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Topics - BlackGriffen

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Nintendo Gaming / Fact Only Thread: Rev Tech Specs
« on: July 17, 2005, 12:52:29 PM »
CPU: made by IBM
GPU: made by ATI
LSI (bridge chip, I believe): made by NEC

Barring yet another custom variation that uses the PPE in the PS3/Cell and XBox360, it looks likely that Nintendo will be using some variant of the PPC970 (aka G5).

Given the historical rate of improvement at IBM, I expect that any 970 Ninty might use would have to be on this list:
  • 970MP (dual core, 1.4-2.5 GHz, 1MB L2 cache per core [2 MB total], optionally turn off one core for low power usage)
  • 970FX low power (uses 13W* at 1.4 GHz, 16W* at 1.6 GHz, runs up to 2.7 GHz, 513 KB L2 cache)
*Power usage figures are typical, not maximum - hardware design needs to handle maximum.

Those are Nintendo's 970 options. It is not safe to speculate about the power consumption of the MP model based on the FX - the size of the caches are different, for starters. Suffice it to say, given the small size of the Rev, I would be surprised to see an MP at any faster than 1.4 GHz if we see one at all. If Nintendo goes single core, I would guess that 1.8 GHz would be the top speed they could use. Maybe 2.0 GHz if they push it.

Remember, however, that Nintendo may not take this route. They may opt for something based on the same much simpler cores that MS and Sony are using.

BlackGriffen

2
Nintendo Gaming / Rev has no Eth Port a Mistake?
« on: May 25, 2005, 07:30:16 PM »
According to IGN's tech specs, the Rev doesn't have an ethernet jack. Specifically:
Quote

No Ethernet jack; Revolution connects to the Internet using 802.11b and 802.11g Wi-Fi wireless

At first I was in disbelief when I read this. Don't get me wrong, wireless is great. Wireless only, however, is a mistake. The investment to get wireless running is US$50+, a significant investment. Cat-5 (ethernet) cable is US$20 or less (depends on length). The hardware necessary for a simple 10/100 ethernet connection is minimal and cheap, so I can't think of a reason not to include it. If Nintendo still chooses not to, though, they should at least support the use of USB ethernet adaptors.

If Nintendo refuses to do both then there is no other way to describe the decision but colossally stupid. It will hurt adoption of their online strategy, for starters.

So, in sum: Nintendo would have to be stupid to exclude a basic ethernet adaptor, and colossally stupid to disallow the use of USB ethernet adaptors as well.

BlackGriffen

3
Nintendo Gaming / On Emulation on the Rev
« on: May 21, 2005, 10:58:39 AM »
I don't know how much the audience knows about the emulation, but it's not necessarily just a matter of drawing the game on the screen. Modern hardware has enough power to, in spite of all the overhead of emulation, actually improve the quality of the sprites and bitmaps using a lot of different smoothing techniques. A good example is HQ2X, a filter for scaling an image up by double. Another example would be adding anti-aliasing to all N64 games.

Do you suppose Nintendo will implement this sort of thing? If they do, will they make them optional?

BlackGriffen

4
Nintendo Gaming / Could iPod Compatibility Help the Rev?
« on: May 08, 2005, 04:33:05 PM »
No, I honestly don't think anything like this is in the works. I would be surprised if it were, quite frankly. That said, do you think that iPod compatibility could help the Rev?

Some ideas for how they could work together:

*Let you play your own music while you play.
*External super massive memory card.
*Use the Rev as a Juke box w/ visualizations.

Frankly, for the most part it would be gimmicky. It should, at least, provide positive press for Nintendo, and God knows they do need that.

BlackGriffen

5
Nintendo Gaming / The Long Tail and Nintendo's Future
« on: April 12, 2005, 10:57:24 PM »
For an understanding of the background material, read this Wired article.

The summary (since I know many of you won't): 20th century mainstream media is a business model based on producing as many "hits" as possible. That business model, in short, is collapsing as the internet permits companies like Amazon.com, NetFlix, and Apple (iTunes) to serve niche markets that the "hits" strategy misses. Does this sound familiar? Nintendo continues to pursue a business strategy centered on "hits" whilst Microsoft and especially Sony do more to serve the "tail" with their broader libraries. In order to succeed next generation, Nintendo is going to have to move as quickly as possible to become the market leader as the tail provider. In fact, I would say that either Nintendo or Microsoft is more likely to take on this role than Sony, and I'll explain why later.

The good news, for Nintendo, is that none of the console makers currently serve the tail the way Amazon et al do, so there is an opportunity. I'll try to outline some of what is necessary to capitalize on the tail, and give suggestions for how Nintendo could do so.

