Author Topic: Banjo-Kazooie is back & now on XBox 360  (Read 72758 times)

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Offline darknight06

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RE:Banjo-Kazooie is back & now on XBox 360
« Reply #75 on: May 16, 2005, 06:56:14 AM »
"In fighting games there are no cheap hits, you can deflect or counter any attack. Well, in GOOD fighting games there are no cheap hits. "

Virtua Fighter 4 right now might be the only game that fits that definition of good.

Offline KDR_11k

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RE: Banjo-Kazooie is back & now on XBox 360
« Reply #76 on: May 16, 2005, 10:06:08 PM »
What attacks are unavoidable in SC2?

Offline Djunknown

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #77 on: March 29, 2008, 02:10:50 PM »
Super bump!

Banjo Kazooie lives again.
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Offline DAaaMan64

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #78 on: March 29, 2008, 04:28:42 PM »
Quote
I still believe (my opinion guys) that mascot games should go the way of the dodo. Unless they have a really solid story (which they never do). You don't need some cute character as an excuse for some lame jumping puzzles and coin/star/ring/orb collecting.

ROFL oh man
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Offline Ceric

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #79 on: March 29, 2008, 09:36:38 PM »
2005... I didn't realize this thread was that old.
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Offline Djunknown

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #80 on: March 30, 2008, 11:14:16 PM »
Typical Rare I guess? They're perpetuating their stereotype after all...
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Offline Bill Aurion

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #81 on: March 31, 2008, 12:05:09 AM »
If they can make the game even half as fun as the original I'll be happy... =(
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Offline Spak-Spang

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #82 on: April 06, 2008, 12:27:46 AM »
But you see Bill them even being able to make the game is problem. 


Offline Bill Aurion

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #83 on: April 22, 2008, 11:31:21 PM »
The game will FINALLY be revealed MAY 13TH! =D

(At least, that's when the embargo on Banjo news is up...)
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Offline GoldenPhoenix

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #84 on: April 22, 2008, 11:34:27 PM »
I so want to be excited for this game, but give Rare's track record I can't.
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Offline Bill Aurion

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #85 on: April 22, 2008, 11:36:45 PM »
Believe me, this could be the straw that breaks the camel's back...Maybe...

Why am I such a Rare whore?  ;_;
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Offline Nick DiMola

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #86 on: May 12, 2008, 11:43:38 PM »
Well looks like some more Banjo information has been revealed. It is going to have a strong focus on vehicle building and a lesser focus on platforming. **face palm** Seriously Rare, do you have to ruin everything?!?!?

Read more about the train wreck here.

Oh and it is now called Banjo Kazooie: Nuts and Bolts.
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Offline Bill Aurion

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #87 on: May 12, 2008, 11:45:00 PM »
I'm so depressed... =(
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Offline GoldenPhoenix

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #88 on: May 13, 2008, 12:39:48 AM »
I bet Nintendo is kicking themselves now for letting Rare go. Microsoft has struck gold with Rare and this brilliant idea. Now if only Nintendo would make the next Mario about kart-building that would be AWESOME.

Ok not really
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Offline Locke Cole

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #89 on: May 13, 2008, 12:46:22 AM »
I'd rather Rare try something new, rather then try to rehash and fail  (Perfect Dark: Zero anyone?).

I mean it can't be that bad, the impressions from a poster on GAF

Quote
Banjo (slated for November):
- Building vehicles is basically like playing with LEGO. You can always jump in and out of the vehicle editor and come right back to the game with the new design.
- Parts are easily placed and moved around. You don't have to worry about connecting the motor with the wheels for example. Just place everything so they stick together and don't get in the way.
- Vehicle designs can play a large role in missions. We saw one where you had to collect coconuts from a field and got a small truck that could suck them up. Unfortunately you couldn't fit all the coconuts in the truck and had to back and deliver them in a large barrel. We were then shown how you could create a helicopter with a hook, that could pick up this large barrel, fly to the coconut field and fly low to scoop the coconuts in the barrel.
- Physics are awesome in this game and everywhere! With one design I placed the foot-in-a-box weapon behind a propella, and when I tried to use it, the foot/boot couldn't get past the propella... well, until I used it enough times to actually kick the propella off the vehicle!
- Pixel art... imagine the possibilities (Rare already had an example of this, paying homage to a certain plumber)
- Multiplayer is great fun with the ability to either chose from pre-fabricated or own vehicle designs. It still needs some polish here and there, but showed great promise.

