Author Topic: Games That Retro Studios Should Be Developing for the Wii U  (Read 52645 times)

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Offline Chozo Ghost

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #125 on: December 11, 2011, 11:01:06 PM »
Why should Retro revive a franchise owned by Microsoft? They don't need to anyway, because they could make a game almost exactly the same, and all they would have to do is give it a different name and have different characters. So instead of Battle Toads, they could make a game called Combat Frogs and it could be more or less the same thing, but it would be a new IP which Microsoft doesn't own and therefore Nintendo/Retro wouldn't have to pay licensing fees or whatever.
« Last Edit: December 11, 2011, 11:03:06 PM by Chozo Ghost »
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Offline ThePerm

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #126 on: December 11, 2011, 11:21:20 PM »
I'm all for combat frogs, or War Pigs
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Offline BlackNMild2k1

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #127 on: December 13, 2011, 03:31:44 PM »
*precautionary measure*
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Offline Kytim89

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #128 on: December 13, 2011, 04:18:09 PM »
Only after making the next console Star Fox.
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Offline Stogi

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #129 on: December 13, 2011, 05:37:21 PM »
Yes, your majesty.
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Offline NWR_insanolord

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #130 on: December 13, 2011, 06:05:27 PM »
I would also rather see Retro do Star Fox than Zelda. I'm not sure I'd have more confidence with any other developer doing it (well, if they could convince Treasure to do it that might change). Although I'm probably in a very small minority in that if I had to choose straight up between getting an all-time great Zelda game and an all-time great Star Fox game I'd go with the latter.
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Offline nickmitch

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #131 on: December 13, 2011, 06:19:21 PM »
I think giving handheld Zeldas to other devs, is ok. They've done it before with success. It'd be interesting to see what they'd come up with to shake up the formula.
Though, I'd rather see Metroid V or Star Fox in that order and only Star Fox if it's online.
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Offline Kytim89

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #132 on: December 13, 2011, 06:28:43 PM »
I think giving handheld Zeldas to other devs, is ok. They've done it before with success. It'd be interesting to see what they'd come up with to shake up the formula.
Though, I'd rather see Metroid V or Star Fox in that order and only Star Fox if it's online.

Third person Metroid game developed by Retro.
 
When Samus changes her visor vision the screen on the Umote changes to whatever setting has been chosen and the player can still see normally on the TV.

Does anyone have any ideas on how Retro could make Star Fox Wii U?
« Last Edit: December 13, 2011, 06:33:59 PM by Kytim89 »
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Offline NWR_insanolord

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #133 on: December 13, 2011, 07:15:06 PM »
They could start it off with a cutscene showing how Fox McCloud got into some kind of accident that required his legs be amputated, which explains why he will never be able to do anything on foot ever again.
« Last Edit: December 13, 2011, 08:55:30 PM by NWR_insanolord »
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Offline Stogi

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #134 on: December 13, 2011, 07:26:01 PM »
I've said it before and I'll say it again, Star Fox should increase it's sense of speed. I want to be whizzing through canyons on some 3 sunned planet, catching flack from enemies in front and behind me as I race through rock slides desperately training to flee the planet before it blows up.
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Offline Kytim89

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #135 on: December 13, 2011, 07:29:47 PM »
The next console Star Fox game needs to have highly detailed outer space levels complete with very detailed Arwings and character designs.
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Offline Stogi

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #136 on: December 13, 2011, 07:31:48 PM »
That's the last thing it needs.
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Offline Lithium

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #137 on: December 13, 2011, 07:58:13 PM »
i would be really happy if the next starfox game adopted the puppet art style they had for the posters back in the day. Just because the starfox story is already silly and making it seem serious like they have for the last few games is really cheesy. Might as well go for intentional camp than unintentional.


yeah i know it would never happen but a man can dream XD

I guess I'll just settle for this.
« Last Edit: December 13, 2011, 08:04:54 PM by Lithium »

Offline BlackNMild2k1

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #138 on: December 13, 2011, 08:43:37 PM »
They could start it off with a cutscene showing how Fox McCloud got into some kind of accident that required his legs be amputated, which explains why he will never to be able to do anything on foot ever again.

HAHA LOL +1

i would be really happy if the next starfox game adopted the puppet art style they had for the posters back in the day. Just because the starfox story is already silly and making it seem serious like they have for the last few games is really cheesy. Might as well go for intentional camp than unintentional.


yeah i know it would never happen but a man can dream XD

I guess I'll just settle for this.

