Author Topic: Microsoft's Xbox Kinect - Nov 4th 2010  (Read 215226 times)

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Offline BlackNMild2k1

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #875 on: November 10, 2010, 02:51:06 PM »
But neither I nor the GS guy were talking revenue or money spent(that was TJ Spyke) and are strickly talking about how many homes are gonna be Kinect enabled vs Move enabled. According to sales at GameStops, Kinect is the bigger draw for customers and therefore there will be more 360's Kinect'd than PS3's will be Move'd come this holiday season.

I'm not sure how things got confused.

Offline Chozo Ghost

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #876 on: November 10, 2010, 03:52:27 PM »
But I honestly didn't know **** about it

You said you're against kids playing M rated games, but apparently you have no problem using M rated language on a site where kids might have read that (had it not been filtered out). I'm just saying...
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Offline Ian Sane

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #877 on: November 10, 2010, 04:50:38 PM »
Quote
You said you're against kids playing M rated games, but apparently you have no problem using M rated language on a site where kids might have read that (had it not been filtered out). I'm just saying...

Are there seriously any kids on this forum?  Like elementary school age kids?  Plus this is the internet which I see largely as an anarchaic wasteland.  Any kid on the internet can access footage of people having some really perverted sex and terrorists decapitating people.
 
... unless their parents put in the proper content filters, like this site has that censors the swear words.  So no harm done. ;)

Offline KDR_11k

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #878 on: November 11, 2010, 04:13:40 PM »
Yeah, this site filters swearing so anyone who sees it chose to see it. Also kids aren't going to be scared of strong language.

Offline BlackNMild2k1

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #879 on: November 11, 2010, 07:23:09 PM »
Kinect's BOM roughly $56, teardown finds
That means close to $100 profit margin for every unit sold
Quote
SAN FRANCISCO—Microsoft Corp.'s Kinect motion-gaming add on for its Xbox 360 gaming platform carries a bill-of-materials (BOM) of roughly $56 and features chips made by PrimeSense Ltd., Marvell Technology Group Ltd., Texas Instruments Inc. and STMicroelectronics NV, according to a teardown analysis performed by UBM TechInsights.
[...]
SAN FRANCISCO—Microsoft Corp.'s Kinect motion-gaming add on for its Xbox 360 gaming platform carries a bill-of-materials (BOM) of roughly $56 and features chips made by PrimeSense Ltd., Marvell Technology Group Ltd., Texas Instruments Inc. and STMicroelectronics NV, according to a teardown analysis performed by UBM TechInsights.


A listing of the major parts found by UBM TechInsights within Kinect:

PrimeSense PS1080-A2 - PS1080 SoC image sensor processor (works with CMOS image sensor and an IR light source)
Marvell 88AP1-BJD2 – Possible Marvell camera interface controller
Elpida E5116AJBG-6E-E - 70nm DDR2 SDRAM (SI#18324)
(2) Marvell G39 00A1P
H1025519 XBOX1001 X851716-006 GEPP – Serial EEPROM for Marvell Controller
Fairchild Semiconductor FDS8984 - N-Channel PowerTrench MOSFET
NEC uPD720114 - USB 2.0 hub controller
(2) Wolfson Microelectronics WM8737G - Stereo ADC with microphone preamp (one for every two microphones)
STMicroelectronics 25P16V6G - M25P16 - 16 Mbit, low voltage, Serial Flash memory with 50 MHz SPI bus interface
STMicroelectronics H28A 9017
WT245 – Texas Instruments SN74AVC4T245RGYR - 4-bit noninverting dual-supply bus transceiver
Texas Instruments 70530-08T-AVF4 –  TPS3705-30 - Processor Supervisory Circuits with Power-Fail
Texas Instruments TAS1020B - universal serial bus (USB) peripheral interface device
Kionix KXSD9 – 3-axis accelerometer
(2) Analog Devices AD8694 - Quad, Low Cost, Low Noise, CMOS Rail-to-Rail Output Operational Amplifier
TI ADS7830I - 8-Bit, 8-Channel Sampling A/D Converter with I2C Interface
Allegro Microsystems A3906 - Low Voltage Stepper and Single/Dual DC Motor Driver
STMicroelectronics M29W800DB - 8 Mbit (1Mb x8 or 512Kb x16) NV Flash Memory

$100 x 5 million units sold (projection) = $500million marketing campaign.

