Author Topic: Episode 475: Super Dimensional Fortress Great Fox  (Read 8559 times)

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Offline NWR_Lindy

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Episode 475: Super Dimensional Fortress Great Fox
« on: May 08, 2016, 03:18:49 PM »

It's a small wonder Great Fox doesn't transform into a robot, a tank, or some kind of robot-tank hybrid.

http://www.nintendoworldreport.com/rfn/42654/episode-475-super-dimensional-fortress-great-fox

After a somber episode last week, the full RFN cast digs deep and finds a way to reunite to get the show back on the road. The Spirit of Unity pervades New Business, which Jon starts with Free-to-Play Wii U game Lost Reavers. Where else but on Radio Free Nintendo will discussion of a generic loot shooter turn into a deep philosophical exploration of mankind's unending urge to consume? James tries yet again to give a good report on Bravely Second; he likes it, honest. He and Greg then attempt to double-team impressions of Star Fox Zero, and this combined effort shatters the show's harmony. Greg is a fan of the indefensible walkers, the crippling over-reliance on All Range Mode, and an unrelenting series of baffling gameplay decisions. James, to say the least, isn't. He also writes this article, and as such casts the final verdict. Guillaume tries to bring the show back together with thoughts on "free" eShop titles My Nintendo Picross: The Legend of Zelda: Twilight Princess and Mini Mario & Friends: amiibo Challenge. He worries about his Picross chops and, unless Jon is willing to share his expansive amiibo collection, that he'll never see all of the Challenge.

After the break it's time for Listener Mail. We feature an assortment of your reactions to the NX news, Nintendo's E3 plans, Zelda's delay, and all the recent news, such as future President Trump's plan to rid the United States of the Lindemann Menace. You can send your insights on the currents roiling the politics of both US and the EU to our inbox.

Our Castlevania: Rondo of Blood RetroActive is a few weeks away. Get started playing, and you can leave your thoughts in the RetroActive talkback thread.

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Offline Lemonade

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #1 on: May 09, 2016, 05:06:04 AM »
Did James end up finishing Project X Zone 2?
Im almost at Chapter 30. Its a fun game, but it really does go for too long.

Offline Soren

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #2 on: May 09, 2016, 09:20:27 AM »
RE: Star Fox.

Sadly I agree a lot with James on this one. No amount of "getting it" with the controls will change the fact that the Landmaster is crap, the Chicken Walker is terrible and the Gyro is sooooooooooo boring. And yeah, the game felt it was necessary to bombard me with these things on my first playthrough. I hate that they turned a challenging but rewarding stage like Zoness into a slog in Zero. Unfortunately this isn't the Star Fox I want and I guess I'll never have it.

To Greg's point, I think games like Star Fox/F-Zero/Metroid are treated as more "R&D" type games. They're the games you make when you want to try something new, because ultimately their sales probably won't make a huge dent either way.
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Offline TOPHATANT123

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #3 on: May 09, 2016, 10:57:15 AM »
Lost Reavers crashed on me multiple times and I had a 5:1 ratio of connection errors to actual games, but it's miles and away more interesting than the sleep inducing Mario vs DK amiibo challenge.

Offline ClexYoshi

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #4 on: May 09, 2016, 01:58:09 PM »
I don't think Gui realizes just how many fans of Krystal there are out there. I mean, enough people like Krystal to have gotten the folks at Smashified to do concept art for her in Super Smash Bros.

Offline Evan_B

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #5 on: May 09, 2016, 10:46:01 PM »
Hear ye, hear ye, and listen to the sage critique of James Jones- a man that hates Zelda and Star Fox games for not being what he wants, yet willingly puts himself through the tedium of titles like Bravely Second and Project X Zone because someone needs to appreciate such bloated, grueling affairs. Is it that he can only enjoy things that are inherently mediocre? Or perhaps that his standards for classic franchises are too clouded by nostalgia...?

