51
General Gaming / Re: What are you playing?
« on: May 19, 2019, 08:03:30 PM »
The Legend of Zelda: Breath of the Wild (Switch):
So I've had this for four months, but only really started it this week. I was apprehensive, because Zelda games are my manna, and I was afraid the the open-world scourge had eaten its soul.
I was wrong, it's incredible. I never read much about it and only saw gameplay in trailers, but I was worried I would hate the weapon system and lack of form. But the game is completely enchanting in a way that far surpassed my diminished expectations. It somehow manages to be brush shoulders with overplayed open-world design trends, while completely reinvigorating this approach in a way that joyously communes with the very first game in the series (which is also one of the very first games I ever played). The total interrelation between landscape, control, tools, and progression is absolutely captivating, and I'm frequently delighted by the audio-visual design. The world is gorgeously realized, the characters are fantastically modeled and animated, and the minimalist piano soundtrack is perfect.
I'm only about 12 hours in, so maybe I'll become jaded, but as of now this game is breathing into my soul. Love the shrines, love finding Koroks, love organically collecting information and environmental awareness. And I just unlocked the camera, which is yet another layer of interactivity and observational reward.
I don't mind the weapon system at all, and find it adds well-tuned risk and pressure to the massively variable path you can take through the game. It's also well balanced with the permanent nature of the stamina, health, rune, and armor upgrades.
Only quibble so far is that it really feels like there should be a dedicated recipe book/progression system, which I gather is not in the cards. But even then, the cooking system is generally freeform and intuitive enough.
I could go on and on, but I'll save energy for the game itself.
So I've had this for four months, but only really started it this week. I was apprehensive, because Zelda games are my manna, and I was afraid the the open-world scourge had eaten its soul.
I was wrong, it's incredible. I never read much about it and only saw gameplay in trailers, but I was worried I would hate the weapon system and lack of form. But the game is completely enchanting in a way that far surpassed my diminished expectations. It somehow manages to be brush shoulders with overplayed open-world design trends, while completely reinvigorating this approach in a way that joyously communes with the very first game in the series (which is also one of the very first games I ever played). The total interrelation between landscape, control, tools, and progression is absolutely captivating, and I'm frequently delighted by the audio-visual design. The world is gorgeously realized, the characters are fantastically modeled and animated, and the minimalist piano soundtrack is perfect.
I'm only about 12 hours in, so maybe I'll become jaded, but as of now this game is breathing into my soul. Love the shrines, love finding Koroks, love organically collecting information and environmental awareness. And I just unlocked the camera, which is yet another layer of interactivity and observational reward.
I don't mind the weapon system at all, and find it adds well-tuned risk and pressure to the massively variable path you can take through the game. It's also well balanced with the permanent nature of the stamina, health, rune, and armor upgrades.
Only quibble so far is that it really feels like there should be a dedicated recipe book/progression system, which I gather is not in the cards. But even then, the cooking system is generally freeform and intuitive enough.
I could go on and on, but I'll save energy for the game itself.