Author Topic: Metroid Prime Trilogy Marathon Weekend  (Read 22130 times)

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Offline JayBayBay

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #50 on: August 23, 2009, 07:49:15 PM »
Just decided to register after that amazing marathon. Thanks again guys!
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Offline Nick DiMola

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #51 on: August 23, 2009, 10:41:15 PM »
Wooo, welcome JayBayBay!
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Offline that Baby guy

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #52 on: August 23, 2009, 11:14:50 PM »
What worked:  My totally sweet joke.

What didn't work: Sammy hate.

I think that sums up the entire weekend, no need for anyone to post more.

Offline Yankee

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #53 on: August 23, 2009, 11:19:23 PM »
Great marathon!
What definitely worked was the viewer involvement through skype and the chat. The conversation was always solid even later in the night. The questions for people to call in and answer gave it a really cool talk radio feel. I'm looking foward to any future marathons  ;D And look, you guys even got me to post, and I have been lurking forever.
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Offline NWR_Neal

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #54 on: August 23, 2009, 11:29:20 PM »
I will do a marathon if the stars align and I have a full weekend free to do one.

My favorite idea right now is Super Nintendo Mario games...so Super Mario World, Yoshi's Island, SMRPG, Super Mario Kart, Mario Paint...probably more obscure stuff, too.

Of course there's always the possibility of a Captain Rainbow and Disaster: Day of Crisis import marathon.
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Offline kraken613

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #55 on: August 23, 2009, 11:29:52 PM »
Learning Lindy and I have bromances(Describes the complicated love and affection shared by two straight males) with Neal. Will Lauren be upset about this?
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Offline NWR_Neal

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #56 on: August 23, 2009, 11:30:22 PM »
Learning Lindy and I have bromances(Describes the complicated love and affection shared by two straight males) with Neal. Will Lauren be upset about this?

Probably not. She's into weird things.
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Offline kraken613

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #57 on: August 23, 2009, 11:35:05 PM »
Learning Lindy and I have bromances(Describes the complicated love and affection shared by two straight males) with Neal. Will Lauren be upset about this?

Probably not. She's into weird things.
Whoa, interesting....

I loved the marathon! Great fun and a great way to close out my summer!
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Offline that Baby guy

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #58 on: August 23, 2009, 11:48:02 PM »
Learning Lindy and I have bromances(Describes the complicated love and affection shared by two straight males) with Neal. Will Lauren be upset about this?

Probably not. She's into weird things.

Applebees, to begin with.

Offline broodwars

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #59 on: August 24, 2009, 12:44:44 AM »
Of course there's always the possibility of a Captain Rainbow and Disaster: Day of Crisis import marathon.

So it is written, so it shall be.  I think these marathons would actually be more interesting if they were covering games probably most of us had never played.  Some of the more amusing moments of the Metroid Prime marathon happened during the playthrough of Echoes where we had some posters who hadn't played the game and even a player who hadn't played the game.
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Offline kraken613

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #60 on: August 24, 2009, 12:50:04 AM »
I honestly enjoyed the marathon for the conversations more than actually watching the game.
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Offline JayBayBay

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #61 on: August 24, 2009, 01:15:34 AM »
I agree. I tried not to pay attention to gameplay too much since I'm going to be playing enough of it starting later on today. All my questions about the Trilogy were answered and then some. Thanks again!

Also, do you guys usually do these marathons for upcoming games where you receive the review copy or just special occasions?
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Offline BeautifulShy

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #62 on: August 24, 2009, 01:35:49 AM »
This is only the second time we did one.Played through the Zelda series last time.

It is a special occasion.
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Offline Mop it up

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #63 on: August 24, 2009, 02:24:46 AM »
Glad you joined up JayBayBay! Check out the Welcome Topic in General Chat if you'd like to formally introduce yourself.

Things got pretty hectic there with the calls and the chat box, but you all did a good job of addressing as much as you could.

That Super NES marathon is a good idea, though it might be best to focus on games which are available on the Virtual Console. Those seem like the ones people are more likely to have interest in, plus they'd be easily accessible for anybody who didn't own them.

A marathon for New Super Mario Brothers Wii would be awesome because of the co-op action.

Offline that Baby guy

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #64 on: August 24, 2009, 08:18:27 AM »
I think the marathon was great, all together.  The idea of having skype callers, arranged call-in discussions, and guest commentators helped keep the marathon moving without any dull, empty spaces, unlike several marathons that I've seen before.  Personally, I find after this bit, it's a little better to have too many people on the line at once than only one who's doing the bare minimum of talking and commentating.

This is probably going to be feedback about everyone involved in the event, together, in one post.  That includes hosts, callers, chatters, and everyone in-between.