First, and most important: hits are still necessary. Hits, like Halo, Zelda, etc are what draw people in. They're like that first free hit of crack that gets people to look at what else you have to sell. So I'm not advocating abandoning making blockbusters altogether, but supplementing them (admittedly, at some expense to the hits, but to the overall benefit of the company).

So, in order to be able to serve the tail, you need to have a library that is both broad (many titles, much of it crap) and deep (mainstream hits). These are some things Nintendo could do to achieve that end:
  • Reduce licensing fees
  • Present third parties with a choice of distribution channels.
  • Offer multiple tiers of licensing fees depending support required in the development process and on which distribution channel the party wishes to use.
  • Make the system easy to program for
  • Bundle one or several "emulators" with the system with cheap software "dev kits" for the PC.


The fees option is self explanatory. Increasing the number of different distribution channels is something that is necessary when one truly gets a  broad library. Simply put, you don't want to ship out a game to all the retailers if it is virtually guaranteed not to sell well enough everywhere to justify it. Keeping the present retailer centric distribution strategy for the "hits" is a good idea (probably charge the highest fees here, too, since it is the most expensive). Then, offer lower license fees for access to distribution channels that take less money. Some possible alternate channels include: burn on demand, rental chains only, online retailers only, electronic only, etc. The way I imagine a "burn on demand" service running is as follows - Nintendo, either directly or through vendors, takes in orders and then burns extremely limited runs of a game to ship to the consumer (I considered an "in store" version of this, but the potential for piracy is way too high if Nintendo doesn't directly control the burners). Nintendo may or may not even include physical instruction manuals, opting instead to distribute them electronically and letting the gamer and/or the store print them out. The "rental only" and "online retailers" only are self explanatory. Electronic distribution, too, is straightforward but deserves a comment. It would obviously only be for games (and maybe demos) that could fit on a memory card - maybe in RAM in the case of demos. In other words, this would the the distribution method of choice for very cheap and very simple games - we're talking Tetris clones, simple board game software, etc. The key is to sell these games cheap, and thus they must be licensed cheap. What's not so obvious is that Nintendo should continue to offer GameCube games through one or more of these alternate channels ($15 per game + S&H for burn on demand sounds reasonable).

The "emulators" comment is intentionally somewhat vague. Usually, one would refer to what Nintendo is most likely to do as "middleware." That is, software that takes care of much of the heavy lifting on the programming side of things. I think, however, that putting emulators on there might be a good idea. More specifically, I think it would be advantageous for Nintendo to expand it's library as much as possible by offering emulators for NES, SNES, N64, and if they can manage to make the deals, Sega Genesis and more. Offer the ROMS electronically distributed (fully encrypted with a crucial chunk of the ROM missing - requiring a brief download from Nintendo's servers in order to play - Hell, the entirety of NES ROMs could be considered the "chunk"). The key to keeping piracy of the ROMs down would, of course, be to sell them cheap - $5, but better less. Providing people with the tools to make fun new games inexpensively is also key. I'm not talking about fully blown dev kits, but dev tools for a specialized 2D "emulator" that would make puzzle games, board games, and games like Alien Hominid easy to make - justifying selling it at $10 or less electronically.

Ok, so Nintendo could have a really massive library. That is not enough. Nintendo also needs to help people to, basically, sort through all the crap to get at what they're interested in. To do this, Nintendo will basically need to emulate the above companies that have met the needs of their tails well. In short, Nintendo must provide some sort of online community. What's more, Nintendo should encourage people to review the games they've played - even a simple 1-10 on several categories should suffice, but full blown reviews would also help. With these reviews, Nintendo can offer genuinely helpful suggestions on what a player may want to try next based on what gamers with similar preferences enjoyed. Nintendo should also be able to get a much better grasp on what sort of markets exist for which sorts of gamers - improving their ability to serve the market.

Offering demos is also an important part of the sorting process - whether Nintendo lets you download them or order for several to be placed on a "burn on demand" disc you would then buy is an open issue.

That, I believe, covers the three areas mentioned in the Wired article: make everything available, cut the price in half then lower it some more, and help people find what they want. Granted, not all of this is immediately feasible, but it seems to me that Nintendo should be able to achieve all or most of what I've outlined by mid to late 2007. The important question, however, is this: will Nintendo do it? Honestly, I doubt that Nintendo will implement everything I've mentioned. Despite that, it is possible that Nintendo is moving in that general direction. Nintendo is always making noise about serving a broader audience, keeping development costs down, etc. We'll see.

