Author Topic: Paper Mario: Sticker Star - Review Revisit  (Read 3220 times)

0 Members and 1 Guest are viewing this topic.

Offline King Bowser Koopa

  • NWR Staff
  • Score: 7
    • View Profile
Paper Mario: Sticker Star - Review Revisit
« on: April 24, 2013, 04:08:00 AM »

Stickers invaded Paper Mario's world last year. A few months later, how do we all feel?

http://www.nintendoworldreport.com/feature/33980/paper-mario-sticker-star-review-revisit

Anticipation for Paper Mario:Sticker Star reached a fever pitch as we neared its November 2012release. Since Nintendo did their best to hide specifics about thegame, a lot of our staff discussed and speculated about what exactlyit would be. It's level-based? What's with the sticker stuff? How dothese real-life objects work? Well, the game came out and we foundout all about it, and Sticker Star became pretty divisive. ScottThompson said in his7.0 review: "I want to love Sticker Star. Thegame looks great, the localization is top-notch, and, when things aremoving along, it all feels so right. The sticker economy is wellrealized and forces you to manage your sticker collection well. Butthe game's obsession with "things" brings it to ascreeching halt all too often."

To sort out our feelings onMario's latest papyrus escapade, we went to the Review Revisit, whereseveral staffers weighed in with their scores for the game. Check outwhat some of us had to say below, and let us know your thoughts onPaper Mario: Sticker Star.

You can also check out ourGunman Clive Review Revisit, and chime in if you want us to talkabout any other recent release in this manner.


Review from Justin Berube,Staff Writer

Sticker Star manages to retain thecharm found in the previous Paper Mario titles. The humor, goodmusic, interesting graphics, and fun characters are all here. Theproblem is the game is flawed. The reward for winning battles isalmost nonexistent, and I sometimes found myself stuck when trying tofigure out what specific special stickers to use in order to proceed.Despite these problems, Sticker Star still manages to be a fun game.It's just a shame the title couldn't be as great as the two moretraditional RPG entries in the series.


Review from Neal Ronaghan,Site Director

While my expectations were probablya little too high, Paper Mario: Sticker Star was a crushingdisappointment for me. It's tough, because the graphics,presentation, and audio are so superlative. Even the sticker-basedbattle system is great, too! But the game progression so woefullyneeds a freaking strategy guide by you at all times to avoidcrippling frustration and tedium. What was at first joyous quicklybecame a struggle to get through because I simply wasn't enjoyingmyself. Sticker Star gets a lot right, but unfortunately, it isn'treally that great of an experience in totality.


Review from Andrew Brown,Australia Correspondent

Despite a confuseddirection behind the battle system reworkings and some poorlyannounced boss battle necessities, Paper Mario Sticker Star is a goodgame. The inclusion of stickers fits perfectly into the establishedworld of paper craft prevalent in the series, and with some propermanagement and preparation, it works well in battle. The art style isas cheerful and inventive as ever, and we're graced with not only thebest soundtrack in the Paper Mario series, but some of the best musicon the handheld. Certainly not the best in the series, but you coulddo far worse.


Review from Daan Koopman,Europe Correspondent

Paper Mario: Sticker Star isa beautiful looking game that exceeds many Nintendo 3DS games. Theadventure is, however, less interesting to play, as some of the moreengaging elements have been removed. It is not as hilarious as theprevious installments and the gameplay took some turns for the worst.The sticker-based battle system well put-together, but it lacks anend-of-battle reward. It is also not always clear how to solvecertain puzzles, which causes some frustrating moments throughout theride. If you can forgive the missteps made, Sticker Star is certainlynot a bad title, but it could have been so much more.


Review from Tyler Ohlew,Features Editor

When the "What Game'sPotential Was Hampered By One Feature?" thread pops up on yourforum of choice, make sure to link Scott's review. Paper Mario:Sticker Star is defined by its poorly implemented "Things"stickers, a mechanic that is comparable to the one rotten lobsterthat spoils the whole catch. Problem is, Nintendo didn't give up andsteer the ship home, it went ahead and served us poisonous lobster.How crappy is that?