The Metroid Prime series, in my opinion, isn't great for a marathon.  They're a little bit lengthy to chug through if you don't know precisely where to go at the specific time necessary, and unless the individual viewer knows what they're looking at, the pace of movement, as well as map navigation can be a little disorienting.  That's got little to do with the events that occurred during the marathon, of course, but just my two cents about the game.

If a caller/commentator has backed off and not given input, or even more, audibly moved on to something else, I think the person should probably go ahead and be dropped, since, well they're not really participating... That's not to be confused with someone who's involved with the discussion, but is looking for a chance to speak his or her mind; to maintain a diverse range of views, sometimes you have to wait to speak or hear yours, and there's no problem with that.

While I feel the chat can honestly be regulated mostly by those in the chat, I would say that in most cases, anything off the topic of video games, as in completely unrelated to video games, the staff, NWR, or anything in that realm (Read: Baseball), should be left out of the verbal discussion.  While viewers, readers, and even chatters can easily ignore parts of the chat they dislike or wouldn't follow, the same can't be said about what whomever on the feed says.  Leave that stuff off the skype calls, and I think most would be happier.

I also know I called up and spoke for hours, overall, and I definitely would not have been offended had anyone, in the chat or hosting the marathon, wanted to disconnect my call or something similar.  Even if people found me a relevant and interesting speaker this time, I know that depending on the circumstances and even something as simple as my mood, that might not be true.  Since this is the case, it should be said that anyone calling in, myself included, should just about always be prepared to end the call, and if removed, wait some time and ask privately to get back in the call.  Speaking of private... Chessa (and maybe Nick) need to learn to check private messages in chat!  I sent one or two the first day, and found I'd be more likely to get a response via the skype messenger.  Ultimately, it might be best if there were a liaison to transmit important private talk to them, in order to weed out things that might make that responsibility unmanageable during busy times.  Any staffer would probably do.

If possible, though I know it would be difficult, I'd much prefer to be able to hear everyone there while on a skype call.  Often, the game's player and/or navigator could be heard via the feed, but not by the skypers, and I read a few people complaining about confusion and too many conversation.  With that said, don't complain about chat being off-topic of whomever is speaking. It's a chat; people will say what they want, when they want, and I'd hope regulation would only need to be at a minimum there.  The chat isn't just going to jump on what's being said, especially if there's already disconnect between the hosts and the commenters, so just take the chance to discuss whatever you'd like in chat.  I speak as a caller when I say seeing "Three conversations... :(" posted in the chat is difficult to deal with.  Every time I saw that, I'd listen in to hear Nick and Chessa's line, and couldn't hear anything from them, at all. Taking it further, when I was listening to the feed, I saw people say that, while at the time there were only two, and my impression was the third referenced the chat.  The truth was, it was confusing and annoying as a caller and a chatter to see someone complaining about things in the chat and on the feed at once, so don't do it, jerks :p

If you ask me, I personally try not to be too vulgar, however, I don't mind offensive things, one bit, and if they get to be too much, I'm a pretty good selective hearer.  I found the things Nick and Chessa said, at several points, to be absolutely hilarious, especially when Chessa was playing.  I would encourage a little more active switching between the two just because I felt bad hearing that Nick's hand was beginning to hurt from playing the game.

Yes, yes, I know that was mostly criticisms, but I want to leave with saying it's the best marathon I've ever watched, and the only one I've chosen to be even a part of the chat.  I critique because I enjoyed it, and I want to add in my thoughts to perhaps spark an idea that would make it better, Chessa (Don't hunt me down!  You'll probably just attack the other Jason on accident, anyways).  Most everyone had great chemistry for having never spoken with each other, and I felt often meshed well with NWR staff.  Nick and Chessa played the games great, and were impressive, given how vast the MP series really is.  Every aspect of the event blended very well, so let's see it again some time.

Thanks!

Offline NWR_Neal

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #65 on: August 24, 2009, 08:40:50 AM »
I should be getting Captain Rainbow and Disaster in this week (I hope), so I'll check'em out and make a call on whether or not I do those two or the SNES Mario idea, which would primarily be SMW, YI, SMRPG, SMKart, and some brief stop-overs in things like Mario Paint.

I will be doing a marathon at some point, I promise. I just don't know when I'll have a free weekend :(.

Also, I like the idea of trying to do marathons for new releases. A New Super Mario Bros. Wii would be awesome, and if anyone has any other new releases they'd like to see marathons of, let us know and we'll see what we can do.
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Offline ShyGuy

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #66 on: August 24, 2009, 09:09:57 AM »
I liked the part where they left the camera on and went to dinner then the ghost walked in front of their TV.

Offline Nick DiMola

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #67 on: August 24, 2009, 09:12:06 AM »
Thanks for your input Jason (thatguy). It's helpful to hear the criticisms along with the praise. My feelings aren't hurt easily, so please be critical everyone. It only can make future marathons that much better.

