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Messages - Chiller

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1
This is somewhat unrelated, but I played through PN03 for the first time last night. The ending scene has a click that sounds almost the same as the Switch click. You can hear it with the link below.

PN03 spoiler warning
https://youtu.be/VOfGHJCGW3g?t=181

Thats all, I just thought it was an interesting coincidence.

Wow yeah it's rather uncanny really! That was a cool game too, bit clunky in the control section. Iirc you had to press A every time you wanted to fire a shot right, instead of just holding it down for rapid fire?

The sound when she snaps her fingers?  It's just a canned sound effect.  A lot of sample sets just use the same sounds.  Sound designers have too much to do to worry about creating a unique snapping sound effect, so they just use generic samples.  You've probably heard the same sample a thousand times without paying a thought.  I wouldn't be surprised if the people producing the Switch video just pulled the same sample, and modified / layered it to get what they wanted.  It saves a lot of time.

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Nintendo Gaming / Re: The Legend of Zelda Wii U
« on: June 11, 2014, 03:07:30 AM »
That does look nice, and I certainly hope that they can create a truly great game.  However, one thing that I always wonder is whether or not they really can capture the expansive feel of the early games.  In retrospect, TLoZ and ALttP felt more expansive than they actually "physically" were.  I think the vastness is perceived, to a large extent.  I suppose the novelty of the games, at the time, contributed to feeling of size.  I liken it to a trip taken as a child, versus taken as an adult.  When I was young, a field trip downtown, or a ride to my grandmother's house felt like a journey.  With as much driving as I do now, those same trips would go by in a flash, and be quite mundane.

To sort of mirror what has been mentioned by a few, already, I hope they don't just make the map huge, without providing substance.  Conversely, I hope they don't swing the pendulum too far in the other direction, and add things unnecessarily to avoid "emptiness".  To really bring back the magic, they need to create a world that seems to extend beyond its own "physical" boundaries.  It must be interesting, and novel enough to not end up just being a tedious impediment to getting from point "A" to "B" (although the early games had the same issue, thus requiring frequent use of warping).  With as many "epic" games as there have been, this will be difficult to achieve, I would imagine.

It will be interesting to see if they can really pull it off, this time.

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Reader Reviews / Re: Chasing Aurora review. Written by myself.
« on: December 08, 2012, 11:15:15 PM »
Don't go getting the shpilkes

Now I'm verklempt. Talk amongst yourselves. I'll give you a topic. The Negative Zero review was neither negative nor had a score of zero. Discuss!

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Nintendo Gaming / Re: Friday the 13th for the NES!
« on: July 14, 2012, 12:57:58 AM »
My mother bought the game for me when it came out.  I thought it would be awesome, but I was wrong.  I don't know if I still have it somewhere, but I did revisit it via NESticle, back around 2000.  I edited a lot of the sprites, to make it much more comical.  However, my HDD on that machine died, and I never got around to finishing the game.  I think I am going to try again.

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Nintendo Gaming / Re: Wii U
« on: July 15, 2011, 01:40:09 AM »
The power glove (which was so bad) was not Nintendo's.  I think Nintendo toyed with another motion sensing controller, though.  I remember seeing pictures in Nintendo Power of a kid punching the air in front of an L-shaped doohickey.

U Force?  I don't think that it was actually made by Nintendo, though.  I knew a kid who had one.  What a piece of garbage it was.  The only fancy controller that I ever used was the NES Advantage, which I still have.

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Nintendo Gaming / Re: Wii U
« on: June 20, 2011, 09:31:03 PM »
My copy of TLOZ looks vacuum-metalized (as do my copy of TLOZ: TAOL, and Game Genie).  This is the process they use on plastics to make them look like they are plated, such as the name placard on an automobile.  Most of her other gold-colored games look as though the pigment is in the plastic or is a non-metalized coating.  I assume this would be a cost and/or time-saving measure.  This removes the ability to get a highly-polished look, which is what the original has.

