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Messages - Patchkid15

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51
TalkBack / Wild Adventures: Ultimate Deer Hunt 3D Review
« on: March 27, 2013, 05:23:14 PM »

Fast-paced hunting: good for you, bad for the food chain.

http://www.nintendoworldreport.com/review/33665

The few times I went hunting, I spent a couple hours sitting by a tree, waiting and watching for a deer to walk by. I returned home from these trips empty handed, with nothing to show but my cold hands and feet. This feeling of failure is eliminated in Wild Adventures: Ultimate Deer Hunt 3D, as you march through levels killing nearly everything in sight. While the game may be a nightmare for wildlife lovers, the slaughter of hundreds of animals is surprisingly not that bad of a game experience. 

The game is split into 19 levels, each roughly two to three minutes in length. The bite-size nature of these levels makes the game accessible, especially on a handheld. Despite its pick-up-and-play nature, Wild Adventures is susceptible to some issues that hamper the experience. Deciding between the Circle pad or touch screen as your control method is like choosing the lesser of two evils. The Circle pad is faster for aiming, but less accurate; the touch screen is slower for aiming, but more accurate. Eventually, you may grow to enjoy one control method more than the other; however, neither is suited for the game’s score-based nature. 

Wild Adventures: Ultimate Deer Hunt 3D is an arcade shooter at heart, and it certainly delivers in the arcade scoring department. Taking down any of the game’s 20-plus animals consecutively builds up your bonus, while a miss can knock you back to square one. While the aforementioned controls make this a hard task, the feeling when you reach a 10-hit combo is fantastic. Power-ups are occasionally attached to some of the critters running across the screen, and are vital to you keeping your combos going. 

For the collector, there are plenty of in game trophies to collect. Taking down so many of one kind of enemy adds their head to the wall of your hunting lodge, while simply killing 500 animals with a rifle earns you another. These trophies are not difficult to collect, and amount to decent time-consuming ventures. 

The game’s environments and animals look fine on the system’s top screen with the 3D effect both on and off. The sound design, however, could have used more work. All the stages use the same track, and while it is certainly upbeat enough, it doesn't seem fitting for a hunting outing. 

With short stages and an underlying arcade nature, Wild Adventures: Ultimate Deer Hunt 3D works well as a downloadable title. Control issues aside, the game is well made and a good deal of fun. There isn't much to do unless you are a trophy collector, but if you want an arcade shooter, you could do worse.


52
TalkBack / Japanese Nintendo Direct Airing Tomorrow Morning
« on: February 20, 2013, 10:36:52 PM »

Third-party 3DS games are the topic of Nintendo's latest online broadcast.

http://www.nintendoworldreport.com/news/33384

A Japanese Nintendo Direct broadcast focusing on third-party 3DS titles will take place tomorrow at 3 a.m. PT/ 6 a.m. ET.

For those of you not located in the United States, here is the time of the broadcast converted to a few other time zones.

3 a.m. PT
6 a.m. ET
11 a.m. GMT
8 p.m. JST

The announcement of the presentation comes a few hours after Sony concluded a press conference in which they unveiled the PlayStation 4. 


53
TalkBack / Chasing Aurora Update & Demo Arriving on Wii U Soon
« on: February 06, 2013, 05:45:06 PM »

If you didn't pick up the game and are still interested, a demo may seal the deal.

http://www.nintendoworldreport.com/news/33236

An update and demo of the Wii U launch title, Chasing Aurora, is nearing release as it will be submitted to Nintendo for approval soon.

Broken Rules co-founder Felix Bohatsch revealed on Twitter that the game has now been fully tested, and will be submitted soon for a final approval by Nintendo.

The update is purportedly bringing new rules to the multiplayer modes, as well as online leaderboards. Read Neal's review to find out if the game is for you.


54

Renegade Kid updates us on the status of two of their upcoming games.

http://www.nintendoworldreport.com/news/33234

Mutant Mudds Deluxe was pushed back to a Q2 release, while ATV Wild Ride 3D is still expected to launch this March. Renegade Kid's Jools Watsham revealed the information over Twitter in response to a fan's question regarding the release of both games.

Mutant Mudds Deluxe was initially scheduled for a Q1 release, but unfortunately it looks like that will not be happening. Hopefully the exclusive content included in the game makes the wait worth it.

