Author Topic: Super Mario Maker  (Read 35820 times)

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Offline Caterkiller

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Re: Super Mario Maker
« Reply #100 on: September 13, 2015, 04:58:56 PM »
How are you guys getting all the locked stuff?

Do you mean set pieces?

1 - use every item that is new at least once.
2 - Make a stage and add as many blocks as possible of any kind in one big screen filling square.
3 - Highlight them and copy them about 5 times.

You'll see the truck message a few time stating your new pieces will arive in a day or something.
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Offline TGT

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Re: Super Mario Maker
« Reply #101 on: September 13, 2015, 06:02:09 PM »
We had super smash bros. for both 3ds and wii u, yet we don't have Super Mario Maker for 3ds. I mean really, I get how Nintendo is trying to create some sort of console exclusivity, but it's not going to go very well for your 3ds fanbase if you're only going to release the high demand games on wii u because once you leave 3ds users in the dust, more people are going to buy the wii u, and then the 3ds won't sell well anymore because more people are buying the wii u solely for its game library. Then once they try to release a popular 3ds exclusive game, new and old wii u users are going to be screaming about how it's only on 3ds, just like we are about a portable port (which I do agree with you on how much of a great idea that is). Plus, it's Mario's 30th anniversary, so why not put it on all modern nintendo consoles, as well as form a more similar game library among popular games on both 3ds and wii u?


Oh and by the way, the fact that the wii u won't sell very well in the end is nintendo's fault (no offense to wii u lovers).   

Offline TOPHATANT123

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Re: Super Mario Maker
« Reply #102 on: September 13, 2015, 06:24:22 PM »
Stop wasting your breath arguing with the thin air then and get yer self a Wii U, I can't imagine Mario Maker is the only game you would want on it. The 3ds hate is a vocal minority and I see no reason why the two cannot co-exist.

Offline Wah

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Re: Super Mario Maker
« Reply #103 on: September 13, 2015, 08:52:15 PM »
This might make me actually buy a Wii U (when it drops in price)
Played it at friend's house frickin fantastic game.
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Offline Traveller

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Re: Super Mario Maker
« Reply #104 on: September 13, 2015, 08:57:47 PM »
Theres a great number of games on Wii U that are worth owning. Is the system really not worth the asking price for access to these games?
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Offline Wah

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Re: Super Mario Maker
« Reply #105 on: September 13, 2015, 09:10:01 PM »
that and the fact that parents think a SNES and a PS2 is clearly enough console's.
(with My Gaming Laptop.)
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Offline ejamer

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Re: Super Mario Maker
« Reply #106 on: September 13, 2015, 09:24:36 PM »
that and the fact that parents think a SNES and a PS2 is clearly enough console's.
(with My Gaming Laptop.)

(Edited font size for emphasis.)

See, that's the problem right there!

In time, you'll be the parent and things will self-correct. That's why we currently have... 16? consoles (combined for handheld and TV-based) in our house now.


Obviously I have a different kind of problem...
« Last Edit: September 13, 2015, 09:26:57 PM by ejamer »
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Offline BranDonk Kong

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Re: Super Mario Maker
« Reply #107 on: September 13, 2015, 10:48:25 PM »
I was going to say you've got me beat...but let me count my consoles...
Genesis (no idea if it works though)
N64
PlayStation
Dreamcast x 2
PS2
Xbox
GameCube
Xbox 360
PS3 x 2
Wii
Wii U
PS4
Xbox One
Android ADT-1
Nvidia Shield
PSP
DSi
3DS
3DS XL
21 if you count the doubles and the handhelds (and the mystery Genesis). I never realized how ridiculous that was until now. Need to get an SNES. And a Saturn (should have never sold that).
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Offline Wah

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Re: Super Mario Maker
« Reply #108 on: September 14, 2015, 12:38:24 AM »
Snes with Super Mario all-stars NEVER gets old.
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Offline Nile Boogie Returns

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Re: Super Mario Maker
« Reply #109 on: September 14, 2015, 12:35:41 PM »
This might make me actually buy a Wii U (when it drops in price)
Played it at friend's house frickin fantastic game.




Damn the price drop, this is the system to own at 299.99, no regrets!




This game has  me drawing maps at work to make when I get home...that's impressive! Haven't drawn a map since Blaster Master / Metroid NES.

Offline Ian Sane

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Re: Super Mario Maker
« Reply #110 on: September 14, 2015, 01:58:12 PM »
We had super smash bros. for both 3ds and wii u, yet we don't have Super Mario Maker for 3ds. I mean really, I get how Nintendo is trying to create some sort of console exclusivity, but it's not going to go very well for your 3ds fanbase if you're only going to release the high demand games on wii u because once you leave 3ds users in the dust, more people are going to buy the wii u, and then the 3ds won't sell well anymore because more people are buying the wii u solely for its game library. Then once they try to release a popular 3ds exclusive game, new and old wii u users are going to be screaming about how it's only on 3ds, just like we are about a portable port (which I do agree with you on how much of a great idea that is). Plus, it's Mario's 30th anniversary, so why not put it on all modern nintendo consoles, as well as form a more similar game library among popular games on both 3ds and wii u?


