Author Topic: Animal Crossing: Wild World  (Read 71371 times)

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Offline Artimus

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Animal Crossing: Wild World
« on: September 07, 2005, 05:56:47 PM »
Thoughts on the new subtitle?

Make this the main thread too.

What do you want to see in the game?

Offline Bartman3010

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RE: Animal Crossing: Wild World
« Reply #1 on: September 07, 2005, 06:04:32 PM »
Sucks, hard.
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Offline Mario

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RE: Animal Crossing: Wild World
« Reply #2 on: September 07, 2005, 06:28:05 PM »
Rocks, hard.

What I want to see in this game is some gameplay, you know, actual things to do, hitting each other with nets is going to be pretty entertaining, but I don't know if i'll buy the game just for that.

Offline thepoga

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RE: Animal Crossing: Wild World
« Reply #3 on: September 07, 2005, 07:14:41 PM »
Animal Crossing: Wind Waker!

Offline Bill Aurion

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RE: Animal Crossing: Wild World
« Reply #4 on: September 07, 2005, 07:16:37 PM »
I'm really not keen on it, but I don't play a subtitle...

What I want to see?  The same awesomeness of the original game times 100!
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Offline Infernal Monkey

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RE: Animal Crossing: Wild World
« Reply #5 on: September 07, 2005, 07:43:08 PM »
WILD WACKY ACTION BIKE, IT'S REALLY HARD TO RIDE.

Quote

What I want to see in this game is some gameplay, you know, actual things to do, hitting each other with nets is going to be pretty entertaining, but I don't know if i'll buy the game just for that.


Yeah. I highly doubt I'll be able to onrine with this game. The NES games were what kept me going with the original, this better have SOMETHING. Mole Mania Game Boy game plz Nintendo.

Offline WuTangTurtle

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RE: Animal Crossing: Wild World
« Reply #6 on: September 07, 2005, 11:15:16 PM »
If they can add some real mini game kind of stuff, then i won't miss the NES games.

Like how about actually having soccer, football, baseball, basketball.  Nothing deep but enough to actually interact with other people.  I am imagining simple one button to kick, throw, pitch, hit, and shoot, nothing huge at all.

Not just sports though, how about adding simple little games such as hide and seek, freeze tag, and duck duck goose........ooooooohhhhhh how about some heads up seven up! LOL I have officially returned into my 6 year old state, HAHAHA!!!!!!

Offline stevey

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RE: Animal Crossing: Wild World
« Reply #7 on: September 08, 2005, 06:16:05 AM »
tThe subtitle suck but the game will rock I just I hope there be some hidden sness game
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Offline vudu

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RE: Animal Crossing: Wild World
« Reply #8 on: September 08, 2005, 09:30:01 AM »
Quote

What do you want to see in the game?
I want to be able to play the game between the hours of 7PM - 10PM and sporadically on the weekends and still be able to get (most) everything in the game.  I could never get into the original because of the timing issue.  Since this one will be online, it will hopefully not be as time sensitive in order to accommodate people in different time zones.
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Offline Strell

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RE:Animal Crossing: Wild World
« Reply #9 on: September 08, 2005, 10:24:58 AM »
I want the objects in the game to have more use than to just leave them in my house.  Example: Pool table.  C'mon Ninty, you could throw us a tiny pool mini game in there.  Same with slots, weight benches, etc.  There's an endless array of objects to interact with beyond the simple placement mechanic.

Additionally, give us more ways to orient stuff in our house.  I hated how you couldn't really organize anything.  Let me use both shelves of a book shelf, let me put things under the table, etc.  Just more inhouse customization.

Beyond that, competitions with other players, online stat tracking (if they did allow competitions/games, etc), maybe eventually connecting multiple cities together to open up shops (more MMORPG-like, but not too much).  Perhaps some central hubs to connect to where Ninty has set up special operations/missions/etc.  Make me want to log in because there's a competition and I can win a super rare...something.  I dunno.

AC has huge potential, just needs people to back it up.

Somewhat offtopic, with the Rev, let people homebrew stuff for AC and put it online.  There's mods for endless games on computers, and I gaurantee you people WILL take the time to make something for a game if they have the tools and enough people beg for it.  Now THAT would be awesome.
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Offline mantidor

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RE:Animal Crossing: Wild World
« Reply #10 on: September 08, 2005, 04:00:15 PM »
the subtitle sucks but I suppose we cant get everything, at least Nintendogs didnt stick with "puppy times". So... this looks like it will be my first AC game  
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Offline Myxtika1 Azn

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RE:Animal Crossing: Wild World
« Reply #11 on: September 09, 2005, 06:44:03 PM »
Holy Shiz.... When I first looked at the thread name, I thought it said "Animal Crossing: World Wide" as across the world because it was going to be online.  I thought that it was a very appropriate title for it and was wondering why people thought it sucked.  Now I realized that it says "Wild World" instead.  So, yah, it sucks but it's not that bad.
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Offline MrMojoRising

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RE:Animal Crossing: Wild World
« Reply #12 on: September 10, 2005, 11:31:17 AM »
Oooh baby baby it's a wild world...