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...It's an AMD Fusion based design which is combined CPU/GPU upto 4cores @ 28nm and if I remember correctly, is the same type of design AMD did for MS with the Xbox Slim to eliminate the RRoD for Slim models.



Educated guesses are leaning towards the Trinity
2-4 cores & DX11 capable


Is this to say that it would be 28nm tech, or just that it is one of the available specs?  If so, they would not be using the Trinity, as the color-coded chart shows it to be 32nm.  The 28nm processor would be the "Krishna", which, according to the chart, is meant for small form-factors.

Of, this is all assuming they are using AMD's designs, and that this chart is an accurate depiction of their projected progress.

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Nintendo Gaming / Re: Goldeneye Wii
« on: November 03, 2010, 03:08:16 AM »
From what I have seen so far, multiplayer does not include an option for "one-hit kills", outside of the "Golden Gun" setting.  For those who have played it, is this correct?

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Nintendo Gaming / Re: Goldeneye Wii
« on: June 16, 2010, 07:23:49 PM »
Even if they **** up the main game, it might still be worth a discounted price, so long as they can preserve the feel of the multiplayer.  Hopefully they don't try to get too crazy, thereby changing the whole game, while merely keeping the same characters and maps.

They had better keep the one-hit kill option, also.  That was the best part, in my opinion.

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Nintendo Gaming / Re: Resident Evil: Darkside Chronicles
« on: September 11, 2009, 03:47:59 PM »
Bowie was never that shiny.

Touché

Perhaps he is getting ready for a boxing match.

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Nintendo Gaming / Re: Resident Evil: Darkside Chronicles
« on: September 10, 2009, 09:34:36 PM »
Why does Leon look like a Ken doll?
Reminds me of 90s-era David Bowie.
And what sort of operator uses a cup-and-saucer grip?  No wonder it is hard to shoot accurately in this game...

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Nintendo Gaming / Re: The Conduit
« on: April 29, 2009, 02:16:32 AM »
I would concur that Goldeneye has the benefit of popping a lot of people's multiplayer FPS cherry.

I had some limited multiplayer FPS experience, but that was always netplay.  Goldeneye was the first FPS I had ever played that allowed four of us to sit around the same TV and just go nuts.  Of course, there were other factors, too, which made it a unique experience.  It was the first FPS I had ever had the ran well on a console.  It was the first FPS I played (with the possible exception of ROtT) that wasn't sci-fi, fantasy, or that took place in the past.  Even though the hits resulted in little more than a red blotch, it was also the first FPS I played that really allowed you to do more than just shoot someone in the chest.  Of course, I can't leave out one of the best parts: one-hit kills.  I suppose I am in the minority, but I love the action and fast-pace that it presses.  Things really felt more frantic when you were always one shot away from killing, or being killed.  It also opened up the door for knife kills, and slap kills.  Nothing would be more nuts than maniacally slapping away at someone with an automatic weapon, and actually getting the upper hand.

Goldeneye also holds a special place in my heart simply because of when it came out.  It was released during my senior year in high-school.  This was probably the last time where I could sit around with friends, hours at a time, without a care in the world, and just dick around with video games.  We wasted so many hours playing 007, listening to music, and beating the **** out each other for all of the dick moves we would pull (like proximity mines in the start points).  When Perfect Dark came out, we were already losing our vitality.  I was starting my junior year in college, worrying about buying books, worrying about work, and all of the other burdens that come with responsibility.  Sure, everything just worked better in the game, and there were a ton more options, but it wasn't as fresh, and we weren't as carefree.

Every once in a while, like othes here, we would bust out Goldeneye.  It is a shock to see just how dated it has become.  But, just because of dumb nostalgia, it will always be untoppable as far as the pure fun it exuded.

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Nintendo Gaming / Re: Madworld
« on: March 23, 2009, 10:43:49 PM »
I just completed the game.  My gripes are as follows:
The game was pretty short, at completion time of 4:20.
Kills, and the associated announcing, could become a bit repetitive.
Difficulty could have been a tad higher, as others have mentioned.  I haven't tried on hard mode, yet.

