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Originally posted by: KDR_11k
They'd do even better if they ported their games to multiple consoles.
Historically, this is not the case.
As with any company with a following and a fanbase, the fans will buy the console which they make the games for. For every case where a multi-console game has succeeded, there are 5-7 that have failed and failed horribly. The extra effort and development costs in porting games very often offsets the beneficial sales from not only spending more money in porting but also in the way the quality of the game tends to suffer as a result.
Sonic Adventure 2 sold very well on the GC, as did other Sega games. Games like TJ&EIII, Crazy Taxi, HotD3, etc. went to the xbox to
die. I strongly think that, if Sega had consolidated their franchises on one console, the Sega fans would have picked that console and stuck with it. I would have bought TJ&EIII, HotD3 and many other Sega games but I was unwilling to because I didn't want to buy an xbox. Since Sega's flagship mascot (Sonic) was so readily available on the GC, one would assume that this would be the console Sega fans could choose for their favorite franchises.
Sonic Heroes was the first multi-console Sonic game and it bombed horribly, followed by Shadow and we all know how THAT went over. If the extra effort and development costs spent in making a game across three platforms will degrade the quality, then it's NOT WORTH IT.
In Squeenix's case, as Cap already said in this thread, he has no reason to buy a PS3 if he can get these games on the Rev. Players will buy SE's console of choice to play their games. They will NOT, however, buy all 3 to play their games, and if the games degrade in quality because of three-way development cycles, then no one will be buying consoles for them at all.
Pick a console, establish your fanbase on it, and produce the best goddamn games you can. It worked for Tecmo, it worked for Sega up until they blew it, it worked for Square on the PS2 and it WILL work on whatever console they support this gen.