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Gaming Forums => Nintendo Gaming => Topic started by: Bill Aurion on February 14, 2008, 05:41:35 AM

Title: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on February 14, 2008, 05:41:35 AM
Capcom says "Buy another enhanced port please!"

(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/230247b.jpg)

Release: March 25th, 2008 April 15th, 2008
Retail Price: $39.99

~ Paintbrush with the Wiimote "takes about 10 minutes to get used to"...
~ Precision of strokes isn't super important...Gameplay based around ease of use for quick strokes...
~ No TV commercials, no special edition, but there will be an "appropriately sized marketing push for the game." (Sure, Capcom...)
~ Hitting Europe later than America, but not a significant delay...
~ Dialogue can now be skipped through without playing the game a second time...
~ No new content, but still 40-60 hours of content, and there will be incentive for owners of the PS2 version to check out Wii version...
~ "is even more beautiful than it was on the PS2."
~ 16:9 and 480p

I hate giving Capcom more reason to dish ports from their toilet onto the Wii, but I specifically held back from the PS2 version ever since the Wii was announced in hopes that this would finally happen...Poor timing on the release date though...It'll be tough to tear myself away from Brawl to play it...

Want to get your box art replaced?  Click here! (http://www.capcom.com/artredemption/)
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Pale on February 14, 2008, 05:43:25 AM
I wish someone could explain the even more beautiul comment.  Does this have wide screen support and the ps2 version doesn't?

All I know is that my PS2 version is still sealed.  Is it gonna be worth the cash to ebay that and buy the Wii version?
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Nick DiMola on February 14, 2008, 05:48:12 AM
Mr. Jack says "Will Do!"
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Bill Aurion on February 14, 2008, 05:49:19 AM
Last I heard, Ready at Dawn was doing their best to put in both 16:9 and 480p...
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Gylldas on February 14, 2008, 05:52:12 AM
My friend has the PS2 version and I was tempted to buy it.  I've been holding out specifically for the inevitable Wii version.

I'm pretty sure the PS2 version didn't have Progressive Scan and widescreen support so I'm really hoping that is included.  All that's known about that is that "Features such as 16:9 widescreen and progressive scan will be discussed with the media soon. They have no comment whether it is confirmed to be available yet."

http://www.thetanooki.com/2008/02/12/capcom-reveals-okami-wii-info/ (http://www.thetanooki.com/2008/02/12/capcom-reveals-okami-wii-info/)

We'll see
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Athrun Zala on February 14, 2008, 05:55:37 AM
wait, no extras? :/
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: that Baby guy on February 14, 2008, 06:20:32 AM
I'll get it.  I knew from the very start, we'd see a Nintendo version of this game, so I held off.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Darkheart on February 14, 2008, 06:49:11 AM
wait, no extras? :/
That would require Capcom to put out effort. . .
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: AzureNightmare on February 14, 2008, 07:37:20 AM
I'll get it.  I knew from the very start, we'd see a Nintendo version of this game, so I held off.


Of course you'll get it. You'll also never open it.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: that Baby guy on February 14, 2008, 07:53:04 AM
Maybe.  But I beat Phoenix Wright, I've beaten No More Heroes, and I played a lot of Geometry Wars...
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Chozo Ghost on February 14, 2008, 08:38:46 AM
I don't mind these ps2->Wii ports so much, because I only briefly owned a PS2 and I never played most of the games, so consequently these ports are all new to me. Plus the new controls, better graphics, and bonus content really do make them a worthy purchase - especially because they usually come with a lower price tag than you'd expect.

That said, I was VERY happy with my Godfather purchase for the Wii, so I'm perfectly happy to give Okami a chance. And after all, it is completely new to me anyway.  ;D Only bad thing is, this may set a bad precedence, as another poster pointed out. I don't want the Wii to be limited to the scraps of the last generation. I want to see new games as well... but why can't we have both the ports and new games at the same time?
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Bloodworth on February 14, 2008, 08:47:49 AM
Capcom is giving the game a second chance. It should have sold the first time, but it was released in the middle hype for two console launches. Capcom's official thread says that they'll be sending out code soon, so hopefully we'll get to see what "more beautiful" means. If they can get the ridiculous draw-in under control, I'll buy it again. Took me forever to readjust to games that let me see objects from farther than four feet away.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: NinGurl69 *huggles on February 14, 2008, 08:47:54 AM
Great going Capcom.  No one will buy/play this game during the same month Brawl is out.  Zero marketing goes a long way.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: GoldenPhoenix on February 14, 2008, 08:51:33 AM
I'm going to preorder this soon, I have purposefully skipped the PS2 version for the Wii version!
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: IceCold on February 14, 2008, 09:26:10 AM
Wow, so many of you guys had the foresight to skip the PS2 version and wait for this one.. Were you that sure it was going to come on Wii eventually? I personally didn't trust Capcom to do so.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: that Baby guy on February 14, 2008, 09:35:33 AM
I was almost certain it would.  Capcom does that with everything they promise exclusivity to that has any sales potential.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Infernal Monkey on February 14, 2008, 12:01:38 PM
So it failed on PS2 due to a complete lack of advertising, now Capcom's going to make the exact same mistake a second time. Damn, that's pure dedication to disaster right there. I have zero interest in the game, but damn if that isn't one of the most beautiful American box arts I've seen in a while. =o
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: GoldenPhoenix on February 14, 2008, 12:08:35 PM
I wouldn't say Okami will be a failure because of lack of advertising since Zack and Wiki still managed to sell a healthy 300k
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Infernal Monkey on February 14, 2008, 12:09:38 PM
Did Capcom advertise that? lolol it's not even out here.

Oh, I just found a slightly bigger version of the box.

(http://ecx.images-amazon.com/images/I/51mdwSLef7L._SS500_.jpg)

My God.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Kairon on February 14, 2008, 12:41:29 PM
I don't own a PS2. I'm completely justified in skipping this game. And skipping Bully. Both of which I'm pre-ordering for the Wii.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Infernal Monkey on February 14, 2008, 12:50:19 PM
How can you not have a PS2, Kairon? It's the king of third party games!
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Kairon on February 14, 2008, 12:55:00 PM
How can you not have a PS2, Kairon? It's the king of third party games!

Don't let my Wii and DS third-party library fool you. I was and am very much a diehard Nintendo elitist!

...what? Don't laugh! It's true!
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: TheFleece on February 14, 2008, 01:55:35 PM
How can you not have a PS2, Kairon? It's the king of third party games!

Don't let my Wii and DS third-party library fool you. I was and am very much a diehard Nintendo elitist!

...what? Don't laugh! It's true!

Me too, Kairon I never owned any systems other than Nintendo. I'll likely pick up Okami, but Brawl is going to take all of my time. All the new added content in Bully makes me glad I never played it before, I can't wait.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Chozo Ghost on February 14, 2008, 02:48:20 PM
It is a great day to be a Nintendo fan. At last we can enjoy the 3rd party hits that never made it to the GC.  8)

That said, it is pretty obvious that Okami is a Zelda ripoff... I mean, it's probably a great rip-off, but just look at the box art with the wolf. Twilight Princess, anyone?
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Sarail on February 14, 2008, 03:45:02 PM
I'm actually very excited about this game.  I've heard lots of good things, and I can't wait to see the Zelda comparisons as I'm playing.

Having widescreen support and 480p will definitely help, too.  :)
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: TheFleece on February 14, 2008, 03:49:45 PM
That said, it is pretty obvious that Okami is a Zelda ripoff... I mean, it's probably a great rip-off, but just look at the box art with the wolf. Twilight Princess, anyone?

Okami is not a Zelda rip off at all, they both have wolves, but so what? Okami came out months before Twilight Princess, they're two separate games.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Bill Aurion on February 14, 2008, 03:52:06 PM
That said, it is pretty obvious that Okami is a Zelda ripoff... I mean, it's probably a great rip-off, but just look at the box art with the wolf. Twilight Princess, anyone?

In its defense, both Okami and Twilight Princess started development around the same time, and Okami ended up being shown off first...The fact that both sport wolves is purely coincidence...

That said, the game IS definitely inspired by Zelda games in general, and I believe the producers even admitted the fact...
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Spak-Spang on February 14, 2008, 04:39:04 PM
I am super annoyed at Capcom right now.

Why do they keep on porting games? 

But, this is one game I am pleased they are porting to the Wii.  I have wanted to play this game for a very long time, and I have a feeling this game will be worth every annoyance Capcom has put us Wii Gamers. 

Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Sarail on February 14, 2008, 05:06:11 PM
Hopefully, if it garners enough sales, it will show Capcom that hardcore games like this deserve to be on Nintendo's console at all times.  Hmm... the Resident Evil games have done exceptionally well on the Wii, too.

Who knows?  I want Street Fighter 4 on the Wii, though.  I don't care about a graphics downgrade.  Just give me the freakin' game.  There's Cube AND Classic controller support...  so there's NO excuses!
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Bill Aurion on February 14, 2008, 08:00:57 PM
Hopefully, if it garners enough sales, it will show Capcom that hardcore games like this deserve to be on Nintendo's console at all times.  Hmm... the Resident Evil games have done exceptionally well on the Wii, too
Surely RE4:Wii, REUC, and Z&W sales weren't enough to prove this point, so Capcom is using an incredibly niche game to try and prove that hardcore gamers don't exist in the Wii userbase...
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Athrun Zala on February 14, 2008, 08:34:21 PM
Hopefully, if it garners enough sales, it will show Capcom that hardcore games like this deserve to be on Nintendo's console at all times.  Hmm... the Resident Evil games have done exceptionally well on the Wii, too
Surely RE4:Wii, REUC, and Z&W sales weren't enough to prove this point, so Capcom is using an incredibly niche game to try and prove that hardcore gamers don't exist in the Wii userbase...
next Wii game by Capcom: God Hand
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Adrock on February 15, 2008, 01:02:31 AM
I'll probably buy this, but won't play it until at least after I unlock everything in Brawl.  A good game, especially a 3rd party Wii game, deserves my money.

And honestly, I think we'll see stronger support from Capcom. There's too much money to be made on the Wii. That's the bottomline. A brand new Resident Evil game based on the RE4 engine is entirely possible and I'm sure it'll happen. That game is a goldmine waiting to happen.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Mikintosh on February 15, 2008, 01:26:20 AM
I told myself I wasn't going to get another Zelda-esque game until I finally finished the ones I had, and so while I recently completed Twilight Princess, I'm going to wait until I finish Star Fox Adventures (of all things) before I think about picking this one up. Still, good move on Capcom's part.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: nitsu niflheim on February 15, 2008, 01:34:23 AM
I just might go for this, show some Wii support. 
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Kairon on February 15, 2008, 02:05:38 AM
Hopefully, if it garners enough sales, it will show Capcom that hardcore games like this deserve to be on Nintendo's console at all times.  Hmm... the Resident Evil games have done exceptionally well on the Wii, too
Surely RE4:Wii, REUC, and Z&W sales weren't enough to prove this point, so Capcom is using an incredibly niche game to try and prove that hardcore gamers don't exist in the Wii userbase...
next Wii game by Capcom: God Hand

Please. PLEASE.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Bill Aurion on February 15, 2008, 02:20:51 AM
STOP ENCOURAGING THEM!
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Adrock on February 15, 2008, 02:21:54 AM
As long as they aren't lazy ports, I'd rather have them than not have them.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: NWR_insanolord on February 15, 2008, 02:46:26 AM
If I weren't only barely into Twilight Princess and I didn't expect to have my hands full with Brawl when this comes out I'd probably get this.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Bill Aurion on February 15, 2008, 03:01:23 AM
16:9 and 480p have now been (apparently) confirmed...
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: DAaaMan64 on February 15, 2008, 03:19:50 AM
Hopefully, if it garners enough sales, it will show Capcom that hardcore games like this deserve to be on Nintendo's console at all times.  Hmm... the Resident Evil games have done exceptionally well on the Wii, too
Surely RE4:Wii, REUC, and Z&W sales weren't enough to prove this point, so Capcom is using an incredibly niche game to try and prove that hardcore gamers don't exist in the Wii userbase...
next Wii game by Capcom: God Hand

Please. PLEASE.

In honesty, I'd like that too.  I even own a PS2
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Urkel on February 15, 2008, 04:07:44 AM
I consider all these PS2 to Wii ports an admission from 3rd parties that they should have released these games on the Cube in the first place. I mean, who do they expect is going to buy them now if they didn't the first time around?

Non-gamers? Yeah, right.
PS2 owners? They didn't care about it then, they wont care now.
Nintendo gamers? Bingo.

If you think about it this is happening because 3rd parties effed up twice: First when they ignored the Gamecube, and second because they didn't see fit to develop for Wii until it became popular so they need to fill the void with something.

I wont be buying Okami on Wii because I bought it shortly after it came out on PS2. I decided not to wait and see if it would get ported because it made too much sense. Also, Capcom had proven they were more than willing to port exclusives from Nintendo platforms, but not the other way around.

Personally, I found the game to be a little overrated. It's good, but it really doesn't do a whole lot that hasn't already been done in Zelda. And it IS a Zelda clone, though the combat is quite different, and the bosses are excellent and reasonably challenging.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Louieturkey on February 15, 2008, 04:50:02 AM
I will be buying this game at some point, especially if they price it at RE4:Wii pricing.  :)
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: NinGurl69 *huggles on February 15, 2008, 05:38:04 AM
Okami was the child the stork mistakingly brought to the wrong family.
The damage is already done, it'll grow up in a secluded, emo, drug-abused life.

Okami: Rehab Edition won't make a difference, as Capcom still has no clue how to market it.

Capcom.  Maker of dead franchises.
Title: Re: Okami: Capcom says "Buy another enhanced port please!"
Post by: Svevan on February 15, 2008, 06:28:28 AM
Discussion of what makes a Zelda game "Zelda" and how that compares to Okami has been moved here (http://nintendoworldreport.com/forums/index.php?topic=23865).
Title: Re: Okami
Post by: Pale on February 15, 2008, 06:37:11 PM
16:9 and 480p have now been (apparently) confirmed...

Dammit.  Now I'm going to be seriously tempted to re-buy it.  :(

Not that I don't trust you Bill, but where'd you get this info?
Title: Re: Okami
Post by: Nick DiMola on February 15, 2008, 07:14:06 PM
16:9 and 480p have now been (apparently) confirmed...

Dammit.  Now I'm going to be seriously tempted to re-buy it.  :(

Not that I don't trust you Bill, but where'd you get this info?

Right here (http://shop.capcom.com/servlet/ControllerServlet?Action=DisplayPage&Env=BASE&Locale=en_US&SiteID=capcomus&id=ProductDetailsPage&productID=98778800#), straight from the horse's mouth. Definitely good news, glad I held out to pick this one up.
Title: Re: Okami
Post by: NinGurl69 *huggles on February 15, 2008, 09:10:56 PM
"New" widescreen support could be anything like

"fake" widescreen support in RE4 Wii Edition (minor upscaling)

"compatible" widescreen support in Mario BORDERS ARE AWESOME Party 8

Until decent screens are out, Okami has phailscreen support.
Title: Re: Okami
Post by: Sagatron on February 15, 2008, 09:28:58 PM
I have this game for the PS2, but since the announcement that it would be coming to the Wii, I stopped playing my PS2 version.  I think I'll trade my PS2 version in and buy this one if the reviews are as good as the first one.  It will be rather interesting to be able to use the Wiimote for the brush strokes.
Title: Re: Okami
Post by: Bill Aurion on February 16, 2008, 03:29:21 AM
Real 16:9 confirmed... (http://wii.ign.com/dor/wii/884970/images/okami-20080215103550299.html)
Title: Re: Okami
Post by: nitsu niflheim on February 16, 2008, 03:52:35 AM
yay, more a reason to get now.
Title: Re: Okami
Post by: NinGurl69 *huggles on February 16, 2008, 03:54:11 AM
Someone tell IGN (or capcom) how to resize pictures properly.
Title: Re: Okami
Post by: Caliban on February 16, 2008, 04:38:26 AM
Real 16:9 confirmed... (http://wii.ign.com/dor/wii/884970/images/okami-20080215103550299.html)
Yeah like that was really going to happen. Okami likes to be in jail, between 2 black bars.
Title: Re: Okami
Post by: Caliban on February 16, 2008, 05:24:50 AM
Nevertheless this game looks gorgeous (just watched direct-feeds from ign), and there seems plenty of fun to be had.

I have this game for PS2, I got it last year at the same time I bought my PS2 slim. Unfortunately months later after I bought the game they announced the Wii version, and I have yet to play the PS2 version lol. I will just trade it in, ah well, if I knew that there was going to be a port I would have never gotten the PS2 version. Shame on me.
Title: Re: Okami
Post by: GoldenPhoenix on February 16, 2008, 05:27:56 AM
I may not get the game now, I really want to but my poor Plasma will take a beating, that is the main reason why I had to stop playing NMH even though I wanted to continue.
Title: Re: Okami
Post by: Bill Aurion on February 16, 2008, 05:31:15 AM
Wait, what?  Why?
Title: Re: Okami
Post by: Caliban on February 16, 2008, 05:31:42 AM
Because of the black bars?
Title: Re: Okami
Post by: GoldenPhoenix on February 16, 2008, 05:32:19 AM
Wait, what?  Why?

Screen burn in, black bars are killer and when I stretch the screen it cuts off too much of the image. Yes it sucks, and with a game like Okami which will eat up hours, that is not good. I've even tried turning off widescreen on my Wii and stretching the image yet it doesn't stretch it enough to cut off the bars.
Title: Re: Okami
Post by: Bill Aurion on February 16, 2008, 05:35:03 AM
Ahhh, that's too bad...(Wait, you have a black bar problem with NMH?  Weird, I don't recall having any myself...)
Title: Re: Okami
Post by: GoldenPhoenix on February 16, 2008, 05:36:38 AM
Ahhh, that's too bad...(Wait, you have a black bar problem with NMH?  Weird, I don't recall having any myself...)