Overall, though, it was a fairly entertaining game.  I will also say that, in regard to repetitious kills, there were a few surprises I found with the right timing and move combination.

Simpsons was never good. At least Family Guy was good for a little while.

You have that backwards.  Family Guy was always a bunch of pointless bullshit and retarded non-sequitors mashed together.  American Dad is even worse.  How Family Dad and American Guy run concurrently boggles my mind.  They are practically the same show with slightly different characters.

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Nintendo Gaming / Re: The Calling
« on: January 27, 2009, 12:25:20 AM »
The movie version of Ringu also ripped of Video Dead...

OK, maybe that is stretching it a bit.

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Nintendo Gaming / Re: The OFFICIAL Wii rumor thread *bring your own salt*
« on: January 21, 2009, 12:51:15 PM »
I just recently got a DS so I'll look into Trace Memory and Hotel Dusk. I enjoyed Shadowgate and Uninvited on the NES, so if they're anything like that then they're probably for me.
Hotel Dusk and Trace Memory aren't quite the same as the older point/click games (they have a different feel and style), but as someone who enjoyed Shadowgate and Uninvited (and even Deja Vu), I would say that they are worth checking out.

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Nintendo Gaming / Re: Korg DS-10
« on: November 09, 2008, 09:44:31 PM »
I just got this in the mail and I'll play around with it a little later today, do you guys know whats the name of the audio cable that required to hook up the DS to a macbook via the DS headphone jack to the macbook's headphone or speaker jack?

1/8 inch to 1/8 inch TRS cable.  Run it into the line-in, which has the little pictogram of the two arrows pointing together with a circle in the middle.  You can get these at most electronics stores, or a music store such as Guitar Center.  You could also use a TS cable, although you won't be able to record in stereo.

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Nintendo Gaming / Re: "Wii HD" in 2011?
« on: October 04, 2008, 06:26:36 PM »

How about this: When HDTVs actually have QUALITY output, that's when I'll think about getting one. I cannot tell you how many people gush about how much they absolutely love their HDTV but when I get a look at it the picture is pure garbage. Ghosting, pixilation, shadowing, artifacts, graininess and simply overall ugly color. I used to think it was just the TVs alone that were causing those problems but I recently saw an HD football game on an SDTV and a lot of the same issues were there as well so it's not just the TVs that are causing it but issues with the signal too.

To be honest, I simply know too much about the technology to be willing to put up with anything less than a clear, bright picture. Since I've yet to see that on a single HDTV  at any store, I won't be buying one for a long, long while.

I have to agree with you on that.  My brother-in-law, who is no slouch in the tech dept. himself, bought a top-of-the-line Sony LCD (Bravia XBR), complete with what was considered their best standalone BluRay player, and has it hooked up with all of the proper cables.  I must say, it is certainly unimpressive.  The depth and accuracy of color (particularly in the reds), and the overall purity leave a lot to be desired when compared to a quality CRT monitor.  Yes, the resolution is better, but that is it.  Everything seems pallid, and full of artifacts.  Furthermore, the quality of standard definition programming takes a HUGE hit, making it unwatchable for me.  That is a primary reason why a lot of mastering houses will not use LCD displays, except for those costing retarded amounts of money (like 10 times the average consumer-level display).

I actually had some hopes for the SED displays being touted as so amazing for the past couple of years.  The promise of CRT-quality and response times coupled with truly flat displays, and full HD resolutions would have been great.  However, that got botched pretty badly.  As such, it will be a little while before I am willing to waste my money on the current stock of HDs.  That doesn't make me Luddite, just someone who appreciates getting what I paid for.

18
Quite interesting.  I remember reading an article about holographic storage in an old issue of Popular Science, way back around 94.  I always wondered if anything would ever come of the idea. 

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Nintendo Gaming / RE:No More Heroes for Wii!!!! ANOTHER UPDATED 12/3/06
« on: February 07, 2008, 12:09:58 PM »
Quote

Originally posted by: DAaaMan64
I've just gotten thorough to rank 7. This game is awesome, the overworld is rather weak though.  But anyway I'm pretty sure the guide chick is Mrs. Rank Number 1 herself.  But that is just guess.


Yes, the overworld is lackluster, indeed.  I was surprised to see a KMFDM reference for the name of one of the stores, however.

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That article reminds me of that tech article in the thread pertaining to the Wii's hardware capabilities.  It seems less like an article of concern, and more like an underhanded attempt to take shots at Nintendo.  Not to sound paranoid, but the more I read these types of articles, the more I am convinced that there are a bunch of bitter, incredulous developers, hardware junkies, and the like, all with a chip on their shoulders due to the success of the Wii.  Of course, it comes with being in a top position, no matter what.  However, they all really seem to be trying to save face after months of pre-launch doubt about how well the Wii would fare, and general mockery of the whole concept.  It is like some kind of mantra for them: "The bubble will burst, the bubble will burst, the bubble will burst..."  They all seem to think that the hardware will be exposed, the novelty will wear off, and that they will never be able to compete with price drops, while never accounting for gameplay, and enjoyability.  Sure, it is possible, but so far I fail to see evidence that this will occur in the cataclysmic manner they suggest.  Sure, it will eventually slow down, but that it inevitable as every console progresses through its normal life cycle.  But, they will probably chalk that up to Nintendo's failure to see the big picture, too.

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Nintendo Gaming / RE:Official Wii Sales Thread
« on: October 12, 2007, 07:15:43 AM »
Wasn't Sony already accused of manufacturing shortages during the heyday of PS2 sales?  

It isn't really about creating demand, either, but about provoking a reactionary response from fences-sitters.  In essence they would be maximizing the demand that is already there by making people paranoid about missing out.  "Act now: supplies are limited."

Like I said, though, I have doubts that Nintendo would engaging in this strategy, at least intentionally, as it is generally not well regarded by consumers.  If people are making it out that way, it could be misinterpretation of strong sales predictions on the part of Nintendo, and a less optimistic outlook about their production capabilities.

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Nintendo Gaming / RE:Official Wii Sales Thread
« on: October 12, 2007, 02:32:39 AM »
In theory, if you say that supply is going to be tight, more people are likely to rush out and buy it "while they have the chance."  You create a rush, as people will be afraid to miss out.  However, there is no shortage, and all of the people rushing to get the console will be able to buy one, as will any stragglers, and anyone else who wants one.  It is a psychological device to trigger the purchase impulse in people who are pensive, or trying to hold out for some reason.  It is sort of like a kid with a toy - he may not play with it, but when he finds out someone else has it, and he doesn't, he suddenly wants it very badly.

Of course, I don't know if that is the case.  Tactics like that are a gamble, as sometimes people are dissuaded, and figure that they might as well wait it out, rather than trying to deal with lines, and such.  Given the success of the system thus far, and potentially key software releases in the near future, I am hesitant to say that Nintendo is, in fact, manufacturing shortages.  

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Nintendo Gaming / RE:Super Mario Galaxy
« on: October 06, 2007, 02:33:47 PM »
Quote

Originally posted by: Mashiro
Quote

Originally posted by: Crimm
Quote

Originally posted by: wulffman04
LETS COMPLAIN ABOUT EVERYTHING!


SOCKS AREN'T AS GOOD AS THEY USED TO BE!


I agree. Socks just do the same old crap they've been doing for years. WTF socks. Come out with something NEW already!


What, and alienate all of the hardcore sock fans?

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Nintendo Gaming / RE:Official Wii Sales Thread
« on: October 06, 2007, 03:35:53 AM »
I just saw an article on CNN stating that the supply was expected to be larger, but still fall well short of demand.

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Nintendo Gaming / RE: Super Mario Galaxy
« on: October 06, 2007, 03:32:58 AM »
Perhaps they should contract Handre de Jager to do a less "juvenile" box.

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