Author Topic: SPECIALS: Nintendo World Report's Greatest GameCube Games  (Read 28380 times)

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Offline KDR_11k

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #50 on: February 01, 2007, 01:01:41 AM »
Sunshine's camera is bad, SM64's is worse. I haven't seen many decent cameras for games featuring this much movement.

Offline oohhboy

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #51 on: February 01, 2007, 02:23:59 AM »
I found Sunshines camera more than serviceable. Maybe it was the fact that I manipulated the camera without hassles or thinking twice, but it was rare that I had to fight the camera. I fail to see what the fuss is about.
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Offline KDR_11k

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #52 on: February 01, 2007, 03:11:04 AM »
In the theme park, jumping from grate to grate...

Offline Famicom

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #53 on: February 01, 2007, 04:08:34 AM »
Quote

Originally posted by: Jonnyboy117
I have played SSBM for over 300 hours.


My friends all hated SSBM because they nerfed throws, so I didn't get the longevity out of it like most others.
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Offline Khushrenada

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #54 on: February 01, 2007, 06:02:28 AM »
When are they going to get to F-Zero GX? That's THE best cube game on the system. At least, for single player. That's right Metroid Primes. As much as I loved those games, F-Zero GX is still the game to beat. Let's declare the winner already.

Actually, F-Zero, Metroid Prime, SSBM, and Wind Waker haven't shown up yet. Maybe today? I wonder if Twilight Princess will get a nod?

I am glad to see Rogue Squadron get some recognition. It really is a great game. It's why I bought my cube and it's a series I hope is revived with the Wii. I still love flying around in the Battle of Endor, with the huge capitol ships turning around and waves of tie fighters swarming all around you. That's the best fight. Too bad the Millenium Falcon always controlled poorly.

Super Mario Sunshine. I'm in the love it camp. I agree that the blue coin hunt could be annoying. It was the first time I ever had to turn to a guide for a mario game. Spraying the moon at night on top of a golden mushroom? I would never think of that. The only camera issue I ever noticed was what KDR mentioned, the grate area in the amusement park. But, I still loved that game. I've played it through and beat it 100% like 5 or 6 times. In fact, it's been awhile since I last played. I may want to go through it again. It's funny, I'll visit my friends. They have Mario Sunshine but have never collected all the shines. So, I've put their copies in a few times and will immediately start getting a bunch of shines for them. I also loved the whole water backpack. I hated the personality and voice they gave it but I loved the mechanics.

Those quotes on Mario Sunshine puzzle me. The ending of the game never says anything about Mario's disappearence. Heck, how does he disappear? I was disappointed that there was nothing new shown after getting all 120 shines. That picture you see after beating the game for the first time with the magic paintbrush and El Piantisiammo (or what ever that runners name is), leads you to believe there is something else to the story or game but nothing ever comes of it. I always wondered if they took something out of the game.
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Offline Ceric

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #55 on: February 01, 2007, 06:12:16 AM »
Any of the 2D style area in Sunshine were a little buggy Camera wise because it wanted to be behind you when you wanted it to look at your said.  (Theme park grates the biggest offender.)
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Offline vudu

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #56 on: February 01, 2007, 06:27:12 AM »
Quote

Originally posted by: Khushrenada
Actually, F-Zero, Metroid Prime, SSBM, and Wind Waker haven't shown up yet. Maybe today? I wonder if Twilight Princess will get a nod?
I'm sure all four of those games will be mentioned sometime in the next few days.  Just sit back and relax.

Eleven games have already been mentioned.  Those four a surely to be named before the event is over.  Any guesses at to the last three?  Resident Evil 4 will definitely be on it.  Double Dash!! might be.  Fire Emblem should be, but I doubt it is.  REmake or RE0 could be, but again I doubt it.  Either Mario Tennis, Golf or Soccer might make the list.  I'm not sure if Twin Snakes is even eligible.  Did I forget any big names?
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Offline IceCold

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #57 on: February 01, 2007, 06:59:25 AM »
The only one which probably won't make it but deserves to is Jungle Beat.
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Offline UltimatePartyBear

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #58 on: February 01, 2007, 07:30:12 AM »
Well, the new ones are up, but there's nothing on the front page about it, and the link isn't active in the main story.  Double Dash, Fire Emblem, and F-Zero made the cut.  

Offline Khushrenada

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #59 on: February 01, 2007, 08:16:33 AM »
I wasn't sure if Mario Kart Double Dash would make it or not. I'm glad to see that it did though. Mario Kart is the one game my brother will still play. I personally loved Double Dash more than Mario Kart 64 and maybe even the SNES Mario Kart. I loved the special items that you got with certain characters and the way you could steal items or hold on to them by switching around who was on the back of the cart. It added a neat strategy element to the items. Co-op was a really neat feature. I loved the look of the game also. It has some wonderful tracks. Dry Dry Desert, Daisy Cruiser, DK Mountain, Wario's Colissium, Yoshi's Circuit and I happen to love the Bowser Castle and Rainbow Road of this game.

