Author Topic: "N5" design ideas  (Read 8252 times)

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Offline Mannypon

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"N5" design ideas
« on: August 21, 2003, 06:05:50 PM »
I was just thinking of how nintendo's next system will look.  The codename right now that I'm hearin is N5 and for some reason it makes me think of the NES.  I have an idea for the N5's design and I want to hear what people think bout it and want to see your ideas for how it should look.  My idea is to make it squared resembling the US NES, platinum colored with an option for black but the platinum would be the promotional one.  would have 4 ( or more lol) slots for controlers in the front and where the NES flip up lid for the cartridges was, put in a loadin tray for the disks.  I know its kinda basic but they could put like a blue N5 (if they keep the name) on the top of the system or somewhere in the front of the system, like in the uper right corner or something.  It can retain its compact style that the japanese love and I think old school video game players will really like the look and feel of nostalgia.  Also it wont look so much like a kiddy's toy to the general public since there are already a few dvd players that are scared and silver/platinum even though they are slimmer and longer but you get the picture.  Well let me know what you think lol, hopefully you's can envision it like I have lol or maybe better.

Offline nemo_83

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RE:"N5" design ideas
« Reply #1 on: August 23, 2003, 07:15:52 PM »
It should be shaped like a big shroom and double as a bong instead of a dvd player.

Seriously they should produce something sleek but not faceless.  Perhaps nostalgia, altered some is the right idea.  The system's title whether it is N5 or NV or /\/ (thats supposed to be the roman numeral V incorporated into the N) should light up with fiber optics.  The front should be like a car cd player that sucks the disk in.  

I have an idea for controllers and it involves the next GB.  Using the N5 as a central hub then one could potentialy use it as a networking device for dozens of GBs wirelessly.  Everyone would have a screen (that is a vr visor that seperates from the controler when the GB is unfolded) strapped to their heads.  A vr visor allows for a small screen to seem large, and opens new freedoms for camera controls in first and third person.  N5 or GB games could be played this way without wires or internet.  The GB could be packeged with the system.  The future of controlers involves a screen and voice recognition technologies.  We can control the game with more than our hands.  The question is can I use the N5 while its at the house by dialing in wirelessly from anywhere?

Platinum should be the only color available at launch...unless the competion is using platinum.  The black would be more appropriate.  So what if Sony uses silver and MS uses black?  Nintendo could go white, clear, or gold.
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Offline Zman

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RE: "N5" design ideas
« Reply #2 on: August 24, 2003, 01:28:52 PM »
No platinum!

Offline mattcube

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RE: "N5" design ideas
« Reply #3 on: August 31, 2003, 04:30:26 PM »
Lets's give it wireless electricity power, the ability to launch nuclear missiles towards Iraq, a microphone that connects you directly to both the President of the United States, and the President of Nintendo, a secret IR device that automatically searches for and destroys any Sony or Microsoft product that comes within a 20 foot perameter, an extra long handle for extra tall people, a controller that is made from a liquid metal that can mold to any pair of hands, and 350 controller ports.

Sorry, I just really had to get that out of my system. In all reality, I think the N5 should should try to only be revolutionary, not eveolutionary. I dont think the general public is ready to take on Virtual Reality, special goggles, or hard to set up wireless ntworking for GameBoy. I think the N5 should include everything the competitors include with their consoles, and more. I don't mind if it costs the same as the other systems at launch, anyone who's willing to spend $200 at launch will spend $300. I think for online, a broadband adapter should be included, but should be swappable with the modem adapter currently available for Gamecube. Online games should be available at launch, and servers should be in place that won't crash an hour after launch. I can guarentee Sony will have a Final Fantasy ready for launch, Microsoft will more than likely have a Halo 3, so Nintendo NEEDS to have a Mario or Zelda ready at lunch. IR ports for wireless controllers sould be built into the console. Nntendo shouldn't try to make the console evolutionary, but instead they should make their games evolutionary.
-Anathar post froom teh high inteliigince of mattcube

Offline KDR_11k

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RE: "N5" design ideas
« Reply #4 on: August 31, 2003, 10:39:59 PM »
You probably mean the thing about revolutionary and evolutionary the other way around. Revolutionary means something radically new and different while evolutionary means just a step up.