Jokes aside, I think I've claimed by stake as the most apologetic gamer in existence regarding Lost Reavers- but something about Jon's analysis doesn't sit right with me. In what way is the game a first person shooter? I could see a third person shooter, maybe, but that doesn't take into account the huge amount of melee combat that exists. Maybe I'm the one playing the game wrong, but even the "all-ranged" characters have melee attacks, and I've found that its much more of a factor in controlling the undead hordes.

Again, it is a shameless pay-to-win, but the collectible screen (which shows you how many of a certain special item from each mission you've obtained) has rewards, such as bundles of data chips, that can make the loot cycle far more forgiving. But as far as loot-cycle-based titles go, I don't think Lost Reavers is too atrocious- generic, maybe- but not lazily designed. Seasoned players (i.e. those in the level 20 range) rarely "troll" by standing outside the spawn boundaries, likely because they understand those enemies don't grant experience. The customization, role-based gameplay balanced with the equipment systems also has plenty of interesting depth, which feels far from lazy.
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Offline Enner

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #6 on: May 10, 2016, 12:17:00 AM »
Only the hottest of fires for paltry offerings on Nintendo's systems.


I can see how Jon can say Lost Reavers is a first-person game if the only character he played is the black solider man.

Offline NWR_Lindy

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #7 on: May 10, 2016, 03:24:20 AM »
Yeah, I didn't play with any of the other characters in the game, so if they're more third-persony (I can see that, as they're sword-based) I get that.

If you don't like that label, I'll just call it a "shitty game", okay?
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Offline Evan_B

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #8 on: May 10, 2016, 08:06:21 AM »
Ha! Fair enough. Honestly, with how clunky the shooting controls are, I'm baffled as to why they made half the characters shooting-centric in the first place.

Then again, it is a pretty bad game, so choices like that aren't too surprising.
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Offline Kobeskillz

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #9 on: May 10, 2016, 01:27:52 PM »
Hear ye, hear ye, and listen to the sage critique of James Jones- a man that hates Zelda and Star Fox games for not being what he wants, yet willingly puts himself through the tedium of titles like Bravely Second and Project X Zone because someone needs to appreciate such bloated, grueling affairs. Is it that he can only enjoy things that are inherently mediocre? Or perhaps that his standards for classic franchises are too clouded by nostalgia...?

Jokes aside, I think I've claimed by stake as the most apologetic gamer in existence regarding Lost Reavers- but something about Jon's analysis doesn't sit right with me. In what way is the game a first person shooter? I could see a third person shooter, maybe, but that doesn't take into account the huge amount of melee combat that exists. Maybe I'm the one playing the game wrong, but even the "all-ranged" characters have melee attacks, and I've found that its much more of a factor in controlling the undead hordes.

Again, it is a shameless pay-to-win, but the collectible screen (which shows you how many of a certain special item from each mission you've obtained) has rewards, such as bundles of data chips, that can make the loot cycle far more forgiving. But as far as loot-cycle-based titles go, I don't think Lost Reavers is too atrocious- generic, maybe- but not lazily designed. Seasoned players (i.e. those in the level 20 range) rarely "troll" by standing outside the spawn boundaries, likely because they understand those enemies don't grant experience. The customization, role-based gameplay balanced with the equipment systems also has plenty of interesting depth, which feels far from lazy.


Yeah I also noticed his opinions are all over the place. He doesn’t like Link Between worlds, Metroid Prime and Starfox yet he played other games that are legit ok to bad games and then rationalizes why he likes them. So in the end is just his opinion. A very vocal one but still his opinion which he’s entitled too. Though again jarring when he’s talking bad about a good game yet making excuses for a bad game.

Offline Soren

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #10 on: May 10, 2016, 03:05:08 PM »
Though again jarring when he’s talking bad about a good game yet making excuses for a bad game.

Counterpoint: James Jones is speaking the truth.

Bravely Second - 81 Metacritic score.
Star Fox Zero - 69 Metascritic score.

Also, bad games can be enjoyed. Case in point: me playing SF0 to completion and wanting to go back to it even though it's an ungodly mess.
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Offline Kobeskillz

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #11 on: May 10, 2016, 03:08:50 PM »
I never mentioned Bravely Default. I don't really need to list games james has liked that are far less critically liked than Link between worlds and Metroid Prime which you conveniently left off.