All three companies, frankly, have their strengths and weaknesses for moving in this direction. Sony's weakness is that the PS3 looks to be even harder to program for than the PS2, though that shouldn't effect the simple games I have in mind as library thickeners too much. Microsoft's weakness is that they don't have the massive old library to tap into (Sony has PS1/2, Nintendo has NES, SNES, etc). The weakness Nintendo seems to have is perhaps both the easiest and hardest to overcome: a backward looking corporate culture heavily invested in the 20th century business model. Whether the all slowly move in the direction of tail service, suffering a protracted battle for dominance, or one of the three figures out how to serve the "tail" of the video game market effectively and achieves market dominance, only time will tell.

I encourage everyone to offer alternate suggestions, criticisms of mine, etc. Even though I have written this post in an essay-esque style, it should be clear from the tone and mountain of stylistic flaws that I consider this more of a brainstorming session. Hopefully there will be enough time for the info to filter back to Nintendo HQ to act on in a meaningful way with the Nintendo Revolution.

BlackGriffen

6
Nintendo Gaming / A Remake of Shufflepuck Cafe
« on: January 28, 2005, 05:23:23 AM »
No, this isn't a rumor about a game in the works. It's another, "Boy, wouldn't it be nice if someone did this," post.

First, to explain Shufflepuck - it's kind of a cross between pong (you use paddles) and air hockey (you have to whack the puck to get it moving fast). The game had a lot of personality, but was a little simple - 1p versus computer only. A DS remake can take full advantage of the touch screen to control the paddle, for starters, showing your opponent on the upper screen. Multi-player and online are a must, I think. The DS could also allow for some interesting customization - let players customize the design on their paddles and their avatar.

This may not be enough to sell as a game itself, to be honest. It may need to be part of a many games cart or an unlock-able.

It would definitely be fun, though.

BG

7
Nintendo Gaming / The Case for Revolution Backward Compatibility
« on: December 13, 2004, 12:03:43 PM »
There is already strong anecdotal evidence in favor of backward compatibility (see Gameboy and PlayStation lineages). It is not, however, essential all of the time (see NES/SNES, etc). Here, I intend to outline the case for why backward compatibility is crucial for Nintendo in the transition to the Revolution.

The primary advantage seems to be obvious - it gives the revolution a large library from the get go. While this is helpful, I would argue that it is not the primary benefit of backward compatibility. Think for a moment what happened near the end of the N64's life. On the whole, it just died. New games and probably also sales both just tapered off into oblivion long before the GC came out. It may not be obvious, but that hurt the GC. Nintendo, without a stream of games, just fell off of people's radar. This hurt Nintendo's image coming in to the new generation, and thus hurt the GC. I won't claim that what happened to the N64 was because of the necessary lack of backward compatibility. I will argue, however, that a lack of backward compatibility could do the same to the GC. The reason why is the real reason for maintaining backward compatibility: maintaining software investment. Both developers and fans invest a lot of money in game software. Maintaining backward compatibility helps to protect any investments made late in the console's life cycle. Gamers don't have to worry about whether or not they'll be able to play their brand new games in a few months time without the inconvenience of changing TV hookups. This is even more critical for developers because it makes them able to continue developing software for the old console right up until the end without worrying about the user base evaporating completely in a couple months - keeping a healthy perception of the console and the company that makes it in the public mind.

That, in short, is why backward compatibility is critical for the Revolution: without it, the GC will likely falter, pundits will hail the death of Nintendo at the hands of Sony and MS, and the Revolution launch will be blunted because of it.

Sadly, backward compatibility for the Revolution is not sufficient to prevent the GC from faltering; many believe that it already has. Still, it is best not to make the situation any worse than it already is. Sony, and probably even MS can handle the PR hit from breaking backward compatibility. Nintendo cannot.

Interestingly, this argument tells you exactly how far your backward compatibility should extend in a console: 1 generation (or however long it takes to protect the investments based on game life cycles). The library argument, if it were the primary reason, would advise maintenance of backward compatibility forever. This argument puts a limit on how much backward compatibility is worth the effort, and how much is not. Granted, there is some small benefit in more backward compatibility, but it is small compared to the first generation.

BlackGriffen

8
Nintendo Gaming / Non-Game Software You'd Like to See for the NDS
« on: November 07, 2004, 08:35:42 AM »
I'll start with my wish list:
  • calendar software with with ability to set appointments, alarms, and whatnot.
  • some kind of address book (phone, email, addy, etc)
  • to do list
  • scientific calculator
  • some kind of syncing software and adapter for computers


I get the impression that the first item will be built in from PGC's impressions article. It wouldn't surprise me if the second were built in, too. The third is a no-brainer, and should also be built in. It's the fourth that won't be built in and may not be made.