Oh and by the way, the fact that the wii u won't sell very well in the end is nintendo's fault (no offense to wii u lovers).   

The fact that I'm thinking "man, I kind of want to get a Wii U for this" is the exact reason why they shouldn't release a 3DS version.  For the most part the 3DS has been completely sufficient for me to get my Nintendo fix and I see that as a huge ****-up on Nintendo's part.  If the console is just a prettier 3DS experience on a TV then that's not worth $300.  The console needed unique games like this early on.

Offline Stratos

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Re: Super Mario Maker
« Reply #111 on: September 14, 2015, 04:38:35 PM »
This might make me actually buy a Wii U (when it drops in price)
Played it at friend's house frickin fantastic game.


You mean Pokken Tournament with a playable Lucario won't help? I'd have figured that was going to be your game of the year in 2016.
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Offline BranDonk Kong

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Re: Super Mario Maker
« Reply #112 on: September 14, 2015, 08:54:23 PM »
This is the best level I've ever seen. Watch it all.



Sorry, guess I screwed up that link.
« Last Edit: September 14, 2015, 11:00:30 PM by Brandogg »
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Offline nickmitch

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Re: Super Mario Maker
« Reply #113 on: September 14, 2015, 10:47:03 PM »
This is the best level I've ever seen. Watch it all.

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Offline ShyGuy

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Re: Super Mario Maker
« Reply #114 on: September 14, 2015, 10:55:19 PM »
That was awesome.

Offline Wah

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Re: Super Mario Maker
« Reply #115 on: September 15, 2015, 07:17:41 PM »
This might make me actually buy a Wii U (when it drops in price)
Played it at friend's house frickin fantastic game.




Damn the price drop, this is the system to own at 299.99, no regrets!




This game has  me drawing maps at work to make when I get home...that's impressive! Haven't drawn a map since Blaster Master / Metroid NES.
still 499.99 in oz
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Offline MagicCow64

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Re: Super Mario Maker
« Reply #116 on: September 16, 2015, 12:20:51 AM »
I sense the creation of a new sub-genre.

Offline Evan_B

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Re: Super Mario Maker
« Reply #117 on: September 16, 2015, 01:26:55 AM »
Made a level earlier, hoping it goes over well. Will share in the other thread,

The Japanese skippy skip patch was never given to the West, was it...? Damn. Not too happy about that but I did made a hard level with just the basic tools so I'm happy to see it grow.
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Offline Shaymin

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Re: Super Mario Maker
« Reply #118 on: September 16, 2015, 06:43:38 AM »
North America got it too: I had everything unlocked by Sunday afternoon.

Once a delivery arrives:
1) Use all of its new items once
2) Once 1) is complete, lay 1000 blocks (I recommend reaaaaaally long ceilings)
3) Truck!
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Tutorial box out.

Offline ejamer

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Re: Super Mario Maker
« Reply #119 on: September 16, 2015, 07:37:03 AM »
...
21 if you count the doubles and the handhelds (and the mystery Genesis). I never realized how ridiculous that was until now. Need to get an SNES. And a Saturn (should have never sold that).


Oh, they all count! Glad to know I'm not the only one with a problem...  :)
I'd also love to get an SNES, but have resigned myself to buying fewer consoles going forward - especially since trying to find reasonably priced retro games locally is ridiculously hard.


For the record, my own console breakdown:
NES * 1
N64 * 1
GameCube * 1
Wii * 3 <-- one of these needs to go, replaced by a recent Wii U purchase
Wii U * 2
GBA (original) * 2
GBA Micro * 2
DS * 1
DSi * 1
3DS * 1
3DS XL * 1
PSP Go * 2
PSTV * 1


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Offline ejamer

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Re: Super Mario Maker
« Reply #120 on: September 16, 2015, 07:43:52 AM »
This is the best level I've ever seen. Watch it all.

(snip)


Meh. I kind of wish I had that 4 minutes of my life back...
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Offline Wah

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Re: Super Mario Maker
« Reply #121 on: September 16, 2015, 08:42:04 PM »
This is the best level I've ever seen. Watch it all.

(snip)


Meh. I kind of wish I had that 4 minutes of my life back...
is 4min how long you last in bed?
Zing!
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Offline Evan_B

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Re: Super Mario Maker
« Reply #122 on: September 26, 2015, 11:19:11 AM »
http://nintendoeverything.com/why-super-mario-maker-uses-new-super-mario-bros-u-physics-for-all-game-styles/#disqus_thread
Ever wonder why each game style uses NSMB physics? Because Nintendo hates us, yet loves playtesters.

If your aim is to make a nostalgia grab, you might want to actually emulate the thing you're recreating.
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Offline TOPHATANT123

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Re: Super Mario Maker
« Reply #123 on: September 26, 2015, 11:38:41 AM »
Makes sense to me, if they received strong feedback from play testers why would they ignore it? At that point may as well not test the game at all. Wasn't the complaint with the 25th anniversary that it was literally an emulation with nothing they had learnt in 25 years added to the package.

Offline ShyGuy

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Re: Super Mario Maker
« Reply #124 on: September 26, 2015, 12:02:06 PM »
Where do I get the weird mushroom for to make Mario lanky?