Interesting scans from
Famitsu should be translated very soon. I wonder why Leon has an inventory full of eggs and fish. Anyway, the scans are located on Page 24 of the topic in the link in the second post.
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Here's a new Kobayashi interview:
New Kobayashi Interview:
GW: Why the sudden announcement to make it on PS2?
Kobayashi: In order to help stablize our revenue and create better relations with shareholders and increase the value of our stock we chose to port RE4. It was purely a business decesion.
GW: Despite your previous claims on RE4 being GC exclusive.
Kobayashi: When I made those comments, I was the acting producer on RE4. Having said that, at the time it was a choice we made that RE4 could generate a profit (break even) on the GC. And as a producer, that is my only concern. For the game to be reputable and generate pure profit. And I believe it could have. But there are other factors that were outside of the development staff that caused the game to be ported. This deceision was made by non-developers, those whose job is to ensure the Capcom's future finicial sucess. Apparently, the PS2 was seen as extra profit, and thus we were told to port it. My say is only limited, but at the time, and my perspective I was 100% confident and sure it would remain GC exclusive.
GW: Forever?
Kobayashi: As far as I was concerned, sure. But keep in mind, the PS2 port will come 3 to 5 Quarters after the GC release. In our relationship with Nintendo, they still see this game as Nintendo Exclusive.
GW: Can you comment on these rumors about many of the design staff leaving.
Kobayashi: Personally, I'm upset with Capcom's deceision but as a producer I understand where they are coming from. Regarding the other staff, this isn't a rumor. It's truth. They are moving to Clover Studios. However, that is still a studio that is onwed by Capcom. It's a part of Capcom. Profits and pubslishing is still from Capcom etc.
GW: So Mikami is done with the RE series?
Kobyashi: I do not know. Depending on how well some of our newer large titles sell (DMC3 and Viewtiful Joe 2) determine a lot of future things. I cannot say. But if Mikami wanted to , he can and very well make another RE game. Clover studios has full access to the licensing equipment, brands etc that belong to Capcom, and obviously vice-versa. That is why Dante was in Viewtiful Joe (ps2-port). Dante belongs to Capcom but Clover still has rights to him just like any other Capcom Studio.
GW: Is it true that many of the design staff is upset with the higher "ups" at Capcom?
Kobayashi: No. Definantly not. And Never. They are all hardworking people and ultimately, they all want their game to be played by more people than not. We understand that some Nintendo fans are upset, but that is their problem. They need to understand that a company must maximize each games profit to stablize revenue and generate a higher return so we can continue to make quality and ground-breaking games.
GW: You talk about maxing out each game's potential revenue, so why don't you consider porting the DMC series to Gamecube? Being that it's a multi-million+seller, it could certainly find a home on the GC console as DMC and RE are very similar games in terms of target audience and fan base.
Kobayashi: This could happen at many requests...
GW: And finally, what do you have to say to those that are thrilled about the news, those that are concerned for Capcom, and those that aren't so glad to hear what has happened?
Kobayashi: RE4 has been designed for the Gamecube. Beyond that I cannot say more. But certainly keep that in mind. It will also appear on the GC early 2005, almost a year before the PS2 port. That is still exclusive in business relation terms. We only do this to stablize more profit, so that we can create stronger games and help prepare us for the large R&D costs that come with the next-generation consoles. We hope you'll play RE4, it's a great game I am truly proud of. Please, be optimistic that the RE series will now expand to greater lengths and more people can be introduced to the game series they all know and love, and help support.
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There is also a new picture of the chainsaw controller at Lik-Sang located
here. It's $50.00 U.S dollars, $65.00 Australian dollars and $39.00 Euro-dollars.
And lastly, here is some RE4 information. Just be warned, they may be seen as spoilers.
- Sometimes Ashley acts independently while you play as Leon. Obviously, like already seen in the trailer, you can control her. Boys, get ready to eat your hearts out as you let her crawl underneath tables.
- Similar to Resident Evil Zero, when you are playing as Leon, you can give Ashley instructions such as, "Wait" or "Follow".
- Also like Resident Evil Zero, you need to co-operate with Ashley to complete puzzles and all that jazz. For instance, you could see in one of the pictures that Leon was giving Ashley a boost. All these commands are done by using the 'action' button, 'A'.
- This time round, you can have some fun in Resident Evil by filling Ashley full of bullets. Apparently, one bullet is enough to kill her, so watch where you're shooting. If you do kill her or if she does get killed, the game will be over.
- Remember seeing the monks or villagers carrying Ashley away? Well if they take her away to another location, the game will automatically be over.
- Like seen in the pictures, Leon keeps in contact with a female agent back at HQ... sort of like what Metal Gear Solid had done. The woman's name is Ingrid Hannigan, but the spelling of her name may be incorrect. She'll inform you of what's happening or where you need to go next.
- Already stated, you can save as many times as you want without the use of Ink Ribbons.
- Lastly, if you walk into water your connection with Ingrad will be gone for the rest of the game. This includes being knocked out of the boat at the lake monster battle... ... ...okay, that was only a lie. Your connection can never be lost.