What would I like to see in sci-calc software for the DS? Well, a port of EasyCalc would be nice, but I don't know whether a dev would like the idea of being held to the GPL. An equivalent would do fine, as well. It would certainly be nice for all of those students who are expected to buy a scientific calculator for their class work if they could just spend $20 or so on some software for the DS they already own.

Yes, I would like to use a DS as a replacement for the Palm that died on me as well as a gaming machine.

What would you all like to see, and why?

BlackGriffen

9
Nintendo Gaming / Let's Talk Controller
« on: June 01, 2004, 02:00:37 PM »
We Really should have a thread dedicated to just controller speculation/wishes. Now, I like the GC controller as is. I do think that there are a couple of improvements that could be made. First, I would replace the A button region with a rounded black & white touch sensitive LCD. That way, Devs who want a Sony style layout need only implement it. It would be problematic to have the buttons "pushed" based on just touch, though, because then you'd have nowhere to rest your thumb. So, the 'buttons' should be activated, sensitively, by a rub (maybe, would require real testing to be sure).

Second, the z trigger is useless as it is. It might be worth it to make two z buttons (z1 and z2 or zL and zR), one on the inside of each grip. I don't know how sensitive it should be (a stiff click or like L and R have at the bottom of their range of motion or like the face buttons) .This is primarily for FPSes, so it would be nice if it were digital.

What ideas do you have?

BlackGriffen

P.S. I didn't think it was a good idea at the time, but props to the user in the Old PGC forums (the green themed ones before PGC switched to external hosting) who thought that a touchscreen on a gamepad would be a good idea.  

10
Nintendo Gaming / WTF is Ninty Doing?!
« on: May 29, 2004, 07:36:07 PM »
IGN Article

Quote

[...]he [EA CEO Larry Probst] admitted that so far Nintendo has been the only company that hasn't showed its full hand in regard to next-generation technology.  "They're shaping up," Probst said when asked about development for the next round of console. "What I will tell you is that we've had more exposure to PlayStation 3 and Xbox 2 technology than to whatever Nintendo is planning. But once they're ready then we'll engage with them as well."


God, I hope that this is the result of an NDA and not actually indicative of what Ninty is doing. It was just this kind of thing that hurt the GCN launch (keeping the devs in the dark for too long, that is).  

BlackGriffen

11
You can get the low-down http://cube.ign.com/articles/445/445991p1.html. The skinny:
Quote

Denis Dyack said:
I personally would love to see Socrates (Kojima-san) and Aristotle (Miyamoto-san) continue to work together in the future.

Everyone remembers Dyack's famous hinting at the future SK project being Metal Gear long before official news was released. Well, that's what he's doing here! They must be working on a top secret pholosophy game that will redefine gaming genres forever!

Oooh, maybe they're remaking Battle of Olympus! Anyone else remember that game?

BlackGriffen

12
Nintendo Gaming / Still Finding New Things in Eternal Darkness
« on: August 14, 2003, 08:09:45 PM »
I can't believe that this never clicked with me before. In the very first chapter, you have to destroy a statue to prove your worth. I had initially written this off as nothing more than a quick targeting tutorial. Later, when I finally realized that the statues of the dead characters were lined up in the Chamber of Eternal Darkness (the room with the faces on the floor where you find the tome), I was slightly puzzled at the fact that the statue of Pious Augustus wasn't complete. I figured that it was just symbolism for the fact that he had fallen under the sway of one of the three. I didn't realize until I bought the game recently (I had rented previously) and checked out a Nintendo Power ad that came with the disk that the statue you hack up in the targeting tutorial was the statue of Pious you later find the chamber! Holy crap. Do these statues serve some kind of protective function? Obviously, it was stupid of Pious to hack up a statue of himself. Come, someone explain this! This is even more mysterious, IMHO, than the whole yellow magick thing.

Also, one other detail I've never seen anyone else mention is that the seal on the pantry door in the mansion, when you go to open it, will be one of the three (it's been a while so I can't remember how it relates to chosen path), but if you check it out before you open the Tome of Eternal Darkness, it has a Mantorok Seal on it. Does anyone think that there's anything to this? After all, it would have been relatively simple to only have the seal appear later when Alex's eyes have been opened to the truth (using that explanation) and just have it be locked like the other locked doors.

Just, wow. I beat it on all three paths, but I want to play it again to see if I can catch any more details.... I will say this, after playing ED, and reading the Dyack interviews, I have come to realize that Denis is the master of hiding things in plain sight.