While the idea of puzzles andbosses solved by using the right combination of Things isinteresting, it wasn't delivered properly. Heading into an area blindoften leads to backtracking to the main town and obtaining the neededThing to progress. An FAQ is a necessity to avoid giving upaltogether. Does this ruin what could have been a terrific game?Absolutely. It flies in the face of what we expect from Nintendo, andmars an otherwise fantastic title and franchise (yes, Super PaperMario is a better game).

Andrew Brown - NWR Australia Correspondent

Offline red14

  • Score: -8
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #1 on: April 24, 2013, 02:10:57 PM »
Doesn't really make sense, considering these were the same people who made Fire Emblem. Maybe they just said "f**k it" to the PM fan base.
If you shall force your righteous perspective upon others, which in turn requires an effort to understand, would you do the same? Or presumptuously reject theirs to begin with...?

..Which requires no effort on your part.

What else could you say in a complicated world..

Offline Pixelated Pixies

  • Just call me PixPix™
  • Score: -178
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #2 on: April 24, 2013, 02:36:19 PM »
I am kind of in agreement with Neal on this one. I too might have set my expectations a little high, but I found Sticker Star to be incredibly tedious and opaque. I was a big fan of the N64 original and TTYD on Gamecube, but these last two Paper Mario games have bored me to tears.
Gouge away.

Offline Fjurbanski

  • Score: 14
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #3 on: April 24, 2013, 02:43:04 PM »
My expectations weren't that high and i still think the game basically sucks. The personality and charm was mostly thrown out the window. The pacing is horrible. The "thing" stickers. The bosses. The wiggler section. There's just too many annoying things. But I'd probably be willing to put up with them if the charm was still there.
Add me on Wii U. : ) --> FJUrban

Offline Pixelated Pixies

  • Just call me PixPix™
  • Score: -178
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #4 on: April 24, 2013, 03:10:05 PM »
The wiggler section.

Please! Don't remind me!
Gouge away.

Offline NWR_Neal

  • NWR Staff Pro
  • Score: 27
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #5 on: April 24, 2013, 04:16:49 PM »
*phew* I thought everyone was going to lynch me for my negative opinion. :)
Neal Ronaghan
Director, NWR

"Fungah! Foiled again!"

Offline oohhboy

  • Forum Friend or Foe?
  • Score: 38
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #6 on: April 24, 2013, 05:15:22 PM »
While you did come off a little harsh, after playing it, there is  definitely room for such a harsh score. It's a far better game than Super Paper Mario which was just an awful, sloppy mess. Compared to Thousand Year Door though, Sticker Star misses the mark. TYD had far more interesting environments, cohesiveness, more gameplay elements to tinker with.
I'm Lacus. I'm fine as Lacus!
Pffh. Toilet paper? What do you think cats are for?

Offline Mop it up

  • Ah, to be an internet user with a hardened opinion. It has always been a dream of mine
  • Score: 119
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #7 on: April 24, 2013, 05:29:45 PM »
I just wanted to play an RPG on 3DS, and it doesn't look like this game is anywhere close to one.

Offline Evan_B

  • Wants to wakka wakka all over you
  • Score: 6
    • View Profile
    • Nerd Rage
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #8 on: April 24, 2013, 06:00:07 PM »
While it's true that Paper Mario isn't an RPG, I think is succeeds well as an adventure game- and I'm honestly a bit insulted with how people find its puzzles' difficulty a detractor. Why do games have to be easy in order to be good? This is a mentality that has plagued many triple-A titles over the past generation, and quite a few Nintendo titles in recent memory, too.

The truth is, I only found myself stumped in one area, and I hit myself hard after not-realizing there was a hidden block there. The rest of the puzzles I found relatively easy to navigate, and when I began to feel stumped, I simply turned to exploration as an answer, which never failed to let me down.

