Author Topic: Okami (Capcom to send out replacement box art!)  (Read 110771 times)

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Offline Bill Aurion

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Re: Okami
« Reply #250 on: April 21, 2008, 05:56:26 PM »
34 hours in and right before the final area, so now I'm spending my time doing all the side quests I missed (including searching for those elusive stray beads)...

All I can say is that this game belongs in my top ten...The dungeons aren't quite Zelda material (though still great), but the exploration, puzzles, and side quests are definitely top-notch...
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Offline BeautifulShy

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Re: Okami
« Reply #251 on: April 21, 2008, 07:24:00 PM »
Bill it would seem that you are ahead of me.I am having trouble with that part where you have to cut up that Marlin. Any tips.
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Offline Bill Aurion

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Re: Okami
« Reply #252 on: April 21, 2008, 07:53:31 PM »
Ah, in the restaurant?  That actually isn't necessary to continue on, but what you do is just do the brushwork that is on the scroll (three strokes on top of each other), and you'll be rewarded with a powered up wind technique...
« Last Edit: April 21, 2008, 07:55:35 PM by Bill Aurion »
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Offline BeautifulShy

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Re: Okami
« Reply #253 on: April 21, 2008, 10:48:02 PM »
I would just like everyone to know that Okami sold 47,192 copies in it's first week. Discuss.
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Offline GoldenPhoenix

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Re: Okami
« Reply #254 on: April 21, 2008, 10:49:20 PM »
Wow, it sold that many copies? I'm impressed, where did you get the information?
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Offline BeautifulShy

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Re: Okami
« Reply #255 on: April 21, 2008, 10:57:32 PM »
I found it over at Vg Chartz. Is game out outside of the US yet? And if not what do you think will be those numbers?
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Offline that Baby guy

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Re: Okami
« Reply #256 on: April 22, 2008, 12:23:25 AM »
I bought it today.  I haven't played it, but I hate that they ruined the cover with that review thing.  It's sad.  I'll be getting to it some time this week a little bit.

As far as the number of copies sold, the game only had a push on the internet, as far as I can tell, so that's not terrible.  What we need to know is the numbers of the PS2 version.  I'd look them up, but someone else can unless I come back and no one else has.  SO THERE!

Offline GoldenPhoenix

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Re: Okami
« Reply #257 on: April 22, 2008, 12:59:58 AM »
While there are no numbers for Okami on PS2 on VGchartz some are saying it sold around 400k worldwide.
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Offline KDR_11k

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Re: Okami
« Reply #258 on: April 22, 2008, 02:35:07 AM »
34 hours in and right before the final area, so now I'm spending my time doing all the side quests I missed (including searching for those elusive stray beads)...
There's an unlockable for a speedy finish BTW. Might want to get that.

Offline Bill Aurion

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Re: Okami
« Reply #259 on: April 22, 2008, 08:17:43 PM »
For anyone still on the fence about the controls, I made a quick and dirty video of a couple combat sequences involving mass use of the brush...

« Last Edit: April 22, 2008, 08:20:41 PM by Bill Aurion »
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Offline NWR_pap64

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Re: Okami
« Reply #260 on: April 22, 2008, 08:51:45 PM »
I would just like everyone to know that Okami sold 47,192 copies in it's first week. Discuss.

That's indeed very impressive, especially since Capcom shipped very few copies of it and didn't even bother to advertise it. Its basically being pushed by the online community, so again, the game cracking the top 10 is impressive. Hopefully it will stick around for a long while.
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Offline Djunknown

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Re: Okami
« Reply #261 on: April 22, 2008, 10:56:17 PM »
The destructoid review was spot on. Though if you look at the comments section, there was some pretty bad trolling, it as if they want this game to fail...

Didn't see the IGN logo until I checked NeoGAF and zoomed in on it. Its a shame that went through, I'd expect at least some sort of extensive inspection for these types of things...

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Offline Bill Aurion

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Re: Okami
« Reply #262 on: April 22, 2008, 11:12:25 PM »
How do you feed the eagles/hawks?

