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« on: April 07, 2011, 02:29:52 PM »
In the end the true blame for the lack of quality 3rd party exclusives lies with the consumer base of the Wii.
No, not us Nintendo devotees, but the “casual” market who Nintendo catered majorly to, and it’s not like I blame them, because it brought them massive success in hardware sales. Not only that, but Nintendo will also make bank on their software sales, because Mario is a known commodity by now, so everyone that owns the system looks to the Mariokarts and New Super Mario Bros for their extra games if they get anything outside of Wii Sports and Carnival games.
The problem is that these casual gamers will buy somewhere around 2-4 games, while people like me (and I assume you all as well) buy in the 10’s & 20’s of games. Because 3rd party developers believed they could sell a “core” product to the casual market and rope them into “serious” gaming, we were given a few projects like Madworld and No More Heroes. If I recall correctly, neither had stellar sales, which gave these developers more of a reason to think there is less incentive for them to produce “serious games” for it, so you see things like movie-tie ins, games based off game shows, PS2 & PSP ports, & dumbed-down versions of PS3/360 games. This is done by them for the same reasons you see spoofs like “Meet the Spartans” and “Vampires Suck” come out: make a game for the least cost possible, and then even if the game sells very little, it’ll still be a success because it made a bunch of money on such a small cost.
From a business perspective, it makes more sense for these 3rd party developers to sell to PS3/360/PC owners, because they will develop it for the weakest format and sell it on all of them. The last attach rates I saw showed that these system owners buy more games on average than the Wii owner, which developers take as proof that there’s more likelihood that the game they release on these systems will have a better chance of selling. Because of the hardware limitations of the Wii, they cannot be included in this process because it would take effort to “dumb-down” the graphics and gameplay to deliver a similar experience.
In our defense:
Although that’s my perception of why 3rd party developers neglect the Wii, it doesn’t mean I agree with them. If these developers were able to sell to the PS2 successfully, then there’s no excuse why they can’t do the same with the Wii. This is one of the few times I’ve seen a system with the highest installed base have the least compelling set of 3rd party games. Although the system isn’t as powerful, the development costs should be much less than HD games, and you would think this would compel developers to work on quality titles on a smaller budget for the Wii. As an example, I can’t believe it would be that hard for Rockstar to make a GTA game at least comparable in quality and scope as the PS2 versions.