More games, SK! Too Human, Twin Snakes, and whatever else you're working on can't come one minute too soon.

BlackGriffen

13
Nintendo Gaming / Nintendo on Life Support?
« on: July 14, 2003, 07:36:15 PM »
I got to thinking about the way the console wars world looks. This is the picture I came up with, please tell me how true it rings with you.

M$ and $ony are a pair of titans vying an all or nothing battle for the home console market. This is a no holds barred, no quarter asked or given battle, and third parties know it. No matter who wins, a one console world is a crappy one for third parties. So, third parties are keeping a backup plan: Nintendo. 3rd party developers are literally keeping the old warhorse on life support so that, no matter who wins, they'll have a bargaining chip to keep the big guy in line.

How plausible does this sound? It would certainly explain a lot about how 3rd parties behave towards old 3rd place.

BlackGriffen

14
Nintendo Gaming / Too Human Speculation
« on: April 02, 2003, 06:41:25 PM »
This board is too full of gushing and b_tching about current games. It's time to add some more of the the PGC forums' traditional baseless speculation and wishful thinking.

The Subject: Too Human - gameplay mechanics, desired upgrades, features, etc. are all fair game.
The Rules: Posts containing facts are not permitted, unless those facts are couched between sound speculation. Posts containing nothing but the obvious are a waste of everyone's time, don't do it.

I'll start the ball rolling:

minor upgrades:
Muscle type - contol the balance of fast and slow twitch muscle tissue. Quick customization of speed and strength versus stamina with little impact on your humanity.
Adjust where tendons connect to bones: moving them out increases strength and speed (better leverage) while reducing range of motion.
Braces - you gotta look good while your kicking butt!
Eye inversion - human nerve cells actually go over the top of rods and cones, requiring the use of axons without myelin sheaths (slower conduction speed) and reducing light sensitivity. Squid have eyes that are built right, so I imagine this shouldn't be too difficult (may even be genetically engineered in to the general population by then).
vitamin C production - not actually an upgrade, but something I'd like to see mention of in the game is fixing the genetic defect only present in humans and chimps that makes it so we cannot produce vitamin C on our own.

Medium upgrades:
catalyst based power plant - Permits cyborg parts to be run off of food taken from the digestive system instead of a battery (yes, I want the guy to have to eat and recharge to power whatever he does to himself - everything comes at a price).
scent control - in case you need to sneek past dogs, or go out on a hot date.
stereo sense of smell - snakes actually do this, they can "smell in 3-D," that's what' their forked tongue is for. May be possible just by splitting the nasal cavity.
Active and Passive sonar - speaks for itself, I want the guy to be able to "visualize" his surroundings with sound. Useful for detecting false walls, cybernetic implants (sensitive to the density of the material sonar is being used on), seeing though dust too thick for infrared, etc.
Increased speed (mental and physical) - Upping your mental speed slows the game down. Increasing your physical speed speeds you up. You'll need both to be really effective. (novelty = distinguishing the two) It will be interesting if SK doesn't "speed up" gravity like so many other visions of super speed do (when Neo tried to fall back to dodge the bullets in The Matrix, he would have lifted his feet off the ground instead of falling back because gravity is not strong enough to pull him down that fast).
Vocal control - permits impersonation, ventriloquism, etc.

Advanced Upgrades:
Continuous feed lungs - by having an extra air sack, it's possible to keep fresh air moving over the lungs, even while exhaling. Birds do this.
Continuous feed heart - an eight chambered heart (aritficial or not) can keep blood moving constantly, instead of a pulse.
Poison cells - for the close in and silent killer, have consciously controlled poison cells similar to those found on a jellyfish.
Interface needle - Hack in to a guard's brain to gain access to sensitive areas without going in yourself, pray no one sees the needle mark, though.

Yes, I want this game to be that detailed. The game is also supposed to contain a library where you can read histroy from now to then. I want to expand that. I want the game to be three discs - two for the game/FMVs, one for all the text! Hell, don't waste space on the FMVs, fill that up with text, too! Maybe they should just make this game a MUD...

BlackGriffen

15
General Chat / Good to be Back!
« on: February 07, 2003, 08:25:18 AM »
It's good to be back in a real PGC forum again. The place just wasn't the same after the switch to EZBoards, even with my web browser's ability to block popup ads ( http://www.mozilla.org ). Here's hoping that the boards won't be too big of a burden for PGC itself to shoulder again.

BlackGriffen

P.S. Kind of funny how I was about the 300th person to register for the "new old board" (when PGC originally switched to thread based discussion), and I was about that for this board .

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