Yeah I do, most of my Wii games with widescreen work fine but NMH doesn't for some reason. Figures that the one Suda51 game I really enjoy I can't play LOL.
Title: Re: Okami
Post by: nitsu niflheim on February 16, 2008, 05:39:00 AM
I have a LCD so I don't think I need to worry about burn in, at least from what I have read.
Title: Re: Okami
Post by: Caliban on February 16, 2008, 05:48:10 AM
Indeed you don't, Nitsu.

Yeah it's a shame GP has to be careful about burn-in. Pity you can't trade in your tv for one that doesn't suffer from burn-in.
Title: Re: Okami
Post by: GoldenPhoenix on February 16, 2008, 05:50:55 AM
Indeed you don't, Nitsu.

Yeah it's a shame GP has to be careful about burn-in. Pity you can't trade in your tv for one that doesn't suffer from burn-in.

Well I tried an LCD TV and the response time, even at 6 was too slow for me, I seen alot of motion blur. Personally I love my Plasma and have had no problems besides being careful about a couple of games out there.
Title: Re: Okami
Post by: Caliban on February 16, 2008, 06:05:53 AM
I wouldn't go for LCD anyway. DLP is quite good for now, at least I can say that by personal experience. I know that DLP has its drawbacks like the lamp will loose some brightness after a few thousand hours, but from what I've read such drawback is exagerated in terms of its effects, in fact you don't have to buy a new lamp after those hours or years have passed because the dimming is hardly noticeable.
Title: Re: Okami
Post by: Ghisy on February 16, 2008, 03:40:01 PM
I'm tempted to buy it even though I own the PS2 version.
But no extras? Come on Capcom, at least give us some exclusive content!
Title: Re: Okami
Post by: Darc Requiem on February 16, 2008, 08:59:02 PM
Well Clover disbanded, so it would be difficult for Ready at Dawn to add content to Okami.
Title: Re: Okami
Post by: GoldenPhoenix on February 17, 2008, 02:34:03 AM
Don't the members of Clover still belong to Capcom? I would think they could round them up for a sequel if that is the case.
Title: Re: Okami
Post by: Bill Aurion on February 17, 2008, 04:14:20 AM
Don't the members of Clover still belong to Capcom? I would think they could round them up for a sequel if that is the case.

Both the director and producer left to form Platinum Games (formerly known as SEEDS)...
Title: Re: Okami
Post by: vudu on February 19, 2008, 10:54:56 PM
Do you really have to worry about burn in if you only play the game for an hour at a time?  I thought burn in was only a factor if the static image was up there for hours on end.  Couldn't you just switch your TV input for a couple minutes ever half hour if you really needed to?
Title: Re: Okami
Post by: NinGurl69 *huggles on February 19, 2008, 10:58:36 PM
I'll have to come up with a new article to dispel Matt C.'s "full widescreen" BS.

It's more the TV's fault than the games'.
Title: Re: Okami
Post by: GoldenPhoenix on February 19, 2008, 11:10:48 PM
I'll have to come up with a new article to dispel Matt C.'s "full widescreen" BS.

It's more the TV's fault than the games'.


Then why does a game like Zelda: TP work fine if it is the TVs fault?
Title: Re: Okami
Post by: NinGurl69 *huggles on February 19, 2008, 11:28:18 PM
Nintendo games tend to over-compensate to "alleviate" the issue.  The in-TV display happens to be scaled beyond the game's native resolution, and beyond what 16:9 dimensions calculate to be.

The root of the problem lies (what I believe) in TVs cramming in the 720-px-wide Standard-Def picture before stretching it to fit the widescreen form (TV makers somehow got the idea it's OK to Underscan everything no matter the video source.  Lucky for plasma owners like you, huh?).  What they're supposed to do is crop off a bit of of the sides (the historic Overscan regions) before stretching.

~ Don't stretch the 720px picture that still includes the black bars;
~ Crop off the black bars and stretch the NATIVE 640px picture.

The explanation would be more elegant with screenshots and photos.
Title: Re: Okami
Post by: Bill Aurion on February 19, 2008, 11:53:00 PM
Oh hey, there might be good news for you burn-in people...A team member from Ready At Dawn says that the black bars have been removed from the final version of the game...
Title: Re: Okami
Post by: KDR_11k on February 20, 2008, 12:02:25 AM
Do you really have to worry about burn in if you only play the game for an hour at a time?  I thought burn in was only a factor if the static image was up there for hours on end.  Couldn't you just switch your TV input for a couple minutes ever half hour if you really needed to?
I think it's the total time the image is being displayed, not the consecutive time.
Title: Re: Okami
Post by: NinGurl69 *huggles on February 20, 2008, 12:03:04 AM
Bill, don't spread lies.  They work for Capcom.
Title: Re: Okami
Post by: Bill Aurion on February 29, 2008, 12:09:44 AM
More confirmation on true widescreen... (http://blogs.ign.com/Matt-IGN/2008/02/28/82214/)
Title: Re: Okami
Post by: BeautifulShy on February 29, 2008, 01:34:39 AM
I was gonna post that but bill beat me to it,this is great news GP.
Title: Re: Okami
Post by: GoldenPhoenix on February 29, 2008, 01:56:32 AM
More confirmation on true widescreen... (http://blogs.ign.com/Matt-IGN/2008/02/28/82214/)

::cheers:: Woohoo!
Title: Re: Okami
Post by: ShyGuy on February 29, 2008, 11:12:00 AM
Bill either reads GoNintendo of Casamassina's blog!

I read it those places too
Title: Re: Okami
Post by: vudu on February 29, 2008, 02:13:34 PM
Bill either reads GoNintendo of Casamassina's blog!

Or GAF.
Title: Re: Okami
Post by: Darkheart on February 29, 2008, 02:42:21 PM
I see Bill all the time at the Gaf~!  I see everyone there actually.  The other day I saw Windy Bill and Infernal (Of course Infernal was in the Phoenix Games thread.)
Title: Re: Okami
Post by: ShyGuy on February 29, 2008, 04:31:18 PM
GAF. How come we can hate GoNintendo and not GAF?

On the subject, I don't know if I will purchase Okami. I guess I'm just not in the mood for that kind of game.
Title: Re: Okami
Post by: vudu on February 29, 2008, 04:37:05 PM
I don't know about you, but I hate GAF.
Title: Re: Okami
Post by: Maverick on March 01, 2008, 02:54:36 PM
You can't hate on GAF because the staff goes there more than here.   :P
Title: Re: Okami
Post by: NWR_pap64 on March 03, 2008, 06:10:36 PM
Going back on topic, there are rumors flying around that Okami has been delayed till April 15th. Both Gamestop and Amazon list the game under that date. You all know what happened the last time retailers changed a game's release date...

If its true this is a welcomed delay. Brawl is going to MURDER it so saving it for April should give it more room.
Title: Re: Okami
Post by: Bill Aurion on March 03, 2008, 06:34:20 PM
Just in time for it to be murdered by Mario Kart? =)
Title: Re: Okami
Post by: NWR_pap64 on March 03, 2008, 07:32:11 PM
Just in time for it to be murdered by Mario Kart? =)

Nah. MK Wii is big, yes, but not as big as Brawl. Brawl has been running on a hype machine for nearly 2 years. MK Wii, on the other hand, was barely announced at last year's E3 and save for all the info coming out of GDC Nintendo has been quiet about it.

The game will still be a hit, yes, but its hype is small when compared to Brawl's.

Plus, I still don't see the game being released in April, no matter what the rumors may say.
Title: Re: Okami
Post by: Bizzy_Fatso on March 04, 2008, 12:29:51 AM
I'm definitely going to pick this one up...I was jealous of the PS2 owners when it came out, and even though about getting it after I got my PS3 but never got around to it.
Title: Re: Okami
Post by: Smash_Brother on March 04, 2008, 08:47:42 AM
Plus, I still don't see the game being released in April, no matter what the rumors may say.

Yeah, I don't think anyone believes MK Wii will be out in April.
Title: Re: Okami
Post by: Plugabugz on March 04, 2008, 08:58:24 AM
I do. Because that's all the hope i have to cling onto.
Title: Re: Okami
Post by: NinGurl69 *huggles on March 04, 2008, 02:08:34 PM
Delayed to October to combat Gears of War 2.
Title: Re: Okami
Post by: Pale on March 04, 2008, 02:32:45 PM
Will anyone buy my PS2 sealed copy of Okami off of me for 30 bucks?  What a bargain! :)
Title: Re: Okami
Post by: vudu on March 04, 2008, 02:42:32 PM
Delayed to October to combat Gears of War 2.

Don't you mean Gears of Wur or Groins of War, or something clever like that? 
Title: Re: Okami
Post by: Kairon on March 04, 2008, 07:59:57 PM
WOR!!!

I mean... uh... I have this game reserved, so if it's delayed to April, I'm still cool. The real question is... is it gonna be full price? Did anyone say anything about that? I mean... seriously!
Title: Re: Okami
Post by: NWR_insanolord on March 04, 2008, 08:06:03 PM
GameStop has it listed at $40. Better than full price, but not as good as the $30 price tag for RE4.
Title: Re: Okami
Post by: NinGurl69 *huggles on March 04, 2008, 08:08:41 PM
Chill, you have to help Crapcom recoup its losses from the PS2 release, as well as the destruction of Clover's office.
Title: Re: Okami
Post by: Adrock on March 04, 2008, 09:05:27 PM
Nah. MK Wii is big, yes, but not as big as Brawl. Brawl has been running on a hype machine for nearly 2 years. MK Wii, on the other hand, was barely announced at last year's E3 and save for all the info coming out of GDC Nintendo has been quiet about it.
Mario Kart is still the bigger name. Hype or no hype, Mario Kart would still slaughter a game like Okami. Not that I believe the April release date or anything, I'm just saying.
Title: Re: Okami
Post by: Spak-Spang on March 07, 2008, 11:31:35 AM
If I have to choose between Mario Kart and Okami...I am getting Mario Kart.  Period, end of sentence.  Okami can wait for it to drop in price.  Kart can not.  So I hope the delay's aren't true.
Title: Re: Okami
Post by: Pale on March 07, 2008, 11:43:28 AM
You could buy Okami for cheaper if you have a PS2.  From me even!

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=330217182353&_trksid=p3907.m32&_trkparms=tab%3DSelling
Title: Re: Okami
Post by: Pale on March 10, 2008, 10:52:26 AM
Well I got 25 bucks for my copy of Okami PS2.  That's pretty dang good.  Wide screen and Wii pointer will hopefully be worth the 15 bucks.
Title: Re: Okami
Post by: that Baby guy on March 10, 2008, 10:53:35 AM
Hey, I thought advertising wasn't allowed on the forums.
Title: Re: Okami
Post by: NWR_insanolord on March 10, 2008, 11:31:37 AM
He's staff, he's above the law.
Title: Re: Okami
Post by: vudu on March 10, 2008, 02:35:50 PM
If Jonny can do it, so can Pale!
Title: Re: Okami
Post by: Kairon on March 10, 2008, 02:58:59 PM
He's staff, he's above the law.

Does this mean I can start signing my posts personally again?
Title: Re: Okami
Post by: vudu on March 10, 2008, 03:03:47 PM
NO.  Also, there's absolutely no reason why your signature needs to be 8 lines long.  Shorten that **** up.
Title: Re: Okami
Post by: Kairon on March 10, 2008, 03:10:45 PM
NO.  Also, there's absolutely no reason why your signature needs to be 8 lines long.  Shorten that **** up.

T_T but... it's Shakespeare!
Title: Re: Okami
Post by: vudu on March 10, 2008, 03:30:51 PM
A glooming peace this morning with it brings; The sun, for sorrow, will not show his head: Go hence, to have more talk of these sad things; Some shall be pardon'd, and some punished: For never was a story of more woe Than this of Sega and her Mashiro

There you go.  Two lines.  Easy Peasy.
Title: Re: Okami
Post by: ShyGuy on March 10, 2008, 05:44:10 PM
easy-peasy-lemon-squeezy!

On the subject, I remember in the Iwata Asks for TP, Miyamoto said something to the effect of having the player look at the wolf's butt for the whole game while he ran around would be boring, they solved this by adding Midna on his back to change the players point of focus. Does the flaming disc or whatever it is on Okami provide the same effect?
Title: Re: Okami
Post by: Bill Aurion on March 11, 2008, 03:21:52 PM
That could have been easily remedied!

(http://i212.photobucket.com/albums/cc48/BillAurion/Cute%20Stuff/1205090124949.jpg)
Title: Re: Okami
Post by: Kairon on March 11, 2008, 03:26:09 PM
Hmm... where's the ban button in this newfangled set-up? &P
Title: Re: Okami
Post by: NinGurl69 *huggles on March 11, 2008, 04:25:14 PM
report to moderator, aka Crimm
Title: Re: Okami
Post by: ShyGuy on March 11, 2008, 04:29:41 PM
Bill's pervin' out again...
Title: Re: Okami
Post by: Bill Aurion on March 11, 2008, 07:10:29 PM
Clearly none of you understand what Okami is even about, and how my art was on topic... =)
Title: Re: Okami
Post by: NinGurl69 *huggles on March 11, 2008, 07:17:57 PM
I can't see it cuz i'm at work, but is this more of your sick beastiality again?
Title: Re: Okami
Post by: ShyGuy on March 11, 2008, 07:23:56 PM
Okami is apparently about having sex with a wolf and producing a half girl-half beast abomination. Let me go cancel my preorder.

Yeah, I know the whole Goddess transformed into She-Wolf thing
Title: Re: Okami
Post by: animecyberrat on March 14, 2008, 12:46:53 PM
Okami was the first complete game we had for Gamerz Jackpot done. I wasn't the one who played the game it was one of the others but we actually had the entire game broken down into about 60, 15 to 20 min clips. We somehow were under the impression that it would be a huge game everyone would want help with so focused on that first. Should have spent more time on making the site functioning, oh well it's all over with now. I don't know if I will be getting this for the Wii or not since I still only have like 6 games and no time to even play those.
Title: Re: Okami
Post by: GoldenPhoenix on March 21, 2008, 12:48:48 AM
After reading Matt's article, I am really excited to play the game. Ready to Dawn seems to have put alot of work into the game, and it was NOT an easy process. You guy's should check out the article http://wii.ign.com/articles/861/861215p1.html (http://wii.ign.com/articles/861/861215p1.html)
Title: Re: Okami
Post by: animecyberrat on March 21, 2008, 02:30:49 AM
Well I might have to check it out then.
Title: Re: Okami
Post by: BeautifulShy on March 29, 2008, 10:49:33 PM
After reading that article I am willing to purchase Okami but I want Mario Kart too what to do? On one hand I want to support 3rd partys and if I don't it will probably end up like the Ps2 version. On the other I really want to play Mario Kart with you guys.Hmm
Title: Re: Okami
Post by: Chozo Ghost on March 30, 2008, 02:41:47 AM
After reading that article I am willing to purchase Okami but I want Mario Kart too what to do? On one hand I want to support 3rd partys and if I don't it will probably end up like the Ps2 version. On the other I really want to play Mario Kart with you guys.Hmm

I would suggest going for Okami because Mario Kart will always be there later, but Okami might be hard to find and it is more important to back third parties and encourage them to put more stuff on the Wii. Don't worry about Mario Kart, because it is a guaranteed success anyway.
Title: Re: Okami
Post by: Bill Aurion on March 30, 2008, 02:10:24 PM
Sell an unnecessary limb or organ and get both... =)
Title: Re: Okami
Post by: Darkheart on March 31, 2008, 08:36:24 AM
Is this a hawtness thread?
Title: Re: Okami
Post by: NWR_insanolord on April 03, 2008, 04:25:52 AM
Anyone who is still under the impression that Nintendo Power is all propaganda needs to read their Okami review. They actually say that you should play the original PS2 version instead of the Wii one because it's a great game but the Wii controls don't work as well as they should.
Title: Re: Okami
Post by: DAaaMan64 on April 03, 2008, 08:10:41 AM
What what WHAT!?
Title: Re: Okami
Post by: Darkheart on April 03, 2008, 01:31:05 PM
Anyone who is still under the impression that Nintendo Power is all propaganda needs to read their Okami review. They actually say that you should play the original PS2 version instead of the Wii one because it's a great game but the Wii controls don't work as well as they should.

Ign was asked what they thought of the NP review and they basically shot it down saying they had no clue what their complaints were about.  They would reccomend the Wii version over the Ps2 version any day~!
Title: Re: Okami
Post by: NinGurl69 *huggles on April 03, 2008, 02:04:40 PM
Good thing my subscription ended a while ago.  Their free gifts SUCK.
Title: Re: Okami
Post by: NWR_pap64 on April 03, 2008, 02:09:09 PM
I have the feeling Nintendo Power will not be the only giving Okami a bad review because its a port...
Title: Re: Okami
Post by: GoldenPhoenix on April 03, 2008, 02:19:13 PM
Anyone who is still under the impression that Nintendo Power is all propaganda needs to read their Okami review. They actually say that you should play the original PS2 version instead of the Wii one because it's a great game but the Wii controls don't work as well as they should.

Ign was asked what they thought of the NP review and they basically shot it down saying they had no clue what their complaints were about.  They would reccomend the Wii version over the Ps2 version any day~!

Yep, Matt has been praising the heck out of Okami, and though the NP review made zero sense.
Title: Re: Okami
Post by: Kairon on April 03, 2008, 06:19:49 PM
I have the feeling Nintendo Power will not be the only giving Okami a bad review because its a port...

Nintendo Power run by hardcore Nintendo fanbois. Confirmed.
Title: Re: Okami
Post by: BeautifulShy on April 03, 2008, 10:46:48 PM
I have the feeling Nintendo Power will not be the only giving Okami a bad review because its a port...

