Author Topic: Mario Kart Wii Mega Thread  (Read 243792 times)

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Offline Nick DiMola

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Mario Kart Wii Mega Thread
« on: July 11, 2007, 06:28:50 AM »
This game looks awesome, plus we're getting it online with an unnamed number of players in Q1 2008. Total Awesomeness.
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Offline Mario

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RE: Mario Kart Wii Mega Thread
« Reply #1 on: July 11, 2007, 06:36:23 AM »
The handling looks so incredible

Offline ShyGuy

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RE: Mario Kart Wii Mega Thread
« Reply #2 on: July 11, 2007, 06:37:09 AM »
Mario Kart is always a must buy. (this thread needs more pics!)

Offline Ian Sane

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RE: Mario Kart Wii Mega Thread
« Reply #3 on: July 11, 2007, 06:45:14 AM »
With racing games the more amount of racers on the track at once the better.  That's what made me love F-Zero X.  Having 30 cars on the track was insane.  Sadly multiplayer was only four players.  When I go back and play older games where the multiplayer involves only two players and two cars on the track I'm bored because so much less is happening.  Having 8 or 16 or whatever amount of cars in one race with every car being controlled by a person and me at home have a full TV screen view is just awesome.  Though I'm looking forward more to online F-Zero than Mario Kart.  Just a personal preference.

Offline 18 Days

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RE: Mario Kart Wii Mega Thread
« Reply #4 on: July 11, 2007, 06:46:42 AM »
Stay tuned for number of players has me hoping for 16.
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Offline Nick DiMola

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RE:Mario Kart Wii Mega Thread
« Reply #5 on: July 11, 2007, 06:48:23 AM »
Quote

Originally posted by: 18 Days
Stay tuned for number of players has me hoping for 16.


Well it has to be more than 8 I would guess considering that's what Double Dash and DS had, so I would say 16 is probably about right. The question is, can they do more than 4 in online multi.
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Offline Kairon

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RE: Mario Kart Wii Mega Thread
« Reply #6 on: July 11, 2007, 06:50:23 AM »
They already said 32 in MoH...

Oh god, imagine if they get all the kinks out with Mario Kart, then show F-Zero X with THIRTY online multiplayers for NEXT E3!!!!
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Offline UncleBob

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RE: Mario Kart Wii Mega Thread
« Reply #7 on: July 11, 2007, 06:51:04 AM »
Online Multi-Player races will feature up to 32 players.

Mark my words.
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Offline Ceric

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RE: Mario Kart Wii Mega Thread
« Reply #8 on: July 11, 2007, 06:52:21 AM »
But think about waiting for a game when the games hype dies down...
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Offline UncleBob

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RE: Mario Kart Wii Mega Thread
« Reply #9 on: July 11, 2007, 06:58:51 AM »
They'll have a work around, perhaps only supporting 32 players in Friend mode.  But there will be 32 player online races - somehow.
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Offline Kairon

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RE: Mario Kart Wii Mega Thread
« Reply #10 on: July 11, 2007, 06:59:53 AM »
Then they need to populate the thing dynamically with AI racers....
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Offline that Baby guy

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RE: Mario Kart Wii Mega Thread
« Reply #11 on: July 11, 2007, 07:00:40 AM »
Well, I physically saw 12 racers at the starting line in one of those clips.  It was there for about half a second.

Offline Kairon

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RE: Mario Kart Wii Mega Thread
« Reply #12 on: July 11, 2007, 07:00:51 AM »
Why would you need friend codes? You don't communicate in racers. You just race. Full-on tournaments and ladders and seasons and awesomeness.... for F-Zero of course.

Don't know about MK, probably a little bit more softcore.
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Offline Mashiro

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RE: Mario Kart Wii Mega Thread
« Reply #13 on: July 11, 2007, 07:52:59 AM »
Mario Kart looked awesome cant wait to see more.

Offline LuigiHann

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RE: Mario Kart Wii Mega Thread
« Reply #14 on: July 11, 2007, 08:18:00 AM »
I think 32 players would be too much for a Mario Kart game. Not speaking technically, just practically. Seems like the track would be too crowded.