Renegade Kid is also currently working on Mutant Mudds 2, as well as a brand new FPS they are bringing to the 3DS eShop. Additional details on this new title are expected as early as PAX East 2013.


55
TalkBack / Gardenscapes Review Mini
« on: February 06, 2013, 02:01:40 PM »

I kind of wish there was actually some gardening.

http://www.nintendoworldreport.com/reviewmini/33232

Gardenscapes’ name is a bit misleading, because while the game does involve a garden, the majority of your time is spent inside a hoarder’s home. Although finding objects inside the house is the main objective of Gardenscapes, your character’s true motive lies in rebuilding a once-famous garden. While the gardening aspect doesn’t allow alot of customization, the hidden object portions of the game are surprisingly well done.

Each time you play, you are sent to a random room with a long list of items to find. While you could classify Gardenscapes as a hidden object game, the knick-knacks are never truly hidden, but rather placed in plain site among many other items. Ultimately, these easier-to-find objects make the entire process move along at a much brisker pace, earning you more cash in a smaller amount of time that you can use to purchase upgrades for your garden. You unlock these upgrades incrementally, so the longer you play the game, the more cash you need for each upgrade. As I progressed, I found that the garden building aspect became less and less of my focus due to each upgrade requiring me to spend five to seven sessions inside the home.

You search for a wide variety of items, though the objects eventually begin to repeat themselves, and even appear in the same locations in different rooms. Some “power-ups” aid your search, but only briefly change how you play the game. Special requests occasionally appear asking you to find so many of a certain kind of object, but these also do little to alter the gameplay. 

Gardenscapes is not a game you would want to play for long periods of time, but only when you have a few minutes to spare. It is easier than most hidden object games, so you should never become overly frustrated. It’s nice to see a game of this genre with some underlying purpose, even if that purpose is simply buying garden upgrades.


56
TalkBack / Puddle Review
« on: January 31, 2013, 10:54:23 AM »

I now admire all ditches and potholes. Continue doing your service, liquid collectors!

http://www.nintendoworldreport.com/review/33191

Puddle is similar to Nintendo’s Fluidity series in that you maneuver liquid by controlling the orientation of the background. However, Puddle strives to differentiate itself through the variety of substances you control. While its wide array of liquids creates many gameplay differences, each of these individual ideas lacks depth.

When you think of a puddle, a small pool of water is likely the first thing that comes to mind. Although the game puts you in control of water, you do not remain that form for long. Every few levels, a series of events replaces or transforms your liquid into something new. With each change, the properties of your material also shift. Switching between such forms as explosive nitroglycerin and decayed rat goo works to create different gameplay challenges. Unfortunately, each material and gameplay gimmick is only present in two or three levels, making interesting ideas like controlling liquid in a zero-gravity environment short lived and not explored to their full potential. Messing around with a particular substances properties in a level is still enjoyable, but I would have rather seen an entire world dedicated to one liquid and its possibilities.

Despite introducing new gameplay mechanics every few levels, Puddle’s difficulty becomes relentless toward the end of the game. You may run through one level on your first try, while the next one may take you upwards of 30 attempts. This challenge isn’t so much in the level design, but in the physics of the game itself. The liquids often try to flatten out or break into multiple pieces, and keeping them together throughout the entire level is quite a challenge, and often impossible. Considering you fail if you lose so much of your fluid, levels often become just as frustrating as they are fun. Thankfully, the game includes a system that allows you to skip levels if they prove too difficult.

Given the game’s simple controls, there are quite a few ways to play Puddle. Simply tilt the stage to the left or right by using the ZR and ZL triggers, the left analog stick, or the Wii U GamePad’s gyro controls. I wholeheartedly recommend using the triggers due to issues with both other control methods. The analog stick doesn't translate well to the tilting nature of the game, while the gyro controls are not as effective and precise.

Achievements and leaderboards are present in the game, but do not amount to much. You acquire most achievements by simply playing the game, though the remaining few may be too challenging to tackle. The leaderboards are driven by level clear times, and act as padding for level replay ability.

Puddle’s visual approach is striking and effective. Simple 2D landscapes with well-drawn elements highlight your liquids movement, and the few cinematics littered between levels are of equal quality. You can also view Puddle’s gorgeous 2D visuals on the GamePad, as the entire game is playable there. 