Nintendo Power run by hardcore Nintendo fanbois. Confirmed.
NP gave Guiest a 5.0 and Pokemon Battle Revolution a 6.0.
Title: Re: Okami
Post by: Chozo Ghost on April 04, 2008, 01:30:28 AM
NP is no longer directly controlled by Nintendo.
Title: Re: Okami
Post by: DAaaMan64 on April 04, 2008, 02:23:43 AM
LOL Geist is a good game :(
Title: Re: Okami
Post by: BeautifulShy on April 05, 2008, 04:22:08 AM
Anyone who is still under the impression that Nintendo Power is all propaganda needs to read their Okami review. They actually say that you should play the original PS2 version instead of the Wii one because it's a great game but the Wii controls don't work as well as they should.
To be more specific they say that the swipes in battle don't always register, you have to do slow swipes. They say there is no motion based fishing. After that they say that you can overcome these problems with practice...What they said is contradicting what they are saying!!! In other words this game should have got a 10. I am going to get this game despite there review.
Title: Re: Okami
Post by: NWR_pap64 on April 05, 2008, 04:50:46 PM
I also suspect people will compare it to Twilight Princess and draw ignorant conclusions based on it.
Title: Re: Okami
Post by: Adrock on April 05, 2008, 09:39:12 PM
Comparisons are inevitable though unfair as Okami should judged by its own merits. I actually expect Okami to be better than Twilight Princess for any number of reasons (art design, story etc.). New entries in the Zelda series often (or rather must, if you're an extreme purist) adhere to the franchise itself, not that that's necessarily a bad thing (though it can be). I can see why Nintendo is reluctant to mess with the formula and usually settles for refining it. Despite its age, the formula still works, for the most part. At the same time, this is the very reason I have such high hopes for Okami. The developers had the freedom to make whatever game they wanted without worrying if it fits into an established mold.
Title: Re: Okami
Post by: ReverendNoahWhateley on April 06, 2008, 12:55:43 PM
Zelda fans are often so passionate about their franchise that I think it intimidates Nintendo into not taking any huge gambles.  It's sort of like the relationship in Misery.
Title: Re: Okami
Post by: Deguello on April 06, 2008, 01:23:28 PM
Zelda fans are often so passionate about their franchise that I think it intimidates Nintendo into not taking any huge gambles.  It's sort of like the relationship in Misery.

I'd say they took a huge risk with Phantom Hourglass.  I mean didn't they?  It was all casual casualed for maximum casual non-gamers non-gaming...

Or is that internet meme over?  This internet is too damn fast, I can't keep up.
Title: Re: Okami
Post by: Kairon on April 06, 2008, 02:45:49 PM
If Nintendo fans were more passionate about Zelda, they'd have loved Phantom Hourglass and seen TP for the failure that is was. *shakes fist*
Title: Re: Okami
Post by: DAaaMan64 on April 06, 2008, 03:02:49 PM
You call TP a failure but you love Sonic and the Secret Rings, I hope you don't think that Sonic game is Better than TP.

Neither TP nor PH are a failure, I just prefer one of the two. 
Title: Re: Okami
Post by: Kairon on April 06, 2008, 05:08:10 PM
Well then, you're not "passsionate" enough. &P

But seriously, Nintendo fans should have no bearing at all on what Nintendo decides to do with the Zelda franchise. We can judge them, we can not buy their games, but they don't really owe Zelda fans anything. It just happens that they make great Zelda games, and it just happens that we buy them. The relationship should go no further than that.
Title: Re: Okami
Post by: NWR_pap64 on April 06, 2008, 08:48:51 PM
Comparisons are inevitable though unfair as Okami should judged by its own merits. I actually expect Okami to be better than Twilight Princess for any number of reasons (art design, story etc.). New entries in the Zelda series often (or rather must, if you're an extreme purist) adhere to the franchise itself, not that that's necessarily a bad thing (though it can be). I can see why Nintendo is reluctant to mess with the formula and usually settles for refining it. Despite its age, the formula still works, for the most part. At the same time, this is the very reason I have such high hopes for Okami. The developers had the freedom to make whatever game they wanted without worrying if it fits into an established mold.

Not saying that it will happen, but you know some reviewer will come out and say that the game is really ripping off Zelda and bash it to the ground for the sole fact that its a late Wii port and adds nothing to the gameplay.

As for TP, I personally think its a great game. I liked the story and the new characters, and playing as Wolf Link was awesome. In fact, I would go as far as to say that I had more fun playing TP than WW. However, its time for the gameplay to evolve. From the minute I started playing I knew right away what would happen (a small quest where you have to gather three items, then a bigger, more story related quest will ensue that eventually leads to a fight with Ganon). That and the boss battles were very easy. They were great in scale and cinematics but very simple.

Hopefully, the true Zelda Wii will re-invigorate what is already a fantastic franchise.
Title: Re: Okami
Post by: GoldenPhoenix on April 06, 2008, 08:50:32 PM
If Nintendo fans were more passionate about Zelda, they'd have loved Phantom Hourglass and seen TP for the failure that is was. *shakes fist*

Well PH is one step away from Zelda Pinball. ;)
Title: Re: Okami
Post by: GoldenPhoenix on April 06, 2008, 08:54:04 PM
Comparisons are inevitable though unfair as Okami should judged by its own merits. I actually expect Okami to be better than Twilight Princess for any number of reasons (art design, story etc.). New entries in the Zelda series often (or rather must, if you're an extreme purist) adhere to the franchise itself, not that that's necessarily a bad thing (though it can be). I can see why Nintendo is reluctant to mess with the formula and usually settles for refining it. Despite its age, the formula still works, for the most part. At the same time, this is the very reason I have such high hopes for Okami. The developers had the freedom to make whatever game they wanted without worrying if it fits into an established mold.

Not saying that it will happen, but you know some reviewer will come out and say that the game is really ripping off Zelda and bash it to the ground for the sole fact that its a late Wii port and adds nothing to the gameplay.

As for TP, I personally think its a great game. I liked the story and the new characters, and playing as Wolf Link was awesome. In fact, I would go as far as to say that I had more fun playing TP than WW. However, its time for the gameplay to evolve. From the minute I started playing I knew right away what would happen (a small quest where you have to gather three items, then a bigger, more story related quest will ensue that eventually leads to a fight with Ganon). That and the boss battles were very easy. They were great in scale and cinematics but very simple.

Hopefully, the true Zelda Wii will re-invigorate what is already a fantastic franchise.

I agree, I think TP is the be all end all of the CURRENT Zelda formula. The next game needs to do something different, TP IMO perfected it to a point where I doubt they could go much further.  I'd love to see Nintendo make full use of the Wii to make a "hardcore" Zelda experience that is different from anything we've seen prior. The LoZ gameplay era ended with LTTP/LA, and I think it would be proper to end the OOT 3D era with TP. Time to start a new one.

To get back on topic, I think it is more than fair for Okami to be compared to TP, or really any 3D Zelda game because the franchise set the standard for adventure gaming.
Title: Re: Okami
Post by: DAaaMan64 on April 06, 2008, 10:08:42 PM
Comparisons are inevitable though unfair as Okami should judged by its own merits. I actually expect Okami to be better than Twilight Princess for any number of reasons (art design, story etc.). New entries in the Zelda series often (or rather must, if you're an extreme purist) adhere to the franchise itself, not that that's necessarily a bad thing (though it can be). I can see why Nintendo is reluctant to mess with the formula and usually settles for refining it. Despite its age, the formula still works, for the most part. At the same time, this is the very reason I have such high hopes for Okami. The developers had the freedom to make whatever game they wanted without worrying if it fits into an established mold.

Not saying that it will happen, but you know some reviewer will come out and say that the game is really ripping off Zelda and bash it to the ground for the sole fact that its a late Wii port and adds nothing to the gameplay.

As for TP, I personally think its a great game. I liked the story and the new characters, and playing as Wolf Link was awesome. In fact, I would go as far as to say that I had more fun playing TP than WW. However, its time for the gameplay to evolve. From the minute I started playing I knew right away what would happen (a small quest where you have to gather three items, then a bigger, more story related quest will ensue that eventually leads to a fight with Ganon). That and the boss battles were very easy. They were great in scale and cinematics but very simple.

Hopefully, the true Zelda Wii will re-invigorate what is already a fantastic franchise.

I agree, I think TP is the be all end all of the CURRENT Zelda formula. The next game needs to do something different, TP IMO perfected it to a point where I doubt they could go much further.  I'd love to see Nintendo make full use of the Wii to make a "hardcore" Zelda experience that is different from anything we've seen prior. The LoZ gameplay era ended with LTTP/LA, and I think it would be proper to end the OOT 3D era with TP. Time to start a new one.

To get back on topic, I think it is more than fair for Okami to be compared to TP, or really any 3D Zelda game because the franchise set the standard for adventure gaming.

That was kind of how I was expecting them to take Wii Zelda.  either that or casualize it a little more like PH.
Title: Re: Okami
Post by: Adrock on April 06, 2008, 11:03:38 PM
I'd love to see Nintendo make full use of the Wii to make a "hardcore" Zelda experience that is different from anything we've seen prior.
Or they could make use of the Wii to make the ultimate casual Zelda experience.... Fear^infinity

My hope for the next Zelda is that they take Zelda back to what made it great in the first place: adventure and exploring. No transformations, no gimmicks. Make it about the Triforce again. Stop forcing Ganondorf into the storyline, sometimes it makes sense and works (Wind Waker), other times it does not (Twilight Princess). Stop pussing out after doing something cool (i.e. Zelda sacrificing herself to save Midna in TP then suddenly appearing at the end). Just hire some damn writers already, but understand that less is more and that games don't need long cutscenes to tell a good story.

If there's one thing about Okami that worries me, it's that the cutscenes are long and pretentious for the sake of being long and pretentious. I hope there's more game than movie because I don't particularly enjoy watching my games. Still, if that's the worst part about the game, at least its big negative is kind of a positive.

Anyway, I keep hearing that the controls for the Wii version of Okami aren't great. It's making me kind of nervous about picking the game up, but I want to support 3rd parties, especially those that don't just treat Wii like a dumping ground. Okami may be a port, but Capcom could have done worse than enlisting Ready at Dawn. However, I did just pick up House of the Dead 2 and 3... but it was on sale and I couldn't help it.
Title: Re: Okami
Post by: GoldenPhoenix on April 06, 2008, 11:22:16 PM
As far as controls go, Matt at IGN said they work great and he would never go back to the PS2 version. He seems to think they are great except for the roll dodge, which I guess isn't necessary anyway. Supposedly the painting is done perfectly.
Title: Re: Okami
Post by: ReverendNoahWhateley on April 07, 2008, 12:50:42 AM

I'd say they took a huge risk with Phantom Hourglass.  I mean didn't they?  It was all casual casualed for maximum casual non-gamers non-gaming...

Or is that internet meme over?  This internet is too damn fast, I can't keep up.

No, you're right.  Hourglass was a gamble, the first in a long, long time.  How did Hourglass do in terms of sales?  I'm not trying to be facetious if they were less than stellar, I really have no idea how the game has done thus far. 

Sorry to keep talking about not-Okami!
Title: Re: Okami
Post by: NWR_pap64 on April 07, 2008, 12:54:05 AM

I'd say they took a huge risk with Phantom Hourglass.  I mean didn't they?  It was all casual casualed for maximum casual non-gamers non-gaming...

Or is that internet meme over?  This internet is too damn fast, I can't keep up.

No, you're right.  Hourglass was a gamble, the first in a long, long time.  How did Hourglass do in terms of sales?  I'm not trying to be facetious if they were less than stellar, I really have no idea how the game has done thus far. 

Sorry to keep talking about not-Okami!

Japan: 920,000
US: 1.49 million
Europe: 1.47 million

Worldwide total: 3.88 million

I say its a hit alright.
Title: Re: Okami
Post by: DAaaMan64 on April 07, 2008, 01:13:35 AM

I'd say they took a huge risk with Phantom Hourglass.  I mean didn't they?  It was all casual casualed for maximum casual non-gamers non-gaming...

Or is that internet meme over?  This internet is too damn fast, I can't keep up.

No, you're right.  Hourglass was a gamble, the first in a long, long time.  How did Hourglass do in terms of sales?  I'm not trying to be facetious if they were less than stellar, I really have no idea how the game has done thus far. 

Sorry to keep talking about not-Okami!

Japan: 920,000
US: 1.49 million
Europe: 1.47 million

Worldwide total: 3.88 million

I say its a hit alright.

Hey thats pretty damn good.
Title: Re: Okami
Post by: IceCold on April 07, 2008, 01:56:55 AM
Especially for a handheld.
Title: Re: Okami
Post by: Chozo Ghost on April 07, 2008, 02:57:41 AM
The Zelda Franchise should  be spun-off more often. I want to see Zelda Party, Zelda Soccer, Zelda Basketball, Zelda Golf, Zelda puzzle games, and et cetera. Nintendo does all this with Mario, but its time for Zelda to have its day.
Title: Re: Okami
Post by: EasyCure on April 07, 2008, 09:18:27 AM
Well then, you're not "passsionate" enough. &P

But seriously, Nintendo fans should have no bearing at all on what Nintendo decides to do with the Zelda franchise. We can judge them, we can not buy their games, but they don't really owe Zelda fans anything. It just happens that they make great Zelda games, and it just happens that we buy them. The relationship should go no further than that.

You're just afriad to go ALL THE WAY with nintendo. admit it
Title: Re: Okami
Post by: ReverendNoahWhateley on April 07, 2008, 06:51:32 PM
PH's numbers are encouraging.
Title: Re: Okami
Post by: NWR_pap64 on April 07, 2008, 08:32:20 PM
I think Nintendo should make Zelda Wii a massive event and make it truly special, with our without Wii controls.

They should take a cue from Mario Galaxy. Even if the game had somewhat minimal use of the Wiimote it sparkled thanks to how smoothly it played, the captivating galaxies, the great ORCHESTRATED music and wild graphics.

A Zelda game for the Wii along with the high quality productions of Galaxy would be out of this world...
Title: Re: Okami
Post by: BeautifulShy on April 07, 2008, 11:48:24 PM
Game Informer gave Okami a 9.25 and 8.5 why do you think Okami got different scores than NP?I don't subscribe to GI so I don't know the specifics. Will try to find the review.
Title: Re: Okami
Post by: EasyCure on April 08, 2008, 12:42:15 PM
I think Nintendo should make Zelda Wii a massive event and make it truly special, with our without Wii controls.

They should take a cue from Mario Galaxy. Even if the game had somewhat minimal use of the Wiimote it sparkled thanks to how smoothly it played, the captivating galaxies, the great ORCHESTRATED music and wild graphics.

A Zelda game for the Wii along with the high quality productions of Galaxy would be out of this world...

I'm getting pretty tired of the orchestra vs high quality midi stuff.. I don't want to be the one to start the debate but did you really have to make it all in bold like that? I will say this, i do agree with you that it is appropriate for zelda but for Mario Galaxy it didnt really feel right. That is all
Title: Re: Okami
Post by: NinGurl69 *huggles on April 08, 2008, 02:47:29 PM
It felt right.  Thread over.
Title: Re: Okami
Post by: Bill Aurion on April 08, 2008, 04:06:01 PM
Get this "Zelda" garbage out of my Okami thread...
Title: Re: Okami
Post by: vudu on April 08, 2008, 04:14:52 PM
Didn't we have to extract this debate once before (http://nintendoworldreport.com/forums/index.php?topic=23865.0)?
Title: Re: Okami
Post by: NinGurl69 *huggles on April 08, 2008, 04:34:07 PM
Stevey, insert Girl Wolf Link, pronto.
Title: Re: Okami
Post by: BeautifulShy on April 12, 2008, 12:36:19 AM
Ign gave this game a 9. Some gripes about the game was that the nunchuk dodging didn't work to well so you will have to be more Offence minded. And some Framerate drops and some loading annoyances.
Title: Re: Okami
Post by: GoldenPhoenix on April 12, 2008, 07:25:00 PM
Ign gave this game a 9. Some gripes about the game was that the nunchuk dodging didn't work to well so you will have to be more Offence minded. And some Framerate drops and some loading annoyances.

Well to be fair the framerate and the loading (I believe) were in the PS2 version as well. Still sounds like Ready at Dawn did a great job with the game.
Title: Re: Okami
Post by: Bill Aurion on April 12, 2008, 08:32:13 PM
I'm glad to have a game to keep me busy while I wait the painful extra week for Mario Kart...
Title: Re: Okami
Post by: BeautifulShy on April 12, 2008, 08:45:09 PM
I'm glad to have a game to keep me busy while I wait the painful extra week for Mario Kart...
Same here although I will get Mario Kart at the end of the month.
Title: Re: Okami
Post by: NWR_pap64 on April 12, 2008, 08:59:01 PM
With the 1up, Nintendo Power and Bash-tastic NWR impressions, my prediction of the game being crapped upon is slowly coming true.

Its the late port curse, sadly. RE 4 survived it thankfully as it was a magnificent port, but I doubt Okami will avoid it.
Title: Re: Okami
Post by: BeautifulShy on April 12, 2008, 10:51:03 PM
With the 1up, Nintendo Power and Bash-tastic NWR impressions, my prediction of the game being crapped upon is slowly coming true.

Its the late port curse, sadly. RE 4 survived it thankfully as it was a magnificent port, but I doubt Okami will avoid it.
You don't know until you play it.:)
Title: Re: Okami
Post by: NWR_pap64 on April 12, 2008, 10:59:48 PM
With the 1up, Nintendo Power and Bash-tastic NWR impressions, my prediction of the game being crapped upon is slowly coming true.

Its the late port curse, sadly. RE 4 survived it thankfully as it was a magnificent port, but I doubt Okami will avoid it.
You don't know until you play it.:)

Not saying the game sucks, just saying that reviewers will likely trash it because of a couple of issues, something common with reviews of ports of old games.
Title: Re: Okami
Post by: BeautifulShy on April 14, 2008, 11:26:29 PM
Ok, Tomorrow is the release of the game. Who is getting it?
Title: Re: Okami
Post by: Bill Aurion on April 15, 2008, 01:05:40 AM
Whenever it makes it here to the boonies of West Virginia (where I'm at school)...Which hopefully won't be any later than Thursday, but who knows? =(
Title: Re: Okami
Post by: Adrock on April 15, 2008, 01:37:07 AM
I'm getting it though I still have yet to open Baroque.
Title: Re: Okami
Post by: GoldenPhoenix on April 15, 2008, 03:16:42 AM
Ok, Tomorrow is the release of the game. Who is getting it?

