Author Topic: Super Mario Galaxy 2  (Read 189622 times)

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Offline EasyCure

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Re: Super Mario Galaxy 2
« Reply #150 on: June 25, 2009, 11:36:13 AM »
Not only did I not mind the linearity, I liked it better than the open worlds of 64 and Sunshine. It was one of the things that made it feel more like the 2D games to me.

Exactly, and on top of that it simply suited my needs better. I don't have as much time for these big time consuming games, and if it were anything like Sunshine i'd never of finished it. With the way it the game was broken down, i was able to make the most of the shorter play sessions i have these days. Even though it still took me a few months to beat (and still havent finished all the bonus stars), beating the game was a quicker process than what it would've been with the giant worlds Sunshine had.

Oh and my whole point earlier was that with the galaxies being a little more linear, it went back to playing like the 2D mario games in that instead of just ONE giant Ricco Harbor with X amount of stars to collect within it, we got Honey Hive Galaxy where the stars were more like "levels" within the game worlds of SMB3, minus the overworld map to pick your level. Hell they might as well have had giant fireworks go off once you collected a star at the end of a level/mission in galaxy as well as the little slots game! Here's hoping for its return in Galaxy 2 ;D
« Last Edit: June 25, 2009, 11:43:40 AM by EasyCure »
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Offline Peachylala

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Re: Super Mario Galaxy 2
« Reply #151 on: June 25, 2009, 12:00:11 PM »
Galaxy 1's design was a breath of fresh air in terms of Mario 3D gameplay. It took the best of Mario 3D gameplay from the last two games, and sprinkled in elements of the 2D games.

Quote
Hell they might as well have had giant fireworks go off once you collected a star at the end of a level/mission in galaxy as well as the little slots game! Here's hoping for its return in Galaxy 2.
Slots have a 50/50 chance of coming back since they have a purpose IE giving out extra lives or items. Fireworks in Galaxy 2 do not because there is usually no score counter in the 3D Mario games, unless it's used for a minigame.
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Offline King of Twitch

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Re: Super Mario Galaxy 2
« Reply #152 on: June 25, 2009, 12:58:25 PM »
It could borrow a page from Super Mario Land. If you reach the floating door in the sky at the end of the level you get a chance for a freebie, if you fall you just get the regular door and move on to the next level. I guess you would need a way to replay past levels but it would make things straightforward.
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Offline Nick DiMola

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Re: Super Mario Galaxy 2
« Reply #153 on: June 25, 2009, 01:55:41 PM »
I was actually hoping that they used Galaxy 2 as a return to the more standard 3D Mario gameplay. The linearity of Galaxy made the game a lot less enjoyable for me. Don't get me wrong, I enjoyed the title, just nowhere near the degree I enjoyed Sunshine and 64.
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Offline EasyCure

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Re: Super Mario Galaxy 2
« Reply #154 on: June 25, 2009, 01:58:31 PM »
different strokes for different folks
February 07, 2003, 02:35:52 PM
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Offline NWR_insanolord

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Re: Super Mario Galaxy 2
« Reply #155 on: June 25, 2009, 02:08:28 PM »
See EasyCure, you're a better and more tolerant person than I am because I was going to suggest Mr. Jack be thrown off the staff for that comment.
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Offline EasyCure

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Re: Super Mario Galaxy 2
« Reply #156 on: June 25, 2009, 02:13:46 PM »
See EasyCure, you're a better and more tolerant person than I am because I was going to suggest Mr. Jack be thrown off the staff for that comment.


That's because, unlike you, I'm ALL man (and strong enough for one but made for a women apparently). None half and half and half ****!
February 07, 2003, 02:35:52 PM
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Offline NinGurl69 *huggles

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Re: Super Mario Galaxy 2
« Reply #157 on: June 25, 2009, 02:15:30 PM »
I look back at P.N.03 more fondly that I do Sunshine.

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Offline Nick DiMola

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Re: Super Mario Galaxy 2
« Reply #158 on: June 25, 2009, 02:16:09 PM »
See EasyCure, you're a better and more tolerant person than I am because I was going to suggest Mr. Jack be thrown off the staff for that comment.

Galaxy is a great game no doubt, but I just love exploration. I always loved just wandering around the expansive levels from 64 and Sunshine, trying to get into every nook and cranny provided. Galaxy was a Point A to Point B experience, which is fine, but not what I want from a 3D Mario game.
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Offline NWR_insanolord

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Re: Super Mario Galaxy 2
« Reply #159 on: June 25, 2009, 02:27:57 PM »
See EasyCure, you're a better and more tolerant person than I am because I was going to suggest Mr. Jack be thrown off the staff for that comment.


That's because, unlike you, I'm ALL man (and strong enough for one but made for a women apparently). None half and half and half ****!

I gave you that title and now it has come back to bite me in the ass.
Insanolord is a terrible moderator.

