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Messages - Aretak

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26
General Gaming / RE: Chun Li (Limited Edition PS2 Controller!)
« on: August 03, 2004, 10:41:53 PM »
In fact, Streetfighter II was the game which prompted the release of the Mega Drive's six button pad... I remember it being really heavily promoted prior to the game's release.

27
Nintendo Gaming / RE: BG&E Rumors
« on: August 03, 2004, 08:16:53 AM »
GameSpot have seemingly shot this rumour down in flames already.

28
Nintendo Gaming / RE: Resident Evil 4 Discussion
« on: July 24, 2004, 02:47:16 PM »
I've played every regular Resident Evil game ever made, and hated them all... I guess that's why. It's not like I've just played it for five minutes and judged it like that. I've really tried to enjoy Resident Evil many times, but it just doesn't work.

29
Nintendo Gaming / RE: just wondering..
« on: July 23, 2004, 05:56:11 PM »
Sega do not release their sports games on the GameCube anymore, due mainly to the fact that the 2K3 line-up sold absoloutely abysmally on the format.

30
Nintendo Gaming / RE: Resident Evil 4 Discussion
« on: July 23, 2004, 05:36:28 PM »
For Code Veronica? Yeah it was, and it was bloody awesome. The in-game graphics of Resident Evil 4 look almost as good as it though, which is somewhat scary actually...

31
Nintendo Gaming / RE: Resident Evil 4 Discussion
« on: July 23, 2004, 05:30:40 PM »
*sigh*

I'm so torn. On the one hand, I have my utter hatred of the Resident Evil series, and on the other hand I have the fact every trailer I've seen of Resident Evil 4 makes it look like the best game ever made. The thing is, Code Veronica also tricked me into thinking it was the greatest game ever made with its awesome intro, and that turned out to be rubbish...

Just can't decide whether to get my hopes up for this or not.

32
General Gaming / RE: Tales of Symphonia PS2 US Bound afterall?
« on: July 23, 2004, 05:27:09 PM »
Not exactly a shock if it's true.

33
Nintendo Gaming / RE: X-box and GC Freeloader?
« on: June 01, 2004, 11:06:43 AM »
Sorry, did you say every decent game has a 60hz mode? Ikaruga doesn't. XGRA doesn't. Wave Race doesn't. Beyond Good & Evil doesn't. Not a single EA game does. TimeSplitters 2 doesn't. Tony Hawk's Underground doesn't. Those are just some extremely good games which don't have a 60hz mode, and there are plenty more. Like I said, it's simply factually inaccurate to say most GameCube games have a 60hz mode. Taking the library as a whole, I'd say no more than 30-40% do. As long as you only buy Capcom, Nintendo or generally GameCube-exclusive titles, then yes most will have a 60hz mode. But there are plenty of great games out there which don't.

34
Nintendo Gaming / RE: X-box and GC Freeloader?
« on: June 01, 2004, 05:05:34 AM »
Actually, saying most games would be a mistake, and you also don't need to hold B every time to get the option to switch to it.

The majority of first and second party games support 60hz mode (although not all of them -- Wave Race doesn't, for example), but with third party games it's a lot rarer, especially if they're multiplatform. EA for one never utilize the feature, and there are many others. It's really a hit and miss situation as to whether a game will support it or not.

And like I said, you don't need to hold down B every time you start the console. You just need to do it once, and then the option to choose 60hz mode will appear every time until you select 50hz mode. If you select that, you'll need to hold down B again next time you turn the console on to get the option for 60hz mode back.

Hope that helps you in some way.

35
I think TimeSplitters 3 being online on the Cube is about as likely as Gigli being re-released in cinemas and winning the Oscar for Best Picture.

36
General Chat / RE: kill bill vol. 2
« on: April 11, 2004, 08:36:05 AM »
I wonder if Tarantino will be able to make this one not suck goat balls? Because the first one kinda did.

37
Quote

Originally posted by: Professional 666
If you let Meryl walk into the bathroom, without her noticing you, she'll have pants on cuz she's "anticipating" your arrival and you "gave her"  the chance to setup her little trap.

Actually, that's not true, as I tried it out myself -- her being only in her underwear is purely based on how quickly you follow her into the bathroom. Whether she spots you beforehand or not is unimportant.

38
Quote

Originally posted by: Berny
Heh heh heh. I'll have to try the push Meryl thing.

As for Meryl in her undies, for me that only happened in easy mode. Are you saying there's somehting you can do on each difficulty to make that happen each time you play? What do you need to do? I wanted to see it again, because I could have sworn that when the screen went black I heard a ZIIIP! and then kissing, but I'm not sure. What must I do to get Meryl's pants off?! YAR!!!! (Shut up! I'm not a perv!)

Um, it happens on any difficulty -- there's no special way to do it on certain difficulties. All you need to do is follow Meryl into the bathroom very quickly. An easier way to do it is just to wait outside the room where she is, behind the pillar near the door to the ladies room. If you wait there long enough, Meryl will just come out of the big room and into the toilets. Just follow in right behind her. That's the way it's done on every difficulty, and was the same in the original.

As for the zipping sound you hear, it's Meryl putting her trousers on (she's wearing them after the screen goes black) -- there's no kissing sound.


39
Nintendo Gaming / RE:Violence on the GCN...it's not seen enough!
« on: April 08, 2004, 04:20:48 AM »
Quote

Originally posted by: Bill
Meh...RE is the only "mature" game that is worth anything to me at the moment...

I'm just going to pretend that you mentioned Eternal Darkness as well.

