Author Topic: Mario Kart 7  (Read 36574 times)

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Offline Caterkiller

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Mario Kart 7
« on: June 07, 2011, 04:11:15 PM »
Taking somewhat of a Diddy Kong Racing turn which I think is cool without being totally over done. At least gliding and underwater can offer new environments!
 
http://www.youtube.com/watch?v=vxy2FkXQRB8
« Last Edit: August 04, 2011, 06:08:48 PM by Caterkiller »
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Offline GoldenPhoenix

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Re: Mario Kart 3DS
« Reply #1 on: June 07, 2011, 04:41:32 PM »
Looks fun, may not be super innovative, but it is something that hasn't been done before in a Mario kart game. As always the game will stand (or fall) on the level designs. Looking forward to it!
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Offline Dasmos

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Re: Mario Kart 3DS
« Reply #2 on: June 08, 2011, 01:01:46 AM »
It was pretty cool towards the end of the trailer, they showed Peach coming out from the water and Mario landing from the sky. I guess your route isn't limited to one or the other, which could lead to some pretty interesting tracks, not to mention strategies. Kart customisation looks pretty sweet too, and offers a whole new world to players looking to find the best racer/kart option.

Retro helping out can only be seen as a good thing too.
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Offline Killer_Man_Jaro

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Re: Mario Kart 3DS
« Reply #3 on: June 08, 2011, 03:43:16 AM »
For the new vehicle mechanics to actually make a tangible difference, the handling of the kart would need to be significantly altered when you don a glider or a propeller. That would make for a nice challenge if you had to quickly adapt to differently handling styles. Although having seen what people did in Mario Kart Wii to pull off crazy shortcuts, I hope that the glider isn't exploitable.

Like GoldenPhoenix said, it comes down to the track design. There's another issue: will the retro courses that inevitably show up be able to use any of the new elements?
« Last Edit: June 08, 2011, 03:44:58 AM by Killer_Man_Jaro »
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Offline Dasmos

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Re: Mario Kart 3DS
« Reply #4 on: June 08, 2011, 07:59:54 AM »
I noted a few more things about the trailer, it seems MK3DS is reverting back to 8 players (I really liked the 12-player) and something else I noticed, but didn't really pay much attention to, was the return of coins. Unless my memory is failing me these haven't been present since Super Circuit and if they increase your speed like in previous iterations, it could affect race strategies even further.
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Offline delebreaub

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Re: Mario Kart 3DS
« Reply #5 on: July 03, 2011, 02:56:07 PM »
I can't wait for it. Especially because Retro Studios(!) is codeveloping it with Nintendo. Still hoping for 3rd party characters!

Offline Caterkiller

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Re: Mario Kart 3DS
« Reply #6 on: July 04, 2011, 01:29:12 AM »
Retro working on this will mean instant classic, but what in the world can they do that the main MK team can't?
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Re: Mario Kart 3DS
« Reply #7 on: July 04, 2011, 02:13:13 AM »
Great graphics and ridiculously detailed track maps
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Re: Mario Kart 3DS
« Reply #8 on: July 04, 2011, 11:33:25 AM »
I'm pretty sure it was confirmed that Retro's not really doing much of anything for this game.
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Offline Killer_Man_Jaro

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Re: Mario Kart 3DS
« Reply #9 on: July 04, 2011, 12:54:44 PM »
Indeed. I believe the announcement that Retro Studios was involved later came with an addendum that they helped with just one track, the course based on Donkey Kong Country Returns, by supplying assets for it.
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Offline Caterkiller

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Re: Mario Kart 3DS
« Reply #10 on: July 04, 2011, 06:48:37 PM »
Is that right?! Good, they need to be working on anything but Mario.
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Offline Caterkiller

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Re: Mario Kart 3DS
« Reply #11 on: August 04, 2011, 06:08:18 PM »
Mario Kart 7 it is!

http://www.n-europe.com/news.php?nid=16024

What if this starts a new trend? Adding high numbers like that just makes it sound played out. Except for Final Fantasy.
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Offline SixthAngel

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Re: Mario Kart 7
« Reply #12 on: August 04, 2011, 09:17:45 PM »
Numbering Mario Kart does seem like a terrible idea.

Offline Mop it up

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Re: Mario Kart 7
« Reply #13 on: September 13, 2011, 12:59:47 AM »
The new trailer showed a few new things, including Metal Mario, Lakitu, and a first-person mode. I couldn't tell if Metal Mario was a character or an item. As for Lakitu, I believe this would be the first game he's been playable. The first-person mode seems neat but disorienting.

Offline Caterkiller

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Re: Mario 3D Kart
« Reply #14 on: September 13, 2011, 01:25:23 AM »
Hooray Lakitu! Is there anywhere I can find this trailer?
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Offline Caliban

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Re: Mario Kart 7
« Reply #15 on: September 13, 2011, 01:58:36 AM »

Offline Killer_Man_Jaro

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Re: Mario 3D Kart
« Reply #16 on: September 13, 2011, 03:34:19 AM »
Cool. I really like that, whereas watery holes in the track were previously hazards, they are now access points to a different portion of the course, with potential advantages and disadvantages.

Also, unless I'm very much mistaken, I think early on in the trailer, Mario goes off a ramp and performs a trick. It seems the trick system from Mario Kart Wii could be returning.
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Offline Caterkiller

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Re: Mario 3D Kart
« Reply #17 on: September 13, 2011, 12:02:55 PM »
Thanks Caliban! But I didn't see Lakitu at all. And yup Killer, the tricks are back which I am very happy for, I really liked that in MKWii. Music is nice as well.


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« Last Edit: September 13, 2011, 12:05:01 PM by Caterkiller »
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Offline Caliban

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Re: Mario Kart 7
« Reply #18 on: September 13, 2011, 12:11:22 PM »
There's another video for Mario Kart 7 that does have Lakitu in it, and at least one new item to be used in the game.

Offline UltimatePartyBear

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Re: Mario Kart 7
« Reply #19 on: September 14, 2011, 05:13:31 PM »
Metal Mario is a missed opportunity.  The Metal Cap could have been an interesting new power up, especially since it would have obvious effects on the new gliding and water features.  I'd have liked to see the Mini Mushroom added, too, in that case.  How cool would it be to drive across the surface of the water?

Offline Caterkiller

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Re: Mario 3D Kart
« Reply #20 on: September 14, 2011, 05:55:36 PM »
I hate saying things like this but Metal Mario/Shadow Mario as playable characters are just lazy. Give me Kamek and some Koopa kids and everyone would be happy!
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Offline Mop it up

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Re: Mario Kart 7
« Reply #21 on: September 14, 2011, 08:31:58 PM »
I agree that metal should have been an item. I mean, how can Metal Mario even glide...?

Offline GoldenPhoenix

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Re: Mario 3D Kart
« Reply #22 on: September 14, 2011, 10:07:07 PM »
I hate saying things like this but Metal Mario/Shadow Mario as playable characters are just lazy. Give me Kamek and some Koopa kids and everyone would be happy!

I agree, it is similar to the clones in Smash Brothers, heck the clones that infest many fighting games out there. Beginning to think it is a Japanese game design tradition. Oh well, at least we have one new character, and let's face it the heart and soul of the Mario Kart games is the level and arena design. If those hold up, it should be easier to forgive the lazy characters.
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Offline Dasmos

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Re: Mario Kart 7
« Reply #23 on: September 14, 2011, 11:59:30 PM »
Yeah, I mean looks at all the clones in other popular racing games like Gran Turismo 5 and Forza 3!

I mean seriously, this is a racing game. Mario is clearly going to handle differently to Metal Mario, so it doesn't matter what they look like. We already have useless characters like Lakitu getting involved so I'm sure there's going to be a lot of characters, especially if they're already scraping the bottom of the barrel for guys like him.
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Offline Caliban

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Re: Mario Kart 7
« Reply #24 on: September 15, 2011, 01:26:36 AM »
Give me Kamek and some Koopa kids and everyone would be happy!

Those would be great additions.

Offline Ceric

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Re: Mario 3D Kart
« Reply #25 on: September 15, 2011, 01:20:23 PM »
I agree that metal should have been an item. I mean, how can Metal Mario even glide...?
Metallic tire treads.
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Offline Caterkiller

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Re: Mario 3D Kart
« Reply #26 on: September 15, 2011, 04:31:12 PM »
Yeah, I mean looks at all the clones in other popular racing games like Gran Turismo 5 and Forza 3!

I mean seriously, this is a racing game. Mario is clearly going to handle differently to Metal Mario, so it doesn't matter what they look like. We already have useless characters like Lakitu getting involved so I'm sure there's going to be a lot of characters, especially if they're already scraping the bottom of the barrel for guys like him.

It is true that how they handle is most important in a racing game. But it is nice having completely different characters to race as. Even Dry Bones or Dry Bowser have an awesome unique look to them compared to standard Koopa Troopa and Bowser. Metal Mario is just a big shade of silver which is so boring. And for people like me useless characters like Lakitu who have never been playable before have me jumping for joy. I'd say get rid of Metal and get back Petey, only thing is his head is to darn big to see whats up front!
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Offline Ceric

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Re: Mario 3D Kart
« Reply #27 on: September 15, 2011, 04:41:47 PM »
Yeah, I mean looks at all the clones in other popular racing games like Gran Turismo 5 and Forza 3!

I mean seriously, this is a racing game. Mario is clearly going to handle differently to Metal Mario, so it doesn't matter what they look like. We already have useless characters like Lakitu getting involved so I'm sure there's going to be a lot of characters, especially if they're already scraping the bottom of the barrel for guys like him.

It is true that how they handle is most important in a racing game. But it is nice having completely different characters to race as. Even Dry Bones or Dry Bowser have an awesome unique look to them compared to standard Koopa Troopa and Bowser. Metal Mario is just a big shade of silver which is so boring. And for people like me useless characters like Lakitu who have never been playable before have me jumping for joy. I'd say get rid of Metal and get back Petey, only thing is his head is to darn big to see whats up front!
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Offline Mop it up

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Re: Mario Kart 7
« Reply #28 on: September 17, 2011, 01:54:44 PM »
Pauline or Wrecking Crew Mario would probably be more obscure in this day.

Offline Sundoulos

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Re: Mario 3D Kart
« Reply #29 on: September 19, 2011, 08:20:06 AM »
Ceric, I think Wart and Mouser would be great choices.

I kind of wish they'd put in at least some of the Koopalings, though that would mean too many new characters.  My personal favorite was always Lemmy, mostly because the way that he was portrayed in the old SMB3 Valiant comics was kind of funny.

Lakitu was a good choice, but they still could have put in a Hammer Bros, Magikoopa (particularly Kammy),  or even Tatanga. 

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Offline Ceric

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Re: Mario 3D Kart
« Reply #30 on: September 19, 2011, 08:59:01 AM »
Pauline is in other more modern games.  The Koopa kids really should have been in for a longtime.
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Offline Mop it up

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Re: Mario Kart 7
« Reply #31 on: September 19, 2011, 07:04:42 PM »
but they still could have put in a Hammer Bros, Magikoopa (particularly Kammy),  or even Tatanga.
If you're going to request a character, at least spell his name right. ;) It's Kamek. Also, Magikoopa and Kamek are the exact same character, he was just named Kamek in the English translation of Yoshi's Island for an unknown reason. I don't know why the name hasn't been used since.

Hammer Bro seems possible, though. Recently, he's appeared in Mario Party 8, Mario Strikers, and Mario Super Sluggers, whereas Magikoopa has just been in Mario Super Sluggers (although he was a cut character from Mario Kart 64, interestingly). I don't think we'll ever see Tatanga again though... even if it would make some sense, seeing as Daisy shows up in everything.

Offline Ceric

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Re: Mario 3D Kart
« Reply #32 on: September 19, 2011, 07:32:41 PM »
Kamek has been used I'm fairly sure because I've read that name before in game and I haven't played Yoshi's games. 

Looking real quick he's in quite a few games.
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Offline Mop it up

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Re: Mario Kart 7
« Reply #33 on: September 19, 2011, 07:40:29 PM »
Oh yeah, I forgot about a couple of those references. Still, point being, the Kamek name is an English name, and Magikoopa and Kamek are the same character so it shouldn't matter which name is used.

Offline Ceric

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Re: Mario 3D Kart
« Reply #34 on: September 19, 2011, 07:53:59 PM »
Oh yeah, I forgot about a couple of those references. Still, point being, the Kamek name is an English name, and Magikoopa and Kamek are the same character so it shouldn't matter which name is used.
That's like saying all the Ninja Turtles are the same Terrapin.   Magikoopa is just what Kamek is.  He has a backstory and in Japan Character relation is HUGE so, I'm fairly sure he's Kamek over there as well like Mario isn't Jump Man.
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Offline Mop it up

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Re: Mario Kart 7
« Reply #35 on: September 19, 2011, 07:59:04 PM »
In Japan, they are both known as Kamekku, implying they are one and the same.

http://www.mariowiki.com/kamek#Names_in_Other_Languages

http://www.mariowiki.com/Magikoopa#Names_in_Other_Languages

Offline Sundoulos

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Re: Mario 3D Kart
« Reply #36 on: September 20, 2011, 12:51:42 AM »
but they still could have put in a Hammer Bros, Magikoopa (particularly Kammy),  or even Tatanga.
If you're going to request a character, at least spell his name right. ;) It's Kamek. Also, Magikoopa and Kamek are the exact same character, he was just named Kamek in the English translation of Yoshi's Island for an unknown reason. I don't know why the name hasn't been used since.


I was actually thinking of the character from the Paper Mario series (http://www.mariowiki.com/Kammy_Koopa), but Kamek would be the more logical choice.
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Offline Mop it up

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Re: Mario Kart 7
« Reply #37 on: September 20, 2011, 01:19:17 AM »
Oh, ha ha, I guess I should have looked up to see if there were a character by that name. Sorry about that.

Paper Mario characters are certainly interesting. I don't know of any characters from that series ever appearing outside of it, and that's probably why I wouldn't recognize them. It's kind of like a whole other universe...

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Re: Mario Kart 7
« Reply #38 on: September 20, 2011, 07:18:37 AM »
The Star Spirits from Paper Mario were the hosts in Mario Party 5. Both Dry Dry Desert and Dry Dry Ruins appeared in the Mario Kart games.

Offline Sundoulos

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Re: Mario 3D Kart
« Reply #39 on: September 20, 2011, 08:41:33 AM »
Oh, ha ha, I guess I should have looked up to see if there were a character by that name. Sorry about that.

Paper Mario characters are certainly interesting. I don't know of any characters from that series ever appearing outside of it, and that's probably why I wouldn't recognize them. It's kind of like a whole other universe...

To be fair, I had also thought that Kammy was the Magikoopa featured in Yoshi's Island and NSMB Wii, but I think I had gotten the roles muddled in my head.  That apparently was Kamek. 

It's just been a while since I've played either game. 
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Offline DAaaMan64

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Re: Mario Kart 7
« Reply #40 on: September 28, 2011, 04:40:22 AM »
Played the demo.

Fell asleep. But we'll see, the track they picked was too easy. Game is generic Mario Kart right now. To bad.
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Re: Mario 3D Kart
« Reply #41 on: October 06, 2011, 04:02:53 PM »
No Lakitu pics yet. but... SHY GUY!  And Metal Mario pictures too.  Oh, and Tanooki tail item.


http://kotaku.com/5847249/mario-kart-7-screens-pull-up-throw-turtle-shells/gallery/1

Offline Caterkiller

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Re: Mario 3D Kart
« Reply #42 on: October 06, 2011, 05:29:53 PM »
Shy Guy able to picked at will and Tanookie tail? I'm sold completely now!
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Re: Mario 3D Kart
« Reply #44 on: October 14, 2011, 07:44:33 AM »

Offline DonnyKD

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Re: Mario 3D Kart
« Reply #45 on: October 14, 2011, 04:26:12 PM »
Played the demo.

Fell asleep. But we'll see, the track they picked was too easy. Game is generic Mario Kart right now. To bad.


Apparently it's the game's fault that you decided to play a game sleepy.

Offline DAaaMan64

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Re: Mario Kart 7
« Reply #46 on: October 17, 2011, 02:10:40 AM »
Played the demo.

Fell asleep. But we'll see, the track they picked was too easy. Game is generic Mario Kart right now. To bad.


Apparently it's the game's fault that you decided to play a game sleepy.

No? Game was wayyy to easy and generic mario cart. Not an exciting level really. But I know there will be better.  I just don't think the additions to MK7 will be nearly as good as the ones to Wii.
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Offline Mop it up

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Re: Mario Kart 7
« Reply #47 on: October 25, 2011, 05:52:19 PM »
We all knew someone was going to do it:

« Last Edit: October 25, 2011, 08:24:09 PM by Mop it up »

Offline Stogi

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Re: Mario Kart 7
« Reply #48 on: October 25, 2011, 06:53:08 PM »
Can't see it. Re-upload it imgur.com.
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Offline Dasmos

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Re: Mario Kart 7
« Reply #49 on: October 25, 2011, 07:45:06 PM »
Yeah, that's badass. I can see myself buying one of these.
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Re: Mario 3D Kart
« Reply #50 on: October 25, 2011, 11:26:36 PM »
We all knew someone was going to do it:


That's... actually pretty damn cool.

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Offline Killer_Man_Jaro

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Re: Mario 3D Kart
« Reply #51 on: October 27, 2011, 06:15:09 AM »
The recent trailer for Mario Kart 7 seemed to tie the motion controls to the first-person view mode. Can anybody clarify whether or not you can use the Circle Pad in first person?
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Re: Mario 3D Kart
« Reply #52 on: October 27, 2011, 11:17:36 AM »
You can use both simultaneously (but you can't do Circle Pad by itself).
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Offline FloY

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Re: Mario 3D Kart
« Reply #53 on: October 30, 2011, 01:36:17 AM »
the fact that they brought the wii wheel on 3ds means this game will be casual just like the wii version...bad sign..but i have hope..i dont like the wii version.

Offline Dasmos

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Re: Mario Kart 7
« Reply #54 on: October 30, 2011, 08:55:48 AM »
Don't like the Wii version? I don't like you.
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Re: Mario Kart 7
« Reply #55 on: November 05, 2011, 01:58:41 PM »
the fact that they brought the wii wheel on 3ds means this game will be casual just like the wii version...bad sign..but i have hope..i dont like the wii version.

The series in general is casual, and on purpose. I liked the Wii version, and the game looks very good from all the previews I have seen.
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Re: Mario Kart 7
« Reply #56 on: December 04, 2011, 04:32:42 PM »
I picked this up today. The first thing I did was check GameFaqs and find out how to unlock Daisy. Then, I spent the next hour or so cursing at Mushroom Cup 150CC for being annoying. Yes, that's how long it took. I finally unlocked Daisy and now, I'm going through the game normally. I went back to Mushroom Cup 50CC with Daisy on Birthday Girl and annihilated that.

It's standard Mario Kart. The gliding mechanic had the potential to really change the game but it doesn't. It's fun to use but so far, it's underutilized. Unfortunately. And driving underwater adds nothing to the game except some neat-o locations.

There were moments in 150CC where I wanted to drop kick a small child out of anger. You get bombarded by items from all directions. They should just change the title to Item Kart. The game relies so heavily on the items to "balance" the game that it makes the game less fun. Nintendo really hasn't gotten that right since Mario Kart 64 and even then it wasn't right; just the best it was. In that game, there was a learning curve and the game didn't punish you for being good. If you got hit with an item, you could usually recover. In MK7, I already had an instance where I was hit with a blue shell, then a lightning bolt, then a fireball within like 5 seconds. This happened when I was trying to unlock Daisy.

The sad part is that I'm now used to this in Mario Kart. It's no longer the exception. It's just what happens when you play 150CC. I remember how appalled I was back when I played Mario Kart: Double Dash when I got hit with a blue shell, then a red shell, then Bowser ran over me with a star, all within the span of a few seconds. When I mentioned this on message boards, I was told that that never happened to them and it was a fluke. Except it did happen. A lot. Not that string of events specifically but the act of getting hit one after another until winning the race was no longer a possibility. I could only limp to the finish line, dragging what was left of my kart behind me. And it makes Mario Kart worse. The AI is awful. Always has been but instead of just miraculously coming out of no where even if you hit them with the lightning bolt right before they were about to cross a jump, the AI miraculously comes back with a bevy of items with which to **** your day up with. How is that fun?

I feel like I say the same things when a new Mario Kart comes out. It can be fun, but it's often needlessly frustrating. I like the random elements. I like how hectic the races can be. But, sometimes (usually) it's too much. I'd still like to see Nintendo step back and re-evaluate the series. The AI needs to be fixed. Getting blitzkrieg'd by items until it's a close races again or you're losing badly is not only poor/lazy programming and design, but it's the opposite of fun.

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Re: Mario 3D Kart
« Reply #57 on: December 04, 2011, 05:07:26 PM »
Picked up my copy today from Best Buy after having Walmart and Kmart drop the ball by not even having the game on the shelf and not being able to put it up until someone higher up came in (Kmart) and not being able to find it (Walmart) when I got there early this morning. Ugh. Hate that. That's the 2nd or 3rd time I've had issues with Kmart after trying to take advantage of the $15 off coupons. I have until Dec 31st to take advantage of the coupon I have and I'm done with them. I'll stick with Best Buy and Amazon going forward.

Had a chance to play a few cups and do a few online matches. I need to practice the starting boost. Without it I lose every time. Until I can get that under control I might stick to the battle modes for online play. Going through 50cc to get handle the control and to learn the tracks. It's far to slow but I need the practice I think. The game looks great. Playing in 3D. The game has the same FPS no matter if it's 2D or 3D right?

I added the NWR community channel. Hope to see others in game at some point.
« Last Edit: December 04, 2011, 05:10:03 PM by NeoStar9X »

Offline TheFleece

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Re: Mario 3D Kart
« Reply #58 on: December 04, 2011, 05:29:49 PM »
I've been playing this since yesterday and I've unlocked more kart parts than characters which doesn't really make any difference to me except that's what I want. The game itself is great, but the 3D isn't used or emphasized as one would think or hope. The items are cool, but the inclusion of the tanooki tail is just a pitiful waste. I think the most improved item is Blooper because the ink covers a larger portion of the screen. I really like the fire flower as well. The gliding isn't used as much and I wish you could use it whenever you want, but you can't and it comes off as a forced inclusion and the underwater could have been much better, but it isn't used as much. While underwater you can jump higher and glide farther or hop onto a ledge you wouldn't normally be able to reach. I miss being able to look behind and see other characters. I'm so used to being abused in 150cc that it doesn't even phase me, it just makes me want to get faster and develop a better strategy so when it happens I won't lose as much.
The online experience in Mario Kart is the definition of Nintendo's online design and it's really great and only falls flat in that Street Fighter for 3DS allows random fights during local player, but Mario Kart does not. I took it online for a bit last night and thought it was more complex than I was expecting because of the new Communities, but the message system is flat so it's improved, but still sort of stale. As was mentioned on NWR Connectivity it would have been cool to have more controls over what items were included. I think that making communities will be the answer to excluding hackers and cheaters and will be able to preserve the fun.
Finally I want to mention that the gyro controls are weird. On one end you can move your 3DS around and control the kart, but if you play with the 3D on you will lose your vision and it destroys your control. I tried to play with the 3D off, but the controls are so out of range that I wonder why it was even included. My favorite feature is that if you get hit with an item or knocked out or spin out on the track you can still keep your item even if you have it out.
All in all it's not a terrible game and I really feel happy having it because I know I will play it a lot, but I also feel that Nintendo could have done bigger things with it.
« Last Edit: December 04, 2011, 05:34:17 PM by TheFleece »
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Offline Nintendad

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Re: Mario 3D Kart
« Reply #59 on: December 04, 2011, 05:45:59 PM »
Picked up my copy today from Best Buy after having Walmart and Kmart drop the ball by not even having the game on the shelf and not being able to put it up until someone higher up came in (Kmart) and not being able to find it (Walmart) when I got there early this morning. Ugh. Hate that. That's the 2nd or 3rd time I've had issues with Kmart after trying to take advantage of the $15 off coupons. I have until Dec 31st to take advantage of the coupon I have and I'm done with them. I'll stick with Best Buy and Amazon going forward.




I was just telling my girlfriend this morning the whole K-Mart deal is getting to be more trouble than it's worth. $15 or $20 off of a game is huge but not when you can't depend on them. I bought Super Mario 3D Land and got the $15 off coupon. I planned to use that on Zelda, and pick up the $20 coupon with Zelda. When I went the morning Zelda released, I was told they only received 2 copies and had already sold them. So I missed out there. Then today, I called before I even went and the worker (who was either new or just dumb) told me they didn't have it and to check back tomorrow as he didn't know when it might arrive. I then called another Kmart a little further away and was able to get it there. Shouldn't have to be this hard. And now I have another $15 coupon to unload.

Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #60 on: December 05, 2011, 12:04:45 AM »
You can give me the $15 coupon and let me suffer instead ;)

But honestly, when does RE: Revelations come out so I can get that CPP attachment?
this game is gonna give me arthritis.

Offline Adrock

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Re: Mario Kart 7
« Reply #61 on: December 05, 2011, 07:32:02 AM »
I have small hands and I find myself getting a little cramped playing the game, particularly holding an item behind me. Otherwise, I'm having fun with the game. Only 150CC has been unfairly difficult. I got hit with a blue shell right before the finish line in one race in Mushroom Cup 100CC and got 2nd place. 100CC isn't much harder than 50CC.

I really like the track design in this game. It lacks the really annoying curvy sections from the DS and Wii games. I like curves on my women, not my Mario Kart tracks.

I'm disappointed in the Rainbow Road Music remix in this game. Honestly, it's only been really good in Mario Kart 64.
« Last Edit: December 05, 2011, 07:33:40 AM by Adrock »

Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #62 on: December 05, 2011, 04:43:40 PM »
I'm still finishing 50cc (haven't lost a race or a lap yet), but I've gotten hit by as many as 4 or 5 blue shells in a single race. Especially on the Special Cup last night. But I was sooooo far ahead of the computer it was understandable.

Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #63 on: December 05, 2011, 08:55:13 PM »
Damn, just finished the leaf cup.

just before the end of the race and all in about 3-4 seconds.
red shell, inked, blue shelled, lightning bolt.

Luckily I was so far ahead it didn't really matter as I crossed the finish line in 1st place 5 seconds later anyway.


edit: Just finished 50cc
250 Coins Collected and I can play as my Mii now!
« Last Edit: December 05, 2011, 10:26:28 PM by BlackNMild2k1 »

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Re: Mario 3D Kart
« Reply #64 on: December 09, 2011, 04:59:49 AM »
Was playing this online 15 minutes ago and spotted someone cheating on the track 'Wuhu Mountain Loop'. Don't know if this has been mentioned on the forums yet.

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Offline Dasmos

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Re: Mario Kart 7
« Reply #65 on: December 09, 2011, 07:46:06 AM »
ugh already?
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Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #66 on: December 09, 2011, 12:06:02 PM »
If you start a community, can you ban people from it?

Offline MegaByte

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Re: Mario 3D Kart
« Reply #67 on: December 09, 2011, 12:07:08 PM »
No.
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Offline Ceric

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Re: Mario 3D Kart
« Reply #68 on: December 09, 2011, 04:37:41 PM »
I'm sort of amazed this thread hasn't grown much past the last pre-release post.
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Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #69 on: December 09, 2011, 05:42:00 PM »
I really hate the blue shells.

also the game cheats among computer placement too.

I had a race where peach was in 2nd and bowser was in 3rd. I was in 1st and threw a shell behind me which hit Peach letting bowser pass her up with a nice little space inbetween them. I crossed the finish line right after that. Peach got 2nd place even though she was clearly in 3rd on the map.
« Last Edit: December 09, 2011, 06:18:15 PM by BlackNMild2k1 »

Offline TheFleece

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Re: Mario 3D Kart
« Reply #70 on: December 09, 2011, 06:23:23 PM »
I like and hate that red shells are basically impossible to dodge and really follow the crap out of you. I've been knocked out of the air by a trailing red shell plenty of times because I didn't expect it.

I've been trying to get 3 stars in 150cc and trying out different kart variations for the best results.
I can't wait to race everyone tomorrow night!
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Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #71 on: December 09, 2011, 06:30:15 PM »
I haven't raced 150cc yet
only finished 100cc so far w/ 600 coins collected.

Offline TheFleece

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Re: Mario 3D Kart
« Reply #72 on: December 09, 2011, 06:41:36 PM »
150cc is pretty vile, but I don't think it's as bad as Mario Kart Wii and honestly I got over it and do pretty good in most races. I do hope that Nintendo fixes any glitches like the one Chiramii mentioned in the future though I'm not sure if they have plans to be proactive in the fairness of community racing.
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Offline Spak-Spang

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Re: Mario Kart 7
« Reply #73 on: December 10, 2011, 12:17:05 AM »
Personally, I want Blue Shells to be like the Nintendo 64 games....not flying and on the ground, to hit anyone in the middle of the course...and a smaller explosion would be acceptable to try to catch 2nd and 3rd place racers as well...that actually can make being hit ore fair.

Red Shells, I always thought should be slightly slower than a karts top speed, so that you can barely out run them...then if you make any slight mistake in the race, you get hit. 

I wish Nintendo would focus on items being equally defensive as offensive...I know there are some uses, but nothing as great as Mario Kart 64...where almost any item could be used defensively...

And honestly...some of the silly weapons need to be gotten rid off....oh and bring back the Ghost...I loved the ghost.

Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #74 on: December 10, 2011, 06:24:42 PM »
Why is it that I can be way ahead of someone and currently in the middle of hang gliding, yet i can get hit with a red shell, but if I launch a red shell at someone who takes a minor jump, my red shell takes a nosedive down the hole?

Only the computer get flying red shells? Cause that's bullshit. there shouldn't be any flying redshells unless they have wings.

Offline NWR_insanolord

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Re: Mario Kart 7
« Reply #75 on: December 10, 2011, 06:36:14 PM »
I've played three GPs in 150cc and only been hit by one blue shell. Probably because I haven't spent all that much time in first place. I'm usually winning, but not by that much.
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Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #76 on: December 10, 2011, 07:30:13 PM »
I'm talking about red shells, but I haven't completed cup in 150cc yet.

I did the 1st 2 races in Mushroom cup before something made me put the 3DS down.
I'm gonna go back in try it again in a little bit.

Offline Caterkiller

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Re: Mario 3D Kart
« Reply #77 on: December 10, 2011, 08:24:13 PM »
As far as the main game goes I am pretty pleased with the Red Shells and Blue Shells, at least so far. I have gotten triple star in all classes for all cups. Usually in 150cc I get hit with at least 1 blue shell per match, rarely more than that. Though often at least 1 pr 2 lightnings. I wasn't able to play much Wii, but Double Dash I would occasionaly get hit with 2 blue shells back to back, before I could start driving after the first the 2nd is already hitting me while everyone else is passing me up. Could not stand double dash.

When I play I always hold my current item until I get to the item blocks just in case of Red Shells. Or if I am very far behind with a star or lighting I gradually pass many racers up then use it for great affect. That strategy has done me very well. Now all I need to complete is mirror.
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Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #78 on: December 10, 2011, 08:37:36 PM »
In the few races I've done on 150cc all is pretty good until the 3rd lap, that's when all hell seems to break loose. I usually get tripped up pretty hard within sight of the finish line to end up in 5th or 6th place when I've been leading almost the entire race.

Blue shells, flying red shells and green shells out of nowhere.

I've thrown a green shell that was dead on target for Donkey Kong, and it disintegrated just before reaching him as if it hit something, but there was nothing there and he had no item. I just think this game doesn't like me.

Offline Caterkiller

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Re: Mario 3D Kart
« Reply #79 on: December 10, 2011, 10:57:59 PM »
Edit:


Nah!
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Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #80 on: December 11, 2011, 09:45:02 PM »
So what is the secret of the 3rd star in a race?
Is it collecting 10 coins? Because I just ran a perfect flower cup in 150cc and all they gave me was 2 stars. I can only assume it's because on average I only had about 5 stars per track.

Offline Caterkiller

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Re: Mario 3D Kart
« Reply #81 on: December 12, 2011, 02:25:27 AM »
So what is the secret of the 3rd star in a race?
Is it collecting 10 coins? Because I just ran a perfect flower cup in 150cc and all they gave me was 2 stars. I can only assume it's because on average I only had about 5 stars per track.

I just got 3 stars in everything, which wasnt nearly as bad as Mario Kart DS, and the item flying so much more bearable than DD.

I never noticed if 10 coins meant anything beyond speed. I know I have finished races with less, but not sure if there is a hidden total that counts towards your stars. Basically race super well, if you fall off the track from your own doing you might as well start over, but if lightning or any item shot from an enemy causes you to fall of a track and you get picked up by Lakitu that's ok. Use the short cuts, and boost often with the drift. Always always get 1st place as well.

There were a few moments where I could not begin to wonder why I didn't get 3 stars. My only guess is maybe in a race I didn't get at least 10 coins and/or I didn't use the majority of the track like the hidden paths. Getting knocked around by enemy items doesn't mean anything as long as you handle it well.
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Offline TheFleece

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Re: Mario 3D Kart
« Reply #82 on: December 13, 2011, 09:52:21 AM »
I noticed that when a character has an item in reserve it shows them as having no item. This can fool one into thinking there are no weapons lurking on the track. It really sucks that you can't look behind.
Does anyone know the deal with SpotPass Miis showing up in Grand Prix races? Sometimes it happens and sometimes it don't.
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Offline Mannypon

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Re: Mario 3D Kart
« Reply #83 on: December 13, 2011, 02:26:06 PM »
I am in love with this game, even so much to go as far as to say its the best one yet IMO.  Although I never played the Cube or Wii versions lol.  The online aspects to this game are addicting.  Every time I open the game, I have at least 5 ghosts to race.  I've been checking everynight to see if I catch anyone in the NWR communities but alas, nothing so far. 
A couple things I'll like to note though are that the Waluigi Pinball stage is Fing sweet in 3d.  Also, I can't remember the name of it, but there is one stage that is on a snowy slope that just screams for Nintendo to release another 1080 snowboarding for the 3ds.  This is the first game that has really sold me on the 3d affect enhancing my enjoyment of the gameplay.  I can only imagine going down a slope in 3d, but that's a whole nother subject in itself. 

Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #84 on: December 13, 2011, 02:31:56 PM »
You know what would be nice, is if I could wait in the lobby and do 1player GrandPrix at the same time.

That way as long as I checked into the community first before playing my solo game, someone can always catch me in the lobby and we can start playing together. But I guess that won't happen until after the community feature is updated at an OS level.

Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #85 on: December 14, 2011, 02:05:34 PM »
Should we have a thread for some Mario Kart 7 Post Match Conquest Consortium?
(I'd create a thread, but the forum is reeeeeallly slow right now.)

I was trying to get all the phrases from the community chat into the funhouse thread when Chiramii showed up and schooled my ass at some balloon battle. 4 matches and then I had a communication error and couldn't get back into the online.

So if you're out there Chiramii, I'll be doing my homework so that next time there is a pop quiz, hopefully I'll be ready.


---------------------


Just got my ass handed to me by Ohhboy just now too.... but in my defense, it times out on me and selected a new cart configuration... so I was getting used to new handling on my kart.... especially during the second circuit when I just unlocked a new frame. tried to rush select, but only ended up picking something completely random.
But you don't want to know all the random things that happen to me during the races... like blowing myself up with  my own bomb or slipping on my own banana (not sure how the 2nd one happened, but the 1st was pretty funny/frustrating)


---------------------


And then just my f#(%in' luck, I join a game with The Perm and I get 1st place and then by some sort of divine intervention there is a communication error and everyone is offline.... I just can't catch a break can I?
« Last Edit: December 14, 2011, 04:23:31 PM by BlackNMild2k1 »

Offline oohhboy

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Re: Mario Kart 7
« Reply #86 on: December 14, 2011, 02:56:37 PM »
Sorry if I was a bit rough on you BlacknMild. I haven't actually played GP online besides the ghosts and I thought something was wrong since they were all like 20-30 seconds behind me. You got me good on that cruise ship track though. The racing lines on that track are awful beyond belief, neutering my strength considerably. You really earned that finish. I have to laugh a little, I never won a single coin toss in both GPs.  :cool;

Has anyone been able to find what port numbers the 3DS and MK7 uses? I can DMZ the 3DS, but it's buggy and it doesn't work more often than not. Google has found nothing so far and I can't forward all the ports (1-65535) because of the modem's quirks (And it's a stupid blunt way to do things).
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Offline Caterkiller

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Re: Mario 3D Kart
« Reply #87 on: December 17, 2011, 02:15:36 PM »
Someone get online in the NWR GP community. Just waiting around randomly for folks.


There are 2 of us waiting now. Just join in someone, I know you're there!
« Last Edit: December 17, 2011, 02:18:16 PM by Caterkiller »
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Re: Mario 3D Kart
« Reply #88 on: December 18, 2011, 12:29:59 AM »
So I finally finished all the circuits but sh*t is it hard to get the full 3 stars.  I've managed to bag them all on the 50 class.  On the 100, I managed to get it on all but 2 or 3 I think.  Once I hit the 150 and beyond, the best I've received is 2 stars on some of the cups. 
 
I've also been passing the time by tackling all the ghosts I've collected through spotpass and let me tell you, that is a sobering process.  After completing all the cups in all the divisions, I thought I was Mr hot stuff, hopping around the tracks with the highest of precisions.  I felt unstopable lol.  I tried a handfull of the top ghosts (always from some Japanese player it seems lol) and I was left severely dusted.  I don't know if its just that I don't have all the right gear open yet but I can't see how these people are getting these times.  I know I don't hit all the shortcuts all the time but even on the stages where I do, they are still way beyond my reach.  Has anyone else experienced this? 
 
One thing I did notice though that I never knew about is that I think every Mii I've raced against online has shown up in my Plaza.  I stopped by the plaza the other day to see if I've found anyone new on streetpass (which at the time I had only 6 hits) and found my plaza filled up into the high 60s.  I got so excited thinking finally I can get a little farther in the Save Mii game but just my luck, you can't take any of these Mii's into that game.  At this rate, I don't think my Mii will ever get saved lol. 
 
Anyways, back to Mario Kart.  I've been thinking of starting up a community for just strictly racing, no items (maybe bananas though lol) to really emphasize the driver's skills in a race.  Would anyone on here be interested in participating?  If there are, I'll be sure to create it and post it on here.  I'm dieing for some online racing but would prefer to keep it towards my fellow members here and not the masses lol. 

Offline oohhboy

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Re: Mario Kart 7
« Reply #89 on: December 18, 2011, 03:56:49 AM »
I have no idea where they are getting all the extra speed from.

Go pick Rainbow Road SNES (1.22.683). Even coming off the line they are faster than you, dumping mushrooms don't help since even on the straights they have a lot of unexplained speed. If you max out top speed they are still faster. The only time you can get remotely that fast is if you get 10 coins, but you can't get 10 coins in one lap let at the start of the race. The top guy has nearly 10 seconds on me @ 1.15.220 and I know I can get a second cutting corners better and nailing more speed bumps, but the very top guys are fishy as hell. They also take lines that as far as I have tried are impossible to drive even with the same gear. With all most every other ghost, I can replicate the lines fairly closely if not quite perfect with time differences caused by minor variations in the ghost data since they can't be perfectly accurate. Unfortunately you can't follow ghosts in spectator view which means once they pull away from you, you can't learn anything else.

The real time you should be aiming for are the developer times (Rainbow Road SNES 1.21.994). If you can get within a couple of seconds to them, you will be well a head of the pack. Those times you can trust. Anything beyond that take with increasing suspicion.

Do remember what is good for a time trial will get you wasted in a GP and vice versa.

An item less race would be really dull and creates more problems than it solves. There would be no skillful way to catch up without items and secondly, the game doesn't support enough laps to differentiate between skill and luck or to catch up. Having a large number of laps help smooth out variations to produce an average which better determines a winner. If you want pure racing, stick with time trial.
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Offline NWR_insanolord

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Re: Mario Kart 7
« Reply #90 on: December 18, 2011, 03:59:19 AM »
If you set up a race as "shells only" does that include blue shells?
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Offline Caterkiller

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Re: Mario 3D Kart
« Reply #91 on: December 20, 2011, 09:01:03 PM »
If you set up a race as "shells only" does that include blue shells?

Not sure, have not played that yet.

Anyone just browsing the forums, turn on Mario Kart now and lets race!

So I figured out how some people drive so darn fast right off the bat. Like Diddy Kong racing there are 2 boosts, a good one and a better one! "press and hold accelerate just as the 2 stops spinning." according to one website. I've noticed differences in my boost. Also it seems that the default glider is crappy compared to all the rest since it has less acceleration, but it has more weight which increases top speed.

Just sitting online waiting for folks in Gran Prix.
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Re: Mario 3D Kart
« Reply #92 on: December 20, 2011, 09:21:03 PM »
If you set up a race as "shells only" does that include blue shells?

Not sure, have not played that yet.

Anyone just browsing the forums, turn on Mario Kart now and lets race!

So I figured out how some people drive so darn fast right off the bat. Like Diddy Kong racing there are 2 boosts, a good one and a better one! "press and hold accelerate just as the 2 stops spinning." according to one website. I've noticed differences in my boost. Also it seems that the default glider is crappy compared to all the rest since it has less acceleration, but it has more weight which increases top speed.

Just sitting online waiting for folks in Gran Prix.

Challenge Met!! Anyone else around should join us in a Grand Prix.
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Offline Caterkiller

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Re: Mario 3D Kart
« Reply #93 on: December 20, 2011, 09:38:33 PM »
Come one people join in the GP! waiting on more people.
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Offline TheFleece

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Re: Mario 3D Kart
« Reply #94 on: December 20, 2011, 09:59:23 PM »
We did three GPs. I won one, Caterkiller won one and we had one that resulted in a tie. I'm done for now, but since I'm sick at home I'm down to race anytime these next couple of days.
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Offline oohhboy

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Re: Mario Kart 7
« Reply #95 on: December 21, 2011, 12:03:42 AM »
Haha, finally beat a developer time on Mushroom Gorge @ 1:48.264. Ret*Jay from retro @ 1:50.526. The top guy is davide from Italy for a change @1:43.750. However unlike most other top times, there is no mystery as to how he has done it nor is there some weird BS going on. I wouldn't mind gaining another 2 seconds, but I don't think I will get within 2 seconds of that time without breaking my hands. Even better is now I know a new trick I can use on other tracks.
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Offline Caterkiller

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Re: Mario 3D Kart
« Reply #96 on: December 21, 2011, 01:37:26 AM »
Oohhboy have you noticed any cheating in any of the time trials? Cause I try my hardest to get near those ghosts with the same custom set up and I just get dusted.
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Offline oohhboy

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Re: Mario Kart 7
« Reply #97 on: December 21, 2011, 02:15:13 AM »
Yeah, there are some very suspect ghosts that get extra speed out of thin air, take impossible lines while power sliding. Go have a look on the "flat" tracks like Rainbow Road SNES. The top ghost (NOBU) not only comes off the line faster no matter what you do or how you're kitted out, but on the first corner he does an impossible power slide down a line that should have sent him right off the road. On the straights, even at max speed after a boost to get you there, he is still faster than you without reason. I suspect the data got modified after being made since I doubt the Nintendo placed any real security measures on the ghost data.

The ghost data aren't "perfect" recordings of a race, but if they are legit recordings, they must be replicatable and even on cursory examination obey the games laws of physics. When you can't even match them on the first lap, yeah, something stinks. That's why I use the developer times as benchmarks. If there are tricks to be had, they would know them most of the time and if you must trust anybody, the developers are your best shot.

On some maps there are exploits. The first one to pop up is on the Wuhu Loop that got posted somewhere. With a mushroom you charge off into the void after the big turn with the mud patches. The computer flips out and dumps you 20 seconds down the track.
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Offline Caterkiller

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Re: Mario 3D Kart
« Reply #98 on: December 21, 2011, 12:16:29 PM »
I'm glad you said that, cause I have been torturing myself trying to beat some of the top ghosts. I make sure I get the longer boost and the same set up and you are right I just can't pass em up.

Same with Maka Wuhu, can't wait til Nintendo fixes that. I get online and people just dive off the side right from the get go. I refuse to win like that. But when people just pick that stage over and over I just quit.
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Offline BlackNMild2k1

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Re: Mario Kart 7
« Reply #99 on: December 21, 2011, 12:24:12 PM »
I just wanna say that Caterkiller has shown me his superior karting skills in person on his couch the other day. I have much to learn... But i haven't even finished doing 150cc yet.

I just did a few time trials yesterday on the way to Disneyland, and realized that I need to find more shortcuts and experiment with kart customizations, but I'm glad it wasn't just me that was getting smoked off the line even when I got a starter boost.

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Re: Mario 3D Kart
« Reply #100 on: December 21, 2011, 12:51:28 PM »
I managed to participate in some races last night but have no idea who I was actually racing lol.  Had to be someone on here though if their racing in our official leagues.  We were plagued by back connections though and only managed 2 races I believe. 
 

As for the ghosts, they def are cheats and hacks going on there.  The top times are totally unrealistic.  I run a perfect race and I'm still off by 10 or more seconds.  Now I know I haven't unlocked all the karts and options yet but they can't provide that much of an improvement over my current setups.  I don't even know how some of these people have unlocked everything.  I think after you've collected 5000 coins is when you finally have everything and I'm only at 1400 or so right now.  Its going to take me forever to reach 5000.  Don't even get me started on trying to get full 3 stars on all the cups.  That almost seems impossible at times with how cheep the AI can be at times.  It basically comes down to a high level of skill and a good amount of luck to pull it off I believe. 

 
I'm realling loving the online racing but can only stomach racing in the NWR communities.  Every time I try and race in the wide world mode or in some of the other recommended communities, it seems like cheaters are running rampant.  All I usually see is karts zig zagging all over the track at high speeds, even on damn straight aways.  Other times I'll see someone get hit by an a red shell then in a split second reapear ahead of the point of impact at a decent speed again.  There was even one race where someone went right through a wall and cut through half of the track, I can't remember if that was the Waku Maku or the Mountain track.  I know its the one where you race up the mountain and then fly down to the finish line at the end.  Anyways, sh*ts ridiculous.  Hopefully I can find more of you people on so I can have some legitimate races.

Offline Caterkiller

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Re: Mario 3D Kart
« Reply #101 on: December 21, 2011, 02:38:57 PM »
Hey Manny that was me you raced. Considering the error we had you might be just be viewing the lag that comes from online, as far as people just zig zaging across the screen like crazy, chances are no one is really doing that. When I have a really good connection I rarely notice that. The farther away I get the more things seem to just go nuts.

Hey could you see my name? It was a Mii with an afro named Matty. Apparently Caterkiller wont show up, so I just changed it to my real name.

I beat every cub in all CCs and got the triple star rating. When you learn how to race really well and know how to juggle items i've found that even blue shells have a hard time keeping me back. Basically I say play as many 150 cc cups as you can, and when you get really comfortable and aggressive that's when you head back online.


Edit:
BlackNMild is cool guy in person! The kinda guy you just want to hang out and have a beer with. In my case a straw berry lemonade.
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Re: Mario 3D Kart
« Reply #102 on: December 21, 2011, 02:47:24 PM »
Yeah, I remember that name, was it a red fro? lol.  I still have a hard time getting the 3 stars in anything above the 100 class.  Specially in the 150 and mirror classes, I think my racing skills are on point as I can skip and hop around any bend but I go crazy when I start getting smashed by various items.  Its nuts when you get shrunk and lose your coins then start to gather them all again to just be smacked by a blue shell.  I'm under the assumption though that to get 3 stars you need to finish in first place in every race with a total of 10 coins collected in each though.  I'm not sure how accurate I am in that assumption. 
 
Also, when did you meet our resident sleuth in person? lol

Offline Caterkiller

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Re: Mario 3D Kart
« Reply #103 on: December 21, 2011, 03:44:39 PM »
How is your power sliding? It can get you so far ahead as well as clever item management.

Also he dropped by my place on monday. Lots of laughs playing Donkey Kong Country Returns.
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Re: Mario 3D Kart
« Reply #104 on: December 21, 2011, 04:42:01 PM »
Its good to see such a community forming here, its what really sets this place apart from the much bigger sites like ign and the like.  The family atmosphere is what always keeps me checking in even if I don't have time to post.  Your night reminds me of my old mario party/tennis/golf nights.  Those games were the ultimate multiplayer titles. 

As for mario kart, I like to think my power slide is on point, I don't have any prob linking back to back slides.  The items are what get me though.  I can deal with some by dragging bananas our a shell behind me but the more devastating items can still be a problem.  I heard you can beat a blue shell though if you time a mushroom speed burst right at the point of impact but I haven't been in that situation yet to test it. 


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Re: Mario Kart 7
« Reply #105 on: December 21, 2011, 05:46:28 PM »
Was playing this online 15 minutes ago and spotted someone cheating on the track 'Wuhu Mountain Loop'. Don't know if this has been mentioned on the forums yet.

http://www.youtube.com/watch?v=Ytl_jBOg8LI
Ugh, this kind of thing plagued a few tracks in Mario Kart Wii. I was hoping that Nintendo would improve whatever sort of invisible checkpoint system that they use, but it looks like it isn't much better.

So I figured out how some people drive so darn fast right off the bat. Like Diddy Kong racing there are 2 boosts, a good one and a better one! "press and hold accelerate just as the 2 stops spinning." according to one website.
Actually it was like this in Mario Kart Wii too, there are actually three levels of starting boost in that game.

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Re: Mario 3D Kart
« Reply #106 on: December 22, 2011, 07:58:49 PM »
I'll be on an off from now till 11 if anyone wants to race.  Hopefully I'll see you online :). lol

Offline TheFleece

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Re: Mario 3D Kart
« Reply #107 on: December 22, 2011, 09:54:28 PM »
We're currently waiting for more players right now in the GP Room!


It's just oohhboy and me racing if anyone wants to join in.
« Last Edit: December 22, 2011, 10:51:23 PM by TheFleece »
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Offline oohhboy

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Re: Mario Kart 7
« Reply #108 on: December 22, 2011, 11:15:31 PM »
WTF happened during Melody Highway. I was racing normally then suddenly your infront of me facing the wrong way, nailed me then teleported off. Must have been a near complete breakdown on that first race since you were flipping out diving into holes, teleporting everywhere. I couldn't get a clean shot since you wouldn't appear until you got real close, even then it was a crap shot.
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Offline TheFleece

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Re: Mario 3D Kart
« Reply #109 on: December 22, 2011, 11:19:00 PM »
WTF happened during Melody Highway. I was racing normally then suddenly your infront of me facing the wrong way, nailed me then teleported off. Must have been a near complete breakdown on that first race since you were flipping out diving into holes, teleporting everywhere. I couldn't get a clean shot since you wouldn't appear until you got real close, even then it was a crap shot.

In Melody Highway I drifted a lot. I don't remember facing the wrong way or anything, but it was probably a lag in the system. You really got me in the last round! I think I just got over confident.
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Offline oohhboy

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Re: Mario Kart 7
« Reply #110 on: December 22, 2011, 11:31:48 PM »
Nah, I was doing bad because I have raced too many ghosts. Time Trials and GP are two different beasts. That last race was me coming out of the readjustment period. I was using items poorly during most of the races.

On Melody, I came off the line like normal, but you didn't move. You vanished before reappearing a lap later in fornt of me facing the wrong way. I barely used the items that race since I had no idea where you were. You literally made no sense during that entire race.

Something similar happened on the first race at Koopa castle with 4 players. Racing along in first then the next thing I know, you crossed the line and I was second. There must be some sort of sync issue with those first races since a lot of the time during those races, what I see doesn't reflect whats actually happening.
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Offline Caterkiller

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Re: Mario 3D Kart
« Reply #111 on: December 23, 2011, 02:33:52 AM »
I don't have much time to explain. But the ultra fast times in TT are doable! It's all in how you power slide. I just figured it out. I can't really explain it yet but that ultra fast time in the first stage from that warily guy isn't haxed.
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Offline Killer_Man_Jaro

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Re: Mario 3D Kart
« Reply #112 on: December 26, 2011, 01:39:39 PM »
I was fortunate enough to receive Mario Kart Seven yesterday. Don't have much time to talk, but what I will say is that I think the track design is excellent. Juxtaposed with the retro tracks, you realise that the new courses have many more split paths and shortcuts (although I'm not convinced that some of these secluded routes are actually quicker). Not to put down the retro cups, which are nicely put together. It's great that Retro Studios took the liberty to change a few things for the better - I swear the Bullet Bills in DS Airship Fortress move way faster than in MKDS.


Also played a smattering of online races. Coincidentally, as I jumped into a random Worldwide lobby, it just so happened that the one and only Greg Leahy was already there. I reckon I fared decently, always finishing in the top 3. Greg was the dominant competitor, though from the ratings, he had clearly put in a lot more time than everyone else in the party. Good fun, it was.
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Re: Mario 3D Kart
« Reply #113 on: December 29, 2011, 12:18:39 AM »
Finally got my first Mario Kart streetpass :) Great Success!!!!.  I love the custom gp along with the individual ghosts and the possibilities of challenging said person to a race once you get online.  Seeing what Nintendo has done with Street and Spotpass in this game has really got me excited for what could be in store for Animal Crossing.  That's for another thread though so I'll leave it at that.

Offline Caterkiller

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Re: Mario 3D Kart
« Reply #114 on: December 29, 2011, 04:28:15 PM »
Can anyone tell me if they see the name Wushu*Matt in any of the ghost data rankings? I have some killer times I want to see if any of you can beat in time trial. But most importantly I hope my name isnt a bunch of question marks.
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Offline FZeroBoyo

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Re: Mario 3D Kart
« Reply #115 on: January 08, 2012, 11:55:28 PM »
So any plans for a new Wi-Fi night? It's been about a month since the last one.  :D
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Offline NWR_insanolord

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Re: Mario Kart 7
« Reply #116 on: January 09, 2012, 12:04:10 AM »
Oh right, I was going to do that. With all my many duties as Community Manager* I completely forgot about it. I'll put together something soon, probably not for this weekend but the one after.


*(at this point, this is literally the only thing I do in that capacity)
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Offline Caterkiller

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Re: Mario 3D Kart
« Reply #117 on: January 28, 2012, 06:18:57 PM »
If you are browsing the forums right now, I got a couple people in the Grand Prix community join in now!

Got 3 of us now, going to wait about another few minutes just come on in!
« Last Edit: January 28, 2012, 06:21:36 PM by Caterkiller »
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Offline bhurak

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Re: Mario 3D Kart
« Reply #118 on: January 28, 2012, 08:59:12 PM »
Fun!


2 out of three against Yoshidious!  (just beginners luck I'm sure)

Offline oohhboy

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Re: Mario Kart 7
« Reply #119 on: March 11, 2012, 12:43:51 AM »
Yuck. I tried playing with a bunch of randoms and the game is completely unenjoyable. Lag and it's really poor handling just keeps fucking you over if you don't get fucked over by everyone else. This is especially bad when the game "Compensates" and start moving players to their last true reported position. It does it by arbitrarily shifting the player from where they are now to where they are, ignoring newton physics, while applying it to you. It means when it does one of these shifts, it will more than happy plow another player through you, hitting you like a truck enhanced by unnatural amount of velocity making you fly off out of control even bouncing off a wall before going off track with no way to recover.

That's not mentioning hitting another guy with spinning shells multiple time to no effect. Teleporting shells, teleporting players, lack of proper invincibility frames. One sided physics. Random drift boosts with no indication you're drifting causing unwanted speed boosts sending you over the edge.

I am completely soured on MK7 online outside of friends games.
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Offline Caterkiller

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Re: Mario 3D Kart
« Reply #120 on: March 11, 2012, 03:54:32 PM »
Wow, I occasionally have lag spikes, but man you just have bad luck. My online sessions are usually super smooth.
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Offline NeoStar9X

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Re: Mario 3D Kart
« Reply #121 on: April 19, 2012, 12:16:19 AM »
I'm not really enjoying MK7 all that much anymore. The items and cheapness of the game AI in the 150cc racing simply is not fun. It's frustrating and the game actually manages to make me angry. I feel like I've wasted time, every time I end up being hit on the last lap just to lose even after I've managed to be able to deal with the game AI during the entire race. That has nothing to do with skill or gameplay. I'm really sick of it. What's worse is that is where all the unlockables seem to be. I don't find it fun to play a game (anymore at this point) where the game seems to actively try to screw you over instead of trying to provide an honest challenge. There is a difference.


It's really to point where I'll be taking a pass the next entry in the series and possibly for the foreseeable future. I liked MKWii but it didn't seem this unfair or purposefully frustrating. Maybe the series is simply no longer for me. Out of the racers on the 3DS I've played (Ridge Racer and Mario 3D Kart) Ridge Racer has been a far more enjoyable experience.  I'll keep my copy I guess and perhaps do some battle mode online from time to time. That and the time trials are the only modes that don't frustrate me. I don't care about the regular racing (offline or online) aspect of the game anymore.