Battle mode always seems to be where this game gets docked marks and I don't disagree with that opinion. After the stages in Mario Kart 64, it definitely seemed like a disappointment. Plus, I was sad that there were only 2 unlockable courses. I felt they could have had a few more battle arenas. But it's funny. After playing those battle courses again and again since then, I've gotten over that initial disappointment. Yeah, I still think the battle arenas are a bit weaker but I've still had a blast playing them. And I have come to like playing them more than I did. But after the job they did with Mario Kart DS, I really hope they continue that battle trend through on to the Wii.




Yay for F-Zero. I've been playing that game for months. I stopped for awhile but recently popped it in my Cube and am once again addicted to it. You didn't mention anything about the racer videos. You mentioned the theme songs and bios but the videos are the trophies of the game. Right now, I'm racing again just to interview racers with new questions. Still so many interview questions I have to ask.

Jonnyboy, where did you get stuck? I'm curious.
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Offline vudu

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #60 on: February 01, 2007, 09:11:37 AM »
Yea for Fire Emblem!  Someone at NWR has good tastes.

So we're left with just four spots left.  That means tomorrow will be Metroid Prime, SSBM, Wind Waker and Resident Evil 4.

EDIT:  Jeez guys!  When I said someone at NWR has good tastes I wasn't kidding; apparently the only one of you who played it (and liked it) is TYP.

This is ridiculous.  Two of the blurbs in the Thoughts From the NWR Staff are from staffers who haven't even played the game.  Ouch.  You should all be ashamed of yourself.
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Should Ike die, you’ll get a Game Over and the mission will restart. This proves especially challenging in chapters where you’ll endure multiple missions without save points. It’s difficult enough for even the most seasoned of turn-based strategists.
I feel it is my duty to chime in here.  There's only one section comprised of four (smaller-than-normal) levels where you can't save between missions and it's honestly not that hard.  While I'm very good at Fire Emblem, I'm hardly a seasoned professional; I beat this section on my first try.  Please don't let Karl's weakness scare anyone away from this game.      
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Offline Karl Castaneda #2

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #61 on: February 01, 2007, 09:40:50 AM »
Hehe, yeah, I had to play through that chapter a few times, probably because I'm anal about keeping all of my characters - if someone died, I restarted. I maintain that's it's a difficult game. Awesome, but difficult.
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Offline Jonnyboy117

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #62 on: February 01, 2007, 10:35:46 AM »
Quote

Originally posted by: Khushrenada
I wonder if Twilight Princess will get a nod?


TP will be mentioned, but it was ineligible for this feature because it debuted on a system other than GameCube.

As for F-Zero GX, I got stuck pretty far in the game, so I'm not bitter or anything.  It was either in the Expert or Master grand prix mode.  I also got stuck on the story mode at the last chapter.
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Offline IceCold

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #63 on: February 01, 2007, 11:29:09 AM »
Come on Jonny.. you can do better than that. Unlocking the AX Cup is the biggest gaming thrill I got this generation. I've said this before, but it's one of the few games where it's never frustrating to play; despite the difficulty you're smiling the whole way through.

So I guess Jungle Beat did get snubbed.. a shame. I would replace Super Monkey Ball for it. I'd also put TimeSplitters 2 in there somewhere. Personally, my favourite five games of the GameCube were SSBM, Mario Sunshine, Eternal Darkness, F-Zero GX and Pikmin 2.
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Offline Ian Sane

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #64 on: February 01, 2007, 11:43:24 AM »
"it's one of the few games where it's never frustrating to play; despite the difficulty you're smiling the whole way through."

To me Ikaruga was the Cube game that was like that for me.  F-Zero GX became frustrating for me when the difficuly shot through the roof on the story mode.  The story mode was pretty much useless to me since it pretty much required flawless runs in order to complete on the NORMAL difficulty setting.  I still really enjoyed the game because the Cups were obtainable and I unlocked all the tracks except the AX cup so my friends and I can enjoy multiplayer.  But the difficulty of the story mode ramped up too quickly.  Level 1 was a cakewalk and suddenly level 2 required you to boost the entire time while never getting hit once.  Yeah that's a really logical difficuly progression.

Offline miedo

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #65 on: February 01, 2007, 11:47:49 AM »
Changable difficulty a la Devil May Cry?  Impossible in Fire Emblem, especially because you get a lot more ingame experience on Hard Mode.  You'd be going from overwhelmed to underwhelmed.  Eh, I'm rambling.

