I'll just repost this from another conversation. As someone who has looked into toy development and distribution in the past and danced the collector's dance with many toy companies, I have this to say:
Anyone who thinks Nintendo is manufacturing scarcity has no concept of toy manufacturing.
To put it plainly, Nintendo is a company that is branching off in several different directions right now and it would not be wise for them to obtain a huge amount of manufacturing lines for Amiibo. This is a costly and ridiculous measure because Nintendo hasn't proven Amiibo to work well as a concept yet- Skylanders and Infinity are huge brands with a game that acts as a hub exclusively, while Amiibo has the console itself act as a hub with no central title tying things together. Thus, until they find a proper use for Amiibo in a title, there is no reason to obtain a larger amount of manufacturing lines to create these things en masse. To say they are creating an issue of scarcity is ridiculous- they have no choice BUT to be scarce.
If anything, Nintendo should be selling Amiibo at a higher price- I know it sounds ridiculous, but it's true from a profit standpoint. The fact that they're expanding the line to different areas like yarn and cards is exciting, but it's not a good sign for their manufacturing plan which probably means these versions of Amiibo are going to be just as scarce. Nintendo is essentially approaching the toys to life concept as a video game company and not a toy company. That's not surprising, but it isn't a good thing, either. The video game industry and consumer base is known for wanting products immediately- it's why digital distribution is a popular thing and why reviews for games are devoured. With toy manufacturing, there is no way to create a big enough supply to meet demand for day one- it just doesn't happen unless you MAKE TOYS as a business. Even then, there's cost effective measures and quality control issues to consider.