I'm all in for the game, more so then any other 3rd party title. Can't wait to finally play it.
Title: Re: Okami
Post by: NWR_insanolord on April 15, 2008, 03:27:57 AM
I've barely started Twilight Princess and I don't want to buy another similar game when I have that, so I'll be waiting until later on to buy this. I'd love to be able to buy it now to help the sales totals on what sounds like an excellent, core gamer focused third-party Wii game, but I don't buy games just to have them sit there unplayed (at least intentionally, I've had Front Mission on the DS for months and haven't touched it) and I already spent all my NCAA Bracket winnings so I don't have the money for it even if I wanted to.
Title: Re: Okami
Post by: ReverendNoahWhateley on April 15, 2008, 03:54:19 AM
If it's half as polished as Resident Evil 4 Wii Edition, I'll pick it up for sure.  Best $30.00 I ever spent on a video game I'd already beaten twice on a last-generation system.
Title: Re: Okami
Post by: BeautifulShy on April 15, 2008, 05:41:04 AM
Capcom and Deviant Art are running a contest to promote the release of the game.
Here is the link. Http://news.deviantart/article/46598/?offset=0
If the above link doesn't take you there the head to the main site then click on the news tab.
Title: Re: Okami
Post by: GoldenPhoenix on April 15, 2008, 05:46:08 AM
Glad to see Capcom doing something to advertise the game. I really hope it does well, Ready at Dawn and Okami both deserve it.
Title: Re: Okami
Post by: Nick DiMola on April 15, 2008, 09:17:58 AM
Totally grabbing this today if I can find it.
Title: Re: Okami
Post by: vudu on April 15, 2008, 02:50:48 PM
I'm going to pick it up immediately, but I probably won't even crack the cellophane until mid-May.  Once I tear myself away from Brawl, I need to finish up Z&W.
Title: Re: Okami
Post by: Kenology on April 15, 2008, 09:02:19 PM
^Nice avatar!

I went to pick up my reserved copy today but it turned out to be a dummy mission.  So I'll be back to Gamestop tomorrow to grab it.
Title: Re: Okami
Post by: BeautifulShy on April 16, 2008, 03:47:24 PM
I got Okami. Be back in a few hours.
Title: Re: Okami
Post by: BeautifulShy on April 16, 2008, 06:31:53 PM
I have been playing for a few hours and I am enjoying it. First the Celestial Brush when painting things like swords and suns it works perfectly but in battle you have to be quick and accurate. The personalities of everybody is quite unique. The graphics are at first some what disappointing but as you play it gets better and better. That feeling is was also with Zelda the Wind Waker.It didn't take too long to adapt.
Title: Re: Okami
Post by: GoldenPhoenix on April 16, 2008, 06:33:12 PM
I have been playing for a few hours and I am enjoying it. First the Celestial Brush when painting things like swords and suns it works perfectly but in battle you have to be quick and accurate. The personalities of everybody is quite unique. The graphics are at first some what disappointing but as you play it gets better and better. That feeling is was also with Zelda the Wind Waker.It didn't take too long to adapt.

How well does the IR work for the Brush?
Title: Re: Okami
Post by: BeautifulShy on April 16, 2008, 07:41:14 PM
I have been playing for a few hours and I am enjoying it. First the Celestial Brush when painting things like swords and suns it works perfectly but in battle you have to be quick and accurate. The personalities of everybody is quite unique. The graphics are at first some what disappointing but as you play it gets better and better. That feeling is was also with Zelda the Wind Waker.It didn't take too long to adapt.

How well does the IR work for the Brush?
To use your paintbrush you hold down the b button that will bring out your brush after that hold down A while moving the wiimote around.The IR itself is good you can move the wiimote forward to get thicker brushstrokes while moving it back will yield thinner strokes. It takes some getting used to  but you don't have to be artistically correct when painting and early on there are tutorial while breaking rocks and various things of that nature so you will get better.
Title: Re: Okami
Post by: BeautifulShy on April 16, 2008, 07:49:40 PM
When I say artistically correct I mean that you don't have to draw a masterpiece just the general shape.Oh another thing that I like about this game is that after you restore something I love how everything comes back so artistically. I am going back to the game.:)
Title: Re: Okami
Post by: Kenology on April 16, 2008, 09:08:29 PM
Just got it, be back in a few hours.
Title: Re: Okami
Post by: GoldenPhoenix on April 17, 2008, 02:35:41 AM
Well I have a couple hours into Okami now, and here are my thoughts on the controls (Nothing to say about the core game except it is GREAT):

I'll admit early on in the game there was one scene where you had to slash some dummies, and I had to repeat it OVER AND OVER again, it got tedious. All I needed to draw was a simple line in the right spot and that was it, well after trial and error I finally beat it but with the thought "Hey maybe line drawing isn't that good, even if the rest of the brush controls are virtually spot on). Well I soon learned that the reason why I was screwing up is that in addition to holding Z (This helps to draw a straight line) you don't need to rush things. I was playing the game like Dragon Quest Swords where I thought I had to do quick slices, though all it really requires is a line in the right place and it doesn't matter how long it takes you to put it in, as long as you stay in paint mode. When you release paintmode the action commences. Now that I've developed that simple strategy (Though it didn't seem so simple before hand!) my lines register near 100% of the time when I'm holding Z.

So what do I think of the controls overall? The waggle is ok for main attacks, but the brush controls of the Wii controller rock once you get the hang of things. I cannot imagine drawing all that stuff with an analog stick. Looks to me that some reviewers didn't take the time to learn the controls, or may not have even known about the Z trigger straight line help.
Title: Re: Okami
Post by: BeautifulShy on April 17, 2008, 04:02:00 AM
Well I have a couple hours into Okami now, and here are my thoughts on the controls (Nothing to say about the core game except it is GREAT):

I'll admit early on in the game there was one scene where you had to slash some dummies, and I had to repeat it OVER AND OVER again, it got tedious. All I needed to draw was a simple line in the right spot and that was it, well after trial and error I finally beat it but with the thought "Hey maybe line drawing isn't that good, even if the rest of the brush controls are virtually spot on). Well I soon learned that the reason why I was screwing up is that in addition to holding Z (This helps to draw a straight line) you don't need to rush things. I was playing the game like Dragon Quest Swords where I thought I had to do quick slices, though all it really requires is a line in the right place and it doesn't matter how long it takes you to put it in, as long as you stay in paint mode. When you release paintmode the action commences. Now that I've developed that simple strategy (Though it didn't seem so simple before hand!) my lines register near 100% of the time when I'm holding Z.

So what do I think of the controls overall? The waggle is ok for main attacks, but the brush controls of the Wii controller rock once you get the hang of things. I cannot imagine drawing all that stuff with an analog stick. Looks to me that some reviewers didn't take the time to learn the controls, or may not have even known about the Z trigger straight line help.
I admit that I had to do that dummy thing a few times. Thanks for the z button tip I didn't know about that. Here is a tip that I will give you. If you enter brush mode in battle and move you brush over to the enemy and paint its eyes they will be blind and they will take out their melee weapon and swipe in front of them go around to the back and attack and when you get the bomb attack you can combine these two for explosive results.
Title: Re: Okami
Post by: BeautifulShy on April 17, 2008, 06:08:53 AM
I just beat the spider queen very awesome battle.
Title: Re: Okami
Post by: Nick DiMola on April 17, 2008, 07:22:08 AM
I also played this last night and have really been enjoying it. I think that the brush controls are just fine once you figure out how they work. The slash technique with the dummy scene wasn't an issue for me because I realized before the scene happened that drawing the slash from right to left worked far better than drawing from left to right for whatever reason. I got out of the village before I stopped playing and saved it in a cave which seems like it must be the first dungeon. I am eager to go back to the game tonight.
Title: Re: Okami
Post by: GoldenPhoenix on April 17, 2008, 12:44:58 PM
I am pretty impressed by the job Ready at Dawn did in such a short amount of time. Really if you didn't know about the PS2 version you wouldn't question it being a Wii title. Not to mention the game is AMAZING visually. Now I've never seen the paper filter for the PS2 version but the Wii version looks stunning as it is.
Title: Re: Okami
Post by: Kairon on April 17, 2008, 01:21:09 PM
When I picked up my copy at the local Gamestop, I saw 3 more copies on the shelf! Yay for a Gamestop receiving a shipment of more than one unit of this game! It makes me sad when they do that....
Title: Re: Okami
Post by: Bill Aurion on April 17, 2008, 01:34:30 PM
Got the game, loving it...The little sidequests have been enjoyable so far, as well, so I'm happy... =D

Amaterasu is hilariously snarky for a goddess, and Issun is annoying...Very annoying...
Title: Re: Okami
Post by: Nick DiMola on April 17, 2008, 01:41:12 PM
Anybody else notice the overwhelming similarities to Zelda: TP?
Title: Re: Okami
Post by: GoldenPhoenix on April 17, 2008, 01:42:56 PM
Anybody else notice the overwhelming similarities to Zelda: TP?

Yeah but it also has its own style as well. I believe one of the creators stated that they got inspiration from Zelda for the game, so the similarities aren't surprising.
Title: Re: Okami
Post by: Nick DiMola on April 17, 2008, 01:50:46 PM
Anybody else notice the overwhelming similarities to Zelda: TP?

Yeah but it also has its own style as well. I believe one of the creators stated that they got inspiration from Zelda for the game, so the similarities aren't surprising.

Agreed, it definitely has a unique style. I'm eager to get through the whole game so I can finally determine whether or not the people who gave Okami GotY over TP are as insane as I always thought they were.
Title: Re: Okami
Post by: GoldenPhoenix on April 17, 2008, 01:56:20 PM
One thing I noticed is how seamless the game is, it is tough to tell if you are in a dungeon or not since it flows so well.
Title: Re: Okami
Post by: Bill Aurion on April 17, 2008, 04:31:37 PM
Anybody else notice the overwhelming similarities to Zelda: TP?

Closer to Wind Waker to me, personally...The way the characters act, the stylisms (I totally made up a word there) like the wind being shown visibly, feeding the animals, etc...
Title: Re: Okami
Post by: NinGurl69 *huggles on April 17, 2008, 05:41:24 PM
So are the controls broken?  Or do reviewers just don't know what it is to LEARN HOW TO PLAY a video game anymore?

Will Okawii's sales push Capcom to make brand new Wii projects, or just port some more?
Title: Re: Okami
Post by: Luigi Dude on April 17, 2008, 06:09:34 PM

Will Okawii's sales push Capcom to make brand new Wii projects, or just port some more?

Well if Resident Evil 4 and Umbrella Chronicles amazing sales already didn't effect Capcom in showing them there's a huge userbase of gamers on the Wii that will buy their games, then Capcom is beyond hopeless.
Title: Re: Okami
Post by: BeautifulShy on April 17, 2008, 06:10:12 PM
So are the controls broken?  Or do reviewers just don't know what it is to LEARN HOW TO PLAY a video game anymore?

Will Okawii's sales push Capcom to make brand new Wii projects, or just port some more?
The controls are not broken. I am not sure on the second question.
Title: Re: Okami
Post by: Bill Aurion on April 17, 2008, 06:14:34 PM
So are the controls broken?  Or do reviewers just don't know what it is to LEARN HOW TO PLAY a video game anymore?

Will Okawii's sales push Capcom to make brand new Wii projects, or just port some more?

1.  The controls work well, though I haven't gotten any of the nunchuk-movement dodges yet...
2.  Just port some more, obviously...Did you really have to ask?
Title: Re: Okami
Post by: GoldenPhoenix on April 17, 2008, 06:39:21 PM
So are the controls broken?  Or do reviewers just don't know what it is to LEARN HOW TO PLAY a video game anymore?

Will Okawii's sales push Capcom to make brand new Wii projects, or just port some more?

1.  The controls work well, though I haven't gotten any of the nunchuk-movement dodges yet...
2.  Just port some more, obviously...Did you really have to ask?

From what I understand even the nunchuck dodge move is an optional move, so while it may be unreliable it is far from necessary in the game.
Title: Re: Okami
Post by: BeautifulShy on April 17, 2008, 06:58:55 PM
So are the controls broken?  Or do reviewers just don't know what it is to LEARN HOW TO PLAY a video game anymore?

Will Okawii's sales push Capcom to make brand new Wii projects, or just port some more?

1.  The controls work well, though I haven't gotten any of the nunchuk-movement dodges yet...
2.  Just port some more, obviously...Did you really have to ask?

From what I understand even the nunchuck dodge move is an optional move, so while it may be unreliable it is far from necessary in the game.
The nunchuk controls are responsive but not in the way you want and I would have to agree they aren't required. How far is everybody in the game?
Title: Re: Okami
Post by: Bill Aurion on April 17, 2008, 08:42:27 PM
From what you posted the other day, I thought I'd reach there faster...Just defeated the Spider Queen at 7 hours... 

Have you been avoiding side quests? ='D
Title: Re: Okami
Post by: BeautifulShy on April 17, 2008, 10:04:52 PM
From what you posted the other day, I thought I'd reach there faster...Just defeated the Spider Queen at 7 hours... 

Have you been avoiding side quests? ='D
By side quest you mean like feeding animals getting clovers and such? If yes then yes I have.I got past the part where you have to find those five dogs in the city and then the princess asks you to find the other 3 I am on the 2nd dog.
Title: Re: Okami
Post by: DAaaMan64 on April 17, 2008, 10:57:34 PM

Hey maxi can I ask you to use the spoiler tags?  Pretty plz?
Title: Re: Okami
Post by: BeautifulShy on April 17, 2008, 11:15:13 PM
Sure I just got all three dogs and am heading back
Title: Re: Okami
Post by: BeautifulShy on April 17, 2008, 11:22:26 PM
Edit: I wanted to edit my post but I clicked quote instead. I won't be playing for a few hours so you can catch up with me. I am gonna watch a movie.
Title: Re: Okami
Post by: Bill Aurion on April 17, 2008, 11:38:30 PM
Seven hours of a single game in a single day is my quota... =)
Title: Re: Okami
Post by: DAaaMan64 on April 18, 2008, 01:08:06 AM
Sure I just got all three dogs and am heading back

Thank you Maxi :)
Title: Re: Okami
Post by: BeautifulShy on April 18, 2008, 06:49:39 AM
After you get the three dogs and return to the princess and beat the dungeon and after the festival the next place that you go to you are stuck in till you beat it. Which is moon cave that is where orchi that 8 headed serpent is at. A little hint yummy sake. I stopped after that last dungeon. I need to slow down when I am playing.
Title: Re: Okami
Post by: Nick DiMola on April 18, 2008, 09:42:47 AM
I just got the Bloom brush stroke and the game has officially hooked me. I love it.
Title: Re: Okami
Post by: decoyman on April 18, 2008, 10:28:50 AM
I got it last night, said I wasn't going to play it, then decided, as I was brushing my teeth, I'd just pop it in and watch the intro.

That turned into "I'll just play the intro!"

Then "Well, I need to get to a better stopping point."

and THEN "Oh, uh, I can't find a mirror to save, dang it!"

AND FINALLY "Ok, I just destroyed the big boulder, there's a mirror right there, it's like nearly 1am, and I have to get up in 5 hours, GOOD STOPPING POINT." Now, I am tired, but it's easy to tell, I am officially hooked already, not even two hours in.

P.S. - GP, your Z-button trick to draw straight lines is the most useful thing I've found so far with the controls. This is probably in the manual, huh? Cuz I sure don't remember it being in the in-game tutorial.
Title: Re: Okami
Post by: GoldenPhoenix on April 18, 2008, 12:37:28 PM
I got it last night, said I wasn't going to play it, then decided, as I was brushing my teeth, I'd just pop it in and watch the intro.

That turned into "I'll just play the intro!"

Then "Well, I need to get to a better stopping point."

and THEN "Oh, uh, I can't find a mirror to save, dang it!"

AND FINALLY "Ok, I just destroyed the big boulder, there's a mirror right there, it's like nearly 1am, and I have to get up in 5 hours, GOOD STOPPING POINT." Now, I am tired, but it's easy to tell, I am officially hooked already, not even two hours in.

P.S. - GP, your Z-button trick to draw straight lines is the most useful thing I've found so far with the controls. This is probably in the manual, huh? Cuz I sure don't remember it being in the in-game tutorial.

Yeah it isn't in the game, which is odd (probably time constraints when porting it over) but it is quite clear that Ready at Dawn understood there could be a problem with straight lines and came up with a solid solution to it.
Title: Re: Okami
Post by: BeautifulShy on April 18, 2008, 08:26:33 PM
When I picked up my copy at the local Gamestop, I saw 3 more copies on the shelf! Yay for a Gamestop receiving a shipment of more than one unit of this game! It makes me sad when they do that....
When I picked the game up I didn't have it reserved there were 5 non preorder copies.
Title: Re: Okami
Post by: BeautifulShy on April 18, 2008, 08:38:29 PM
Has anybody been to the dojo to train to get new attacks? When you decide to learn a new technique the sensai does a familiar pose from a character from back in 2003.
Title: Re: Okami
Post by: NinGurl69 *huggles on April 18, 2008, 08:49:42 PM
You mean from another ruined Capcom franchise?
Title: Re: Okami
Post by: BeautifulShy on April 19, 2008, 12:10:31 AM
You mean from another ruined Capcom franchise?
Yes I mean VJ.
Title: Re: Okami
Post by: Bill Aurion on April 19, 2008, 12:41:22 AM
Alright, just polished Orochi off...I find it interesting that the story continues after you beat him...
Title: Re: Okami
Post by: Adrock on April 19, 2008, 02:15:58 AM
What the F is with that unsightly circle on the Okami box? Fail.
Title: Re: Okami
Post by: Bill Aurion on April 19, 2008, 02:18:38 AM
Yeah, bad taste on Capcom's part...Like anyone will care about the ratings it got after already purchasing it...
Title: Re: Okami
Post by: BeautifulShy on April 19, 2008, 02:58:59 AM
Alright, just polished Orochi off...I find it interesting that the story continues after you beat him...
What did you think of the fight? I thought it was humorous how you beat it.
Title: Re: Okami
Post by: BeautifulShy on April 19, 2008, 03:16:36 AM
You guys are not gonna believe where I was at in the mouth of a emperor and there was this swordsman in there with him before you fight him you get this brush ability that is remincent of VJ. I would like to give out some battle tips. The reflector if you set it as a sub-weapon and time when you use it you can counter the attack into a piledriver. The roseries are good long range weapons as a main and sub weapon. They are quick but weak and can rack up the hits as a main weapon. The glaive is is slow but powerful weapon use it when you have a opening. Looking on the equipment screen It shows that there are 4 types of weapons I only have 3 so far. I wonder what type of weapon it is.
Title: Re: Okami
Post by: Bill Aurion on April 19, 2008, 12:04:00 PM
Alright, just polished Orochi off...I find it interesting that the story continues after you beat him...
What did you think of the fight? I thought it was humorous how you beat it.

