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Can you really tell the difference of a game running at 30fps and 60fps?
let me rephrase that... sorta. Can you tell the difference between a game running 60fps and when it's not exactly 60fps?
And I never asked you to believe my "assesment" of the framerate, but it doesn't mean I'm gonna swallow piss just because they call it lemonade. They said they would only include the online if they could get it running at 60fps.... that's a commendable goal to reach for, but if (and I can't stress IF enough) if they had it running fine and the only reason they didn't include the online was because it wasn't locked at 60FPS (like the "hit list" demanded) then I say that's bullshit.
I still stand by the comments I quoted into this thread earlier.
"sounds more like a reason to fail than a goal for success. and i remain skeptical till till it's proven otherwise."
That doesn't mean they didn't try, and it doesn't absolve Nintendo of any fault(that's a whole different topic), it just means that I think
there is more to this than the lame excuse of "perfection or nothing" and I'm not buying it without more clarification.
BTW, where was this commitment to "quality" when they released Deadspace on the Wii?