Quote
Originally posted by: ThePerm
when i meant non linear, i meant a game where it doesnt always play the same. Tetris would be an example.
I know of quite a few of these, they tend to involve the words "PC" and "RPG".
Elder Scrolls, Fallout, Baldurs Gate, Gothic, Arcanum...
Yes, deep down, they may be a bunch of linear(ish) quests, but the vast, vast differences between me and my friends playthroughs of Morrowind and Oblivion is staggering. You can go through the game 10 times and do it differently every single time. Still finding new things.
Also: MMORPGs, (As well as other "Western" RPG's), "God-games". (Civilization, Sim(s, City, etc) and hell, even some of the larger strategic multiplayer games. (I'm talking 64 person UT2004 or Battlefield 2 maps here)
Also, you might want to look into Table-top RPGs, (Dungeons and Dragons, Vampire: The Masquerade, Call of Cthulhu, etc.) these are all exactly the sort of thing you happen to be describing - except they came out over 25 years ago and tend to work far better than any hardware could manage.