I did actually complete DooM Eternal last week, just haven't sat down to write about it. Though, reviewing what I said earlier, I'm not sure if there's much else to say about it, as my earlier impressions seemed to cover most aspects of the game.
I did encounter a few glitches, though they were minor and not stuff that impedes progress. A few times, an enemy got stuck walking in place. Sometimes the map rotation noise would get stuck in a loop upon closing the map screen, but could be fixed by opening it again and spinning the map.
What's up with the weird platforming segments and moments of "spot the climbable wall"? What does this game think it is, Metroid Prime?
Whereas I rated DooM 2016 an 8/10, I don't think I can give this followup any more than a 7/10. It does have some interesting ideas in it, but I never felt like I reached a point where things meshed together very well, and it also made a couple of weird missteps that the original seemed to consciously avoid. This is probably splitting hairs, but I also feel like, even moreso than the first one, Eternal feels much more like something out of the Quake series than DooM. I s'pose that Quake became far more known for multiplayer than anything, which is why they stuck with DooM for these. Not that a franchise can't try new ideas and I've enjoyed plenty of games that strayed from an original formula, but I don't particularly feel like this pair of games contain the quintessential elements I enjoy from the classics.
Are you playing this on XBox or Switch?
Oops, sorry! Xbox (Series X)