It was an okay battle...What I didn't like was that all 8 heads were killed the same exact way, which was a disappointment considering each head was a different element...It also made the battle drag out a big longer than I felt it should have...But since it's not the final boss, it doesn't bother me too much...
Title: Re: Okami
Post by: Flames_of_chaos on April 19, 2008, 01:42:07 PM
I don't know if you have noticed but if you look close to Ammy's mouth on the box art you will see an IGN watermark.
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/OkamiIGNwatermark.jpg) (http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/OkamiIGNwatermark2.jpg)   
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/OkamiIGNwatermark1.jpg)

First picture is a normal shot, 2nd picture i made it darker so the IGN logo stands out and the 3rd picture I inverted it.
Title: Re: Okami
Post by: NinGurl69 *huggles on April 19, 2008, 01:52:56 PM
sloppy port
Title: Re: Okami
Post by: Adrock on April 19, 2008, 02:52:42 PM
Wow.... how does that even happen? At least it wasn't a PS2 logo....
Title: Re: Okami
Post by: NinGurl69 *huggles on April 19, 2008, 03:11:12 PM
It shows the dev used whatever scraps they had, and Capcom hardly cared about the product.
Title: Re: Okami
Post by: NWR_pap64 on April 19, 2008, 04:31:00 PM
Its official: ANYTHING that features the IGN logo is teh suck.

And Pro, considering how much you post in this thread I take it you haven't even touched the game.

I know from experience that the loudest fanboys are those that most likely haven't played the game. I mastered that art myself! :D
Title: Re: Okami
Post by: Adrock on April 19, 2008, 05:10:12 PM
I still haven't opened Okami. I can't decide which game to play first, Baroque or Okami.
Title: Re: Okami
Post by: Chozo Ghost on April 19, 2008, 05:16:26 PM
That wolf knows that IGN watermark isn't supposed to be there, which is why he is trying to bite it.
Title: Re: Okami
Post by: Djunknown on April 19, 2008, 09:43:42 PM
Picked it up yesterday and its slowly but surely growing on me. Just got the cherry bomb technique I find that my brush strokes are recognized better (read:straight lines) when I play on my HDTV, as opposed to my little CRT TV next to my computer. Heck, the LCD TV option is a 'stroke' of genius, there's no 'ghosting' effect! Wish other games had this option...

So yeah, its great so far, and can't wait to play some more!

Title: Re: Okami
Post by: BeautifulShy on April 20, 2008, 12:48:55 AM
I been playing this all day! Ya know the other day I was saying that there are 4 weapon types well I was wrong There are 3 types and  an  accessories column Other than find out that I have been doing side quests. On a unrelated note one of my friends gave me a Zelda 2 gold cartridge.
Title: Re: Okami
Post by: GoldenPhoenix on April 20, 2008, 03:53:40 AM
Well IGN has a head to head and they say it is a tie. What is tremendously stupid with the analysis is the guy who did it, makes ZERO mention of holding the Z trigger to draw straight lines. Instead he complains about how drawing straight lines is broken with free form controls.
Title: Re: Okami
Post by: Kairon on April 20, 2008, 04:24:15 AM
Welcome to the present state of videogame journalism... oh wait. OH WAIT.
Title: Re: Okami
Post by: Nick DiMola on April 20, 2008, 10:30:54 AM
Well IGN has a head to head and they say it is a tie. What is tremendously stupid with the analysis is the guy who did it, makes ZERO mention of holding the Z trigger to draw straight lines. Instead he complains about how drawing straight lines is broken with free form controls.

I haven't found drawing straight lines to be a problem even without the z-button. As a matter of fact, I think the bigger problem has to do with some of the shoddy detection of certain brush strokes. Some parts of the game have been trying for me because it doesn't want to recognize the stroke I made. Not sure if that problem spans across both systems, but it is my ONLY complaint with the game.
Title: Re: Okami
Post by: matt oz on April 20, 2008, 11:11:08 AM
I'm about 3 or 4 hours into Okami, and I'm not too crazy about it so far.  There are definitely things I like.  The game is very Japanese, which I'm not used to.  I don't just mean the story and the mythology behind it, but the method of story exposition and the art style, which is absolutely beautiful.  Just another example of how you don't need hi-def graphics/hardware to make a gorgeous game.

I had a problem with the game freezing about an hour in, but that hasn't repeated itself thankfully.  I really don't like the combat mechanics.  I hurt my wrist with all the damn shaking.  Very, very poor use of "motion" controls, because I had to stop playing.  Shaking the remote does absolutely nothing to add to the immersion, and I really can't stand it when developers use "shake the remote" as a replacement for a button press, which is considerably easier and takes nothing away from the game.  I'm also having a lot of problems with the game registering my brush strokes.  I never played the PS2 version, but unlike whoever mentioned it above, I think drawing with an analog stick would be a lot easier.  Think about it: if it were any harder to draw on the PS2 than it is on the Wii, then this game would not have gotten all the praise it has, because the controls would have been BROKEN.  They're barely above broken as it is on the Wii.

All in all, I should've bought this game a year ago when there was nothing to play on the Wii.  I chose this game over 4 or 5 others that I wanted to buy, and I think that was a mistake.
Title: Re: Okami
Post by: Bill Aurion on April 20, 2008, 11:41:51 AM
I still have had very few problems with getting my strokes to be recognized, with Bloom being the one that has sometimes not worked (due to not having a round enough circle or slightly off-center)...You just need to get used to making quick, efficient movements instead of trying to do them slowly...

And don't jerk your wrist when doing motion attacks...A quick, subtle beat will work just the same, and will make it easier to get the rhythm down for combos (ex. pretend you are using a drumstick on a drum)
Title: Re: Okami
Post by: Flames_of_chaos on April 20, 2008, 11:45:54 AM
The only sequence I had a problem with doing the bloom was when When Mr. Orange did his dance to restore all the cherry blossoms in the village you start off with, sometimes it registered it as the sunrise technique since my circle also touched the sky
Title: Re: Okami
Post by: Nick DiMola on April 20, 2008, 12:12:25 PM
The only sequence I had a problem with doing the bloom was when When Mr. Orange did his dance to restore all the cherry blossoms in the village you start off with, sometimes it registered it as the sunrise technique since my circle also touched the sky

I had the exact same problem. Not sure what it is, but generally speaking anytime I have one of those sequences the recognition is not so great. In combat I have no problems, and I think as you get into the game further, combat only gets better. At first I didn't like it, but as you get more brush strokes and attacks, fighting becomes more fluid and interesting.

But anyway, yesterday I was playing the game with someone who has played the PS2 version multiple times and they were dumbfounded as to why some of the seemingly perfect brush strokes I had made were not being recognized. Like I said before I LOVE the game, I think it is absolutely phenomenal (though I do think it is very derivative of the Zelda series) but those brush stroke sequences are very trying, in my experience.
Title: Re: Okami
Post by: BeautifulShy on April 20, 2008, 12:59:24 PM
I was playing this yesterday and you get this awesome brush stroke that lets you walk up walls.Later today I am going to use that brush ability to explore the world and pick up things I might of missed along the way.
Title: Re: Okami
Post by: GoldenPhoenix on April 20, 2008, 04:49:03 PM
The controls in Okami are very odd, because reviewers are split on them. Some love it and some don't. I don't think I've ever seen such an even split between opinions.
Title: Re: Okami
Post by: DAaaMan64 on April 20, 2008, 05:42:44 PM
The controls in Okami are very odd, because reviewers are split on them. Some love it and some don't. I don't think I've ever seen such an even split between opinions.

Ya ever split the opinion cake?  Thats more even then 2, 4, and 6 COMBINED.


DUUURRR HURRRRR
Title: Re: Okami
Post by: NWR_pap64 on April 20, 2008, 05:49:46 PM
The controls in Okami are very odd, because reviewers are split on them. Some love it and some don't. I don't think I've ever seen such an even split between opinions.

You say that as if you don't read Wii reviews often... :p
Title: Re: Okami
Post by: Flames_of_chaos on April 21, 2008, 02:09:46 AM
I think destructoid's Review is the best I read about Okami:  The Review (http://www.destructoid.com/destructoid-review-okami-wii--82445.phtml#comments)

Now I know your dying to know what they said about the controls and if you analyze it closely it's actually true.

"This brings us to the Wii port of Okami. The difference between this build of the game and the PS2 original is enormous. While the PS2 brush controls were sluggish and distancing, they were incredibly easy to perform. Drawing a perfect line in Okami with the analog stick was a simple as pressing the stick in the desired direction. In this way, Okami's PS2 controls were the equivalent to the auto-aiming found in Resident Evil 2; dummy-proof, but stagnant, with no capacity to provide a sense of mastery or skill building. On the Wii, you will screw up your brush techniques for the first few hours you play because (gasp) the game actually requires some skill. This isn't due to the controls being poorly implemented. It's because painting a straight line in real life is quite hard. That's why man created rulers.

Once you develop the skill (and the muscle memory) to effectively make a straight line in the Wii edition of Okami, it becomes second nature. This actually causes the game to move much faster on the Wii than on the PS2. The brush on the PS2 build of the game would only move at a specific, predetermined speed. On the Wii build, the brush moves as fast as your hand moves. Those with skills will be whipping out brush techniques with lightning speed, far faster than possible on the PS2. Actually, the slower your brush strokes in Okami on the Wii, the more likely you are to mess up with a shaky, squiggly line. Again, just like in real-life painting or drawing.

In the end, though, a game's controls are not about how easy they are or fast they are, but about how well they immerse and engage the player. That is why this Wii port of Okami was necessary. Creating brush strokes with your arm and seeing the 1:1 results on-screen builds a real feeling of connection between the existence of the player on one side of the screen, and the game world on the other. Where Okami's controls on the PS2 only worked to build a wall between players and the game, the Wii controls actually break the wall down."

And the motion controls:

"Also worth a quick mention are how the motion controls work in Okami's more basic functions, like melee combat. Again, the PS2 build of the game's controls are decidedly easier. Button mashing yields huge, skill-free combos on the PS2's Okami, where the Wii build's motion controlled attacks require strict timing to perform. The trade-off is again between ease and depth, with the more mindless but simple controls to be found on the PS2, and the more skill-intensive but difficult controls on the Wii."
Title: Re: Okami
Post by: BeautifulShy on April 21, 2008, 02:49:06 AM
That review describes the controls more eloquently than I ever could. The wii controls are exactly as they describe. All review should be like this,what the game IS, not what you preconceived notations.
Edit: I just checked and you do have it. Ugh. Do you have any gripes with the game? How far are you?
Title: Re: Okami
Post by: DAaaMan64 on April 21, 2008, 02:50:56 AM

"Also worth a quick mention are how the motion controls work in Okami's more basic functions, like melee combat. Again, the PS2 build of the game's controls are decidedly easier. Button mashing yields huge, skill-free combos on the PS2's Okami, where the Wii build's motion controlled attacks require strict timing to perform. The trade-off is again between ease and depth, with the more mindless but simple controls to be found on the PS2, and the more skill-intensive but difficult controls on the Wii."

Wii is so HARDCORE!!!!11!!

:D
Title: Re: Okami
Post by: BeautifulShy on April 21, 2008, 03:45:28 AM
I just noticed some thing in the ground there are sometimes these little gold things in the ground and if you dig there you can unearth a treasure chest. Just a observation. Of the many things I like about the game the thing that stands out to me is the music. It is so epic and grandiose.
Title: Re: Okami
Post by: Nick DiMola on April 21, 2008, 07:28:25 AM
I just noticed some thing in the ground there are sometimes these little gold things in the ground and if you dig there you can unearth a treasure chest. Just a observation. Of the many things I like about the game the thing that stands out to me is the music. It is so epic and grandiose.

Agreed, the music is beautiful in the game and sorely needs to be on the next Radio Trivia.
Title: Re: Okami
Post by: KDR_11k on April 21, 2008, 08:54:16 AM
About registering brush strokes, IIRC the PS2 version tracked the center of the line you drew, to register as a circle the center had to cross itself which requires more overlap than the visuals suggest. Took me a while to get used to but then it stopped being a problem.

Challenge is something the game could use more of, at least during the later game. It's perfect at first but falls off very quickly.

TP > Okami BTW.

Oh and Issun needs to STFU. Dude's Navi mk2
Title: Re: Okami
Post by: Nick DiMola on April 21, 2008, 09:35:31 AM
TP > Okami BTW.

Oh and Issun needs to STFU. Dude's Navi mk2

Truth.
Title: Re: Okami
Post by: IceCold on April 21, 2008, 04:00:28 PM
I'm still deciding whether to pick this one up. Regarding the "organic" nature and seamless transitions between dungeons and overworld, I actually like that Zelda games have strictly defined dungeons. They're supposed to be a separate part of the world; a place where something is hidden and you don't know what awaits you.

Plus, dungeons in general are my favourite parts of Zelda games. Never cared much for the exploring part, which is why I guess I enjoy Mario games more.
Title: Re: Okami
Post by: Bill Aurion on April 21, 2008, 05:56:26 PM
34 hours in and right before the final area, so now I'm spending my time doing all the side quests I missed (including searching for those elusive stray beads)...

All I can say is that this game belongs in my top ten...The dungeons aren't quite Zelda material (though still great), but the exploration, puzzles, and side quests are definitely top-notch...
Title: Re: Okami
Post by: BeautifulShy on April 21, 2008, 07:24:00 PM
Bill it would seem that you are ahead of me.I am having trouble with that part where you have to cut up that Marlin. Any tips.
Title: Re: Okami
Post by: Bill Aurion on April 21, 2008, 07:53:31 PM
Ah, in the restaurant?  That actually isn't necessary to continue on, but what you do is just do the brushwork that is on the scroll (three strokes on top of each other), and you'll be rewarded with a powered up wind technique...
Title: Re: Okami
Post by: BeautifulShy on April 21, 2008, 10:48:02 PM
I would just like everyone to know that Okami sold 47,192 copies in it's first week. Discuss.
Title: Re: Okami
Post by: GoldenPhoenix on April 21, 2008, 10:49:20 PM
Wow, it sold that many copies? I'm impressed, where did you get the information?
Title: Re: Okami
Post by: BeautifulShy on April 21, 2008, 10:57:32 PM
I found it over at Vg Chartz. Is game out outside of the US yet? And if not what do you think will be those numbers?
Title: Re: Okami
Post by: that Baby guy on April 22, 2008, 12:23:25 AM
I bought it today.  I haven't played it, but I hate that they ruined the cover with that review thing.  It's sad.  I'll be getting to it some time this week a little bit.

As far as the number of copies sold, the game only had a push on the internet, as far as I can tell, so that's not terrible.  What we need to know is the numbers of the PS2 version.  I'd look them up, but someone else can unless I come back and no one else has.  SO THERE!
Title: Re: Okami
Post by: GoldenPhoenix on April 22, 2008, 12:59:58 AM
While there are no numbers for Okami on PS2 on VGchartz some are saying it sold around 400k worldwide.
Title: Re: Okami
Post by: KDR_11k on April 22, 2008, 02:35:07 AM
34 hours in and right before the final area, so now I'm spending my time doing all the side quests I missed (including searching for those elusive stray beads)...
There's an unlockable for a speedy finish BTW. Might want to get that.
Title: Re: Okami
Post by: Bill Aurion on April 22, 2008, 08:17:43 PM
For anyone still on the fence about the controls, I made a quick and dirty video of a couple combat sequences involving mass use of the brush...

(http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/th_SANY0245-1.jpg) (http://s212.photobucket.com/albums/cc48/BillAurion/Videogames/?action=view&current=SANY0245-1.flv)
Title: Re: Okami
Post by: NWR_pap64 on April 22, 2008, 08:51:45 PM
I would just like everyone to know that Okami sold 47,192 copies in it's first week. Discuss.

That's indeed very impressive, especially since Capcom shipped very few copies of it and didn't even bother to advertise it. Its basically being pushed by the online community, so again, the game cracking the top 10 is impressive. Hopefully it will stick around for a long while.
Title: Re: Okami
Post by: Djunknown on April 22, 2008, 10:56:17 PM
The destructoid review was spot on. Though if you look at the comments section, there was some pretty bad trolling, it as if they want this game to fail...

Didn't see the IGN logo until I checked NeoGAF and zoomed in on it. Its a shame that went through, I'd expect at least some sort of extensive inspection for these types of things...

How do you feed the eagles/hawks?
Title: Re: Okami
Post by: Bill Aurion on April 22, 2008, 11:12:25 PM
How do you feed the eagles/hawks?

You can't...Don't worry, that tricked me too... =(

You have no idea how many times I've tried to blow them out of the sky...:tpg:
Title: Re: Okami
Post by: Bill Aurion on April 23, 2008, 10:48:02 PM
Bumping this up for important news!