I was impressed with the sheer amount of variety in the game, but I can’t help but wish it were utilized to a greater extent. Puddle looks and plays great, but the difficulty caused by its physics can hamper the experience.


57

Wii U is revolutionizing the way Shigeru Miyamoto plays games.

http://www.nintendoworldreport.com/news/33186

The Wii U has changed Shigeru Miyamoto's gaming style, the famed Nintendo developer declared during Nintendo's live results briefing where he and Nintendo Global President Satoru Iwata took the stage.

During the event both Iwata and Miyamoto discussed that Nintendo's newest console has changed the way they play. Iwata described the system as being a part of his life, with this being the first time that has happened to him.

In regards to games coming to the system, Miyamoto feels that developers have yet to really add any uniqueness to their titles. While asynchronous multiplayer is a big part of some of Nintendo's own games, Miyamoto believes it is not right for all games. For the games that do support the feature, Iwata feels the company needs to find a better way to communicate the gameplay variety to consumers.

Miyamoto went on to describe how smartphone gaming is functional concept that satisfies users. Nintendo's goal, with Wii U specifically, is to offer more, and be more useful in every person's life.


58

Once scheduled for a December release, Zen Pinball 2 is almost here.

http://www.nintendoworldreport.com/news/33162

Zen Pinball 2 will release this Thursday, January 31, in Europe. North America will get the title "very soon" according to developer Zen Studios.

Zen Studio's apologized for the delay which has pushed the game to a February release in North America. The developer said "We thank you for your patience during the delay, but we had to make 10000% sure the game worked correctly so you all can have fun playing the game immediately."

In the same announcement, we learned of the different DLC tables available for purchase at launch. The following tables that will be available are:

  • Zen Classic Pack featuring Tesla, El Dorado, V12 and Shaman.
  • Marvel Pinball featuring Spider-Man, Wolverine, Blade and Iron Man.
  • Marvel Pinball: Avengers Chronicles featuring Marvel’s The Avengers, Infinity Gauntlet, World War Hulk, and Fear Itself.
  • Marvel Pinball: Vengeance and Virtue featuring X-Men, Thor, Ghost Rider and Moon Knight.
  • Individual DLC Tables: Excalibur, Earth Defense, Sorcerer’s Lair, Paranormal, Mars, Epic Quest, Plants vs. Zombies, Fantastic Four and Captain America.

Zen Pinball 2 is a free to play title, players are able to try out various modes and tables for free, but for the full experience will have to purchase the various DLC.


59
TalkBack / Puddle Heading to Wii U Next Week in North America
« on: January 25, 2013, 08:57:21 AM »

North America will now get the European launch title.

http://www.nintendoworldreport.com/news/33141

Puddle is launching on the Wii U eShop next week, January 31, in North America, Neko Entertainment has confirmed with us.

Puddle was initially scheduled to release alongside the Wii U this past November. While it did so in Europe, North American liquid-physics puzzle fans were left in the cold.

In Puddle, players are put in control of a liquid that is controlled via tilting the GamePad. Throughout the game environmental puzzles will block your path and cause you harm as you try to reach the goal with as much of the liquid left as can.

Check back on Nintendo World Report for a review of the game next week.


60
TalkBack / Ben 10: Omniverse Review
« on: January 20, 2013, 05:04:04 PM »

Ben changes throughout the game. Unfortunately, the gameplay does not.

http://www.nintendoworldreport.com/review/33072

I’ve watched bits and pieces of the Ben 10 television show over the last couple years, and while I found it mildly enjoyable, it never drew me in enough to buy one of its video game properties. If Ben 10: Omniverse is an example of what the series has done in the past, I am glad I never took the plunge. While there are plenty of characters to play as, there just are not enough unique things to do with them. 

Ben Tennyson, the main character, is a normal boy who just so happens to possess a device that allows him to transform into different aliens. These creatures are very different from one another in both style and ability, and Omniverse allows you to transform into them at any time (given they are unlocked at that point in the story). The story flip-flops between Ben in the past and Ben in the future. This ideally, would have given the developers a chance to manipulate play style in each of these times. However, nothing changes except for a few aliens, ultimately making the game feel the same no matter where or what you are. 

Different obstacles arise that require the use of particular aliens, and switching between them is no hassle. These puzzles are never challenging, and if you do run into trouble, the game pushes you toward what you need to do. While I found the way the game made use of the wide variety of aliens great, I was disappointed that these interesting uses of skills took a backseat to the repetitive and boring combat system.