It's an observation not an attack.

Offline Oedo

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #12 on: May 10, 2016, 05:13:04 PM »
Radiant Dawn does seem like such an obvious choice for the eShop, but I'm afraid Nintendo might be disinclined to do it because it's missing the features that made Awakening and Fates popular here (though they did release Sacred Stones and Fire Emblem GBA) or because it's a sequel and they aren't doing Gamecube games. I really, really hope it happens though. If you'd ask me what games I want re-released the most right now, Path of Radiance and Radiant Dawn are easily at the top of the list. 

Offline TOPHATANT123

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #13 on: May 10, 2016, 05:31:35 PM »
Fire Emblem Shadow Dragon is also on virtual console so I'm sure it's a matter of time before we get Radiant Dawn, although they could also be a prime target for a remaster. It would probably be the easiest Fire Emblems to make graphical improvements for because of their use of polygons instead of sprites, and you could bundle the two of them nicely together.

Offline Oedo

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #14 on: May 10, 2016, 05:56:30 PM »
If they re-released both games for the Wii U with some sort of visual improvements (heck, even with no visual improvements), they'd get a free pass from me for the rest of the Wii U's life.

Offline Evan_B

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #15 on: May 10, 2016, 07:08:53 PM »
Though again jarring when he’s talking bad about a good game yet making excuses for a bad game.

Counterpoint: James Jones is speaking the truth.

Bravely Second - 81 Metacritic score.
Star Fox Zero - 69 Metascritic score.

Also, bad games can be enjoyed. Case in point: me playing SF0 to completion and wanting to go back to it even though it's an ungodly mess.
Hey whoa, I was just joking. James Jones is entitled to his opinion, just like how I'm entitled to my opinion that Galaxy and 3D Land are a hot mess. We all have games that we love despite negative reception, James Jones just hosts a podcast.
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Offline ClexYoshi

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #16 on: May 10, 2016, 08:07:15 PM »
It's just a shame that Radiant Dawn is a dumpster fire of a game that somehow frustrated me more than Thracia 776 with how uneven the game is.

Offline Kobeskillz

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #17 on: May 10, 2016, 08:51:53 PM »
Though again jarring when he’s talking bad about a good game yet making excuses for a bad game.

Counterpoint: James Jones is speaking the truth.

Bravely Second - 81 Metacritic score.
Star Fox Zero - 69 Metascritic score.

Also, bad games can be enjoyed. Case in point: me playing SF0 to completion and wanting to go back to it even though it's an ungodly mess.
Hey whoa, I was just joking. James Jones is entitled to his opinion, just like how I'm entitled to my opinion that Galaxy and 3D Land are a hot mess. We all have games that we love despite negative reception, James Jones just hosts a podcast.
I'm 33 now so excuse me if I'm out of touch with the lingo kids use now a days. Hot mess means bad ass now?  :)

Offline Soren

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #18 on: May 10, 2016, 08:52:30 PM »
James Jones just hosts a podcast.

And that's why he speaks the truth. (I was also joking.)

It's just a shame that Radiant Dawn is a dumpster fire of a game that somehow frustrated me more than Thracia 776 with how uneven the game is.

I swear I think I played that game wrong. Micaiah was so underpowered and died so easily it made for a frustrating playthrough.
« Last Edit: May 10, 2016, 09:32:12 PM by Soren »
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Offline Crimm

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #19 on: May 10, 2016, 08:53:53 PM »
I have very specific complaints with Link Between Worlds - complaints that I don't think anyone can easily refute.


  • The non-linear system that required a single item meant the game never let you get experienced with items and could not make puzzles that required you combine multiple items
  • As a result, the puzzles remained variants on a theme, especially within a dungeon
  • The game's combat is especially non-threatening, even by modern Zelda standards
  • Thusly, the game itself is quite easy.
Also it looks a bit like butt.