You can't...Don't worry, that tricked me too... =(

You have no idea how many times I've tried to blow them out of the sky...:tpg:
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Offline Bill Aurion

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Re: Okami
« Reply #263 on: April 23, 2008, 10:48:02 PM »
Bumping this up for important news!

Capcom offering replacement box art!

(I'm all over the first choice...)
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Offline Nick DiMola

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Re: Okami
« Reply #264 on: April 23, 2008, 10:51:47 PM »
I sprung for the first choice as well. Glad Capcom made up for this fubar.
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Offline GoldenPhoenix

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Re: Okami (Capcom to send out replacement box art!)
« Reply #265 on: April 24, 2008, 12:47:42 AM »
I'm getting the 3rd choice. I AM going to keep the old box art though because it may be a collectors item when it is recalled.
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Offline Adrock

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Re: Okami (Capcom to send out replacement box art!)
« Reply #266 on: April 24, 2008, 12:52:45 AM »
I ordered the first and third choices a few hours ago. They're free. What's not to like about it.... besides the obvious "never should have happened in the first place" thing.

Offline GoldenPhoenix

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Re: Okami (Capcom to send out replacement box art!)
« Reply #267 on: April 24, 2008, 12:54:14 AM »
I ordered the first and third choices a few hours ago. They're free. What's not to like about it.... besides the obvious "never should have happened in the first place" thing.

How'd you get both? Different address?
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Offline Adrock

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Re: Okami (Capcom to send out replacement box art!)
« Reply #268 on: April 24, 2008, 01:11:28 AM »
Yeah. I have a PO Box and just to make sure, I used the gf's name/email.

I could get the green cover and use my parent's address, but I wasn't a fan. Just sign up for a free gmail account or something and use the address of a trusted friend or relative.

Offline DAaaMan64

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Re: Okami (Capcom to send out replacement box art!)
« Reply #269 on: April 24, 2008, 01:37:56 AM »
Save your old ones! They will become rare!
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

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Offline Sundoulos

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Re: Okami (Capcom to send out replacement box art!)
« Reply #270 on: April 24, 2008, 01:32:37 PM »
I haven't picked up this game yet, but I plan to soon.   


For those having trouble with the brush, here's an interesting bit of info I picked up from rpgamer.com:

"...the game treats its shapes like kanji, meaning there is a specific order that it will always recognize, no matter how badly you draw it.  I don't know what it was supposed to be, but in general, I found that with circle shapes, going counterclockwise had a MUCH higher success rate than going clockwise.  Anyway, if you're having trouble getting a brush technique to work, try drawing it in a different order."
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Offline Darkheart

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Re: Okami (Capcom to send out replacement box art!)
« Reply #271 on: April 24, 2008, 08:09:49 PM »
I havent picked up this game yet, but plan on it, is it bad that I asked for the replacement box art <,<?

Offline Adrock

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Re: Okami (Capcom to send out replacement box art!)
« Reply #272 on: April 24, 2008, 10:03:46 PM »
No. It's free. I'm sure Capcom expected people who own the game to order extras and people who don't to order them anyway. Otherwise, they would've made it harder to order them.

Offline matt oz

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Re: Okami (Capcom to send out replacement box art!)
« Reply #273 on: April 27, 2008, 10:44:40 AM »
This game is a shoddy, broken port.

So far, it's frozen on me 3 times, and I'm not even 8 hours in.  I've lost about 3 total hours of gameplay time due to this.  I still think the fighting mechanics suck – I hate shaking the damn remote, and I can't fight any battles without taking damage.  It takes me several tries to use any paintbrush technique, even though my lines are straight and my circles are closed.  (And I could do all the uber tricks in SSX Blur, so don't tell me I just need to practice or anything.)  I really feel like this is a broken game.

I'm going to Best Buy today to exchange my game for a new copy, and then I'll try at a later date to trade that in for store credit.
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Offline DAaaMan64

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Re: Okami (Capcom to send out replacement box art!)
« Reply #274 on: April 27, 2008, 12:47:45 PM »
You could do the Uber tricks in SSX Blur?  I'm trading that damn game because of how frustrating those tricks are!
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