40
I found the first-person view to be absoloutely no use at all when fighting Ocelot. He always managed to get me before I got him. Far easier to beat him just by chasing him, or by using C4.

41
Quote

Originally posted by: Sirmorphix
In the original PSX version he has long blonde hair in the briefing, and it is died and cut because he doesn't want to be mistaken for Liquid.  In the remake, he only cuts his hair, and they do not mention the dye.

Indeed.

It's kind of strange they'd change it for the remake, actually. It creates a plot hole that wasn't there in the first place.

42
Quote

Originally posted by: kingvudu
warning:  ending spoilers to the max

quick question:  at the end of the game we find out the liquid has all of big boss' dominate genes and solid has all his recessive genes.  why then does solid have brown hair and liquid have blonde?  from what i remember of biology, brown hair color is on a dominate gene and blond is on a recessive gene.  so shouldn't liquid be brown-haired and solid be blonde?  can i chalk this up to an oversight?

Actually, Solid Snake has blonde hair as well -- he simply dyes it brown. You might notice in this remake, and in Metal Gear Solid 2, there are blonde streaks in his hair, and it's mentioned during the briefing section of the game (at least it was in the original), that Snake dyes his hair brown so that he won't be mistaken for Liquid (in the original's briefing sequence, Snake has blonde hair -- for some reason they changed that in this remake).

43
Quote

Originally posted by: SearanoX
Quote

Originally posted by: Aretak
The jungle part that we've seen so far is set in the 60's... but who's to say that's the entire game? I don't know how many of you were paying attention to it at the time, but prior to Metal Gear Solid 2's release, nothing of Raiden's mission had been shown. Every video and screenshot was from the Tanker section. It's hardly an impossibility that the jungle section only makes up a small part of the game before it reverts to more familiar territory.

What you say is true, but I'd like to see proof that the jungle is in fact set in the 1960's.  As far as I know, this is pure speculation based on the trailer and there has been no confirmation at all of anything.

Oh, and it's been confirmed that most of the game will take place in the jungle, but the latter portion (around 30% from what I can remember) will be traditional indoor sneaking.

Kojima has himself said that the game will be set in the 60's during an interview. You'll have to find it yourself... mainly because I'm lazy.

As for the information regarding it being set in the jungle... like I said, don't trust a word Kojima says (including what I mentioned above). He has a passion for not revealing things about the Metal Gear Solid games prior to their release, and like I said, it could turn out to be a completely different game to what we've seen so far (as Metal Gear Solid 2 did).

We won't truly know much at all about Snake Eater until it's finally released.

Caliban:

Solidus is the leader of the enemy group (their name is Dead Cell) which you go up against in Metal Gear Solid 2. Trust me, you don't want to know anything more about him or it'll spoil Metal Gear Solid 2 for you... but rest assured, he plays a MAJOR role in that game.

Interestingly, in the original Ocelot doesn't mention the name "Solidus" in that sequence... he calls him "Mr. President". That is explained in Metal Gear Solid 2 as well.

44
The jungle part that we've seen so far is set in the 60's... but who's to say that's the entire game? I don't know how many of you were paying attention to it at the time, but prior to Metal Gear Solid 2's release, nothing of Raiden's mission had been shown. Every video and screenshot was from the Tanker section. It's hardly an impossibility that the jungle section only makes up a small part of the game before it reverts to more familiar territory.

45
Quote

Originally posted by: Berny
I heard the end. Which reminds me of a comment and question. In Otacon's ending, Ocelot asks what he should do with the woman. TELL me that Meryl survived. <3 Meryl. I was so depressed when she died. I heard at the end that Ocelot said he got the vaccine, but he didn't mention Solid getting it to the best of my memory. Maybe I missed something?

No, in Otacon's ending, Meryl dies -- but that's not the official ending, the Meryl one is. Otacon doesn't die in the ending where Meryl lives... you simply don't see him escape from the base. However, the ending where Meryl lives is the one which Metal Gear Solid 2 continues from, as Otacon asks Snake how things are going between them during a Codec conversation. Also, in one particularly amusing scene near the end, Snake points to the bandanna on his head and says "Infinite ammo" when asked if he's got enough. That made me smile, and as you know the inifinite ammo bandanna is the prize for saving Meryl -- therefore, she lived. Kojima has also confirmed that Meryl did survive Shadow Moses, and that the Otacon ending was simply an alternate ending, and not the real one.

Oh, and I wouldn't worry too much about the FoxDie thing in Metal Gear Solid 2 either. It's set several years after the first, so any concerns Snake may have had will have been at the back of his mind by then. It's really not something which detracts from the story of the sequel. It's well worth picking up.

46
Quote

Originally posted by: Berny
Is all this FoxDie stuff concluded in MGS2? After all Snake was worried about it.

It is not mentioned in Metal Gear Solid 2... at all.

47
Nintendo Gaming / RE: Casltevania on Cube!?
« on: March 30, 2004, 01:28:15 PM »
It should be pointed out that Kuju have flatly denied that they're making a Castlevania game for the GameCube.

48
Quote

Originally posted by: kingvudu
Quote

you mean ocelot doesn't put his hands around snake's waist as they drive into the sunset on a snow mobile??

You mean Otacon, right?

49
Muhahaha... finally beat the tank. The secret seems to be to stay as close as possible to it at all times, and then the gunner can't get a shot, while you're too close for the cannon to hit you.

I think I've improved my accuracy with the grenades as well...

50
Which points are invalid or misleading? You can't just make a statement like that and not cite some examples.

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