Offline IceCold

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #66 on: February 01, 2007, 11:50:59 AM »
Wait, I didn't see the "exclusive" condition.. scratch TimeSplitters then.
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Offline Karl Castaneda #2

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #67 on: February 01, 2007, 12:01:22 PM »
Quote

Originally posted by: IceCold

So I guess Jungle Beat did get snubbed.. a shame. I would replace Super Monkey Ball for it. I'd also put TimeSplitters 2 in there somewhere. Personally, my favourite five games of the GameCube were SSBM, Mario Sunshine, Eternal Darkness, F-Zero GX and Pikmin 2.


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Offline IceCold

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #68 on: February 01, 2007, 12:05:55 PM »
Well. It is a list of 18 games, right? And, unless my math is horribly wrong, 14 spots are used up, leaving four to be announced. As vudu said, Metroid Prime, SSBM, Wind Waker and Resident Evil 4 are all practically guaranteed to be on there. Unless you have an "honourary" game or something.

EDIT: I want Ty's dissenting opinion!
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Offline King of Twitch

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #69 on: February 01, 2007, 02:33:28 PM »
First SMS: "awesome music" and now F-Zero GX: "one of the coolest soundtracks." I have to disagree, they were both disappointing for me, outside of a few great songs. Too bad there's no love for Smuggler's Run; I had more fun with that than DD
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Offline IceCold

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #70 on: February 01, 2007, 02:39:00 PM »
The "Challenge of the Bloody Chain" level (Story Mode) music is amazing - too bad it wasn't for an actual map.
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Offline Dasmos

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #71 on: February 01, 2007, 02:45:24 PM »
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Originally posted by: Bloodworth
There's a list on the right...
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Offline oohhboy

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #72 on: February 01, 2007, 04:10:04 PM »
As tight as the F-zero was, the last cup is brutal. Also there was this weird bug where you can over speed and simply just fly off the track.

Shame the F-Zero TV show is crap. I'm guessing they didn't pay the North Koreans enough to do a good job. They had amazing tracks to base races on, a solid libray of sound tracks, tons of charaters, almost everything was already pre-existing. They turned it into a sub-par cop show with uninspired charaters, villian of the week plot design, poorly animated bland mess on and off track.

They should have just CGed the lot and just followed one charater on thier path for the GP cup. Throw in 5 minutes of just racing the 3 laps and not used the lowest bidder. Initial D set in the future would have worked wonders.
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Offline Khushrenada

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RE:SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #73 on: February 01, 2007, 04:13:33 PM »
I found the F-Zero GX soundtrack a mixed bag. There are some characters theme songs that I will listen to over and over like Spade or Dr. Stewart and others I can't stand like Billy or Micheal Chain. Same with the tracks. I like Mute City and Casinopolis and the unlockable Big Blue soundtrack but other's like Lightning and Green Plant are forgettable. But my favorite song just might be the ending credit theme song for the story mode. I wonderful celebration of Captain Falcon. There was just something about it which kept me coming back over and over again.



To Jonny: Yes, I found the last story chapter hard. But the key is just to learn the track. I found that once I was finally able to learn the track and go through it regularly, then it became much easier and I could start boosting and everything. But, it took me quite awhile to beat that chapter. I've found however that I can now beat that track regularly on normal since then.

If you are looking to beat the grand prix on expert or master, unlock Pheonix Lestrade. I found his craft to be absolutely perfect and was the racer that I used to beat those modes and unlock the AX Cup. I find he controls and steers excellently.



To Ian: I didn't find the stroy too difficult. The first time I played the game, I rented it for a week and was able to get to the last chapter. In fact, I even beat two chapters on very hard. I think IGN has it right. In their review, they said the story mode helps train you on different skills to use. I think that's what makes it difficult. Just learning to develop that skill.



By the way, if anyone has not unlocked the AX cup, get to it. Believe it or not, the cup isn't that hard. The hardest track just may be the Port Town race for it. But, you need to play and see Meteor Storm, the Lightning race and the Green Plant race. Green plant especially has some wonderful visual images and blows away it's other two race offerings.


I also recommend unlocking James McCloud's video. I never get tired of it.





Like Icecold, I hope Donkey Kong: Jungle Beat crashes the party. There's a girl in my class at college who's boyfriend has this game. She says its one of the few games she plays. She just loves beating on the bongos. It's one of the first examples of Nintendo reaching out to non-gamers.
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Offline IceCold

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RE: SPECIALS: Nintendo World Report's Greatest GameCube Games
« Reply #74 on: February 01, 2007, 05:18:19 PM »
The AX Cup itself is a joke. It's probably easier to adjust to the control in arcades, but it's really easy compared to Diamond Cup. The tracks are beautiful, though.

The last cup wasn't so bad.. in fact, if you practiced for a bit on each one (a few laps each track) you could get first by a wide margin. The only track that was "unfair" was the last one. That one is brutal, but by the time you get there you should be comfortably ahead, so it wouldn't matter.
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