Offline Don'tHate742

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RE: Animal Crossing: Wild World
« Reply #13 on: September 10, 2005, 12:31:46 PM »
Animal Crossing: World Wide is a far better name....

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Offline WuTangTurtle

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RE: Animal Crossing: Wild World
« Reply #14 on: September 14, 2005, 01:31:47 AM »
Petitions, LOL, what has a comic book done in the video game world?

Seriously though i wish they did work (EA comic book)

Edit = apparently typing the P word magically transforms into "comic book"    

Offline Toruresu

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RE:Animal Crossing: Wild World
« Reply #15 on: September 14, 2005, 06:18:44 AM »
What do I want?

I want online, multiplayer NES games via Animal Crossing. If me and the guy on my town have the same game, I want to be able to play it with him/against him.
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Offline Stimutacs Addict

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RE: Animal Crossing: Wild World
« Reply #16 on: September 16, 2005, 12:11:06 PM »
Wow, now that I've seen the Rev controller I think my fanboy thirst has been quenched for a considerable amount of time.... i feel like I could care less about Animal Crossing.
I'll shut up now...

Offline wandering

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RE:Animal Crossing: Wild World
« Reply #17 on: September 23, 2005, 08:45:21 PM »
New info.

Aparently, everyone in your town shares the same house, and you travel to different towns via a strange portal instead of a train.

Personally, I don't like either of these changes. Sharing a town with another person can be annoying enough....now you don't even get a house to yourself? As for the portal thing, coupled with the town's spherical shape, it looks like Nintendo is really chipping away at any sense of realism that the first game had.

Though it is cool that K.K. gets to perform on stage.

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Offline Bill Aurion

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RE: Animal Crossing: Wild World
« Reply #18 on: September 23, 2005, 08:58:22 PM »
No, that's fantastic...First of all, your house can get much bigger, and now you and your roomies have to "compromise" about your decorations...It's a great idea! =D

And the first game had realism?  Ok...
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Offline NinGurl69 *huggles

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RE: Animal Crossing: Wild World
« Reply #19 on: September 23, 2005, 09:21:54 PM »
Think of it this way, the game will really live up to its "Real World" style commercial from a couple years back.

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Offline wandering

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RE:Animal Crossing: Wild World
« Reply #20 on: September 23, 2005, 09:30:02 PM »
Okay - I could see how sharing a house with other people could be fun - though I really hope you get some space to yourself in there.

As for the original game's realism..... sure, the game's rather, ah, ridiculous. But the game's town still FEELS like a real small town in some way.
I chalk that up to Miyamoto's involvement. Nobody else at Nintendo seems to have his appreciation for making things feel real... for adding all of the small, almost intagable touches that make the worlds Miyamoto creates feel like real places in our minds.  
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Offline Bill Aurion

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RE: Animal Crossing: Wild World
« Reply #21 on: September 24, 2005, 05:00:38 AM »
I wouldn't worry about having enough space...I believe it was at E3 where it was confirmed that your house could get to "mansion proportions" (probably exaggerated, but still bigger than it could get in AC)
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Offline Artimus

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RE: Animal Crossing: Wild World
« Reply #22 on: September 30, 2005, 04:46:37 PM »
So what do you guys think of the password system for visitng other people's games? It makes a lot of sense but I really hope it isn't restrictive. More info in PGC's preview.

Offline KnowsNothing

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RE: Animal Crossing: Wild World
« Reply #23 on: September 30, 2005, 05:10:02 PM »
The password system is certainly not the ideal way of handling buddy lists for the user, but considering that this service is free, it would be impractical for Nintendo to set up databases and servers just to hold everyone's buddy list, and it's also not an option to store it directly to the DS.  So game-by-game it is.  A very nice trade-off for free online play if you ask me
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Offline Renny

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RE: Animal Crossing: Wild World
« Reply #24 on: September 30, 2005, 07:56:15 PM »
So I take it there's no match-making in the game? I mean it can always be handled via games forums, so it isn't really a problem. But just to clarify.
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