I'm ecstatic to hear it was your favorite marathon, though. Now that it's over, I actually miss the environment we had going over the weekend. It was a ton of fun talking with all you readers/viewers! I don't know why the Skype thing didn't dawn on me during the Zelda marathon, but right after I felt like it would be a good idea. Most of that marathon was me blabbing on about nonsense. With Skype in the mix, it allows me and even Chessa to step away from the mic when we are tired and let you guys carry the dialog. I find this interesting for both myself and for the viewers. It gives a set of diverse opinions, views, and voices. The staff interaction also helped because I think people like knowing the personalities behind the names.

Overall, I'm extremely happy with the whole thing, and I look forward to playing a less demanding game for a future marathon where we have more continuous on screen action and less fatigue and replay due to challenge.
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Offline that Baby guy

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #68 on: August 24, 2009, 09:26:53 AM »
Oh!  You think you're clever, changing from Mr. Jack to Nick DiMola, do you?  Hmmm?  Hmm?

Anyways, what I was going to say, it might be wise to recommend a link to instructions on how to download an IRC client and make it into the channel, just in case something goes wrong with what's on the site.  I posted a quick, effective guide about pidgin after I figured it out myself, and I got a few "thank yous" about it, so I figured I'd mention something that's easier to find than on page 2 of the thread's comments.

Offline BeautifulShy

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #69 on: August 24, 2009, 09:35:10 AM »
One of the things that I liked was the chat during the marathon. Also liked other people showed up that wasn't NWR like that Infinity guy.
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Offline that Baby guy

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #70 on: August 24, 2009, 09:56:23 AM »
Also, all the other marathons I've seen have actually been surprisingly shoddily put together.  I've watched a few of those speed gamers marathons (The idea behind the name of "The Speed Gamers," is that they finish several games in a small amount of time, somewhat close to the records for the games) that work like this:

Player A, B, and C are all speed gamers, and will each play a game.
Player A has never played his game before.
Player B played his game a few years ago, but has forgotten everything.
Player C has never played his game, not once, and it's the most difficult game of all of them.
Now, the 1st game begins, and the Speed Gamers have one of many commentators on screen.  The commentator knows very little of what the player is doing, and typically has marginal knowledge of said game and series, at best.  Instead of talking about things related to the game, he only reads and speaks questions from one of about 1000 chatters, and then answers it.  This happens for hours on end.
Then, they switch commentators.  Guess what?  The new commentator does the exact same thing.
The people who play the games do not speak to anyone watching while they play, and by the time they do wind up commentating, it's well beyond whatever game he or she was playing, and so he or she never discusses anything about the game.
Finally, several people climb into a room, and start eating or blending things, singing, dancing, or even shaving in order to encourage donations to whatever the charity of the marathon is.  A few hours later, the marathon ends.

And that's it, for days, really.  There's very little discussion, very little organized ahead of time, and it's just a huge, snowballed mess that developed itself because there's a lack of regular game marathon players on the market.

Contrast that with what I've said about this marathon, and you'll see how clearly, the effort you put in to plan out the event, the idea of having a relevant guest, combined with not making absurd claims about what exactly you are (unlike the "Speed Gamers' name), well, all of it really meshes very well.  I find it difficult to believe that how the Speed Gamers operate, they've earned probably over 100,000 total dollars for charity.  It's appalling.

Regardless, I don't mean to rant about them, but rather try to show that for the second marathon you've done, it worked brilliantly.  Something I realized I enjoyed was that the marathon had a beginning and an end each day!  I didn't realize it at first, but it was definitely a good idea.  If you did feel like you wanted to have something running, someone playing at every hour, perhaps there could be a break, and then a side game or two could be played in the middle.  Somehow, I think you're happier with a nice break, anyways ;)

Offline vudu

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #71 on: August 24, 2009, 02:02:38 PM »
Did you guys wind up beating Echos?

I have a request for a future marathon:  PIKMIN!!
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Offline broodwars

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #72 on: August 24, 2009, 02:52:46 PM »
Did you guys wind up beating Echos?

I have a request for a future marathon:  PIKMIN!!

You know, that's not a bad idea there. Maybe when we finally get concrete word on Pikmin 3?
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Offline BeautifulShy

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #73 on: August 24, 2009, 04:29:13 PM »
Vudu they quit after Quadrix.

That would give me a reason to play EasyCure's copy again.
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Offline NinGurl69 *huggles

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Re: Metroid Prime Trilogy Marathon Weekend
« Reply #74 on: August 24, 2009, 04:53:55 PM »
Marathon for the GameCube RE games.

Shouldn't be more than 9 hours.
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