Oh, and yes, I'd love Mario for lunch! Hey, who doesn't want Mario for lunch?

Offline RABicle

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RE: "N5" design ideas
« Reply #5 on: September 01, 2003, 01:51:18 AM »
They need a big franchise to launch with the machine, Gamecube suffered because it didn't have a big franchise for a long time. Actually thatg is debatable considering the less then expected sales for Mario Sunshine.

Anyway back on topic. Apparently in it's predesign phases, the Gamecube was shaped like a flying scaucer ( I cant spell) , it was scrapped for space issues (cube is a more compact and less cabnet hoggin space than a scaucer (still cant spell)
Still nintendo should probbably concentrate more on making the machine look cool than actually be designed more logical. They designed the cube the way it is because it's a great shape, compact, cheap easy to make and the parts fit inside. Prehaps if they made a more sleek machine it'll be better received by the masses, which everone must know are stupid. (ie. how would've Hitler become leader of germany if the masses were smart?)
As for colours, I think silver, black and pearl white (you know, shiny whit white sorta white, not beige)

I dont like the idea of making it look like the NES.
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Offline nemo_83

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RE:"N5" design ideas
« Reply #6 on: September 01, 2003, 12:33:35 PM »
Maybe a vertical system is the way to go next gen.  
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Offline mattcube

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RE: "N5" design ideas
« Reply #7 on: September 01, 2003, 04:05:33 PM »
Thank you KDR_11K, your right, I meant to flip those around, sorry for any confusion.
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Offline Dyne

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RE:"N5" design ideas
« Reply #8 on: September 02, 2003, 01:54:03 AM »
Quote

IR ports for wireless controllers sould be built into the console.



*coughRFcough*

Games should be like the 64DD (encased in plastic) for durability.

That way, they could simulate the NES type games(for if they decided to go that way), and still be disk based.  And even if they don't go the nostalgic way, it's still a good idea.

No matter what they decide to do, the console should be user friendly.

That is the most important hardware feature.  Second is Developer friendly.
Both $ony & now M$ appear to have been "using" the gaming industry to finance and prop-up their other industries which would struggle as stand-alone.

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Offline The Omen

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RE:"N5" design ideas
« Reply #9 on: September 02, 2003, 12:41:52 PM »
How about a remote control to turn my N5 on and off?  And it can have a standby mode, just like my DVD player.

Standard wireless controllers.  And no more memory cards.  Unless they use the infamous SD cards.
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

RE:"N5" design ideas
« Reply #10 on: September 02, 2003, 04:36:35 PM »
Enough with the remote control. If you're to lazy to walk a few feet to turn a system on, you don't deserve to play that system...

Quote

anyone who's willing to spend $200 at launch will spend $300


Speak for yourself busta'.

Secondly, I don't want all these useless features in my Gamecube. I don't want more than 4 ports (how small do you want to divide your screen), I don't want a DVD player, I dont want remotes to turn on my Gamecube, and I don't care about online games. I could rant on, but I'll stop. Why not jsut buy a PS2 or x-Box, you're bound to get all of those things with those consoles.

I want better games. Not saying that they arne't great already, but there is always room to improve. I want these games to blow the bejeesus off of Sony and X-box games.

Offline The Omen

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RE:"N5" design ideas
« Reply #11 on: September 02, 2003, 11:30:25 PM »
Quote

Speak for yourself busta'.

Secondly, I don't want all these useless features in my Gamecube. I don't want more than 4 ports (how small do you want to divide your screen), I don't want a DVD player, I dont want remotes to turn on my Gamecube, and I don't care about online games. I could rant on, but I'll stop. Why not jsut buy a PS2 or x-Box, you're bound to get all of those things with those consoles.

I want better games. Not saying that they arne't great already, but there is always room to improve. I want these games to blow the bejeesus off of Sony and X-box games.