I would LOVE it if they could do the poster art in realtime for Wii U

& wow at that video... The Fantastic Mr. StarFox.
Not sure if I'd watch that or not.

Offline nickmitch

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #139 on: December 13, 2011, 09:24:26 PM »
A sci-fi game with that kind of art style would kick so much ass.
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Offline Shorty McNostril

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #140 on: December 13, 2011, 09:45:18 PM »
I would rather them do another Rogue Squadron personally.

Offline NWR_insanolord

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #141 on: December 13, 2011, 10:02:50 PM »
Why, exactly? It doesn't seem to me like it makes sense to give yourself less creative freedom and  cost Nintendo money by licensing Star Wars.
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Offline nickmitch

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #142 on: December 13, 2011, 10:12:37 PM »
It would sell systems.
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Offline NWR_insanolord

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #143 on: December 13, 2011, 10:26:09 PM »
I don't think it would do significantly better in that regard than an internally developed Star Fox would.
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Offline broodwars

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #144 on: December 13, 2011, 10:31:36 PM »
Seriously, I don't think Star Fox can be a system seller anymore in its current design.  If you haven't noticed, rail shooters haven't been in style for a long time.  None of the previous Star Fox releases after Star Fox 64 did well as far as I know (though I'm sure the 3DS port did alright considering people didn't have much else to buy on that system).  House of the Dead Overkill wasn't a huge seller, and Dead Space Extraction really wasn't one either.  Sin & Punishment 2 bombed spectacularly, and while Umbrella Chronicles did alright its sequel Darkside Chronicles did not.  And that's just looking at games on Nintendo consoles.  It's been rough for the genre on the HD consoles as well.

For Star Fox to be relevant again, I think the developer's going to have to take a serious look at how they can make the franchise work in essentially all "All Range mode".  Personally, I'd love to put the old Factor 5 guys on that project, but I think they scattered to the 4 winds a long time ago.  In any case, I'd rather put a team on reviving that series that actually has experience with flight-based games, and that's not Retro Studios yet.
« Last Edit: December 13, 2011, 10:59:25 PM by broodwars »
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Offline NWR_insanolord

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #145 on: December 13, 2011, 10:50:19 PM »
I don't think Star Fox is a system seller, I'm just saying I don't think Rogue Squadron is much of one either.

And sure, Retro doesn't have experience with flight games, but they didn't have experience with platformers either and that didn't seem to be a problem.
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Offline broodwars

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #146 on: December 13, 2011, 10:58:18 PM »
I don't think Star Fox is a system seller, I'm just saying I don't think Rogue Squadron is much of one either.

And sure, Retro doesn't have experience with flight games, but they didn't have experience with platformers either and that didn't seem to be a problem.

True, but they were at least familiar with the fundamentals of good platforming with the Metroid Prime series (which has more than its share of platforming).  A space-based arcade shooter is a completely different experience.  Maybe I'd be ok with it if they first made another Metroid game that had sequences where you piloted Samus' ship in combat.  That would be a good way to get experience working on that type of game so they could make a good Star Fox reboot.
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Offline ThePerm

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #147 on: December 14, 2011, 04:17:27 AM »
yeah, the idea of rail shooters kinda seems old to me. I like it when you can fly anywhere. My favorite game Star Wars game was shadows of the Empire. I don't mind multiple game situations as long as their fun. Yes, the puppet thing would be awesome. Also that starfox background in that poster has the same terrain as my super metroid poster.
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Offline Spak-Spang

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #148 on: December 14, 2011, 08:16:00 AM »
How about a game that is a persuado all range mode.  The level moves you forward, but gibes you more freedom to move about the level.

Or levels with very tightly controlled closed in arenas to do battle in.  The all Range modes work because you were in a fairly limited area...the rail shooters work because you can push level design as an obstacle course with guns. 

Offline Stogi

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Re: Games That Retro Studios Should Be Developing for the Wii U
« Reply #149 on: December 14, 2011, 12:27:28 PM »
Why would you want to change the best part of Star Fox (i.e. the on-rail parts)? Sure, everyone enjoyed taking out StarWolf (or trying to) during the Independence Day like mission in StarFox 64, but the meat and potatoes of the games was flying through space debris and asteroid fields as you shot enemies or blew up obstructions so you could "USE THE BOOST TO GET THROUGH!"

That's StarFox. That's why it was so fun. Changing it would be change the game.
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