Capcom offering replacement box art! (http://blog.capcom.com/archives/1154)

(I'm all over the first choice...)
Title: Re: Okami
Post by: Nick DiMola on April 23, 2008, 10:51:47 PM
I sprung for the first choice as well. Glad Capcom made up for this fubar.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: GoldenPhoenix on April 24, 2008, 12:47:42 AM
I'm getting the 3rd choice. I AM going to keep the old box art though because it may be a collectors item when it is recalled.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Adrock on April 24, 2008, 12:52:45 AM
I ordered the first and third choices a few hours ago. They're free. What's not to like about it.... besides the obvious "never should have happened in the first place" thing.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: GoldenPhoenix on April 24, 2008, 12:54:14 AM
I ordered the first and third choices a few hours ago. They're free. What's not to like about it.... besides the obvious "never should have happened in the first place" thing.

How'd you get both? Different address?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Adrock on April 24, 2008, 01:11:28 AM
Yeah. I have a PO Box and just to make sure, I used the gf's name/email.

I could get the green cover and use my parent's address, but I wasn't a fan. Just sign up for a free gmail account or something and use the address of a trusted friend or relative.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on April 24, 2008, 01:37:56 AM
Save your old ones! They will become rare!
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Sundoulos on April 24, 2008, 01:32:37 PM
I haven't picked up this game yet, but I plan to soon.   


For those having trouble with the brush, here's an interesting bit of info I picked up from rpgamer.com:

"...the game treats its shapes like kanji, meaning there is a specific order that it will always recognize, no matter how badly you draw it.  I don't know what it was supposed to be, but in general, I found that with circle shapes, going counterclockwise had a MUCH higher success rate than going clockwise.  Anyway, if you're having trouble getting a brush technique to work, try drawing it in a different order."
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Darkheart on April 24, 2008, 08:09:49 PM
I havent picked up this game yet, but plan on it, is it bad that I asked for the replacement box art <,<?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Adrock on April 24, 2008, 10:03:46 PM
No. It's free. I'm sure Capcom expected people who own the game to order extras and people who don't to order them anyway. Otherwise, they would've made it harder to order them.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: matt oz on April 27, 2008, 10:44:40 AM
This game is a shoddy, broken port.

So far, it's frozen on me 3 times, and I'm not even 8 hours in.  I've lost about 3 total hours of gameplay time due to this.  I still think the fighting mechanics suck – I hate shaking the damn remote, and I can't fight any battles without taking damage.  It takes me several tries to use any paintbrush technique, even though my lines are straight and my circles are closed.  (And I could do all the uber tricks in SSX Blur, so don't tell me I just need to practice or anything.)  I really feel like this is a broken game.

I'm going to Best Buy today to exchange my game for a new copy, and then I'll try at a later date to trade that in for store credit.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on April 27, 2008, 12:47:45 PM
You could do the Uber tricks in SSX Blur?  I'm trading that damn game because of how frustrating those tricks are!
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Adrock on April 27, 2008, 01:19:13 PM
So far, it's frozen on me 3 times, and I'm not even 8 hours in.  I've lost about 3 total hours of gameplay time due to this.  I still think the fighting mechanics suck – I hate shaking the damn remote, and I can't fight any battles without taking damage.  It takes me several tries to use any paintbrush technique, even though my lines are straight and my circles are closed.  (And I could do all the uber tricks in SSX Blur, so don't tell me I just need to practice or anything.)  I really feel like this is a broken game.
The freezing might be your Wii. When I first put the game in, the opening movie was croppy and slow. I took Okami out and tested another game which worked. I tried Okami again and it worked. That wasn't the first time that's happened either. It's probably the disc drive. The Wii is probably Nintendo's shoddiest console after the original NES.... which says a lot because the Wii is still plenty sturdy comparitively to almost every other non-Nintendo console ever made.

Also, I'm only about 2 hours in and I find the celestial brush very tempermental and shaking the remote to attack doesn't always work. I'm still digging the game. I wish they added classic controller support like Capcom did with RE4.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on April 27, 2008, 01:47:59 PM
You do get used to the controls, and they will always work, believe me... =)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on April 27, 2008, 02:21:30 PM
It's crazy to think there are so many different opinions of this game. I haven't opened it, been busy with Bully and I want get through Mario Kart first, then back to Okami.  Also, once I get a Nyko Perfect Shot, then I will play through Ghost Squad.

busy busy! :)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: matt oz on April 27, 2008, 03:33:50 PM
The freezing might be your Wii. When I first put the game in, the opening movie was croppy and slow. I took Okami out and tested another game which worked. I tried Okami again and it worked. That wasn't the first time that's happened either. It's probably the disc drive. The Wii is probably Nintendo's shoddiest console after the original NES.... which says a lot because the Wii is still plenty sturdy comparitively to almost every other non-Nintendo console ever made.

Also, I'm only about 2 hours in and I find the celestial brush very tempermental and shaking the remote to attack doesn't always work. I'm still digging the game. I wish they added classic controller support like Capcom did with RE4.

I bought my Wii a week after its release, so it's from an early production run.  The only problem I've ever had with it is an occasional freeze when going back to the channels from a game, and that hasn't even happened in the last 6 months, as far as I can remember.  This is the first time it's ever frozen in-game, which leads me to believe it's the game itself.  Also, I've read on other forums that a number of people are also having freezing problems with this and no other game.  To me, all this means it's coming from the game and not from Wiis.

And yes, DAaaMan, I can do the uber tricks in Blur.  The game seems pretty temperamental at first, but I can pull off unusual shapes like the treble clef and the clothes hanger very easily.  Meanwhile, Okami doesn't even recognize a simple circle.  I believe I've said this before, but I think EA has proven themselves by far to be the best third party publisher for the Wii so far.  Capcom and their watermarked box art can suck it.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on April 27, 2008, 04:08:48 PM
"Meanwhile, Okami doesn't even recognize a simple circle."

Then you aren't doing it right...You start at the top and either go clockwise or counterclockwise...Instead of saying it doesn't work, try changing how you are doing your circles...
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: GoldenPhoenix on April 27, 2008, 04:34:52 PM
I think Matt got the fanmade port of Okami, because out of what I've played and the reviews I've read (Even those who are critical of the controls) don't even come close to calling it a shoddy port.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: matt oz on April 27, 2008, 07:02:13 PM
I think Matt got the fanmade port of Okami, because out of what I've played and the reviews I've read (Even those who are critical of the controls) don't even come close to calling it a shoddy port.

I don't purchase games very often.  I don't have the money to do so.  When I pay good money for a game, my expectations are at a certain level.  I can deal with a game with poor sound or graphics.  I can deal with a poor story as long as the gameplay is fun.  But when the controls are broken and the game can't even run consistently without locking up, then, in my opinion, the game is shoddy.  Your perception of shoddy may be different from mine, and that's fine.  I still like you.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on April 27, 2008, 08:00:06 PM
I think Matt got the fanmade port of Okami, because out of what I've played and the reviews I've read (Even those who are critical of the controls) don't even come close to calling it a shoddy port.

I don't purchase games very often.  I don't have the money to do so.  When I pay good money for a game, my expectations are at a certain level.  I can deal with a game with poor sound or graphics.  I can deal with a poor story as long as the gameplay is fun.  But when the controls are broken and the game can't even run consistently without locking up, then, in my opinion, the game is shoddy.  Your perception of shoddy may be different from mine, and that's fine.  I still like you.

Actually if it isn't running consistently without locking up, like some kind of PC game or something then thats not cool and I'd agree. 

I will break open this game once I finish playin' some Mario Kart.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on April 27, 2008, 09:16:28 PM
Well I've put 38 hours into the game, with a couple 7-hour sessions, sooooo...

(Not saying the freezes don't exist, it's just that aren't NEARLY as frequent as matt's case...)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Adrock on April 27, 2008, 11:43:52 PM
You do get used to the controls, and they will always work, believe me... =)
I'm sure I will, but as I've said many times before, I'm a value whore. Even if I'd never use the classic controller option (as in RE4), I'd still like knowing it was there if I wanted to use it. :P
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Nick DiMola on April 28, 2008, 12:27:56 AM
"Meanwhile, Okami doesn't even recognize a simple circle."

Then you aren't doing it right...You start at the top and either go clockwise or counterclockwise...Instead of saying it doesn't work, try changing how you are doing your circles...

I'm almost 20 hours in and I still have problems with brush stroke recognition. As a matter of fact the game seems to recognize my crappy brush strokes better than the ones that look flawless. I don't really understand exactly how it works but I still can't get many of my brush strokes to be recognized on my first try consistently. It is tolerable though and I still absolutely love the game, it's so engrossing and beautiful, look forward to playing it every day.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Flames_of_chaos on April 28, 2008, 01:42:25 PM
"Meanwhile, Okami doesn't even recognize a simple circle."

Then you aren't doing it right...You start at the top and either go clockwise or counterclockwise...Instead of saying it doesn't work, try changing how you are doing your circles...

I'm almost 20 hours in and I still have problems with brush stroke recognition. As a matter of fact the game seems to recognize my crappy brush strokes better than the ones that look flawless. I don't really understand exactly how it works but I still can't get many of my brush strokes to be recognized on my first try consistently. It is tolerable though and I still absolutely love the game, it's so engrossing and beautiful, look forward to playing it every day.

I only have occasional rare problems with the brush strokes but from my experience the game is very forgiving on imperfections with the shapes, as long as you follow some basic rules the game will recognize it.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Maverick on April 29, 2008, 02:57:42 AM
So I finally picked this up today even though I really shouldn't have due to lack of funds.  Stupid impulse buying.  Pretty good Zelda clone so far.    I've only made it to the first real dungeon so far though, and I'm already dying.  At least it is challenging, seeing as I don't think I've ever died on a 3d Zelda game since OOT, and even then, it was usually on purpose.

And yes, I ordered my replacement box art before I actually purchased the game.  :-P
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: blackfootsteps on April 29, 2008, 09:39:32 AM
So I finally picked this up today even though I really shouldn't have due to lack of funds.  Stupid impulse buying.  Pretty good Zelda clone so far.    I've only made it to the first real dungeon so far though, and I'm already dying.  At least it is challenging, seeing as I don't think I've ever died on a 3d Zelda game since OOT, and even then, it was usually on purpose.

And yes, I ordered my replacement box art before I actually purchased the game.  :-P

Hmm not really an impulse buy if you had already ordered the box art! :)

From Bill's video and the (majority of) responses in this thread I am pretty psyched for this game. I may even import and hope they don't break Freeloader compatibility before I finish it.

Edit: June 5th for Australia
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: decoyman on May 07, 2008, 11:25:20 PM
Just a bump, because I'm still playing Okami.

Holy frick, this game is long. I keep thinking it's going to end, and then it goes into another whole section/chapter/whatever.

The good thing, is I'm still having fun! :P
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Armak88 on May 08, 2008, 12:53:12 AM
I waited til the end of my exams til I bought this as I foresaw the amount of distraction it would cause me. I'm only about 7 hours into the game and just beat the ruins level. I like this game a lot. People can cry zelda clone all they want, if this is what a zelda clone is like then I want to see more of them.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: GoldenPhoenix on May 08, 2008, 12:59:02 AM
Just a bump, because I'm still playing Okami.

Holy frick, this game is long. I keep thinking it's going to end, and then it goes into another whole section/chapter/whatever.

The good thing, is I'm still having fun! :P

How are the controls holding up? (Sorry have to ask!)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on May 08, 2008, 09:58:29 AM
Bill have you beat the game? I ask because I think I am at the end there is this Oni Island is that the end?I want to finish various side quests.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Nick DiMola on May 08, 2008, 10:04:20 AM
Bill have you beat the game? I ask because I think I am at the end there is this Oni Island is that the end?I want to finish various side quests.

Nope you aren't at the end, still more after that.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: decoyman on May 08, 2008, 10:37:28 AM
How are the controls holding up? (Sorry have to ask!)

Controls aren't giving me much trouble at all...

In drawing, I'm able to execute the proper symbol 95% of the time... usually if I mess up, I know it's because I was sloppy. A hint, though: it really helps to read those little scrolls to get the little nuances of the drawings down. After I started reading those scrolls, my success rate (for bloom, especially) went up drastically.

In combat, I was originally a bit flustered using the reflector, especially after I got the "combo" training from the dojo. It seemed really touchy, and would often do nothing if I didn't do the combo exactly right (if I was too fast with my waggle). I still have some minor issues with aerial combos, but it's not bad at all. Now that I'm better at the timing of the reflector combo, it's really easy. I just wish the timing were more forgiving -- it made combat really frustrating, especially lat the beginning.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Kairon on May 10, 2008, 05:09:01 PM
I would just like everyone to know that Okami sold 47,192 copies in it's first week. Discuss.

GP just informed me that VGChartz (yes, yes, prob not dependable numbers, but decent guesses I guess) has it over 100,000 units in the US. Is that a respectable amount for a port that underperformed originally, or does Okami need to attain something more like 300k or 400k eventually worldwide?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on May 10, 2008, 05:19:22 PM
It needs to sell more, dammit!  How many of you goons haven't gotten it yet!?  :reggie:
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Kairon on May 10, 2008, 05:23:57 PM
The game seriously needs to be advertised to the masses. All hardcore internet people know about it, and a chunk are buying it already I'm sure, but the game need MASSIVE push to wii owners who don't live on the net.

The game needs to be featured on the Nintendo Channel. Top video.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on May 10, 2008, 05:35:23 PM
I just was compairing the Ps2 and Wii versions and the Ps2 version sold 62,000 units its first week and then gradually dropped down. The wii version meanwhile sold 42,000 units its first week then went down to 24,000 the 2nd and 3rd weeks if the wii version keeps a steady volume of units sold then I think it will out sell the Ps2 version by the end of the year. For comparison the Ps2 version sold 150,000 while the wii version sold 100,000. Did the Ps2 version come out in other regions near the same as the US release? I absolutely agree with Bill and Kairon.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Maverick on May 10, 2008, 05:50:16 PM
I just beat GTA IV, so I guess I can go back to this now.  I stopped when I had to do a stupid fetch quest.  Finding those damn dogs that make me feed them before they'll do what they're told.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on May 10, 2008, 09:29:18 PM
I got a bit further and I got to Kamiki Village the second time in the past it seems that the past is prerepeating the future. All of the villagers are polar opposites of their future decendents.I am going to Moon Cave again is that the end?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on May 10, 2008, 09:43:19 PM
Haha, nope!  You still have a ways to go!
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on May 10, 2008, 10:25:54 PM
Haha, nope!  You still have a ways to go!
Ok Bill. After this area can I go back to the present and do the rest of the side quests?I don't wanna miss a thing.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on May 10, 2008, 10:38:49 PM
Yep, no worries there...
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on May 10, 2008, 10:42:43 PM
Then it is back to the grand adventure that is Okami!
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Kairon on May 10, 2008, 11:24:40 PM
VGChartz (yes, yes, prob not dependable numbers, but decent guesses I guess) has it over 100,000 units in the US.

Incidentally, Capcom has completely quashed the VGC numbers. They say that VGC is over-tracking the game, that it hasn't sold that much, that it's tracking below the PS2 version, that it's sales are dropping off at typical rates... but that the game is performing to expectation in America.

http://www.capcom.com/BBS/showthread.php?t=28698
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Djunknown on May 20, 2008, 12:21:23 AM
So I finally beat the game, and am left wondering Where are the credits? There's none for Ready at Dawn, or even Clover, which I am guessing Capcom desperately wants to forget it existed. It lends itself to a sequel or a prequel, but who's gonna make it?

Throughout my experience, the game had a wierd headless glitch happen once, and froze one time. After beating Hayazo for the stray bead  >:(

Considering this was (originally) Clover's first attempt at a zelda-esque adventure, imagine if they had a chance to do it again. This a prime example of what some third parties need to do: Take some of Nintendo's ideas, and do a different interpretation, instead of just blatant ripping-off concepts.

Anybody get their replacement art yet?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on May 20, 2008, 12:29:53 AM
So I finally beat the game, and am left wondering Where are the credits? There's none for Ready at Dawn, or even Clover, which I am guessing Capcom desperately wants to forget it existed. It lends itself to a sequel or a prequel, but who's gonna make it?

Throughout my experience, the game had a wierd headless glitch happen once, and froze one time. After beating Hayazo for the stray bead  >:(

Considering this was (originally) Clover's first attempt at a zelda-esque adventure, imagine if they had a chance to do it again. This a prime example of what some third parties need to do: Take some of Nintendo's ideas, and do a different interpretation, instead of just blatant ripping-off concepts.

Anybody get their replacement art yet?
I had that headless glich happen to fix it I just went inside a city then came out. I haven't beaten it yet.I need to focus on one game and finish it instead of jumping in between titles.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on May 20, 2008, 12:31:49 AM
I haven't gotten my replacement art yet. I ordered within hours of the option becoming available.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: GoldenPhoenix on May 20, 2008, 12:40:25 AM
I haven't gotten my replacement art yet. I ordered within hours of the option becoming available.

I think they lost the mold.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Nick DiMola on May 20, 2008, 12:48:06 AM
I haven't gotten my replacement art yet. I ordered within hours of the option becoming available.

Wow, I totally forgot about that ... Hopefully coming soon.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: mantidor on June 01, 2008, 03:23:39 AM
People complain about the silliest things, boxart? credits cut? who the hell cares! I have the interwebs I can get that material any time I want.

Now for the game, I liike it so much! I've barely played 2 minutes and I know I will love it, what saddens me is that this game wasn't made from the ground up for the wii/ds and its obviously superior controls, and only deluded fanboys in denial would said otherwise. I know the implementation of the celestial brush will be simple when it could had so much more depth with the remote, but I'll live.

Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Maverick on June 01, 2008, 03:11:03 PM
I imagine they have quite a load of new box art to print and ship, what with having it available to anyone and people ordering more than one each.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: blackfootsteps on June 02, 2008, 08:18:19 AM
For my Aussie comrades the AU date is now June 12th.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Mario on June 02, 2008, 01:18:56 PM
The credits cut actually is a big deal to me. I know I can view it on the net, and in fact i've already downloaded it for the future whenever I beat it, but it still feels wrong. Like having sex with a beautiful lady, and going to ejaculate on your mother at the end of it.