Multiple groups of bad guys occupy the space between nearly every puzzle. These enemies come out of nowhere and keep you occupied for a good chunk of time. At first, this combat felt rewarding. I was able to try different alien forms and learn what combinations would take down enemies the fastest. However, after the first level, I found the combat more of a hassle than anything. All the aliens fight similarly, and encounters last far too long. Hampering the combat even more is an energy meter that depletes as you fight. Once empty, you change back into Ben, who has little to no strength. It doesn’t take the meter long to refill (5-10 seconds), which makes me question the inclusion of an energy meter in the first place. When you revert back to Ben every minute, the already dull combat slows to a near halt.

Visually, Omniverse doesn’t stand up to other titles on the system. The game’s characters are colorful, but most of the time the environment is nothing more than a bunch of generic, linearly designed paths. While I could play the game on my television set, Off-TV Play was also a viable option. Unfortunately, the game forces you to turn on the TV and be on the main menu to activate the feature, a problem that restricted me from playing the game while others were using the TV.

Ben 10: Omniverse has the elements of a great game. The problem lies in how it balances these aspects. The repetitive and numerous combat sequences left me bored and uninterested, while the puzzles leveraging the large cast of aliens were not that prevalent. Fans of the series may still find something due to the source material, but the common consumer should probably steer clear.


61
TalkBack / Disney Infinity Pricing Details Unveiled
« on: January 16, 2013, 01:45:45 AM »

These characters will run you a bit more then the average Skylander.

http://www.nintendoworldreport.com/news/32998

Each individual character purchased for Disney's upcoming Disney Infinity will cost you $13, it was revealed today during the Disney Infinity event.

Disney Infinity, launching on the Wii U, Wii, and 3DS, will cost $75. This initial pack will include the game, a reader, and three characters: Sulley, Capt. Jack Sparrow, and Mr. Incredible. 

While new characters will run you $13, power discs cost significantly less. For $5 you can buy a package containing two random power discs. These discs can either add new toys into the game, or alter your playable character in some way.


62
TalkBack / First Three Disney Infinity Worlds Detailed
« on: January 15, 2013, 03:52:52 PM »

We know about three of the Disney Infinity worlds so far. 

http://www.nintendoworldreport.com/news/32995

Gameplay descriptions for three of the Disney Infinity worlds were given today at the Disney Infinity event.

The Incredibles playset features an alternative ending to the movie in which Syndrome attacks the city. In this mode you can play as the combat-heavy Mr. Incredible as you fight enemies and bosses. You will be able to accept missions and build up the Incredibles' headquarters throughout the game.

The Monsters University playset pits you against the rival campus Fear Tech. You have to both protect your campus as well as fight back against Fear Tech through scaring. A night and day mechanic creates some stealth gameplay with guards on the prowl. Sulley also can wield a toilet paper launcher.

Lastly, the Pirates of the Caribbean playset takes place during the first three movies with Davy Jones as a main adversary. This playset focuses upon freedom on the high seas. Your ship is customizable and can be taken into naval battles. Sword fighting combat is also present in this world.

We will have hands-on impressions of the game coming later today.


63

New figurines not only give you new characters, but full worlds.

http://www.nintendoworldreport.com/news/32994

Disney Infinity will feature multiple game worlds that are character specific. This information was revealed at today's Disney Infinity event.

Disney Infinity will come with three figurines to start: Sulley from Monsters Inc., Mr. Incredible from The Incredibles, and Capt. Jack Sparrow from Pirates of the Caribbean. These characters are brought to life in game through a reader which features three different slots. Two of these slots are for playable characters, one of which is for power discs. Power discs act as power-ups for the many characters.

When the characters are in game they can either go to a specific world meant only for them, or a Toy Box mode, where any of the characters can meet up. 

The Toy Box mode features both goals as well as free-play options. You can solve puzzles using the toys you have accumulated as well as build structures using hundreds of different pieces. 


