PM »
Yeah they are hard to pull off against the better AI and against human players so they are fairly well balanced.
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Originally posted by: NeoThunder
I like this game but I have to say it is horribly unballanced
How can you have sidekicks charaters have both powerful defense and offense moves. While at the same time other charaters have not-so-powerful defense, and not-so-powerful offense moves
If the charater had a powerful shot (birdo) that was guarenteed to blow past the goalie, it's not fair at the same time for that charater to have a defensive move that knocks the other player out instead of a less powerful move that just dodges them
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Originally posted by: therat
this game is like ice hockey.
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Originally posted by: Strell
From my post over at CAG:
Let's see. This is speculation.
Wiimote sideways: Smashes = juking left/right with the mote, for example.
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Originally posted by: Artimus
I am no Smash Bros. expert but doesn't the sideways remote kind of limit your button possibilities?
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Originally posted by: Jonnyboy117Quote
Originally posted by: trip1eX
I wasn't expecting living room sound from a tiny little speaker either.
I was at least hoping for DS-quality sound, but the Wii remote speaker is more like original Game Boy quality.
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Originally posted by: Jonnyboy117
They didn't get lucky. Nintendo shipped a major new game in April and did a better job of supplying retail. I don't think Mario Party 8 will be as big as SPM, but look for another huge month in June with Pokemon.
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Originally posted by: KlapauciusQuote
Originally posted by: GoldenPhoenixQuote
Originally posted by: NeoThunder
I hate any game where "skill" isn't directly controlled by the player. A good example would be the difference between Paper Mario: The Thousand Year Door and Super Paper Mario.
I'm likeing Super Paper Mario a lot better because it's not about taking turns hitting each other. Your skill is not determained by the roll of a dice.
Make Pokemon more like that and i'll give it a try again.
That is one reason why Mario and Luigi is such a unique series, it has RPG style battles, but your damage is all dependent on your skill. If you get good enough you can almost avoid any damage.
Err... nobody too familiar with the battle system on Thousand Year Door, then? I was blocking those attacks like crazy. Its a great system where your skill and timing is a part, deciding how powerful your attack is and if you block or even deflect your opponent's attack.