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« on: February 03, 2009, 07:54:06 AM »
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Hey, long-time reader of the site (since the early GC days) and less-of-a-long-time-but-still-a-while-now lurker (since the opening of the Smash Bros. Dojo for Brawl). This question just came to me after reading your post:
Do you think that, hypothetically, the jumping (namely wall jumping) mechanics of Mirror's Edge could be implemented into the Metroid Prime games? I never liked that wall jumping in that series was limited to a few special, clearly marked areas. It felt like Retro was just semi-unnaturally forcing a favorite ability from the older games into the newer ones. Wall jumping never felt nearly as organic as it did in the older titles.
That kind of jumping could, as Retro surely discovered in their developments, be tricky for the player. But what if the mechanics were set up a little differently than the regular jumping? To do a wall jump, you would have to approach the wall at a particular angle or range of angles, place yourself very close to the wall and, instead of jumping as soon as you hit the jump button, released the button to trigger the wall jump. As soon as you pressed and held the jump button while against a wall at the correct angle, your perspective would suddenly shift to the direction you'd jump toward upon releasing the button (kind of like what you manually have to do in Mirror's Edge with an additional button). Maybe while holding the button, you could adjust slightly where you'll jump with the Wiimote pointer. And, once you released, you jumped.
Having the wall jumping based off of button release rather than button press would give you a little extra delay-time to get your bearings, and it would allow you to "cancel" any accidental wall jumps (say, if you wanted to simply do a second jump near a wall, but accidentally got too close to the wall). Adding the mechanic would likely make the Prime games a little less accessible, but I think it would help bring back some of the most fun aspects of the 2D Metroids.
So, what does anyone think? Complete crap idea, or something that Retro will hopefully work on when they inevitably begin work on another 3D Metroid game?
(Maybe I should take this post to a Metroid thread...)