64
TalkBack / First Disney Infinity Details Finally Confirmed
« on: January 15, 2013, 02:19:06 PM »
<p>The long rumored game has finally shed some light on itself.</p><p>http://www.nintendoworldreport.com/news/32993</p><p>Update: The Game has now officially been confirmed for the Nintendo 3DS.</p><p>Disney Infinity was officially announced for both the Wii U and Wii at today's Disney Infinity specific event.</p><p>The game, set to launch this June, will feature more than 20 playable characters, some of which include Mr. Incredible from The Incredibles, Sully from Monsters Inc., and Captain Jack Sparrow from Pirates of the Caribbean.</p><p>Characters come in figurine form with additional playsets becoming available at launch.</p><p>While two of Nintendo's home consoles are getting some love, there was so far no mention of a 3DS version of the game.</p><p>We will have more details on the game, including impressions, later today.</p>

65

The Wii U eShop is finally getting another digital only release.

http://www.nintendoworldreport.com/news/32986

Fist of the North Star: Ken's Rage 2 is being released digitally for the Wii U eShop on February 7 in North America and February 8 in Europe.

The game, also releasing on the Xbox 360 and Playstation 3, features more than 20 playable characters. The fighters will be able to sprint, dodge, and use signature moves. New storylines, not found in the Fist of the North Star manga, will focus on some minor characters and expand the Fist of the North Star universe.


66
TalkBack / Renegade Kid Bringing New FPS Title to 3DS eShop
« on: January 12, 2013, 04:43:59 PM »

The Mutant Mudds' developer has something new up their sleeves.

http://www.nintendoworldreport.com/news/32979

A new FPS from Renegade Kid is heading to the 3DS eShop later this year, according to Renegade Kid's Jools Watsham in a Nintendo Force interview.

While Nintendo Force was inquiring about Mutant Mudds 2, the sequel to 2012's Mutant Mudds, Watsham revealed that a new FPS was in the works and is tentatively scheduled to release this upcoming holiday season. No other details on the title were revealed, but the game might make an appearance as early as PAX East 2013.


67
TalkBack / New Levels, Enemies Heading to Mutant Mudds Deluxe
« on: January 11, 2013, 12:34:15 PM »

Another reason to pick up the Wii U rendition of Mutant Mudds.

http://www.nintendoworldreport.com/news/32971

Mutant Mudds Deluxe, developed by Renegade Kid, will feature 20 brand new levels, another power-up, and some new enemies, according to the first issue of Nintendo Force.

The 20 new "parallel universe" levels take place in an area filled with ghostified versions of old enemies as well as new ghost creatures. These enemies can not be shot down with Max's normal water cannon, but instead can only be destroyed when Max possesses the "Ghost Shot", a temporary power-up.

These new stages are accessible on the hub world through a new door leading to the parallel universe. The new levels will become unlocked as you progress through the original 20 levels of the game.

Renegade Kid is also considering the inclusion of in-game Miiverse comment to help players who are struggling during the game. For those that have not played a version of Mudds before, the game is very challenging, and some newcomers may need this extra help. Whether this feature makes it into the game or not is yet to be determined. 


68
TalkBack / Unchained Blades Arriving on 3DS eShop Early Next Year
« on: December 14, 2012, 11:22:24 PM »

Ring in the new year with a new 3DS download title.

http://www.nintendoworldreport.com/news/32799

Published by XSEED Games, Unchained Blades will release in North America on the 3DS eShop on January 3 at the price of $29.99.

Earlier this year we first learned that the dungeon-crawling RPG would be making its way to North America. In August  we were told it would be made available sometime during the remainder of the year. While it didn't quite make one of its original goals, we won't have to wait much longer for its release.

Unchained Blades' $29.99 price tag makes it the most expensive title available exclusively on the eShop (not at retailers). 

The game follows the story of Fang, a dragon emperor who has had all of his powers taken from him. Join up with other party members as you venture through dungeons in the first-person perspective. Unchained Blades allows you to gather monsters to help you in combat on your way.


69
TalkBack / Dead or Alive's Kasumi Coming to Ninja Gaiden 3 as DLC
« on: December 05, 2012, 02:25:01 PM »

DoA fans now may have another reason to want this game.

http://www.nintendoworldreport.com/news/32727

Kasumi, a protagonist from the Dead or Alive series, is coming to Ninja Gaiden 3: Razors Edge as a playable character through free DLC.

The game's producer, Yosuke Hayashi, was pleased to announce that Kasumi would be joining Ninja Gaiden alumni, Momiji, in the free DLC. No specific release date was mentioned for the extra content.