FUNNILY ENOUGH my issues with Star Fox Zero are also structural. They created this control scheme, I'll say is questionable, (although I didn't dog on it during the show, because it's fairly low on my list of concerns) that does not really show itself off in traditional Star Fox gameplay. Therefore - this design conceit (like the non-linear dungeons) - drove the game down a path where it spends a lot of time doing other things that do show off the controls more centrally. This results in a Star Fox experience that does not feel very Star Foxy, and rather has you tank controlling one ROB-inspired proxy while another barks tutorials at you.


I was excited for this game; I was eager for new Star Fox. I'm hugely disappointed. In that way, it shares a lot with Link Between Worlds. I think they both looked at core mechanics of their series, and missed the boat on what makes them fun.
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Offline ClexYoshi

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #20 on: May 10, 2016, 09:53:51 PM »
It's just a shame that Radiant Dawn is a dumpster fire of a game that somehow frustrated me more than Thracia 776 with how uneven the game is.

I swear I think I played that game wrong. Micaiah was so underpowered and died so easily it made for a frustrating playthrough.

that might have just been the growth rates, but no. ANY map that requires use of the woefully underequipped and underpowered Dawn Brigade is a horrible chore and a slog. Elencia's Gambit is probably the most rage-inducing map that's ever been committed to an internationally relased Fire Emblem game that's a part of the story regardless of difficulty played on. (Cannot attest for Trial maps and certain DLC maps for all the internationally released FE games.) I really hate that support was gutted out in all but function. Heck, I would have been cool if they even recycled support conversations from Path of Radiance, but that's not the case.

Also, I love that Radiant Dawn provides you with the decidedly most useless endgame badass they've ever put into a FE game. in the second to the last chapter, you can get this Dragon Laguz named Gareth, and it's got an INSANE Def stat and the highest base HP of any unit ever in a Fire Emblem Game... but he has no Speed or Res, and all the enemies in the last two chapters do magic damage. ._.

Offline sudoshuff

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #21 on: May 10, 2016, 09:56:16 PM »
I am actually looking forward to seeing how the New Business section of the show devolves into madness during the Summer of No Games. 

Offline Crimm

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #22 on: May 10, 2016, 10:10:23 PM »
I just show up, read the script, and check my email for Neal firing me.
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Offline Evan_B

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #23 on: May 10, 2016, 11:34:26 PM »
A Link Between Worlds was no easier than the majority of modern Zelda titles. I think approaching dungeon and puzzle design from that standpoint definitely streamlined the straightforwardness and "answer" to those circumstances, but also set the game apart.

I can't comment on Star Fox Zero, but I will say I appreciated A Link Between Worlds for its design decisions despite that lack of variety.
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Offline Kobeskillz

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Re: Episode 475: Super Dimensional Fortress Great Fox
« Reply #24 on: May 11, 2016, 11:56:56 AM »
I have very specific complaints with Link Between Worlds - complaints that I don't think anyone can easily refute.


  • The non-linear system that required a single item meant the game never let you get experienced with items and could not make puzzles that required you combine multiple items
  • As a result, the puzzles remained variants on a theme, especially within a dungeon
  • The game's combat is especially non-threatening, even by modern Zelda standards
  • Thusly, the game itself is quite easy.
Also it looks a bit like butt.


FUNNILY ENOUGH my issues with Star Fox Zero are also structural. They created this control scheme, I'll say is questionable, (although I didn't dog on it during the show, because it's fairly low on my list of concerns) that does not really show itself off in traditional Star Fox gameplay. Therefore - this design conceit (like the non-linear dungeons) - drove the game down a path where it spends a lot of time doing other things that do show off the controls more centrally. This results in a Star Fox experience that does not feel very Star Foxy, and rather has you tank controlling one ROB-inspired proxy while another barks tutorials at you.


I was excited for this game; I was eager for new Star Fox. I'm hugely disappointed. In that way, it shares a lot with Link Between Worlds. I think they both looked at core mechanics of their series, and missed the boat on what makes them fun.


I think it’s unfair to make the statement that you can’t refute your complaints because at the end of the day it’s just your opinion.
 
Hey man I liked the art style and combat and most everything you have a complaint about. Did you happen to play with the OG 3DS Dpad? : )