Of course I'm sure none of this includes manufacture , packaging, shipping or R&D, but now I see how MS planned on making up that $500million dollar marketing budget.

Offline MegaByte

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #880 on: November 11, 2010, 07:28:07 PM »
Interesting that there's an accelerometer in there.
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Offline BlackNMild2k1

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #881 on: November 11, 2010, 08:18:04 PM »
I'm really surprised that all of that only cost $56.

and didn't MS scale back on something that was in Kinect?
I know it was rumored that they took out the Primesense chip, but that's obviously in there, but I'm almost certain there was something else that they supposedly took out due to cost concerns. Looks like they had a little room in the profit margin to keep whatever it was.

Offline Kytim89

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #882 on: November 11, 2010, 08:23:02 PM »
How is Kinect fairing in sales and quality of titles so far?
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Offline Guitar Smasher

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #883 on: November 12, 2010, 12:55:05 AM »
Interesting that there's an accelerometer in there.
Really doesn't make any sense.

Unless it somehow responded to vibrations in the floor, caused by jumping up and down.  But I can't imagine it being that sensitive.

Offline BlackNMild2k1

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #884 on: November 12, 2010, 12:53:48 PM »
I'm sure the accelerometer is so that Kinect knows when it is tilted forward or sitting up straight and can always realign it self to the default upright position.

Offline SixthAngel

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #885 on: November 12, 2010, 01:59:32 PM »
This is pretty much expected with Microsoft pouring money into the advertising of connect  and it is Christmas so its going to have a strong start.  Next year I see it falling fast.  A quick look online shows next year's lineup to be pathetic and I don't think the current lineup is going to keep an add-on selling so much.

I think the reviews are hilarious.  They are obviously hedging there bets because they remember when they **** all over Wii Sports and they all looked like complete fools.  They seem to be giving a lot of middle ground for the scores and as oohhboy said, the reviews seem a bit schizophrenic.  I think the ones that really despise the whole "casual" thing are just biting their tongues in case Kinect is huge.

To those who have it: What do you think the strongest game is?
« Last Edit: November 13, 2010, 01:03:59 AM by SixthAngel »

Offline KDR_11k

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #886 on: November 12, 2010, 03:10:12 PM »
Dance Central. It's like Just Dance (including the not-terribly-accurate detection) with more emphasis on DLC.

Offline Stratos

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #887 on: November 12, 2010, 03:19:14 PM »
Dance Central. It's like Just Dance (including the not-terribly-accurate detection) with more emphasis on DLC.

Yay DLC!...
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Offline Ian Sane

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #888 on: November 12, 2010, 03:24:26 PM »
Quote
I think the reviews are hilarious.  They are obviously hedging there bets because they remember when they **** all over Wii Sports and they all looked like complete fools.  They seem to be giving a lot of middle ground for the scores and as oohhboy said, the reviews seem a bit schizophrenic.

That makes for pretty useless reviews.  If you think a game sucks then state that.  How popular a game ends up being or how well it sells is irrelevant.  I want the honest opinion of the reviewers.  I personally agreed with a lot of the reviews of Wii Sports as the game just didn't really do it for me.  The fact that's it is one of the most popular games ever does not change my opinion on that, and it should not affect that of any decent reviewer.
 
The sites should try to not assign someone with an obvious chip on their shoulder about motion control or casual gaming or Kinect.  You might want someone with less of a bias going in.  But it should be the real opinion not the expected opinion of the site's audience or the expected opinion of the casual players who would like it.  Just tell me what the reviewer honestly thinks and the site should be smart enough to employ reviewers with tastes similar to that of their audience.

