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TalkBack / Re: Snake Pass (Switch) Review
« on: April 01, 2017, 05:08:41 PM »
So the game can exist with traditional controls, it' just wouldn't be as "fun", then?
Yes, more or less. "Exist" was perhaps a sloppy word choice. I mean to say that this game would be fundamentally different if it controlled like, say, Mario 64. The challenges that constitute the game's levels are designed specifically around the unique movement capabilities of the snake. Playing it with a more traditional control scheme, featuring a jump button and no wriggling, would break the game, not to mention look ridiculous. It would be like playing Super Mario Brothers as the ship from Gradius: technically feasible, definitely easier, but perhaps missing the point. Video games have the potential to inhabit us in all sorts of bodies, with unique movement systems. Much as I love Mario, I am glad we are not beholden to it.