June 12th, sooner than I thought. I think i'll wait for this one to be cheap though.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: shammack on June 02, 2008, 04:36:00 PM
Like having sex with a beautiful lady, and going to ejaculate on your mother at the end of it.

Man why would you even write something like that

Why would you think of that
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on June 02, 2008, 04:58:04 PM
This game bombed, right?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on June 02, 2008, 05:06:21 PM
looks like it to me.  FUCKING DAMN
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on June 02, 2008, 05:40:30 PM
BG&E will bomb, too.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on June 02, 2008, 07:33:08 PM
Still no box cover for anyone?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: GoldenPhoenix on June 02, 2008, 07:41:26 PM
This game bombed, right?

No it did not, Capcom said it met their expectations. While not a run away success it still did what they expected.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: mantidor on June 02, 2008, 08:08:13 PM
bomb means above or below ps2 numbers?

and also D: at the analogy.

Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on June 02, 2008, 09:40:57 PM
I think Credits sequences should be bloody optional these days...I'm sick of waiting 15-20 minutes to see if there's anything after them...
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Plugabugz on June 06, 2008, 06:01:40 AM
I just preordered this to get the "exclusive sleeve".

http://hmv.com/hmvweb/displayProductDetails.do?ctx=50;-1;-1;-1&sku=777263
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on June 07, 2008, 04:58:02 AM
Why is this game stupidly blurry?  even in p.scan.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: mantidor on June 08, 2008, 12:36:30 PM
I stil can't decide if I like more the ps2 look or the wii look. The wii is too saturated honestly, but some color is welcomed in a community so damn "brown" that it goes nuts because a game has some hints of red and yellow (see: reaction to mirror's edge trailer around the internet)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Maverick on June 08, 2008, 01:44:18 PM
Mirror's Edge has the same problem as the "brown" games.  Everything I've seen of it is White, Red, Blue, and Yellow.  It's vibrant and eye-catching at first, but I really hope there's more variety throughout the game, otherwise it will wear out my eyes after about an hour of play.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: mantidor on June 09, 2008, 01:14:42 PM
I love mirror's edge, but that is because theres finally a dev doing something new with first person perspective.

About the blurriness, I think is a "feature", its worse in the ps2 original, I think some people call it "ink bleeding"? The game looks great so I'm not really complaining, but I wouldn't mind getting rid of it.

Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on June 09, 2008, 03:08:17 PM
Frankly, it was hard on the eyes, especially after not playing on an N64 in years.

Final game verdict: 7.9
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: blackfootsteps on June 11, 2008, 10:25:13 PM
This game is apparently an EB exclusive in Oz, so this suggests limited quantities. Snap it up when you can!
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: mantidor on June 17, 2008, 09:01:26 PM
am I the only one who loves the whipping with the sacred beans (or whatever they are called)? its kind of creepy how this game seems tailored for the remote. It makes me think a Castlevania wii could work, no matter how much hate the idea gets from gamers.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Kenology on June 17, 2008, 10:52:40 PM
Geez, man.  I buy games, and then don't get to them for months.  My turn around time is terrible right now.  I'd love for a drought to come so I can catch up.  I need to get around to this game.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on June 20, 2008, 09:49:20 PM
Here is some info about those replacement box art.
Http://capcom-unity.com/cferris/blog/2008/06/19/okami_wii_special_covers_update
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Nick DiMola on June 21, 2008, 09:05:47 AM
Hmm I submitted multiple times to the same address but from different names and email addresses hopefully I still get all 3.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Hostile Creation on June 23, 2008, 01:31:07 PM
So hey does this place still exist?  Do I still exist?!

What's up.  Yeah, I totally need to get this game.  And Mario Kart.  And Brawl, and Phantom Hourglass, and maybe Fire Emblem, and probably some others.  I'm way behind.  It's kind of pitiful actually.  It'll probably be about two months before I start catching up though.  I may be around more often then.  Hopefully.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on June 23, 2008, 05:54:28 PM
You'll catch up faster by skipping Okami.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: LuigiHann on June 23, 2008, 10:22:52 PM
No need to hurry to catch up. You'll have plenty of time to play all those games during the drought.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on June 23, 2008, 11:42:28 PM
No need to hurry to catch up. You'll have plenty of time to play all those games during the drought.
Who says there is going to be a drought. Do you have a Crystal Ball?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NWR_insanolord on June 24, 2008, 05:38:37 AM
I don't have anything much on my list except some sports games until September, I'd  call 3 months a drought.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: mantidor on July 24, 2008, 05:53:44 PM
No need to hurry to catch up. You'll have plenty of time to play all those games during the drought.
Who says there is going to be a drought. Do you have a Crystal Ball?

He clearly had one :P

So from some other thread

Yeah, one of the worst things about Okami's implementation was ignoring the pointer

Uhhh, it DOES use the pointer...

Then is the WORST use of the pointer EVER!

It took me a while, but I finally found the flaw of their design, the remote has to be hold straight, with no tilt, to draw accurately. If I tilt the remote say 90° and I try to draw a horizontal line it will result in a vertical line, thats why I doubt they used the pointer, because the pointer doesn't have that limitation. My guess is that thats the reason of such disparity between the reviews of okami controls.

Some may argue that conveying caligraphy accurately is done better that way but those people don't have any sense of what "fun" and "entertainment" is.


If there's any flaw in the use of the pointer, it's on the side OF THE PERSON USING IT!  I've never seen ANYONE complain about pointer accuracy (only character recognition, which is also mostly human error...)

Accuracy is not a problem, the problem is direction! the remote is always slightly tilted in my hand since I'm not a robot, so to have to straighten it up to draw is just cumbersome and simply put bad design, I can draw so much easier with the star pointer of Galaxy.

It doesn't stop Okami from being awesome anyway. I just beated Orochi, and now getting the boss drunk to beat him is my favorite boss gimmick ever.

Yeah I take my time with the game, I do have a fulltime job and very little free time, so for the first time ever I have a backlog. something that makes the oncoming drought tolerable.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Maverick on July 24, 2008, 06:19:34 PM
Has anyone received their box art yet?  It's been awhile.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Caliban on July 24, 2008, 09:47:45 PM
Still waiting too.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on July 25, 2008, 09:16:36 AM
I might pick this game up next pay check, i've been meaning to for awhile. I'm worried that i'll be ineligible for the replacement box art though.. and you guys havent even gotten it yet so i feel like i'm pretty much stuck with the lame box art, huh? :(
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on July 25, 2008, 01:10:35 PM
You are. That thing ended months ago.  But EC, I could mail you one of mine as long as you let me choose which.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on July 26, 2008, 01:10:08 PM
hmm thanks for the offer man, but i'd have to get the game first. I'll keep you posted?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on July 26, 2008, 02:35:51 PM
Cool cool. That works!
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on July 27, 2008, 07:28:55 PM
Okay I need some tips.  This waggle battle would be JUST FINE, if he attacked every time I waggled the Wii Remote. BUT HE DOESN'T.  And it's very frustrating.

Secondly, drawing straight lines SUCKS, even when you hold down Z you'll be damned if it actually goes the straight direction you want!

Thanks.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on July 27, 2008, 07:34:15 PM
Attacking is rhythm-based...You waggle, then wait a half-second and attack again, and keep up the rhythm...It takes a little time to get used to, particularly when in the heat of battle you just want to waggle as fast as you can... =)

Second, I never bothered with the Z button, as I felt it made things harder...Just do a quick motion left or right...Again, it's something that may seem difficult but is a cakewalk once you get the hang of it...
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on July 27, 2008, 07:55:04 PM
hmm so there is no solution.. okay I've got a frustrating road ahead.  SWEET
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on August 01, 2008, 04:17:14 PM
 More information about the replacement boxart (http://Http://gonintendo.com/?p=51310)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 01, 2008, 04:58:07 PM
damn. i was going to buy this game this weekend but i just remembered my girlfriends birthday is in a few weeks and i need to save up some money for a gift.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 05, 2008, 03:30:27 AM
God fucking dammit I absolutely loathe these "rhythm" motion attack controls. THEY FUCKING DON'T WORK AT ALL.

I'm sooo frustrating after killing the Queen Spider.  That was so ridiculously frustrating and it didn't even need to be at all. FUCKING STUPID.  What could have been a good boss fight turned into a frustrating cursing nightmare.

Give me a beat counter or SOMETHING.  I mean some times my first attack doesn't even register, I HATE IT SO MUCH.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on August 05, 2008, 04:08:20 AM
Do I need to post a video proving that they DO work? =)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on August 05, 2008, 12:18:44 PM
Yeah Okami sucks more than StarFox Adventures.

At least Space Dog didn't have blurry graphics and the controls worked.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 05, 2008, 12:46:36 PM
Pro, do the controls bother you too? Or am I alone?

It would help a lot if after the first swing it showed a beat counter to help with combos.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on August 05, 2008, 01:42:21 PM
DAaaMan what weapon are you using?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: decoyman on August 11, 2008, 10:54:21 AM
DAaaMan, I had problems with the rhythm at first as well. I switched over to the beads (or whatever they're called) as my primary and that let me play a little more the way I wanted. By the end, though, I'd gotten down the rhythm needed for the reflector, and it was also fine. But in the meantime, try out the beads.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Plugabugz on August 11, 2008, 11:02:20 AM
I really like this game but the blur makes it impossible to play for more than an hour a pop.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on August 11, 2008, 11:59:54 AM
Yeah, that should've been put to rest with the N64.  Even the Virtual Console knows to display games properly.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 11, 2008, 01:01:52 PM
Okay my rythem is a bit better with the weapons that make louder noises. Now however, I just did the Crimson Helm and that was a damn fun boss fight. BUT, that stupid STUPID stupid fire Orochi that you have to cut all the damn heads off of. , THAT sucked.  I had to do that over and over for 20 minutes.  It was  a frustrating as hell! I mean it was just STUPID how few lines it recognized that really were just fine.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on August 11, 2008, 02:28:47 PM
Okami is a bad dog.  She is forever relegated to inappropriate furrie imagery.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 11, 2008, 02:38:21 PM
The game is pretty damn good. Just frustrating and stupid some times.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: matt oz on August 11, 2008, 05:11:18 PM
Did Capcom send out the new box art yet?  I returned my game a while ago, so I don't have any use for it, but I'm just wondering.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: vudu on August 11, 2008, 05:13:30 PM
Nope, not yet.  I refuse to play my copy until I have box art that doesn't suck.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 11, 2008, 07:38:34 PM
Nope, not yet.  I refuse to play my copy until I have box art that doesn't suck.

now thats hardcore.

I think i'll finally pick this up next week (hope that offer still stands Daaaman!). I bought my girlfriend a Wii and Trauma Center 2 today for her bday this friday, and i'm also taking her out to dinner and stuff so i'm broke this week.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 11, 2008, 07:51:47 PM
Nope, not yet.  I refuse to play my copy until I have box art that doesn't suck.

now thats hardcore.

I think i'll finally pick this up next week (hope that offer still stands Daaaman!). I bought my girlfriend a Wii and Trauma Center 2 today for her bday this friday, and i'm also taking her out to dinner and stuff so i'm broke this week.
Just make sure to remind me, okay?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on August 18, 2008, 03:46:06 PM
Bumping this to tell everyone that the "Official Complete Works" art book is only 24 bucks on Amazon...I just got mine in the mail today and it truly is a piece of art, no pun intended...275 full-color pages filled with character and landscape art and sketches, along with descriptions!

If you have any love at all for the game, it really is an INCREDIBLE deal, so get it! =D
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Caliban on August 18, 2008, 06:31:29 PM
You only got it now Bill? Shame on you. Nah, just kidding. The artbook is awesome, and a good buy for any major Okami fan... at any time.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 19, 2008, 04:09:26 PM
Just got the game a little while ago on my lunch break.
Picked up that and two used GC games; RE:0 for my gf (She likes the horror genre) and Pikmin for me! now i can send vudu's game back and procrastinate with finishing the game all i want!

The clerk at the GS was ringing it up and said "hey, we have Okami used for a few bucks cheaper.." but i went ahead and paid full price because i'd rather capcom make the profit over GS. I know its naive but i just want that money to be put towards a game... that'll be shovelware on wii that'll fun RE5.

Oh and the Pikmin price was a fucking ripoff. $29.99.. it has the fucking players choice logo on the top of the box! It shoulda been 19.99 or under, ****.

vudu sorry in advance if i send you back the wrong dvd case for the game ;)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 19, 2008, 04:16:47 PM
I still haven't received my covers :/
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on August 19, 2008, 04:29:29 PM
Player's Choice for first party games is $29.99.  $19 was for 3rd party games.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: vudu on August 19, 2008, 04:45:21 PM
vudu sorry in advance if i send you back the wrong dvd case for the game ;)

Oh no you don't!  I still have your broken copy of EarthBound to use as a bargaining chip!

Player's Choice for first party games is $29.99.  $19 was for 3rd party games.

But since the game was used it sucks.  Oh well--supply and demand.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 19, 2008, 04:51:10 PM
supply the damned
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 19, 2008, 05:08:25 PM
vudu sorry in advance if i send you back the wrong dvd case for the game ;)

Oh no you don't!  I still have your broken copy of EarthBound to use as a bargaining chip!

Player's Choice for first party games is $29.99.  $19 was for 3rd party games.

But since the game was used it sucks.  Oh well--supply and demand.

haha i wouldnt do that, you have my home address.. i don't need some crazy white guy pounding at my door in the middle of the night.

I could of sworn i've seen 1st party titles (Paper Mario TYD for example) for 19.99 all over the place. Still never picked that one up.. oh well.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on August 20, 2008, 02:32:41 AM
I still haven't received my covers :/

That's okay, no one has... =)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on August 23, 2008, 01:31:01 AM
Http://gonintendo.com/?p=53597
Info about those covers.
Also good news about if you didn't order them
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on August 23, 2008, 01:34:17 AM
Quote
What took so long? In a word, Ninjas. The rumors are true, every Japanese company has its own cadre of elite ninja assassins. Unfortunately, Capcom has recently thrown in with their mortal enemies, the Pirates, in the form of Age of Booty. Ever since we announced that title, the ninjas have been nothing but trouble. The number of death traps around the office has skyrocketed.

Oh sure, blame the ninjas! 

The fact they are sending out two is fantastic...Now I can use the one as a wall scroll!
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 24, 2008, 12:46:15 PM
i finally played the game a few days after purchase, i played it with my gf.

i like it so far but jesus.. i get to the first save point and i'd already been playing for 21mins??? i dont know how i'm gonna put some good time into this title..
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 24, 2008, 01:09:21 PM
I do it really random times and actually make it part of my schedule. There aren't too many times after the first bit where save points are hard to track down or get to.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 24, 2008, 04:17:12 PM
well i'm glad to know they're not few and far between but still, the whole opening sequence was 21 mins before any real playtime.. maybe i'm only noticing because i know i have less game time on my hands but that seems excessive.

I've put in a good few hours in the Godfather cuz its easy to play for mins at a time and save constantly, but a zelda type adventure.. i dunno if i'll get into this the way i should :(

wish me luck
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on August 24, 2008, 04:22:04 PM
If you don't have time, make time... :cool;
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on August 25, 2008, 12:59:20 AM
Sell it to GameStop and you'll have LOTS more time for Godfather.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 25, 2008, 02:46:44 PM
god fathers getting boring since i'm almost done with it. i just made Don and i've extorted like 85% of the businesses. I think i only have one more family compound to bomb too, everything else is minute to me; ie banks to rob, safes to blow up, succesful flirts.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 25, 2008, 03:04:06 PM
THAT GAME RULES NUTS. I have 100% completion.  You should also play Bully but skip scarface.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 25, 2008, 03:51:04 PM
you told me that already ;)

i'll consider it after i finish Okami, which hopefully won't take months to do
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 25, 2008, 05:12:30 PM
NUTS MAN NUTS
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 25, 2008, 06:42:06 PM
i get it! you're starting to sound like Bustin98..
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: bustin98 on August 25, 2008, 11:06:29 PM
eh? I can be bustin balls and he can be daaaman nuts.

Yes, I'm still pressing 'Post' after reading over that statement several times.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 25, 2008, 11:31:45 PM
ah nutz I wasn't try to tread on someones balls.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 25, 2008, 11:35:20 PM
ouch
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on August 25, 2008, 11:35:26 PM
Okay, you fgts get out of my thread and find a hotel...
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 25, 2008, 11:47:23 PM
What about you bill? What are you doing tonight?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: bustin98 on August 26, 2008, 12:32:46 AM
You know Bill loves Schweddy Chocolate Balls. He loves the way they glisten.

http://widgets.nbc.com/o/4727a250e66f9723/48b386310494637d/4848ef815d641bf5/984eb2fd
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 26, 2008, 01:05:44 PM
i'm selling okami thanks to you guys
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on August 26, 2008, 01:27:58 PM
Justice.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 26, 2008, 01:32:58 PM
i'm selling okami thanks to you guys

LOL why?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Caliban on August 26, 2008, 03:08:22 PM
I recently started playing this game. Yeah I'm late, I know. It's a gorgeous and charming game.
Has Okami ever crashed for any of you? I was at the area where the kid is supposed to build a bridge and then Issun tells me to use my brush and then all of a sudden all I had was a screen with the scroll when a transition happens, and it stayed there while the music just kept on playing. To make it worse I didn't save after I defeated the spider-flower boss.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 26, 2008, 03:15:29 PM
That hasn't happened to me, but I believe it, that game is a bit buggy sometimes. One time my head was in a different place than my body and I had a really long neck.  Other times when I walk through an entrance I'll just continue walking straight even though I'm clearly hitting a different direction.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on August 26, 2008, 03:31:05 PM
Other times when I walk through an entrance I'll just continue walking straight even though I'm clearly hitting a different direction.

