And yet, many people did. Just Google "death of radio" or any similar doom-inciting phrase.
I don't think that means what you think... Quick look brings up articles talking specifically about terrestrial radio or articles talking about the current "commercial radio" business model. Both of which will need to change and adapt or be destroyed.
Where is the opinion in saying those same things are possible w/ physical media?
Quickly, the one that comes to mind is about storage size. I said one advantage is having everything on a tiny chip - you came back with "Well, you can buy them and copy them to a tiny chip." Yeah, but you still have a closet full of CDs that way. Now you've got a tiny chip and 400+ CDs.
No. Online ordering means you can get games on release day w/o leaving your home.
And wait for it to come in the mail, hope it isn't damaged, hope you ordered from a reputable vendor and hope they don't decide to hold your shipment for whatever reason.
I tell you what - you place a pre-order for NSMB2 from GameStop. I'll download it from the e-Shop. We'll see who gets our copy first and the other pays for it.
No concerns about second hand pricing.
Sorry, that works both ways. And way more often than not, games go DOWN in price and not up. So, for the vast majority, nope =\
Mostly true. If you want a simple, mainstream title, then you'll get it cheaper second hand.
If I want to dig up a copy of Congo Bongo for my Intellivision though....
Also, no since those folks would be too busy being out of business to care if there were no more physical versions. But then there wouldn't be good places to sell hardware, which is why the manufacturers wouldn't be happy, which.. again... is why it ain't happenin'.
Yes, yes, robots are going to take our jebs and put everyone out of work.
ATMs may put a few tellers out of work, but it's going to create new jobs of people to fill and maintain the tellers. I don't feel that jobs should be kept for the idea of keeping jobs around.
Also, I'm confused - why are MP3 Players sold in stores when the stores don't sell MP3s?
A) The vast majority of games are not hard to find within about 5 years of their release unless there is some REASON for it (poorly accepted, very obscure, some kind of controversy or legal issue).
Which is great if you don't care about obscure games or games that have interesting backgrounds behind them. Personally, I love to laugh at how pathetic Custard's Revenge is and the controversy that was around it.
B) After a game generation has passed, we still have to hope those same issues are not in play AND the service provider still feels like offering that game. After all, even in digital services, games are sometimes taken down, are they not?
Which is why I said I'm not sold on digital yet. The potential is there... but the service isn't quite right for *me* yet. I have little doubt that, as digital is becoming more in-force, the various contracts being written up are being done in such a way to cover some of the legal issues we're seeing now with re-releasing older products.
You know, it wasn't that long ago that TV shows would get a license for particular music, but only for broadcast - because TV shows on home media were fairly uncommon back in the day. We're seeing the effects of this now with DVD releases, where shows have to edit/change music because they cannot get the license for a DVD release or it's deemed to be too expensive to be worth the cost.
So now, most licenses include clauses that cover for a release on home media.
We'll be seeing this more with video games - exact clauses detailing how and when a publisher/developer/license holder come into play with digital releases in the future.
I only wish I had a time machine and could go back to Capcom/Disney-era and get them to adapt these policies back then.