Check out our review of Ninja Gaiden 3: Razor's Edge here.


70
TalkBack / Zen Pinball 2 Coming to Wii U eShop This Month
« on: December 05, 2012, 01:26:03 PM »

Update: The game is now announced for North America

http://www.nintendoworldreport.com/news/32723

Update: The game is now officially coming to North America this month as well. We also have learned the software will be a free download that gives you access to a number of tables as free trials. To gain full access to the tables you will have to purchase them separately.

Original Story: Zen Pinball 2, developed by Zen Studios, is coming to the European Wii U eShop this month according to today's European Nintendo Direct Presentation.

The game was released earlier this year on other platforms, but is now finally making its way to the Wii U. Whether a North American release can be expected this month as well is yet to be known.

Zen Pinball 2 is the sequel to Zen Pinball which was released on the Playstation 3 in 2009, and on the 3DS in 2012. 


71
TalkBack / HarmoKnight Officially Announced for North America, Europe
« on: December 05, 2012, 12:49:42 PM »

Game Freak's first eShop game is coming overseas.

http://www.nintendoworldreport.com/news/32722

HarmoKnight, developed by Game Freak, is coming to the 3DS eShop in North America and Europe, revealed by today's Nintendo Direct Presentations.

The game, which was released in Japan this September, focuses heavily on rhythm-based platforming. Check out our review of the title here.

The game was tentatively given a March 2013 release date in Europe while no North American specifics were given.


72
TalkBack / Game & Wario Coming to Japan in Early 2013 
« on: December 05, 2012, 07:34:52 AM »

The mini-game collection won't make it this year, but early next year instead.

http://www.nintendoworldreport.com/news/32716

Game & Wario will be releasing in Japan early next year, according to Nintendo President Satoru Iwata during this mornings Nintendo Direct presentation.

Game & Wario features 16 mini-games, all of which can be played solely on the GamePad. These mini-games also support up to 5-player multiplayer. 

During the presentation, a game was shown off in which you complete a plethora of micro-games while pretending to be asleep.

Game & Wario is still scheduled to release during the systems launch window in North America.


73
TalkBack / Nintendo TVii Available Through Day One Update in Japan
« on: December 05, 2012, 07:20:15 AM »

It is not yet available in North America, but Japan gets it in a few short days.

http://www.nintendoworldreport.com/news/32715

Nintendo TVii will be part of the Japanese Wii U's day one update, confirmed Iwata during this mornings Nintendo Direct presentation.

The service, which is currently not available elsewhere, will contain different content than its North American counterpart. Even though the service itself is free, the ability to change channels with Nintendo TVii will cost Japanese gamers 100 yen to unlock.

Nintendo's North American and European Nintendo Direct presentations are scheduled for later today and may or may not contain information for the services worldwide distribution.


74
TalkBack / Pikmin 3, Wii Fit U Still Arriving in Spring 2013 for Japan
« on: December 05, 2012, 07:09:57 AM »

Not coming this year, but still on track for the spring of next. 

http://www.nintendoworldreport.com/news/32712

Both Pikmin 3 and Wii Fit U are still scheduled to arrive during Spring 2013 in Japan, Iwata confirmed during today's Nintendo Direct.

During a video of Pikmin 3, we were able to check out a few of the new enemies coming to the game. A giant moth-like creature was underground and could inhale Pikmin. A crab-like creature above ground could grab Pikmin, and then encase them in bubbles so they would fly away.

Both of these games are also scheduled to come to North America around the same time.


75
TalkBack / 3DS Firmware Version 4.5.0-10U Now Available
« on: December 04, 2012, 09:00:44 PM »

A quick update released alongside some larger Wii U firmware.

http://www.nintendoworldreport.com/news/32706

3DS Firmware Version 4.5.0-10U became available tonight around the same time as the Wii U's latest firmware upgrade.

According to Nintendo's website, the update further improves system stability as well as enhances the user experience. Those probing the update files have found that further blocks to DS flash cards were added, and the Nintendo Zone hotspot list was updated.

As reported earlier, the eShop is down for maintenance. After this update, it is still down. UPDATE  9:08 p.m. ET - The 3DS eShop is up now, but nothing is visibly changed.

More information on this 3DS update may be coming soon, so check back with Nintendo World Report soon. And remember, a Nintendo Direct hits tomorrow.


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