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Originally posted by: thatguy
Kairon, I'm just curious, did you ever play Four Swords Adventures with all four players? I never had that luxury. I got up to three, and thought it was great. If you did play it, what did you think of it?
[cranky]
I don't think I got around to playing Four Swords Adventures on the GC. I played the first GBA one a little bit, but I wasn't wowed by it too much. To begin with, it isn't Zelda! LOL. Nah, but seriously, I have issues with games where they allow people to jerk around and act counter-productively instead of cooperatively to solve stuff. I guess it's just my personal preference, but I prefer pure co-op, not the sort of co-op that encourages players to repeatedly throw each other into holes for 2 hours and hence get nowhere fast.
It's like how a Halo match is always ruined once people want to spend 2 hours trying to show off this "awesome cool" bug that they saw on the net. Wow, we've just spent two hours getting a ghost up on the top invisible edges of the level instead of playing. Wasn't that fun? Likewise with four swords.
[/cranky]
Quote
Originally posted by: mantidor
hmm... that makes me think that turn based RPGs are like FPS, that became so popular that innovation behind them ended up practically non-existent for fear of alienating the big userbase... interesting, sure there must be some hidden jewels somewhere, but every time I tried some turned based game I've felt terribly dissapointed and bored. I do like Paper Mario a lot, but its mostly because of the humor behind it.
Hmm... well if turn-based RPGs were in the same position as FPS games, I don't think I'd be so quick to defend them! LOL.
But... boy do I hope we see some innovation. The ATB system was great! ... about 7 Final Fantasy games ago. Turn-based battles are such a simple abstraction that I would like to think a designer could have lots of fun with them if they really wanted to do something new.
~Carmine "Cai" M. Red
Kairon@aol.com