I think that Sticker Star is a criminally underrated game, but at the same time, I find most of the review scores here pretty fair. It's not on the level that The Thousand Year Door was, and I honestly don't think any RPG will ever be. But it is a charming and amusing installment.
Really Passionate Gaming: Snobbish Articles from a Snobbish RPG fan.
My Backloggery
Quote from: Optimism Prime
the worst celebrity death of the year so far has been Evan_B's brain. rip

Offline Fjurbanski

  • Score: 14
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #9 on: April 24, 2013, 06:19:15 PM »
Sticker Star doesn't have puzzles. It has roadblocks. It has locked doors, and the key required to open them are in completely different areas from where you are right now. Areas that you probably haven't even gone to yet. Because if I'm in area 2, I shouldn't have to find an item hidden (sometimes very well hidden) in area 1 in order to continue. And if those one use items are required to beat a boss, then I should be able to logically tell which one I should use without having to fight the boss, die, and only then learn which item to use. And if you are going to go out of your way to make your game that annoying, the least you could do is not force me to go back to the "sling-a-thing" store and purchase the item again. If that item is essential to me completing the game, then why are they treating it like it's an easter egg and hiding it in the most remote corner of that map?


Puzzles are a different story. TokiTori 2 has puzzles. Sticker Star does not.
Add me on Wii U. : ) --> FJUrban

Offline Ras

  • Score: -2
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #10 on: April 24, 2013, 07:01:27 PM »
---
The truth is, I only found myself stumped in one area, and I hit myself hard after not-realizing there was a hidden block there.
---

Heehee.  The jungle.  I even hit my hammer looking for that block and was pissed when I had to give in and look up the answer.  I swore I'd finish the game without help, but that one tripped me up. 

My only problem was when I noticed the sometimes choppy framerate and couldn't unnotice it.  I wonder if the recent system update alleviates that.

Offline MagicCow64

  • Still no title
  • Score: 9
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #11 on: April 24, 2013, 10:33:33 PM »
Man, what is with the assumed Super Paper Mario hate! That game is an experimental gem and maybe one of the only successful meta-games ever made. Only those who have been through both pits of 100 trials can truly understand.

Offline odori

  • Score: 0
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #12 on: April 27, 2013, 10:25:06 AM »
So much wasted potential in this game. The biggest issues have been hit on the head a million times already but, yeah, no character progression, lack of original characters/environments and annoying "thing" stickers just suck the life right out of everything.


I wonder, though, if we'll see another 3DS Paper Mario down the line. It did well commercially and they have the groundwork already done for the 3DS hardware so they might revisit it.

Offline Rubber Band AI

  • Score: 4
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #13 on: April 30, 2013, 10:01:01 AM »
It says a lot when I found this game on sale at Best Buy for $20 and I still didn't buy it. Everything I've read about it makes me want to stay away - I can't stand games with ambiguous, obtuse design, and that appears to be this game's one major flaw.

Offline LittleIrves

  • Title = Ha.
  • Score: 5
    • View Profile
    • Kill Screen
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #14 on: April 30, 2013, 05:03:02 PM »
Man, I disagree with the general sentiment here. I found Sticker Star a delight... each environment held something new to see, the papercraft aspect of the world and battles was well done and creative, and it really popped on the 3DS screen. And the Things! They're funny! I guess some of the bosses were obtuse, but finding a new weird mundane object and seeing what it did in battle was a highlight. Most importantly: the special stickers shimmered when you tilted the system around. It's like a magic show in my hands.


(Also: I'm with MagicCow64 on this one.... SPM is far under-rated.)
Contributing writer at killscreendaily.com

Offline Fatty The Hutt

  • Zut alors!
  • Score: 34
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #15 on: May 01, 2013, 11:11:43 AM »
I'm with LittleIrves. Loved this game.
Y'all are on crack.
Oui, Mon Gars!

Offline Pixelated Pixies

  • Just call me PixPix™
  • Score: -178
    • View Profile
Re: Paper Mario: Sticker Star - Review Revisit
« Reply #16 on: May 01, 2013, 11:37:30 AM »
I think LittleIrves is the one of crack. They were the one who was entranced by the shininess of the stickers.
 
"MAN...It's like...It's like...a magic show in my hands!...it's...it's like 3D...but...2D!"
 
"You just blew my mind brother!"
 
 :P:
Gouge away.