Author Topic: DOnkey Kong 64's multiplayer  (Read 4505 times)

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Offline wandering

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DOnkey Kong 64's multiplayer
« on: September 10, 2006, 01:08:00 PM »
Discuss.
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Offline Smoke39

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RE: DOnkey Kong 64's multiplayer
« Reply #1 on: September 10, 2006, 01:53:42 PM »
DK64 in general was lame.  The end.
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Offline Crimm

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RE:DOnkey Kong 64's multiplayer
« Reply #2 on: September 10, 2006, 02:18:09 PM »
If he shoots ya, it's gonna hurt!  
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Offline King of Twitch

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RE: DOnkey Kong 64's multiplayer
« Reply #3 on: September 10, 2006, 02:29:14 PM »
AWARDS:
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Most collecting in a 3D game
Most colorful
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Offline Crimm

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RE:DOnkey Kong 64's multiplayer
« Reply #4 on: September 10, 2006, 02:52:54 PM »
Get 2000 Bananas to open this door.
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Offline Athrun Zala

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RE: DOnkey Kong 64's multiplayer
« Reply #5 on: September 10, 2006, 04:06:22 PM »
so, what happens first?

-you collect every item in DK64
-Duke Nukem Forever gets released
-good news for the PS3
-Reggie gets bored of kicking asses and taking names for humor purposes only, THIS WILL NEVER HAPPEN!
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Offline S-U-P-E-R

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RE:DOnkey Kong 64's multiplayer
« Reply #6 on: September 10, 2006, 06:02:20 PM »
DON'T TOUCH CONGA'S BLOCKS

Offline Ceric

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RE: DOnkey Kong 64's multiplayer
« Reply #7 on: September 10, 2006, 06:35:41 PM »
Little did you know that Duke Nukem Forever will interact with DK64.  Since DNF will never be released in are generation then you cannot complete DK64 and ergo that there must be good news coming for the PS3.  Well I wouldn't have gone to school or gotten married if I knew the apocalyps(sp?) was coming this soon.
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Offline KDR_11k

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RE: DOnkey Kong 64's multiplayer
« Reply #8 on: September 10, 2006, 09:48:41 PM »
Charlie's Angels Full Power was more fun. haven't actually played either

Offline Shorty McNostril

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RE: DOnkey Kong 64's multiplayer
« Reply #9 on: September 10, 2006, 11:36:13 PM »
I dont see why everypone hates this game.  I personally had a ball with it.  Sure it had a lot of collecting in it, but i dont care.  I loved the game.  Its just too bad i didnt have an expansion pack so i couldnt buy it.

Offline 18 Days

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RE: DOnkey Kong 64's multiplayer
« Reply #10 on: September 11, 2006, 01:54:41 AM »
This loser boy from down the street insisted this game, particuarly the multiplayer was fun playing and we'd have say, one battle and itw ould last at least 3 hours. Three hours of utter pain.

(Actually the arcade mode or whatever where your thrown onto a tiny platform was fun for a little while.)
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Offline Spak-Spang

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RE: DOnkey Kong 64's multiplayer
« Reply #11 on: September 11, 2006, 03:52:55 AM »
Best part of this game was the unlocked hidden retro games.


Offline wandering

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RE: DOnkey Kong 64's multiplayer
« Reply #12 on: September 11, 2006, 08:00:50 AM »
Quote

Best part of this game was the unlocked hidden retro games.

Yes.

Quote

(Actually the arcade mode or whatever where your thrown onto a tiny platform was fun for a little while.)

Yes.

DK64 is actually an excellent game apart from the collecting/chracater swapping. Whoever thought it was a good idea to have five different sets of 100 bananas in each level - where each set could only be collected by one of the five monkeys, and where collecting the bananas was required to proceed - needs to be shot.

...But at least the bananas didn't RUN AWAY FROM YOU. Seriously. I got, like, half-way through Donkey Kong 64, but Rare's sadism had gotten so bad by 2002 that I could only get maybe an hour into SFA.
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline Crimm

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RE:DOnkey Kong 64's multiplayer
« Reply #13 on: September 11, 2006, 08:11:46 AM »
SFA felt a lot like going to the grocery store.
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Offline Athrun Zala

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RE: DOnkey Kong 64's multiplayer
« Reply #14 on: September 11, 2006, 09:03:14 AM »
lol, another reason why I'll never play SFA....
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Offline wandering

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RE: DOnkey Kong 64's multiplayer
« Reply #15 on: September 11, 2006, 09:08:01 AM »
a grocery store from hell.
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline Spak-Spang

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RE:DOnkey Kong 64's multiplayer
« Reply #16 on: September 11, 2006, 11:48:47 AM »
I played through the entire game, tireless determined to beat the game.  I got to the final Boss and was absolutely so bored with the game that I stopped play for another game entirely  (I think perhaps Mario Tennis.)  I never felt bad for never finishing the boss.  I tried to beat him 3 times and each time I just stopped playing, not because I was close to death, but because it was a horribly stupid boss battle that was needlessly long and drawnout.


Offline MattVDB

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RE: DOnkey Kong 64's multiplayer
« Reply #17 on: September 11, 2006, 11:14:18 PM »
You guys are funny.  I don't believe I've posted this anywhere before, but I have collected every banana in DK64.  I also got every note in Banjo Kazooie (multiple times).  Tooie is a different story, but that is neither here nor there.  

I'm also the guy (yes, the one and only) who beat Jet Force Jemini, multiple times, 100 percent.  That game was truly amazing, and well beyond its time.  The only thing I have against it, is the same that everybody else does, and that there were a ton of tribals.  Although, even that wasn't all that bad after you know where they all are.  Gosh those games were cool.

Offline Mario

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RE: DOnkey Kong 64's multiplayer
« Reply #18 on: September 12, 2006, 04:39:38 AM »
I don't ever remember going out of my way to collect one thing in Starfox Adventures

Offline Shift Key

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RE:DOnkey Kong 64's multiplayer
« Reply #19 on: September 12, 2006, 05:01:17 AM »
JERKPAC BEST EVAR

I swear I spent more time playing that game than I did playing the rest of DK64. Good times indeed.