Author Topic: Red Steel 2 Megathread!  (Read 130219 times)

0 Members and 1 Guest are viewing this topic.

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Red Steel 2 Megathread! (soft launch)
« Reply #300 on: June 06, 2009, 02:00:19 PM »
These guys are really influenced by the Metroid Prime series

A quote from an interview http://wii.nintendolife.com/news/2009/06/interviews_red_steel_2s_jason_vandenberghe

Quote
NL: With that in mind, did Nintendo give you a lot of support to get to grips with MotionPlus?
JV: Oh yeah, they were great. We got our first MotionPlus a few weeks before it was officially announced, and we were like "now we can do it!". Nintendo were great though, they gave us loads of early libraries for MotionPlus and really gave us a lot of support. In a wider sense we worked very closely with the guys over at Retro Studios, and the producer of Metroid Prime came to work with us and gave us a lot of insight into how they handled things.

And another http://wii.nintendolife.com/news/2009/06/interviews_red_steel_2s_roman_campos_oriola

Quote
NL: I asked Jason whether he saw Red Steel 2 as the console's flagship FPS, like Halo or Killzone. What's your take on that?
RCO: (pause) Wow, you're asking the difficult questions now! (laughs) I don't see it as a straight FPS like those games, it's a mixture of FPS and a brawler, like Jason said in his presentation, but it's not direct competition because it's on the Wii, not those other consoles. We were more influenced by Metroid Prime 3, but with our close combat gameplay and in a semi-realistic world.

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 409
    • View Profile
Re: Red Steel 2 Megathread! (soft launch)
« Reply #301 on: June 06, 2009, 02:03:40 PM »
So that means that whatever Retro has been secretly working on is heavily reliant on M+, since they are apparently the goto team to help other devs with the tech. Wonder what it could be.

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Red Steel 2 Megathread! (soft launch)
« Reply #302 on: June 06, 2009, 08:15:33 PM »
Maybe they are working on the new Zelda with M+ support if they are considered an M+ goto.

Nice to know Nintendo has been supportive of 3rd parties like this.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #303 on: June 07, 2009, 11:26:04 PM »
I have fully launched the Red Steel page, go check out the front post. Let me know if I missed anything pertinent.

Offline BeautifulShy

  • Shifting my body across the galaxy
  • Score: 79
    • View Profile
    • My streaming page.
Re: Red Steel 2 Megathread!
« Reply #304 on: June 07, 2009, 11:44:00 PM »
You didn't miss anything but there is one word misspelled. The word that is mispelled makes it sound that that another system is shading it.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #305 on: June 07, 2009, 11:45:59 PM »
You and your blasted riddles, Edward Nigma!

Offline BeautifulShy

  • Shifting my body across the galaxy
  • Score: 79
    • View Profile
    • My streaming page.
Re: Red Steel 2 Megathread!
« Reply #306 on: June 07, 2009, 11:56:21 PM »
I was the Riddler one year for Halloween. So that assesment isn't to far off.

Awesome job with the thread ShyGuy.
Maxi is dead. I killed him and took his posts and changed genders.
Alexis, she/her/Miss

Quote by Khushrenada in Safe Words 15.
Quote
I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #307 on: June 24, 2009, 04:24:00 AM »
Wateched the "new" walk through videos at IGN. Same demo from E3, but the developer explained the economy system a bit.

- You collect money from destructible items, safes, and taking side jobs.
- Safehouses are where you can buy stuff
- You can buy weapon upgrades, different abilities and attack combos and temporary buffs like a shield style power up.

Offline NovaQ

  • Score: 1
    • View Profile
    • dudeldopp
Re: Red Steel 2 Megathread!
« Reply #308 on: June 24, 2009, 09:24:28 AM »
So, this game has become a first person brawler with gunplay and light RPG elements?

I can dig it.
I like to do drawings.
Blaarg
Wii: 7332 2646 9948 9927

Hello new job, goodbye life...

Offline Peachylala

  • Bunk Pass Itch
  • Score: 4
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #309 on: June 25, 2009, 12:02:09 PM »
Now let's hope the game is GOOD.
Peachy got himself a 360 Slim. ...Yahoo?

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 409
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #310 on: June 25, 2009, 12:28:10 PM »
I hope they re-work the sword mechanics and give you more free reign over the sword movement and not pre-animated movements.


Offline BwrJim!

  • Score: 3
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #311 on: June 25, 2009, 12:31:34 PM »
You know, I liked Red Steel.. Why?  Because I treated the game like a LIght gun game and I took the sword speed and sped it up.. the result?  nice quick actions.  While still restricted to the swipes, the sword actually swung when i did for the most part.. so.. for a light gun game (which it really is in my opinion) I liked it.