32 would be fine for F-zero, because those tracks are wider and smoother.

Offline Nick DiMola

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RE:Mario Kart Wii Mega Thread
« Reply #15 on: July 11, 2007, 08:30:44 AM »
Quote

Originally posted by: LuigiHann
I think 32 players would be too much for a Mario Kart game. Not speaking technically, just practically. Seems like the track would be too crowded.

32 would be fine for F-zero, because those tracks are wider and smoother.


I agree, it would be waaaay too hectic, anything more than 16 is going to be utter chaos, and even 16 is going to be nuts.
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Offline UltimatePartyBear

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RE: Mario Kart Wii Mega Thread
« Reply #16 on: July 11, 2007, 08:35:46 AM »
In the clip they showed, Wario did a 360 off a jump.  I don't think he was hit by something.  It looked kind of boosty.

Offline NeoThunder

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RE: Mario Kart Wii Mega Thread
« Reply #17 on: July 11, 2007, 08:40:05 AM »
i think i do remember seeing 12 karts at the starting line

however i think we will get 8 player online
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Offline Ceric

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RE: Mario Kart Wii Mega Thread
« Reply #18 on: July 11, 2007, 08:41:17 AM »
Yeah I'm fairly sure Wario did the 360 of his own accord.  I wonder what use it have beside show.
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Offline Nick DiMola

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RE: Mario Kart Wii Mega Thread
« Reply #19 on: July 11, 2007, 08:47:36 AM »
I would like to see Nintendo do something new with Mario Kart, it has more or less remained unchanged since the first incarnation. I guess motion steering is a fairly interesting twist, however it doesn't really change anything about the game itself, just the input method. Perhaps we will learn some new stuff before the end of E3. Hopefully the idea of tricks will actually add something to the gameplay and not just be some useless tack on.
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Offline Ian Sane

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RE: Mario Kart Wii Mega Thread
« Reply #20 on: July 11, 2007, 09:00:29 AM »
"I would like to see Nintendo do something new with Mario Kart, it has more or less remained unchanged since the first incarnation."

The problem is what else can they do?  Double Dash seemed like an attempt to shake things up with the two riders thing and most people didn't like that.  You race around in go-karts and use items to screw over other players.  It's not a concept that allows for endless possibilities.

Diddy Kong Racing was probably the most innovative expansion of the concept by introducing water and air vehicles.  I suppose Mario Kart could shamelessly rip off that concept.  It's not like everyone HAS to be in a kart anyway.  This game and Double Dash use more car like vehicles anyway.  Maybe try different types of races like endurance races or off road races that play differently than the standard track racing.  There are a lot of different forms of vehicle racing so I guess Mario Kart could take those and "Mariofy" them up.

Offline Nick DiMola

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RE: Mario Kart Wii Mega Thread
« Reply #21 on: July 11, 2007, 09:07:19 AM »
I could deal with that. DKR was amazing and to this day remains one of my favorite racing games. Different types of racing would work. Perhaps throwing in the concept of points would give the game a new twist. Who knows,  I just feel like it's time to shake things up a bit, Double Dash did a decent job of that, but something felt different and it ultimately hurt the overall game experience for me.
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Offline that Baby guy

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RE: Mario Kart Wii Mega Thread
« Reply #22 on: July 11, 2007, 09:10:59 AM »
I hate that people didn't like Double Dash so much.  I loved it.  To me, it felt like they took the racing and battle modes of the N64 version got mixed together very well.

Offline UltimatePartyBear

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RE: Mario Kart Wii Mega Thread
« Reply #23 on: July 11, 2007, 09:13:51 AM »
Motion controls will probably demand a change to the way one brings the blue sparks.  I'm hoping so, anyway.

The two riders thing isn't the problem with Double Dash.  That's the only good change in the entire game.

Offline Requiem

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RE: Mario Kart Wii Mega Thread
« Reply #24 on: July 11, 2007, 09:16:55 AM »
I think it looks great! I skipped DD and DS, and have only played 64 for the longest time. I think there are honestly a lot of people like myself out there, and with the addition of motion control, more players, and new items (or a new way to manipulate old items) it is good enough for me.  
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