Offline bustin98

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #889 on: November 12, 2010, 03:38:36 PM »
Dance Central is.... actually kinda boring. The music generally sucks. It helps to have tunes that people are familiar with. Yeah, I'm not much into discos or raves, but please, there are more song genres to dance to than the pop trash thats on the disc. Yes, its cool to learn the moves and learn to move in a rhythm, but its not cool to be forced to listen to Lady Gaga not once but twice.

Kinect Adventures is a good time, especially as a party game. It gets you up and moving all over the place. And it takes embarrasing photos of unsuspecting players.

I haven't tried any of the other games.

Offline ShyGuy

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #890 on: November 12, 2010, 04:01:07 PM »
I choked down a whopper from Burger King, just to try and win a Connect bundle, but they screwed me and I got a wrapper without a code.

Offline BlackNMild2k1

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #891 on: November 12, 2010, 04:33:04 PM »
Sounds like you are just really out of touch with what the mass population of youth at large consider popular music that they like to dance to. I'm not into most of the music ( if any) in the game, but the track list sounds like a winner to me.

Offline TJ Spyke

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #892 on: November 12, 2010, 04:48:50 PM »
I choked down a whopper from Burger King, just to try and win a Connect bundle, but they screwed me and I got a wrapper without a code.

No they didn't, you don't get anything from the sandwich (which, BTW, is easily the best tasting fast food sanwich). You have to buy the whopper value meal. Medium will get you one chance (on the fries), while large will get you two (on the drink cup).

Kytim, every game is getting either terrible or mediocre scores, nothing that justifies the $150 price of Kinect.
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Offline ShyGuy

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #893 on: November 12, 2010, 05:17:10 PM »
I got the medium fries, there was no code on the paper container that I could see. It's Kinetc themed but no prize code.

Offline bustin98

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #894 on: November 12, 2010, 05:26:54 PM »
Sounds like you are just really out of touch with what the mass population of youth at large consider popular music that they like to dance to. I'm not into most of the music ( if any) in the game, but the track list sounds like a winner to me.

I don't doubt it. And I don't have much of a taste for R&B or Rap, with exception to the songs from the 80s. I guess I didn't think about the song selection first.

Offline SixthAngel

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #895 on: November 13, 2010, 01:11:21 AM »
Dance Central. It's like Just Dance (including the not-terribly-accurate detection) with more emphasis on DLC.

Thats the worst thing I've heard all week.
You're talking to a guy who never once bought any DLC though.

Offline KDR_11k

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #896 on: November 13, 2010, 10:27:05 AM »
Eurogamer's Ellie Gibson tried toolboxing Dance Central to test the detection, apparently it worked pretty well.

Offline BlackNMild2k1

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #897 on: November 15, 2010, 06:02:29 PM »
Microsoft says sells 1 million Kinect devices
http://www.reuters.com/article/idUSTRE6AE4EQ20101115
Quote
(Reuters) - Microsoft Corp said on Monday it has sold more than 1 million of its new hands-free Kinect gaming systems in the first 10 days since launch, putting it on track to beat its target of 5 million sales by the end of the year.
[...]
"It's a strong start," said Don Mattrick, head of Microsoft's game unit, in a telephone interview on Monday. "Consumers are loving it."

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #898 on: November 15, 2010, 07:39:43 PM »
The PS3 sold out at launch too. Anything can launch big; selling consistently long-term is a different matter.
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Offline Chozo Ghost

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Re: Microsoft's Xbox Kinect - Nov 4th 2010
« Reply #899 on: November 15, 2010, 07:52:12 PM »
He's saying consumers love it based on the strong initial sales, but lets give it some time and see how much consumers "love it" once they've taken it home and begin the difficult task of getting it set up/working.
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