This happens with a lot of games...Twilight Princess was a mild annoyance with it...

I've heard of people having crashes, but I've had none in the 40-some hours I've played it, though I have gotten the "glitchy head" which fixes itself when I enter a new area...
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 26, 2008, 03:37:34 PM
Other times when I walk through an entrance I'll just continue walking straight even though I'm clearly hitting a different direction.

This happens with a lot of games...Twilight Princess was a mild annoyance with it...

I'm pretty sure this game is significantly worse with it than others though, I mean I pick this problem out on a very regular basis.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on August 26, 2008, 03:41:34 PM
I'm sure that has more to do with door placement, then...What happens is the control stick locks in the transition from one room to another, so when you pop up in a new one it continues in that same direction...Just release the control stick when you start that transition if it bothers you that much...
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 26, 2008, 03:43:17 PM
I'm sure that has more to do with door placement, then...What happens is the control stick locks in the transition from one room to another, so when you pop up in a new one it continues in that same direction...Just release the control stick when you start that transition if it bothers you that much...

No I'm not talking about just that, this happened when you'd exit from a battle to, even out in the fields.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Nick DiMola on August 26, 2008, 03:49:44 PM
Wow I never ran across a single bug while playing this game, and neither did my wife... odd.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 26, 2008, 03:55:45 PM
The one I'm talking about probably can go by without noticing. The one I'm talking about with the head disconnecting probably has a 1 in 1000 chance of happening.

Oh and the ever so lovely glitch when even though your holding down the Z button the straight line is sporadicly drawn.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Nick DiMola on August 26, 2008, 04:27:00 PM
I stopped using the Z-Button. After I got better with the free handed Wii remote control I found it to be more annoying than helpful.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 26, 2008, 04:33:03 PM
And broken. Speaking of broken and annoying, how about cutting off Orochi's head? What a wonderswan of lovely making that many straight lines in a row, was it not? barf
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Nick DiMola on August 26, 2008, 04:36:30 PM
And broken. Speaking of broken and annoying, how about cutting off Orochi's head? What a wonderswan of lovely making that many straight lines in a row, was it not? barf

Yeah that was a bit annoying, I got lucky and got it after a couple tries.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on August 26, 2008, 04:39:41 PM
It took me a solid 2 minutes, I was quite unlucky. I think I've done it twice now and the second time was much less annoying.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on August 26, 2008, 06:14:03 PM
i'm selling okami thanks to you guys

LOL why?

i got tired of associating such a beautiful looking game to nuts
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: mantidor on August 29, 2008, 12:22:08 PM
Drawing straight lines is the simplest thing ever, its not about the line itself but the speed you use, if you draw it fast it will 100% recognize it.

And the direction of movement is a consecuence of camera placement and sudden changes, the games where this is more evident is in the Resident Evil series (not counting 4 of course), I personally never had any problem with it in Okami.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Caliban on August 29, 2008, 01:23:44 PM
I'm on the second part of the game after beating Orochi. Spectacular.
I am really amazed that this game did not sell as much copies as it should have. What a waste of opportuniy for inspiration from the gaming community (gamers, and developers).
Actually I think this game didn't sell well because of Capcom's infinitesimal publicity practices. As a publisher, Capcom should want to sell their product, yet they make it obscure to the general mainstream market that I'm sure would enjoy such game. Heck even the core gamers, which are usually the most informed, that bought Twilight Princess should have bought Okami. This game should have sold at least 1 million copies worldwide.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on September 05, 2008, 10:39:45 PM
LOL Caliban, inspiring developers? I guarantee here at DigiPen, students and developers alike talk about this game.

Anway, I just saw the Dark Lord for the first time. The music really started kicking ass. I'm getting more into this game and I'm happy. Lets see how it turns out!
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on September 05, 2008, 11:41:37 PM
havent played it since my last post.


why?

because Super Metroid is better
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on September 06, 2008, 12:34:19 AM
owned so bad
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Caliban on September 06, 2008, 02:07:14 AM
I beat the game: 9.5/10.

LOL Caliban, inspiring developers?

Is it that abnormal?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on September 28, 2008, 04:14:19 AM
I just beat this. After spanning the game out over almost 3 months.

I'm gonna give it the ridiculous score of 10.

I believe I want to give this score, not because it does have scores of problems, but because my heart simply could not give it anything less. The stories, the characters, environments, and art just are too much for me to give it anything less. This game deserves every sale even if it's gameplay isn't perfect.  I've heard this before, ahh that's right. NMH.

Wonderful piece of work, should be played and enjoyed by all. Thanks Clover for sticking your nose out giving me something so touching where even my favorite developer couldn't.

I understand why Mr. Jack gave it a 10.

If any ones wondering, I beat it in 34 hrs and 57 minutes. Also, I don't feel like I rushed through it or anything. I think I moved at a steady pace up until the last 5 hours, then I crunch-timed it.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: NinGurl69 *huggles on September 28, 2008, 02:01:14 PM
10 is not your game rating, it's your emotional response.

And NMH ain't a 10'er or a 9'er.  But i'll easily hold it as a "favorite".
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on September 28, 2008, 02:38:38 PM
10 is not your game rating, it's your emotional response.

And NMH ain't a 10'er or a 9'er.  But i'll easily hold it as a "favorite".

Ya but if emotion inspires that high of a rating, it still deserves it because the game grabbed me and pulled me despite what I put against it (hype, 3 month span).  NMH isn't a 10 because while it pulled me in, and kept me playing, as well as made me smile, it didn't create emotional attachment. Not to mention it had scores of problems, maybe more-so then Okami.

Really though, I love both games. NMH not as much, but whatever.  Okami is probably the best Zelda since OOT or MM for me... Maybe.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Caliban on September 28, 2008, 08:30:37 PM
Excuse me for butting in on your conversation, but...

10 is not your game rating, it's your emotional response.

And NMH ain't a 10'er or a 9'er.  But i'll easily hold it as a "favorite".

You are right, but some people like to convey their favoritism with numbers. I do it with both for example, a number to show my (emphasis on my) overall satisfaction, and I use words only to defend my favoritism. I'm not a game reviewer/reporter, so I don't see the point to follow any strict and moral guidelines towards my "readership". I'm here only to express myself and see others POV... blah blah blah /rant I think I already typed in more than I usually do, not a fan of many words *sigh*.

Okami is probably the best Zelda since OOT or MM for me... Maybe.

Ditto. I actually think it's better than Twilight Princess, if not slightly better.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on September 28, 2008, 09:00:15 PM
I do too. Heck, WW is probably better than TP.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Nick DiMola on September 28, 2008, 09:50:41 PM
Meh, I love this game, but I loved TP waaaay more.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on September 28, 2008, 10:12:12 PM
Hmph, I'm surprised.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Jonnyboy117 on September 29, 2008, 02:52:32 AM
Has anyone gotten their replacement box art yet?  I registered for it (even though I never bought the Wii version... but I did pay $50 for it on PS2!) and heard that Capcom had started shipping, but still no sign...
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: shammack on September 29, 2008, 07:51:37 AM
I haven't either.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on September 29, 2008, 09:21:12 AM
I hear its a myth
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on September 29, 2008, 10:34:40 AM
Yup me niether
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Pale on September 29, 2008, 11:06:20 AM
I ordered all three to different addresses.  Haven't seen any of them.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: vudu on September 29, 2008, 02:18:51 PM
This is why Capcom hasn't sent any out yet.  They sold 100,000 copies of the game and 400,000 artwork sleeves were ordered.  Hmmm ...

Also, I just realized that this game wasn't released on Japan on Wii.  What gives?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on September 29, 2008, 03:44:04 PM
... It should have sold more than 100,000. Didn't it?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: vudu on September 29, 2008, 03:55:52 PM
Not according to the almighty VG Chartz (http://www.vgchartz.com/games/game.php?id=7666&region=All).

In the game's defense, the PS2 version didn't sell much better (http://www.vgchartz.com/games/game.php?id=7666&region=All).
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Jonnyboy117 on September 30, 2008, 02:35:36 PM
Capcom should mail all the artwork anyway and consider it a marketing expense.  I'm sure some of the people who ordered it will go on to purchase or at least rent the game.  Also, there are people like me who already bought it on PS2.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: vudu on September 30, 2008, 02:54:29 PM
Also, there are people like me who already bought it on PS2.

I fail to see your point.  ;)

You purchased a game and got exactly what you paid for.  You're not entitled to free artwork that's being sent to owners of the Wii port.  I realize it's a leap, but what's the difference between that and thinking you have the right to pirate a PC game because you own the Xbox 360 version?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on October 15, 2008, 10:53:55 PM
Hey proud to announce I received my Okami covers today!
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on October 15, 2008, 10:59:17 PM
Could I see it?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on October 15, 2008, 11:41:54 PM
I moved to Redmond several months ago, it's at my parents house in Spokane. :)  I'll be able to pick them up on Halloween when I drive back for parties. :)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: BeautifulShy on October 15, 2008, 11:48:04 PM
Ok.

Did anybody else get their covers?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: IceCold on October 16, 2008, 01:22:44 AM
Quote
Okami is probably the best Zelda since OOT or MM for me... Maybe.

Can't touch Wind Waker.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on October 16, 2008, 02:11:30 AM
Quote
Okami is probably the best Zelda since OOT or MM for me... Maybe.

Can't touch Wind Waker.

It can touch it, beat it up, and cook it for dinner.

Just imagine what it could do to TP ;)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on October 16, 2008, 10:39:25 AM
Okami is the best Zelda since Phantom Hourglass... =)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on October 16, 2008, 11:37:42 AM
Please don't ever make timed repeating dungeons look so good.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on October 16, 2008, 12:21:52 PM
Oh, didn't make it sound awesome enough?  My bad... =)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Adrock on October 16, 2008, 08:08:07 PM
Hey proud to announce I received my Okami covers today!
I both evny and hate you right now. At least you like FLCL. *respect knuckles*
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: that Baby guy on October 16, 2008, 08:49:14 PM
I haven't seen mine yet.  I'm in FL, so I'll let you all know when they come in, just for comparisons.  It's been a looooooong time, though, hasn't it.   I bought the game, what, in April?  Ordered the cover in May?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Djunknown on October 18, 2008, 01:41:38 AM
Got mine today, and got both cover options, which were reversible to show the original art, sans IGN logo or Play's 9.5 out of 10. Slipped it in, now it looks respectable. Don't know what to do with the spare one, maybe get it laminated...

Better late than never, but hey, Capcom was cool to give you all the options.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: bustin98 on October 22, 2008, 12:52:12 PM
I got mine today, but it was two of the same. Still, they're better than the original.

Whoever shipped them was in such a hurry that the envelope wasn't even sealed. They were slightly sticking out when I got it.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: mac<censored> on October 24, 2008, 10:12:56 PM
Yeah, WTF is the deal with the Japanese release?  It was scheduled originally, then delayed, and now...what?

[I've got a japanese wii so I presume I need the J version of the game]
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: mantidor on October 26, 2008, 10:34:11 PM
Finished!

and Okami is the best Zelda clone ever. Then again, is the only one I know :P

Zelda beats it completely anyway if you care to compare, Okami took the best Zelda ideas and crammed them together with a really pretty art style and a really nice gameplay mechanic, but unfortunately it can get old, specially because how long it is. Zelda pacing is impeccable.

I can't believe what I'm saying but its true and I just experienced it, TOO much of a good thing can be bad, and the length of the game harms it. Now I see more clearly what Nintendo and Miyamoto meant when talking about innovation and how you always have to throw fresh and new things for the player, constantly, because the novelty does wears off. I loved the art style so I was compelled to follow, but if the art and story didn't click with you I can see someone dropping the game.

Also another problem is that it's main platform wasn't the wii or ds, so the brush implementation is awfully simple and doesn't meet the potential the remote would have given to the game.

But besides that (and Issun, topping Navi as the most annoying character ever, who knew that was possible?) the game blew me away and I can't wait to replay it, after I get my backlog updated, damn lack of free time!
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Caliban on October 26, 2008, 11:52:25 PM
Issun is not annoying, he's just upbeat.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on October 27, 2008, 02:26:30 AM
Issun IS annoying, but I pretty much hate all flirty/over-bearing characters in games...(Ex. Zelos)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: EasyCure on October 27, 2008, 08:54:00 AM
i finally played the game a few days after purchase, i played it with my gf.

i like it so far but jesus.. i get to the first save point and i'd already been playing for 21mins??? i dont know how i'm gonna put some good time into this title..

you told me that already ;)

i'll consider it after i finish Okami, which hopefully won't take months to do

LOL still havent plaid it since that FIRST time.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on October 27, 2008, 10:34:04 AM
Weird complaints, you have. I wasn't into the game until about 2/3s of the way through it. So I appreciated the heavy length just not the boss repetition.

Issun was fine, he was funny anytime there was some chick he was going to molest.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: mantidor on October 28, 2008, 04:42:49 PM
I don't know how can you not be into a game and still be able to stand 20 hours of it.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: DAaaMan64 on October 28, 2008, 04:51:03 PM
I don't know how can you not be into a game and still be able to stand 20 hours of it.

Because I wasn't feeling the part where it was supposed to be amazing. I felt it was just good, but not great.  It got great around 2/3 of the way.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: vudu on October 28, 2008, 04:52:23 PM
Anyone else not receive their replacement covers yet?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: decoyman on October 28, 2008, 05:24:34 PM
I got mine last Friday, I believe...

So, no help to you there, vudu :P
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: UltimatePartyBear on October 29, 2008, 12:22:57 PM
I got mine last week, but I haven't decided what to do with them.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: vudu on October 29, 2008, 01:43:12 PM
You can send one to me.  ;)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: UltimatePartyBear on October 29, 2008, 02:37:33 PM
For you to attractively frame and send back?  Good idea, but why don't you do both?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: mantidor on November 01, 2008, 01:49:01 AM
Oh and I forgot, getting the credits cut sucked and all, but THANK GOD, urgh, I just saw them and almost barfed, japanese love to ruin their awesome stuff with crappy J-pop songs.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Spinnzilla on December 22, 2008, 09:54:24 AM
Well I just bought it yesterday and I have to say it's quite amazing.

It reminds of Zelda with a better art style/direction.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Music Saves on January 13, 2009, 05:10:53 PM
Got a Wii for Christmas and ran right to get Okami, and this game is amazing!  36 1/2 hours into it, and it's cool to know I'm nowhere near done yet.  I have a question though.  These 99 stray beads you have to find throughout the game, I don't really want to know what you get for finding them all, but does it affect the ending once the game is completed?  I want to find them all, but I don't even think I have 30 yet, and feel I should have more at this point.  Thanks for any info!
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Stogi on January 13, 2009, 05:15:00 PM
No it does not.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Adrock on January 13, 2009, 05:27:55 PM
I'm still bitter that I didn't get my replacement box art......... especially when some people who admittedly only bought the PS2 version got them. They don't even own a Wii and they got them. That's some BULLSH.....
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: vudu on January 13, 2009, 05:33:13 PM
I'm still bitter that I didn't get my replacement box art

I didn't get mine either.  No clue why, but I'm mildly upset.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Stogi on January 13, 2009, 05:43:37 PM
Burn down Capcom, anyone?

Anyone?
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Adrock on January 13, 2009, 06:19:08 PM
If they keep Jill Valentine dead, sure.

Newbie Angela Miller is not an adequate replacement... especially after she took off all that riot gear and it became abundantly clear that she was created and introduced in Degeneration just to have a large rack.

/rant

I really need to get back into Okami. I'm still at the second save.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Bill Aurion on January 13, 2009, 06:37:45 PM
Maybe Capcom knows that you've only barely started the game... >=\

(But seriously, you could attempt to contact them about it...If you haven't gotten it by now then it's probably never coming...)
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: vudu on February 27, 2009, 04:10:56 PM
I beat Okami a couple weeks ago.  Fantastic game. 

It took me about 3 months to complete (to be fair, my system was gone for 3 weeks when it was repaired by Nintendo).

Total play time:  59 hours, 57 minutes

I completed every side quest (that I know about) and completed everything to as close to 100% as can reasonably be expected (and with almost no help, to boot).  I completed the animal tome, obtained every single collectible and even saved up 2 million yen (w/o selling any treasure!) to purchase brown rage (which was what I felt after learning the move is absolutely worthless).  The only thing I didn't finish was the fish tome--I'm missing 3 entries and I refuse to fish any more.  I probably also missed a few scattered treasures, although I did get at least one of everything.

Minor complaint:  I spent hours collecting those damn stray beads--I got about 85 of them on my own; had to look up the last 15--and for what?  An item I don't get to use unless I want to play again?  I just spent sixth hours playing your damn game!  Why would I want to start over?!

Random thought:  I remember reading on the MTV game blog that according to the Nintendo Channel the average amount of time put into this game is a paltry 19 hours--not nearly enough to complete the game.  Strangely enough, this is the exact time it took me to beat Orochi the first time.  When I returned to Kamiki Village after the battle Issun wouldn't let me leave the village because I hadn't talked to everyone.  I spent over a half hour scrounging around and still couldn't find anyone I missed, but the little bugger wouldn't let me leave.  (Eventually, I got frustrated, looked at a FAQ and discovered I just needed to try again two times in a row and he would finally let me escape.  Boy, was I ticked!)  Did this happen to anyone else?

Anyway, my ultimate point is, I wonder if people thought that either A) the game was over or B) couldn't figure out how to get past this part and gave up.  That could certainly explain why average play time it so short.  It seems like a natural place to stop the game, so it doesn't seem out of the realm of possibility.
Title: Re: Okami (Capcom to send out replacement box art!)
Post by: Nick DiMola on February 27, 2009, 06:07:58 PM
In reply to vudu:

I couldn't believe it when I beat Orochi for the first time. It was like I unlocked a second game after I beat the first. There was just something magical about that experience.

I'm guessing you are right though. Most people probably stopped playing at that point, thinking that everything beyond it was gravy, which was probably reinforced by the seeming inability to leave that location.