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Messages - ZFallen

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Podcast Discussion / Re: RetroActive 48: Super Mario 64
« on: October 21, 2020, 10:56:14 AM »
So I am the PS2 guy from ResetEra. Except, I'm not all that successful. Turns out my PS2 has hidden itself in fear and refuses to be found. You get off easy this time James.

So instead I thought I might briefly share my thoughts on the Wii U and All Stars version differences, as they are the ones I have played most recently and I feel as though my thoughts on the greatness of this game is well represented in others thoughts.

Early this year I started playing the Wii U emulated edition of Mario 64, played it for 5 minutes and immediately hated the darkness filter. So a few days (and guides) later, I began playing the Wii U version with the darkness filter removed (as it's applied by the emulator) - much better. In short, I played 120 stars and had an awesome time. This is one of my all time favourite games, but I did feel as though the age was starting to show. I thought Mario felt responsive enough to do the job, but he also felt a bit 'slow' to respond and not quite the zippy zoomy quick responding plumber I remember. It was only when I started a new save when 3D All Stars came out that I began to understand why I felt this way.

Input lag on the Wii U is ass.

I'm not the most technical guy - I find when people complain of image quality/input lag in games, I'm not always the best judge of these things. But the second I booted up 3D All Stars and could pull off wall jumps and side flips at the drop of a hat I felt as though the control was much closer to both my memory of Mario 64 and even my memory of Mario Odyssey.

In short, Mario 64 is awesome partly because of the way Mario controls. Wii U is a good time, but in terms of feel 3D All Stars blows it out of the water and to me is the superior way to play.

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