along with these final impressions
Quote
Did I find it fun? Me and colleague haven't stopped thinking about it since we played it. It was extremely fun being able to create your own vehicles however you wanted it and play around with them. Just that in itself. It works so great! Add balloons and it will start to float. Add wings and you can actually steer in the air and fly around. Add inflatable balls and you won't sink when landing on water. Add a propella and you got propulsion in the water. Everything makes sense and work exactly how you think they will.

Now take that concept into multiplayer...

Seriously has me somewhat excited

Offline GoldenPhoenix

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #90 on: May 13, 2008, 12:47:53 AM »
It should almost rival the breakthrough that was Star Fox Adventures with its fresh perspective of "We don't need many stinking ships to fly".
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Offline Locke Cole

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #91 on: May 13, 2008, 12:51:17 AM »
Starfox Adventures was the result of Dinosaur Planet not releasing on N64, being shoved onto the Gamecube, and Nintendo deciding it would be a good idea to shove Starfox characters into it.  The game wasn't great admittedly, but the flying parts were at most tacked on as a afterthought.

Offline Bill Aurion

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #92 on: May 13, 2008, 12:57:45 AM »
Man those impressions sound so bad...So bad...SO AWFUL!  Why couldn't they just make a bloody new franchise and leave Banjo alone!? ;_;

Just imagine if the next Mario game was all about vehicles and they almost completely abandoned the platforming aspect...It's DISGUSTING...
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Offline GoldenPhoenix

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #93 on: May 13, 2008, 01:02:27 AM »
Man those impressions sound so bad...So bad...SO AWFUL!  Why couldn't they just make a bloody new franchise and leave Banjo alone!? ;_;

Just imagine if the next Mario game was all about vehicles and they almost completely abandoned the platforming aspect...It's DISGUSTING...

I hope the next Halo game has Master Chief throwing water balloons at jay walkers. Who really wants another FPS in the Halo series?

Perhaps the next GTA game can revolve around the protagonist going to rehab and if you commit a crime you are thrown in prison with real time affecting when you get out. That would be so cool in that the series won't be rehashed!
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Offline Bill Aurion

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #94 on: May 13, 2008, 01:11:02 AM »
Oh, and apparently there's only 6 worlds now...A lovely 33% decrease from the 9 levels in both N64 games...Man I hope those 1600 collectible vehicle pieces were worth it because I'm seething right now...
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Offline DAaaMan64

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #95 on: May 13, 2008, 01:15:27 AM »
Ah who cares how many worlds there are without playing it first. Those worlds could be tons bigger than the original and there could be more to do. etc.
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Offline Bill Aurion

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #96 on: May 13, 2008, 01:22:20 AM »
I care!  What was so awesome about the previous games was the amount of variety in theme, something I sincerely doubt can be equaled in fewer worlds...



.....................*groan*
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Offline Deguello

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #97 on: May 13, 2008, 03:35:42 AM »
*Groan* is right.  They've had seven years to brainstorm Banjo and the best they can come up with is this?

Not only that, this game is DESTINED to fail on the 360 marketplace, mainly due to demographics (its funny how this principle is only applied in respect to Wii and non-gamers, and not applied in the opposite direction.)

The only thing it has going for it is name recognition... among N64 fans... a long time ago.  This has "flop" written all over it.
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Offline Svevan

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #98 on: May 13, 2008, 04:21:27 AM »
looks awesome - how much is a 360?
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Offline Nick DiMola

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #99 on: May 13, 2008, 07:19:31 AM »
I'd rather Rare try something new, rather then try to rehash and fail  (Perfect Dark: Zero anyone?).

Perfect Dark Zero was NOT a rehash. If it was it might've actually been decent. Instead they changed the core of the game and they lost the entire direction that the first game had. Not to mention they RUINED the multiplayer which was so awesome in the first I just don't see how they screwed it in the second.

ARGHHHHHHHHHH, it makes me so angry that this is what Rare came up with to continue one of my favorite series of all time. They could've just dumped this idea in a new franchise and left Banjo alone.
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