Ummm, perhaps you didn't realize, but this thread is entitled 'DESIGN' ideas, not game ideas.  Knowing Nintendo, I already assume the games will kick ass.

Also, i'm too lazy to walk a few feet and turn on my GC?  I guess you NEVER use a TV remote either?  Just because you have the remote, doesn't mean you are forced to use it every stinking time.  Its a nice OPTION to have.  If you cant see that, then you're clueless.    
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline Ian Sane

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RE: "N5" design ideas
« Reply #12 on: September 03, 2003, 07:22:47 AM »
"Why not jsut buy a PS2 or x-Box, you're bound to get all of those things with those consoles."

You see that's the exact reason why the N5 has to have all those features.  Nintendo has to match what the competition does if they want to be seen as an equal competitor.  One of the big reasons that the Gamecube hasn't sold so hot is because feature-wise it doesn't stack up to the PS2 and Xbox.  You may not want stuff like a modem, and DVD support, and a remote but when the average gamer sees that the PS3 has these things and the N5 doesn't they'll buy the PS3 instead.  Though you may not want them it's still a good idea from a business perspective.  The concept of a game-only machine was good in theory but in execution didn't really fly with the average consumer.

"And no more memory cards."

And so how do you save?  Even if the N5 had a hard drive for saving it would still be a good idea to have memory card support.  That way one can bring one's saved game to a friends house.  The option for removable storage has to exist.

Offline The Omen

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RE:"N5" design ideas
« Reply #13 on: September 03, 2003, 08:41:41 AM »
I said unless they use something like the SD, in conjunction with a HD.  How about having cards as big as Interacts 1000 block card>?  Why must we be stuck with 251?  And if you buy a 3rd party card, its like russian roulette.  Surely, Nintendo doesn't need to make everybody buy multiple cards.  Having 1 sports game kills a 251, and while a lot of people will state, matter of factly, 'i dont like sports games', a ton of people do.  
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline norebonomis

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RE: "N5" design ideas
« Reply #14 on: September 06, 2003, 07:20:47 AM »
i see in the future the cable companies releaseing their digital cable boxes with built in 802.11 protocols, allowing every appliance from computers to consoles, to refigerators access your home network and the interent. consoles with built in wi-fi, seamlessly integrated with the internet for the best online games. just when !!! dammit i want it now!!!
viva la revolution! <img src="i/expressions/devil.gif" border="0"><BR><a target=new class=ftalternatingbarlinklarge href="http://www.livejournal.com/community/nintendo_ds/">livejournal.com/~nintendo_ds[/url]<BR>

Offline KDR_11k

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RE: "N5" design ideas
« Reply #15 on: September 06, 2003, 09:14:02 AM »
Woohoo! Wireless networks in every home that any wannabe hacker can crack into and abuse! A dream come true!

Offline nolimit19

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RE:"N5" design ideas
« Reply #16 on: September 06, 2003, 09:20:25 PM »
im with the first dude, let it double as a bong. you would sell so many of them. you know how many people would want to smoke crack and play games at the same time.  
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Offline mattcube

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RE: "N5" design ideas
« Reply #17 on: September 06, 2003, 10:03:06 PM »
I think it should dispense soda...call it the um... GAMEFRIDGE. Yeah, that would sell. Hey it's a better idea than PSP's built in 7.1 surround sound for the guy on Ripley's Believe it or Not with 7 ears whom must wear headphones with 7 outputs.

I must agree with Ian Sane, the N5 must include what the competitors have. Oh, and are you tryin to say you'll buy N5 on launch for $200, but you'd wait if it cost $300. If that's the case, than you are no fan of Nintendo. And besides, GC launched at $200, and look where that got them...3rd place in the console wars. So even if they we're in 3rd, but launched at $300, they still would of had better profits.  
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Offline KDR_11k

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RE: "N5" design ideas
« Reply #18 on: September 06, 2003, 10:40:32 PM »
An idea I also posted in another thread:

What would we call it if Cray* made it a scalable system, i.e. you can plug together multiple N5s and multiply the device's power that way? Imagine a console retailing at like EUR70 which supports only one player but you can plug 'em together to get multiplayer, with each player having a full machine to handle their input and graphics. Or plugging more of them together to play more demanding games. You could even sell it in 1, 2 and 4-packs!

*: According to a rumor N works with IBM and Cray.

Now think about that.

Offline Ocarina Blue

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RE: "N5" design ideas
« Reply #19 on: September 06, 2003, 10:56:14 PM »
The problem with remotes for consoles is that whenever you want to change games you have to get up anyway.

Quote

And besides, GC launched at $200, and look where that got them...3rd place in the console wars. So even if they we're in 3rd, but launched at $300, they still would of had better profits.


No, the higher the price, the less people would buy it. If all of the major compeditors are losing money on their consoles (I've never seen any numbers, but everyone seems pretty confident they are), then price must be pretty important to people when they are deciding what console to buy. So having low prices must be pretty important to profit.
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Offline Ian Sane

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RE: "N5" design ideas
« Reply #20 on: September 08, 2003, 07:23:58 AM »
"The problem with remotes for consoles is that whenever you want to change games you have to get up anyway."

Hey do you know what else requires me to get up and change discs?  My DVD player.  Ditto with my VCR.  I guess those shouldn't have remotes either, huh?

Offline KDR_11k

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RE: "N5" design ideas
« Reply #21 on: September 08, 2003, 09:26:04 AM »
That's why I envision some kind of magnet-based automatic changer... You just press a key, the disk hovers out of your device and into a rack and a new one hovers into the drive.

Offline Ocarina Blue

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RE:"N5" design ideas
« Reply #22 on: September 12, 2003, 04:16:54 PM »
Quote

Originally posted by: Ian Sane
Hey do you know what else requires me to get up and change discs?  My DVD player.  Ditto with my VCR.  I guess those shouldn't have remotes either, huh?


That's a good point, I hadn't though of that. I never use a remote for my VCR, but I suppose most other people do.
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RE:"N5" design ideas
« Reply #23 on: September 16, 2003, 10:17:11 PM »
Quote

Originally posted by: mattcube
Lets's give it wireless electricity power, the ability to launch nuclear missiles towards Iraq, a microphone that connects you directly to both the President of the United States, and the President of Nintendo, a secret IR device that automatically searches for and destroys any Sony or Microsoft product that comes within a 20 foot perameter, an extra long handle for extra tall people, a controller that is made from a liquid metal that can mold to any pair of hands, and 350 controller ports.

Sorry, I just really had to get that out of my system. In all reality, I think the N5 should should try to only be revolutionary, not eveolutionary. I dont think the general public is ready to take on Virtual Reality, special goggles, or hard to set up wireless ntworking for GameBoy. I think the N5 should include everything the competitors include with their consoles, and more. I don't mind if it costs the same as the other systems at launch, anyone who's willing to spend $200 at launch will spend $300. I think for online, a broadband adapter should be included, but should be swappable with the modem adapter currently available for Gamecube. Online games should be available at launch, and servers should be in place that won't crash an hour after launch. I can guarentee Sony will have a Final Fantasy ready for launch, Microsoft will more than likely have a Halo 3, so Nintendo NEEDS to have a Mario or Zelda ready at lunch. IR ports for wireless controllers sould be built into the console. Nntendo shouldn't try to make the console evolutionary, but instead they should make their games evolutionary.


Hmmm.... !

RE:"N5" design ideas
« Reply #24 on: September 16, 2003, 10:24:58 PM »
Quote

Originally posted by: mattcube
I can guarentee Sony will have a Final Fantasy ready for launch, Microsoft will more than likely have a Halo 3, so Nintendo NEEDS to have a Mario or Zelda ready at lunch.


nintendo could bring out a good 1st party title at launch eg: mario, zelda, metroid... but they could also have a final fantasy, square enix, as u all would know develops 4 nintendo aswell now !
Hmmm.... !