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Offline EasyCure

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Re: Super Mario Galaxy 2
« Reply #160 on: June 25, 2009, 02:43:55 PM »
See EasyCure, you're a better and more tolerant person than I am because I was going to suggest Mr. Jack be thrown off the staff for that comment.


That's because, unlike you, I'm ALL man (and strong enough for one but made for a women apparently). None half and half and half ****!

I gave you that title and now it has come back to bite me in the ass.

Really? Wow i didn't even realize/remember that.
May i ask why you gave it to me?
February 07, 2003, 02:35:52 PM
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Offline NWR_insanolord

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Re: Super Mario Galaxy 2
« Reply #161 on: June 25, 2009, 02:49:01 PM »
I just thought it was funny and kind of fit you based on some of your posts, it's an old marketing slogan, I think for a deodorant. I had fun with that title thread, I was reminded of it earlier today when I watched the Simpsons episode that I took someone else's title from.
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Offline EasyCure

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Re: Super Mario Galaxy 2
« Reply #162 on: June 25, 2009, 02:52:06 PM »
I like it. Not as good as Max Power, but I like it.
February 07, 2003, 02:35:52 PM
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Offline ThomasO

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Re: Super Mario Galaxy 2
« Reply #163 on: June 25, 2009, 04:36:12 PM »
What I would love to see in Galaxy 2 as a reward for finishing the game is a Playground/Sandbox galaxy that's loaded with different planetoids and obstacles, so you could mess around with the game's gravity system all you wanted.

Some level concepts I'd like to see:

* Planetoids with gravity so strong Mario can't jump (not black holes).
* Planetoids with gravity so weak that careless jumps could send him into space.
* Mario's Luma is removed somehow and so the Spin attack is disabled.
* Planets that move.
* Fleshed-out "indoor" levels, like the mansion in the Ghostly Galaxy.
* A galaxy that's being eaten by a super massive black hole.
* Bowser levels with more varied obstacles and traps.
* Planets surrounded with a gas that confuses Mario, causing him to walk the opposite direction the player inputs.
* Maze levels.
* A planet modeled from the player's icon, whether it be one of the Mario ones or a Mii's head.

Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #164 on: June 25, 2009, 06:06:24 PM »
If they go the route of the first game and have Luigi playable as a prize for beating the game, then they should also replace Yoshi with Birdo. Now THAT would be a nice bonus for completing the game.

Offline NinGurl69 *huggles

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Re: Super Mario Galaxy 2
« Reply #165 on: June 25, 2009, 06:10:31 PM »
Tingle-Birdo game crossover for new audiences.
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Offline Stratos

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Re: Super Mario Galaxy 2
« Reply #166 on: June 25, 2009, 06:16:06 PM »
Tingle-Birdo game crossover for new audiences.

LOL, They are making a new Tingle game. Maybe they will include Birdo as a playable/rideable character?  :D
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Offline ThomasO

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Re: Super Mario Galaxy 2
« Reply #167 on: June 25, 2009, 07:16:35 PM »
The only problem is that Birdo can't lick, so all the obstacles built for Yoshi's tongue would be useless when riding Birdo. Although I'd like to see more classic enemies, like Shy Guys, appear.

Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #168 on: June 25, 2009, 07:23:17 PM »
the obstacles built for Yoshi's tongue would be useless when riding Birdo.
Which obstacles are those? Or are you assuming there will be obstacles like that?

Offline ThomasO

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Re: Super Mario Galaxy 2
« Reply #169 on: June 25, 2009, 07:23:55 PM »
There are the obstacles in the trailer that Yoshi uses his tongue to swing from. The player uses the Wii Remote pointer to grab these things, like the Pull Stars.

Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #170 on: June 25, 2009, 07:26:07 PM »
I didn't realize that, I must have missed it. I guess there's not a workaround for that...

Offline ThomasO

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Re: Super Mario Galaxy 2
« Reply #171 on: June 25, 2009, 07:31:53 PM »
Yeah, I have a screen here.

Offline Stratos

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Re: Super Mario Galaxy 2
« Reply #172 on: June 25, 2009, 07:40:24 PM »
The only problem is that Birdo can't lick, so all the obstacles built for Yoshi's tongue would be useless when riding Birdo. Although I'd like to see more classic enemies, like Shy Guys, appear.

I didn't realize that, I must have missed it. I guess there's not a workaround for that...

But Birdo does suck in objects, yes? Birdo could create a suction effect that would pull him to said object and then you just reverse the flow and blow away from said object.
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Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #173 on: June 25, 2009, 07:42:29 PM »
But Birdo does suck in objects, yes? Birdo could create a suction effect that would pull him to said object and then you just reverse the flow and blow away from said object.
I thought of that but don't know if that would work with the flower object shown in that screen. It would look really weird. They'd have to change the object to something else and I don't think they want to put in extra work just for a bonus character. For example, when you're using Luigi in Super Mario Galaxy you still have to rescue Luigi.

Offline King of Twitch

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Re: Super Mario Galaxy 2
« Reply #174 on: June 25, 2009, 07:42:43 PM »
Hey, I see a winged goomba
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