Now RS2, that looks really really good and with inspiration that it seems to have, i will buy this one.
**************************

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #312 on: June 25, 2009, 05:09:37 PM »
You know, I liked Red Steel.. Why?  Because I treated the game like a LIght gun game and I took the sword speed and sped it up.. the result?  nice quick actions.  While still restricted to the swipes, the sword actually swung when i did for the most part.. so.. for a light gun game (which it really is in my opinion) I liked it.

Now RS2, that looks really really good and with inspiration that it seems to have, i will buy this one.

So RS1 was an expanded light gun game. That's an interesting comparison.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Red Steel 2 Megathread!
« Reply #313 on: June 25, 2009, 05:24:40 PM »
Yeah it only worked if you pretended it was on-rails.  Try to move, and the game is all kinds of broken.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #314 on: June 25, 2009, 05:28:38 PM »
Yeah it only worked if you pretended it was on-rails.  Try to move, and the game is all kinds of broken.

OK, so it was a gallery shooter if you did not move  :P
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline BwrJim!

  • Score: 3
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #315 on: June 29, 2009, 12:16:38 PM »
yes, check it out!  and remember to speed up the sword to quick motions.
**************************

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #316 on: June 30, 2009, 03:59:06 PM »
I hope they re-work the sword mechanics and give you more free reign over the sword movement and not pre-animated movements.



I think they are keeping the sword moves canned because of Motion Plus. From what I understand, M+ only stays 1:1 perfectly for a short period of time and then it starts getting out of sync. So if you're holding your sword at a 90 degree angle it shows it at a 75 degree on screen.

Offline Dirk Temporo

  • Score: -1
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #317 on: July 01, 2009, 04:08:37 PM »
I think they are keeping the sword moves canned because of Motion Plus. From what I understand, M+ only stays 1:1 perfectly for a short period of time and then it starts getting out of sync. So if you're holding your sword at a 90 degree angle it shows it at a 75 degree on screen.

Uh... Have you seen the gameplay videos? It looks pretty free to me.
"You've had your dream old man. It's time to wake up!"
-Travis Touchdown

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #318 on: July 01, 2009, 04:12:16 PM »
At first I thought he was actually being sarcastic. I'm don't think so now, but I wonder where he heard/saw this.

Maybe they could just have you periodically resync it some how. Like everytime you complete a bounty/task/mission/whatever there could be a shooting/parying minigame that covertly recalibrates it. Or perhaps the game would atribute it as fatigue and you have to rest in an inn and that is where you recalibrate.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Red Steel 2 Megathread!
« Reply #319 on: July 01, 2009, 04:28:22 PM »
It's always being resynced cuz you're often aiming at the screen since it's an FPS, or did people forget.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #320 on: July 01, 2009, 04:31:51 PM »
I didn't know that was how it resynched. I thought it was something that could be a bit more intrusive. If that;s the case then there shouldn't be much of a problem.

I'm actually feeling the need for it a bit in Conduit. If I aim to far or do a melee attack the IR loses it's connection and I cannot aim for a second or two. Typically that is when Kraken kills me :P I can't handle a lot of close combat fighting.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Red Steel 2 Megathread!
« Reply #321 on: July 01, 2009, 04:36:27 PM »
Aim too far?  Melee attack?  Are you standing up like the actors in the Red Steel trailers?

Resort asks you to aim at the screen and press a button before sessions, for a reason.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #322 on: July 01, 2009, 04:38:12 PM »
No. When I turn and try to turn really fast I'll point too far and the IR loses its aim.
I'm talking about in Conduit also, to clarify.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #323 on: July 01, 2009, 04:52:29 PM »
Okay, here is how I came to my supposition:

In the Red Steel E3 Demo, the game was calibrated by placing the wiimote updside down on a flat surface for a few seconds at the start of the demo. I would think this would be to determine a 90 degree angle along the.... Y axis? The Ubisoft guys said that was all that needed to be done for M+

Anyway, people who tried Wii Sports resort mentioned that after they had played the sword fighting game for awhile the swords would be less than 1:1 and their position on screen would be a little off kilter. I think IGN estimated that the Motion Plus kept 1:1 synchronization for about 10 seconds.

Now I'm guessing that since Ubisoft doesn't want to pause the action every 10 seconds they are fudging the on screen depiction of sword handling a little bit. It makes sense from an artistic standpoint too. It keeps The protagonist looking cool all the time instead of looking like a spastic sometimes.

NOTE: Plenty of hearsay and assuming from me in the above paragraphs.

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Red Steel 2 Megathread!
« Reply #324 on: July 01, 2009, 04:57:47 PM »
Interesting observations, ShyGuy.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast