No, I totally get what you mean, Caterkiller. The last time I played Call of Duty online was with the first Modern Warfare, and I remember thinking the maps just felt so unstructured and all over the place. My main problem was that Modern Warfare's online (and this very much stems from the overcomplicated map designs) is that there are hardly any actual firefights, like KDR said. I always seemed to be getting kills by shooting someone from the side or behind them. Equally, when I died, I usually got shot from an angle, before I even knew there was anybody there. It's because the way routes converge on a map means that at most given points, there's a dozen places that enemies could shoot you from. There needs to be some structure to multiplayer maps, and based on what I've seen of Goldeneye, which is not much mind you, it appears to do a much better job of it.